/usr/share/games/colobot/levels/scene702.txt is in colobot-common 0.1.2-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | Title.E text="Target Practice"
Resume.E text="Practise shooting with your new orgaball canon."
Title.F text="Entraînement"
Resume.F text="Entraînez-vous à tirer avec le nouveau canon orgaShooter."
Title.R text="Тренировка по прицеливанию"
Resume.R text="Потренируйтесь в стрельбе из своей новой органической пушки."
// End of level headers translations
Instructions name="mhcent2.txt"
Satellite name="micent2.txt"
Loading name="mlcent2.txt"
SoluceFile name="mscent2.txt"
HelpFile name="cbot.txt"
EndingFile win=-1 lost=0
Audio track=7
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
FogColor air=0.690;0.690;0.710;0.000 water=0.039;0.392;0.078;0.000 // grey
VehicleColor color=0.459;0.620;0.251;0.000 // vert
DeepView air=125.00 water=25.00
FogStart air=0.5 water=0.1
SecondTexture rank=8
Background up=0.690;0.690;0.710;0.000 down=0.690;0.690;0.710;0.000 cloudUp=0.000;0.000;0.000;0.000 cloudDown=0.408;0.408;0.408;
ForegroundName image="lens5.png"
TerrainGenerate vision=400.00 depth=1 hard=0.7
TerrainWind speed=-2.0;0.0
TerrainRelief image="relief29.png" factor=1.0
TerrainResource image="res00.png"
TerrainCloud image="cloud03.png" level=125.0
TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6
TerrainInit id=1
TerrainLevel id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainCreate
BeginObject
CreateObject pos= 0.00; 0.00 dir=0.0 type=SpaceShip run=1
CreateObject pos= 0.00;-3.25 dir=1.5 type=Me
CreateObject pos= 1.00; 3.25 dir=1.5 type=LeggedOrgaShooter power=0.55 script1="charge2.txt"
CreateObject pos= 25.0; 22.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0; 17.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0; 12.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0; 7.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0; 2.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0; -2.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0; -7.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0;-12.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0;-17.5 dir=0.5 type=Barrier1
CreateObject pos= 25.0;-22.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; 22.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; 17.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; 12.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; 7.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; 2.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; -2.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0; -7.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0;-12.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0;-17.5 dir=0.5 type=Barrier1
CreateObject pos=-25.0;-22.5 dir=0.5 type=Barrier1
CreateObject pos= 22.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= 17.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= 12.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= 7.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= 2.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= -2.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= -7.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos=-12.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos=-17.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos=-22.5; 25.0 dir=0.0 type=Barrier1
CreateObject pos= 22.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= 17.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= 12.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= 7.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= 2.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= -2.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= -7.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos=-12.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos=-17.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos=-22.5;-25.0 dir=0.0 type=Barrier1
CreateObject pos= 0.0; 21.0 dir=0.0 type=GoalArea
CreateObject pos=-21.0; 21.0 dir=0.0 type=GoalArea
CreateObject pos=-21.0;-21.0 dir=0.0 type=GoalArea
CreateObject pos= 21.0; 2.5 dir=0.0 type=GoalArea
CreateObject pos= 17; 42.5 dir=1.5 type=TargetBot shield=0.01
CreateObject pos= 7; 42.5 dir=1.5 type=TargetBot shield=0.01
CreateObject pos= -3; 42.5 dir=1.5 type=TargetBot shield=0.01
CreateObject pos=-13; 42.5 dir=1.5 type=TargetBot shield=0.01
CreateObject pos=-47; 32.5 dir=0.0 type=TargetBot shield=0.01
CreateObject pos=-47; 17.5 dir=0.0 type=TargetBot shield=0.01
CreateObject pos=-47; -7.5 dir=0.0 type=TargetBot shield=0.01
CreateObject pos=-47;-22.5 dir=0.0 type=TargetBot shield=0.01
CreateObject pos= 57;-12.5 dir=1.0 type=TargetBot shield=0.01
CreateObject pos= 47; 12.5 dir=1.0 type=TargetBot shield=0.01
CreateObject pos= 37; 2.5 dir=1.0 type=TargetBot shield=0.01
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
MapColor floor=0.592;0.557;0.506 water=0.514;0.596;0.514
MapZoom factor=4
NewScript name="tower1.txt" type=WheeledGrabber
NewScript name="tower1.txt" type=TrackedGrabber
NewScript name="tower1.txt" type=WingedGrabber
NewScript name="tower1.txt" type=LeggedGrabber
NewScript name="titan3.txt" type=WheeledGrabber
NewScript name="titan3.txt" type=TrackedGrabber
NewScript name="titan3.txt" type=WingedGrabber
NewScript name="titan3.txt" type=LeggedGrabber
NewScript name="charge2.txt" type=All
NewScript name="exchg1.txt" type=WheeledGrabber
NewScript name="exchg1.txt" type=TrackedGrabber
NewScript name="exchg1.txt" type=WingedGrabber
NewScript name="exchg1.txt" type=LeggedGrabber
//EnableBuild type=BotFactory
//EnableBuild type=Derrick
//EnableBuild type=Converter
//EnableBuild type=RadarStation
//EnableBuild type=PowerPlant
//EnableBuild type=NuclearPlant
//EnableBuild type=PowerStation
//EnableBuild type=RepairCenter
//EnableBuild type=DefenseTower
//EnableBuild type=ResearchCenter
//EnableBuild type=AutoLab
EnableBuild type=FlatGround
EnableBuild type=Flag
EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=iPAW
EnableResearch type=iGUN
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=iPAW
DoneResearch type=iGUN
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=LeggedOrgaShooter lost=0
EndMissionTake pos=0.00;0.00 dist=1000.00 type=TargetBot min=0 max=0
Camera eye=0.00;15.00;-30.00 lookat=0.00;1.00;0.00 delay=2
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