/usr/share/games/colobot/levels/scene704.txt is in colobot-common 0.1.2-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 | Title.E text="New Policies"
Resume.E text="Try a more humane method of dealing with insects."
Title.F text="Halte au massacre"
Resume.F text="Récupérez la boîte noire sans tuer une seule fourmi."
Title.R text="Новая политика"
Resume.R text="Примените более гуманный метод, который следует применить в борьбе с насекомыми."
// End of level headers translations
Instructions name="mhcent4.txt"
Satellite name="micent4.txt"
Loading name="mlcent4.txt"
SoluceFile name="mscent4.txt"
HelpFile name="cbot.txt"
EndingFile win=704 lost=0
Audio track=7
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
VehicleColor color=0.459;0.620;0.251;0.000 // vert
DeepView air=125.00 water=25.00
FogStart air=0.5 water=0.1
SecondTexture rank=8
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
ForegroundName image="lens5.png"
TerrainGenerate vision=400.00 depth=1 hard=0.7
TerrainWind speed=-2.0;0.0
TerrainRelief image="relief23.png" factor=1.0
TerrainResource image="res00.png"
TerrainCloud image="cloud03.png" level=125.0
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
TerrainInit id=1
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainCreate
BeginObject
CreateObject pos= 0.00; 0.00 dir=0.0 type=SpaceShip run=1
CreateObject pos= 0.00;-3.25 dir=1.5 type=Me
CreateObject pos= 3.25;-3.25 dir=1.5 type=WingedGrabber script4="exchg1.txt" script3="charge2.txt" script2="titan3.txt" script1="tower1.txt"
//CreateObject pos=-3.75; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-2.50; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-0.62; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 0.63; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 2.50; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 3.75; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-3.75; 3.75 dir=0.0 type=PowerCell
//CreateObject pos=-2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos=-0.62; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 0.63; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 3.75; 3.75 dir=0.0 type=PowerCell
// Ruines proches.
CreateObject pos= -48; 29 dir=1.1 type=RuinBotFactory
CreateObject pos= -39; 19 dir=0.3 type=Greenery4
CreateObject pos= -41; 26 dir=0.3 type=Greenery1
CreateObject pos= -41; 38 dir=0.3 type=Greenery0
CreateObject pos= -37; 35 dir=0.3 type=Greenery2
CreateObject pos= -17; 46 dir=0.3 type=Greenery4
CreateObject pos= 49; 7 dir=0.3 type=Greenery2
CreateObject pos= 28; -55 dir=0.3 type=Greenery0
CreateObject pos= -55; -17 dir=0.3 type=Greenery1
CreateObject pos= -58; -14 dir=0.3 type=Greenery3
CreateObject pos= -48; 29 dir=0.2 type=Titanium
CreateObject pos= -58; 61 dir=0.2 type=TitaniumOre
CreateObject pos= -59; 66 dir=0.0 type=TitaniumOre
CreateObject pos= -73; -53 dir=0.2 type=TitaniumOre
CreateObject pos= -47; -73 dir=0.0 type=TitaniumOre
CreateObject pos= 71; 12 dir=0.1 type=TitaniumOre
CreateObject pos= 38; 34 dir=0.1 type=TitaniumOre
// Epave.
CreateObject pos=115;-110 dir=0.0 type=RuinBaseCamp h=-9.0
CreateObject pos=110;-140 dir=0.1 type=RuinHeadCamp
CreateObject pos=115;-120 dir=0.3 type=BlackBox
CreateObject pos=125;-100 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-105 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-110 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-115 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-120 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-125 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-130 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
// Cratère ouest.
CreateObject pos=-230; 2 dir=0.2 type=TitaniumOre
CreateObject pos=-233; 1 dir=0.0 type=TitaniumOre
CreateObject pos=-234; 3 dir=0.1 type=TitaniumOre
CreateObject pos=-236; 5 dir=0.4 type=TitaniumOre
CreateObject pos=-240; 4 dir=0.1 type=TitaniumOre
CreateObject pos=-241; 6 dir=0.3 type=TitaniumOre
CreateObject pos=-241; 9 dir=0.0 type=TitaniumOre
CreateObject pos=-223; -3 dir=0.3 type=Greenery1
CreateObject pos=-237; 45 dir=0.3 type=Greenery0
CreateObject pos=-235; 51 dir=0.0 type=Greenery2
CreateObject pos=-243; 55 dir=0.1 type=Greenery3
CreateObject pos=-246; 79 dir=0.3 type=Greenery4
// Cratère sud-ouest.
CreateObject pos=-126;-126 dir=0.2 type=TitaniumOre
CreateObject pos=-131;-131 dir=0.0 type=TitaniumOre
CreateObject pos=-133;-132 dir=0.1 type=TitaniumOre
CreateObject pos=-135;-135 dir=0.4 type=TitaniumOre
CreateObject pos=-136;-139 dir=0.0 type=TitaniumOre
CreateObject pos=-107;-137 dir=0.3 type=Greenery2
CreateObject pos=-111; -92 dir=0.3 type=Greenery0
CreateObject pos= -94; -66 dir=0.3 type=Greenery1
// Cratère sud.
CreateObject pos= -10;-194 dir=0.0 type=TitaniumOre
CreateObject pos= -6;-197 dir=0.2 type=TitaniumOre
CreateObject pos= -14;-200 dir=0.1 type=TitaniumOre
CreateObject pos= -15;-204 dir=0.4 type=TitaniumOre
CreateObject pos= -13;-164 dir=0.3 type=Greenery0
CreateObject pos= -16;-173 dir=0.0 type=Greenery2
CreateObject pos= -10;-172 dir=0.3 type=Greenery3
CreateObject pos= -44;-224 dir=0.3 type=Greenery1
CreateObject pos= -48;-218 dir=0.0 type=Greenery2
// Epave.
CreateFog pos= 95; -70 height=-10 dim=10 delay=4.0 type=4
CreateFog pos= 95; -70 height=-11 dim=10 delay=5.0 type=5
CreateFog pos= 97; -96 height= 3 dim=20 delay=4.0 type=4
CreateFog pos= 97; -96 height= 4 dim=20 delay=5.0 type=5
CreateFog pos= 126;-102 height= 4 dim=20 delay=4.0 type=4
CreateFog pos= 126;-102 height= 5 dim=20 delay=5.0 type=5
CreateFog pos= 126;-139 height= 3 dim=20 delay=4.0 type=4
CreateFog pos= 126;-139 height= 4 dim=20 delay=5.0 type=5
CreateFog pos= 103;-134 height= 2 dim=30 delay=4.0 type=4
CreateFog pos= 103;-134 height= 3 dim=30 delay=5.0 type=5
CreateFog pos= 155;-125 height=-25 dim=20 delay=4.0 type=4
CreateFog pos= 155;-125 height=-26 dim=20 delay=5.0 type=5
// Cratère ouest.
CreateFog pos=-217; -2 height= 3 dim=20 delay=4.0 type=4
CreateFog pos=-217; -2 height= 4 dim=20 delay=5.0 type=5
CreateFog pos=-233; 6 height= 2 dim=10 delay=4.0 type=4
CreateFog pos=-233; 6 height= 3 dim=10 delay=5.0 type=5
CreateFog pos=-186; -2 height= 3 dim=30 delay=4.0 type=4
CreateFog pos=-186; -2 height= 4 dim=30 delay=5.0 type=5
// Cratère sud-ouest.
CreateFog pos=-138;-140 height= 3 dim=20 delay=4.0 type=4
CreateFog pos=-138;-140 height= 4 dim=20 delay=5.0 type=5
CreateFog pos=-112;-150 height= 3 dim=40 delay=4.0 type=4
CreateFog pos=-112;-150 height= 4 dim=40 delay=5.0 type=5
// Cratère sud.
CreateFog pos= -13;-185 height= 4 dim=30 delay=4.0 type=4
CreateFog pos= -13;-185 height= 5 dim=30 delay=5.0 type=5
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
MapColor floor=0.592;0.557;0.506 water=0.514;0.596;0.514
MapZoom factor=2
NewScript name="tower1.txt" type=WheeledGrabber
NewScript name="tower1.txt" type=TrackedGrabber
NewScript name="tower1.txt" type=WingedGrabber
NewScript name="tower1.txt" type=LeggedGrabber
NewScript name="titan3.txt" type=WheeledGrabber
NewScript name="titan3.txt" type=TrackedGrabber
NewScript name="titan3.txt" type=WingedGrabber
NewScript name="titan3.txt" type=LeggedGrabber
NewScript name="charge2.txt" type=All
NewScript name="exchg1.txt" type=WheeledGrabber
NewScript name="exchg1.txt" type=TrackedGrabber
NewScript name="exchg1.txt" type=WingedGrabber
NewScript name="exchg1.txt" type=LeggedGrabber
EnableBuild type=BotFactory
//EnableBuild type=Derrick
EnableBuild type=Converter
EnableBuild type=RadarStation
//EnableBuild type=PowerPlant
//EnableBuild type=NuclearPlant
//EnableBuild type=PowerStation
//EnableBuild type=RepairCenter
//EnableBuild type=DefenseTower
EnableBuild type=ResearchCenter
//EnableBuild type=AutoLab
EnableBuild type=FlatGround
EnableBuild type=Flag
EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=iPAW
EnableResearch type=THUMPER
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=iPAW
EndMissionDelay win=-1
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 type=BlackBox min=1
EndMissionTake pos=0.00;0.00 type=Thumper min=1
Camera eye=0.00;5.00;0.00 lookat=0.00;1.00;0.00 delay=0
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