This file is indexed.

/usr/share/games/colobot/levels/scene704.txt is in colobot-common 0.1.2-3build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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Title.E text="New Policies"
Resume.E text="Try a more humane method of dealing with insects."
Title.F text="Halte au massacre"
Resume.F text="Récupérez la boîte noire sans tuer une seule fourmi."
Title.R text="Новая политика"
Resume.R text="Примените более гуманный метод, который следует применить в борьбе с насекомыми."
// End of level headers translations

Instructions name="mhcent4.txt"
Satellite    name="micent4.txt"
Loading      name="mlcent4.txt"
SoluceFile   name="mscent4.txt"
HelpFile     name="cbot.txt"
EndingFile   win=704 lost=0

Audio         track=7
AmbientColor  air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078  // grey
FogColor      air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000  // grey
VehicleColor  color=0.459;0.620;0.251;0.000  // vert
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.1
SecondTexture rank=8
Background    up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
ForegroundName image="lens5.png"

TerrainGenerate vision=400.00 depth=1 hard=0.7
TerrainWind     speed=-2.0;0.0
TerrainRelief   image="relief23.png" factor=1.0
TerrainResource image="res00.png"
TerrainCloud    image="cloud03.png" level=125.0

TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6

TerrainInit     id=1
TerrainLevel    id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0

TerrainCreate


BeginObject
CreateObject pos= 0.00; 0.00 dir=0.0 type=SpaceShip run=1
CreateObject pos= 0.00;-3.25 dir=1.5 type=Me
CreateObject pos= 3.25;-3.25 dir=1.5 type=WingedGrabber script4="exchg1.txt" script3="charge2.txt" script2="titan3.txt" script1="tower1.txt"
//CreateObject pos=-3.75; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-2.50; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-0.62; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 0.63; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 2.50; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 3.75; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-3.75; 3.75 dir=0.0 type=PowerCell
//CreateObject pos=-2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos=-0.62; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 0.63; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 3.75; 3.75 dir=0.0 type=PowerCell

// Ruines proches.
CreateObject pos= -48;  29 dir=1.1 type=RuinBotFactory
CreateObject pos= -39;  19 dir=0.3 type=Greenery4
CreateObject pos= -41;  26 dir=0.3 type=Greenery1
CreateObject pos= -41;  38 dir=0.3 type=Greenery0
CreateObject pos= -37;  35 dir=0.3 type=Greenery2
CreateObject pos= -17;  46 dir=0.3 type=Greenery4
CreateObject pos=  49;   7 dir=0.3 type=Greenery2
CreateObject pos=  28; -55 dir=0.3 type=Greenery0
CreateObject pos= -55; -17 dir=0.3 type=Greenery1
CreateObject pos= -58; -14 dir=0.3 type=Greenery3
CreateObject pos= -48;  29 dir=0.2 type=Titanium
CreateObject pos= -58;  61 dir=0.2 type=TitaniumOre
CreateObject pos= -59;  66 dir=0.0 type=TitaniumOre
CreateObject pos= -73; -53 dir=0.2 type=TitaniumOre
CreateObject pos= -47; -73 dir=0.0 type=TitaniumOre
CreateObject pos=  71;  12 dir=0.1 type=TitaniumOre
CreateObject pos=  38;  34 dir=0.1 type=TitaniumOre

// Epave.
CreateObject pos=115;-110 dir=0.0 type=RuinBaseCamp h=-9.0
CreateObject pos=110;-140 dir=0.1 type=RuinHeadCamp
CreateObject pos=115;-120 dir=0.3 type=BlackBox
CreateObject pos=125;-100 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-105 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-110 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-115 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-120 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-125 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1
CreateObject pos=125;-130 cmdline=115;-120;40;2 type=AlienAnt script1="antich2.txt" run=1

// Cratère ouest.
CreateObject pos=-230;   2 dir=0.2 type=TitaniumOre
CreateObject pos=-233;   1 dir=0.0 type=TitaniumOre
CreateObject pos=-234;   3 dir=0.1 type=TitaniumOre
CreateObject pos=-236;   5 dir=0.4 type=TitaniumOre
CreateObject pos=-240;   4 dir=0.1 type=TitaniumOre
CreateObject pos=-241;   6 dir=0.3 type=TitaniumOre
CreateObject pos=-241;   9 dir=0.0 type=TitaniumOre
CreateObject pos=-223;  -3 dir=0.3 type=Greenery1
CreateObject pos=-237;  45 dir=0.3 type=Greenery0
CreateObject pos=-235;  51 dir=0.0 type=Greenery2
CreateObject pos=-243;  55 dir=0.1 type=Greenery3
CreateObject pos=-246;  79 dir=0.3 type=Greenery4

// Cratère sud-ouest.
CreateObject pos=-126;-126 dir=0.2 type=TitaniumOre
CreateObject pos=-131;-131 dir=0.0 type=TitaniumOre
CreateObject pos=-133;-132 dir=0.1 type=TitaniumOre
CreateObject pos=-135;-135 dir=0.4 type=TitaniumOre
CreateObject pos=-136;-139 dir=0.0 type=TitaniumOre
CreateObject pos=-107;-137 dir=0.3 type=Greenery2
CreateObject pos=-111; -92 dir=0.3 type=Greenery0
CreateObject pos= -94; -66 dir=0.3 type=Greenery1

// Cratère sud.
CreateObject pos= -10;-194 dir=0.0 type=TitaniumOre
CreateObject pos=  -6;-197 dir=0.2 type=TitaniumOre
CreateObject pos= -14;-200 dir=0.1 type=TitaniumOre
CreateObject pos= -15;-204 dir=0.4 type=TitaniumOre
CreateObject pos= -13;-164 dir=0.3 type=Greenery0
CreateObject pos= -16;-173 dir=0.0 type=Greenery2
CreateObject pos= -10;-172 dir=0.3 type=Greenery3
CreateObject pos= -44;-224 dir=0.3 type=Greenery1
CreateObject pos= -48;-218 dir=0.0 type=Greenery2

// Epave.
CreateFog pos=  95; -70 height=-10 dim=10 delay=4.0 type=4
CreateFog pos=  95; -70 height=-11 dim=10 delay=5.0 type=5
CreateFog pos=  97; -96 height=  3 dim=20 delay=4.0 type=4
CreateFog pos=  97; -96 height=  4 dim=20 delay=5.0 type=5
CreateFog pos= 126;-102 height=  4 dim=20 delay=4.0 type=4
CreateFog pos= 126;-102 height=  5 dim=20 delay=5.0 type=5
CreateFog pos= 126;-139 height=  3 dim=20 delay=4.0 type=4
CreateFog pos= 126;-139 height=  4 dim=20 delay=5.0 type=5
CreateFog pos= 103;-134 height=  2 dim=30 delay=4.0 type=4
CreateFog pos= 103;-134 height=  3 dim=30 delay=5.0 type=5
CreateFog pos= 155;-125 height=-25 dim=20 delay=4.0 type=4
CreateFog pos= 155;-125 height=-26 dim=20 delay=5.0 type=5

// Cratère ouest.
CreateFog pos=-217;  -2 height=  3 dim=20 delay=4.0 type=4
CreateFog pos=-217;  -2 height=  4 dim=20 delay=5.0 type=5
CreateFog pos=-233;   6 height=  2 dim=10 delay=4.0 type=4
CreateFog pos=-233;   6 height=  3 dim=10 delay=5.0 type=5
CreateFog pos=-186;  -2 height=  3 dim=30 delay=4.0 type=4
CreateFog pos=-186;  -2 height=  4 dim=30 delay=5.0 type=5

// Cratère sud-ouest.
CreateFog pos=-138;-140 height=  3 dim=20 delay=4.0 type=4
CreateFog pos=-138;-140 height=  4 dim=20 delay=5.0 type=5
CreateFog pos=-112;-150 height=  3 dim=40 delay=4.0 type=4
CreateFog pos=-112;-150 height=  4 dim=40 delay=5.0 type=5

// Cratère sud.
CreateFog pos= -13;-185 height=  4 dim=30 delay=4.0 type=4
CreateFog pos= -13;-185 height=  5 dim=30 delay=5.0 type=5

CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=0.592;0.557;0.506 water=0.514;0.596;0.514
MapZoom  factor=2

NewScript name="tower1.txt" type=WheeledGrabber
NewScript name="tower1.txt" type=TrackedGrabber
NewScript name="tower1.txt" type=WingedGrabber
NewScript name="tower1.txt" type=LeggedGrabber
NewScript name="titan3.txt" type=WheeledGrabber
NewScript name="titan3.txt" type=TrackedGrabber
NewScript name="titan3.txt" type=WingedGrabber
NewScript name="titan3.txt" type=LeggedGrabber
NewScript name="charge2.txt" type=All
NewScript name="exchg1.txt" type=WheeledGrabber
NewScript name="exchg1.txt" type=TrackedGrabber
NewScript name="exchg1.txt" type=WingedGrabber
NewScript name="exchg1.txt" type=LeggedGrabber

EnableBuild type=BotFactory
//EnableBuild type=Derrick
EnableBuild type=Converter
EnableBuild type=RadarStation
//EnableBuild type=PowerPlant
//EnableBuild type=NuclearPlant
//EnableBuild type=PowerStation
//EnableBuild type=RepairCenter
//EnableBuild type=DefenseTower
EnableBuild type=ResearchCenter
//EnableBuild type=AutoLab
EnableBuild type=FlatGround
EnableBuild type=Flag

EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=iPAW
EnableResearch type=THUMPER
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=iPAW

EndMissionDelay win=-1
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 type=BlackBox min=1
EndMissionTake pos=0.00;0.00 type=Thumper min=1

Camera eye=0.00;5.00;0.00 lookat=0.00;1.00;0.00 delay=0