/usr/share/games/colobot/levels/scene101.txt is in colobot-common 0.1.2-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 | Title.E text="Equipment"
Resume.E text="Prepare yourself to embark on mankind's most thrilling adventure yet."
Title.F text="Equipement"
Resume.F text="Equipez-vous pour affronter la grande aventure."
Title.R text="Снаряжение"
Resume.R text="Приготовьтесь к началу самого захватывающего приключения."
// End of level headers translations
Instructions name="mhterre1.txt"
SoluceFile name="msterre1.txt"
HelpFile name="cbot.txt"
EndingFile win=101 lost=0
MessageDelay factor=5
Audio track=2
AmbientColor air=0.471;0.353;0.000;0.000 water=0.078;0.078;0.078;0.078 // grey
FogColor air=0.392;0.392;0.353;0.000 water=0.263;0.314;0.392;0.000 // magenta
VehicleColor color=0.659;0.620;0.463;0.000 // sable
GreeneryColor color=0.631;0.592;0.161;
DeepView air=50.00 water=25.00
FogStart air=0.1 water=0.5
SecondTexture rank=1
Background up=0.392;0.392;0.353;0.000 down=0.392;0.392;0.353;
TerrainGenerate vision=250.00 depth=1 slope=3.0
TerrainWind speed=0.0;2.0
TerrainRelief image="relief11.png" factor=1.0
TerrainResource image="res00.png"
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
TerrainInit id=1 // sand
TerrainLevel id=2 min=0.0 max=900.0 slope=2.0 freq=100.0 // roc
TerrainLevel id=1 center=-50;40 radius=20
TerrainLevel id=4 center= -40;-350 radius=1 // road
TerrainLevel id=4 center= -40;-340 radius=1 // road
TerrainLevel id=4 center= -40;-330 radius=1 // road
TerrainLevel id=4 center= -40;-320 radius=1 // road
TerrainLevel id=4 center= -40;-310 radius=1 // road
TerrainLevel id=4 center= -40;-300 radius=1 // road
TerrainLevel id=4 center= -40;-290 radius=1 // road
TerrainLevel id=4 center= -40;-280 radius=1 // road
TerrainLevel id=4 center= -40;-270 radius=1 // road
TerrainLevel id=4 center= -40;-260 radius=1 // road
TerrainLevel id=4 center= -40;-250 radius=1 // road
TerrainLevel id=4 center= -40;-240 radius=1 // road
TerrainLevel id=4 center= -40;-230 radius=1 // road
TerrainLevel id=4 center= -40;-220 radius=1 // road
TerrainLevel id=4 center= -40;-210 radius=1 // road
TerrainLevel id=4 center= -40;-200 radius=1 // road
TerrainLevel id=4 center= -40;-190 radius=1 // road
TerrainLevel id=4 center= -40;-180 radius=1 // road
TerrainLevel id=4 center= -40;-170 radius=1 // road
TerrainLevel id=4 center= -40;-160 radius=1 // road
TerrainLevel id=4 center= -40;-150 radius=1 // road
TerrainLevel id=4 center= -40;-140 radius=1 // road
TerrainLevel id=4 center= -40;-130 radius=1 // road
TerrainLevel id=4 center= -40;-120 radius=1 // road
TerrainLevel id=4 center= -40;-110 radius=1 // road
TerrainLevel id=4 center= -40;-100 radius=1 // road
TerrainLevel id=4 center= -40; -90 radius=1 // road
TerrainLevel id=4 center= -40; -80 radius=1 // road
TerrainLevel id=4 center= -40; -70 radius=1 // road
TerrainLevel id=4 center= -40; -60 radius=1 // road
TerrainLevel id=5 center= -40; -50 radius=1 // road
TerrainLevel id=4 center= -40; -40 radius=1 // road
TerrainLevel id=4 center= -40; -30 radius=1 // road
TerrainLevel id=4 center= -40; -20 radius=1 // road
TerrainLevel id=4 center= -40; -10 radius=1 // road
TerrainLevel id=4 center= -40; 0 radius=1 // road
TerrainLevel id=4 center= -40; 10 radius=1 // road
TerrainLevel id=4 center= -40; 20 radius=1 // road
TerrainLevel id=4 center= -40; 30 radius=1 // road
TerrainLevel id=5 center= -40; 40 radius=1 // road
TerrainLevel id=4 center= -40; 50 radius=1 // road
TerrainLevel id=4 center= -40; 60 radius=1 // road
TerrainLevel id=4 center= -40; 70 radius=1 // road
TerrainLevel id=4 center= -40; 80 radius=1 // road
TerrainLevel id=4 center= -40; 90 radius=1 // road
TerrainLevel id=4 center= -40; 100 radius=1 // road
TerrainLevel id=4 center= -40; 110 radius=1 // road
TerrainLevel id=4 center= -40; 120 radius=1 // road
TerrainLevel id=4 center= -40; 130 radius=1 // road
TerrainLevel id=4 center= -40; 140 radius=1 // road
TerrainLevel id=4 center= -40; 150 radius=1 // road
TerrainLevel id=4 center= -40; 160 radius=1 // road
TerrainLevel id=4 center= -40; 170 radius=1 // road
TerrainLevel id=4 center= -40; 180 radius=1 // road
TerrainLevel id=4 center= -40; 190 radius=1 // road
TerrainLevel id=4 center= -40; 200 radius=1 // road
TerrainLevel id=4 center= -40; 210 radius=1 // road
TerrainLevel id=4 center= -40; 220 radius=1 // road
TerrainLevel id=4 center= -40; 230 radius=1 // road
TerrainLevel id=4 center= -40; 240 radius=1 // road
TerrainLevel id=4 center= -40; 250 radius=1 // road
TerrainLevel id=4 center= -40; 260 radius=1 // road
TerrainLevel id=4 center= -40; 270 radius=1 // road
TerrainLevel id=4 center= -40; 280 radius=1 // road
TerrainLevel id=4 center= -40; 290 radius=1 // road
TerrainLevel id=4 center= -40; 300 radius=1 // road
TerrainLevel id=4 center= -40; 310 radius=1 // road
TerrainLevel id=4 center= -40; 320 radius=1 // road
TerrainLevel id=4 center= -40; 330 radius=1 // road
TerrainLevel id=4 center= -40; 340 radius=1 // road
TerrainLevel id=4 center= -40; 350 radius=1 // road
TerrainLevel id=3 center=-350; 40 radius=1 // road
TerrainLevel id=3 center=-340; 40 radius=1 // road
TerrainLevel id=3 center=-330; 40 radius=1 // road
TerrainLevel id=3 center=-320; 40 radius=1 // road
TerrainLevel id=3 center=-310; 40 radius=1 // road
TerrainLevel id=3 center=-300; 40 radius=1 // road
TerrainLevel id=3 center=-290; 40 radius=1 // road
TerrainLevel id=3 center=-280; 40 radius=1 // road
TerrainLevel id=3 center=-270; 40 radius=1 // road
TerrainLevel id=3 center=-260; 40 radius=1 // road
TerrainLevel id=3 center=-250; 40 radius=1 // road
TerrainLevel id=3 center=-240; 40 radius=1 // road
TerrainLevel id=3 center=-230; 40 radius=1 // road
TerrainLevel id=3 center=-220; 40 radius=1 // road
TerrainLevel id=3 center=-210; 40 radius=1 // road
TerrainLevel id=3 center=-200; 40 radius=1 // road
TerrainLevel id=3 center=-190; 40 radius=1 // road
TerrainLevel id=3 center=-180; 40 radius=1 // road
TerrainLevel id=3 center=-170; 40 radius=1 // road
TerrainLevel id=3 center=-160; 40 radius=1 // road
TerrainLevel id=3 center=-150; 40 radius=1 // road
TerrainLevel id=3 center=-140; 40 radius=1 // road
TerrainLevel id=3 center=-130; 40 radius=1 // road
TerrainLevel id=5 center=-120; 40 radius=1 // road
TerrainLevel id=3 center=-110; 40 radius=1 // road
TerrainLevel id=3 center=-100; 40 radius=1 // road
TerrainLevel id=3 center= -90; 40 radius=1 // road
TerrainLevel id=3 center= -80; 40 radius=1 // road
TerrainLevel id=3 center= -70; 40 radius=1 // road
TerrainLevel id=3 center= -60; 40 radius=1 // road
TerrainLevel id=3 center= -50; 40 radius=1 // road
TerrainLevel id=3 center= -30; 40 radius=1 // road
TerrainLevel id=3 center= -20; 40 radius=1 // road
TerrainLevel id=3 center= -10; 40 radius=1 // road
TerrainLevel id=3 center= 0; 40 radius=1 // road
TerrainLevel id=3 center= 10; 40 radius=1 // road
TerrainLevel id=3 center= 20; 40 radius=1 // road
TerrainLevel id=5 center= 30; 40 radius=1 // road
TerrainLevel id=3 center= 40; 40 radius=1 // road
TerrainLevel id=3 center= 50; 40 radius=1 // road
TerrainLevel id=3 center= 60; 40 radius=1 // road
TerrainLevel id=3 center= 70; 40 radius=1 // road
TerrainLevel id=3 center= 80; 40 radius=1 // road
TerrainLevel id=3 center= 90; 40 radius=1 // road
TerrainLevel id=3 center= 100; 40 radius=1 // road
TerrainLevel id=3 center= 110; 40 radius=1 // road
TerrainLevel id=3 center= 120; 40 radius=1 // road
TerrainLevel id=3 center= 130; 40 radius=1 // road
TerrainLevel id=3 center= 140; 40 radius=1 // road
TerrainLevel id=3 center= 150; 40 radius=1 // road
TerrainLevel id=3 center= 160; 40 radius=1 // road
TerrainLevel id=3 center= 170; 40 radius=1 // road
TerrainLevel id=3 center= 180; 40 radius=1 // road
TerrainLevel id=3 center= 190; 40 radius=1 // road
TerrainLevel id=3 center= 200; 40 radius=1 // road
TerrainLevel id=3 center= 210; 40 radius=1 // road
TerrainLevel id=3 center= 220; 40 radius=1 // road
TerrainLevel id=3 center= 230; 40 radius=1 // road
TerrainLevel id=3 center= 240; 40 radius=1 // road
TerrainLevel id=3 center= 250; 40 radius=1 // road
TerrainLevel id=3 center= 260; 40 radius=1 // road
TerrainLevel id=3 center= 270; 40 radius=1 // road
TerrainLevel id=3 center= 280; 40 radius=1 // road
TerrainLevel id=3 center= 290; 40 radius=1 // road
TerrainLevel id=3 center= 300; 40 radius=1 // road
TerrainLevel id=3 center= 310; 40 radius=1 // road
TerrainLevel id=3 center= 320; 40 radius=1 // road
TerrainLevel id=3 center= 330; 40 radius=1 // road
TerrainLevel id=3 center= 340; 40 radius=1 // road
TerrainLevel id=4 center= 30; 30 radius=1 // road
TerrainLevel id=4 center= 30; 20 radius=1 // road
TerrainLevel id=4 center= 30; 10 radius=1 // road
TerrainLevel id=4 center= 30; 0 radius=1 // road
TerrainLevel id=4 center= 30; -10 radius=1 // road
TerrainLevel id=4 center= 30; -20 radius=1 // road
TerrainLevel id=4 center= 30; -30 radius=1 // road
TerrainLevel id=4 center= 30; -40 radius=1 // road
TerrainLevel id=3 center= 40; -50 radius=1 // road
TerrainLevel id=5 center= 30; -50 radius=1 // road
TerrainLevel id=3 center= 20; -50 radius=1 // road
TerrainLevel id=3 center= 10; -50 radius=1 // road
TerrainLevel id=3 center= 0; -50 radius=1 // road
TerrainLevel id=3 center= -10; -50 radius=1 // road
TerrainLevel id=3 center= -20; -50 radius=1 // road
TerrainLevel id=3 center= -30; -50 radius=1 // road
TerrainLevel id=3 center= -50; -50 radius=1 // road
TerrainLevel id=3 center= -60; -50 radius=1 // road
TerrainLevel id=3 center= -70; -50 radius=1 // road
TerrainLevel id=3 center= -80; -50 radius=1 // road
TerrainLevel id=3 center= -90; -50 radius=1 // road
TerrainLevel id=3 center=-100; -50 radius=1 // road
TerrainLevel id=3 center=-110; -50 radius=1 // road
TerrainLevel id=4 center=-120; 130 radius=1 // road
TerrainLevel id=4 center=-120; 120 radius=1 // road
TerrainLevel id=4 center=-120; 110 radius=1 // road
TerrainLevel id=4 center=-120; 100 radius=1 // road
TerrainLevel id=4 center=-120; 90 radius=1 // road
TerrainLevel id=4 center=-120; 80 radius=1 // road
TerrainLevel id=4 center=-120; 70 radius=1 // road
TerrainLevel id=4 center=-120; 60 radius=1 // road
TerrainLevel id=4 center=-120; 50 radius=1 // road
TerrainCreate
GroundSpot pos= 0; 0 radius=40 color=0.863;0.667;0.627 // vaisseau
GroundSpot pos= -25; -8 radius=50 color=0.745;0.902;0.863 // construction
GroundSpot pos=-125;100 radius=40 color=0.745;0.863;0.627
GroundSpot pos=-107; 58 radius=20 color=0.745;0.863;0.627
GroundSpot pos= -20; 30 radius=40 color=0.745;0.863;0.627
GroundSpot pos= -48; 32 radius=20 color=0.745;0.863;0.627
GroundSpot pos= -44;-20 radius=20 color=0.745;0.863;0.627
GroundSpot pos= 10;-60 radius=40 color=0.745;0.863;0.627
GroundSpot pos= -99;-45 radius=40 color=0.745;0.863;0.627 // bbox
GroundSpot pos= -99;-22 radius=50 color=0.902;0.824;0.745
BeginObject
CreateObject pos=-115.0;115.0 dir=0.3 type=Me option=2
CreateObject pos=-108.0;114.0 dir=1.0 type=BotFactory selectable=0
CreateObject pos=-111.0;114.0 dir=1.0 type=PracticeBot selectable=0
CreateObject pos=-130.0;105.0 dir=1.0 type=RadarStation selectable=0
CreateObject pos= -29.0; 20.0 dir=0.5 type=WheeledGrabber selectable=0
CreateObject pos= 0.0; 0.0 dir=0.0 type=StartArea
CreateObject pos= -26.0;-14.0 dir=1.0 type=Titanium
CreateObject pos= -26.0; 5.0 dir=1.0 type=Titanium
CreateObject pos= -28.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos= -26.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos= -28.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos= -26.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos= -18.0;-30.0 dir=0.0 type=RadarStation
CreateObject pos= -52.8; 38.0 dir=0.1 type=Bag proxyActivate=1 proxyDistance=5
CreateObject pos= -47.0; 20.0 dir=0.0 type=Houston
CreateObject pos= 37; 47 cmdline=3;-37;47;-37;-47;37;-47 dir=1.0 type=PracticeBot trainer=1 script1="strain1.txt" run=1 power=100 selectable=0
CreateObject pos= 37;-47 cmdline=3;37;47;-37;47;-37;-47 dir=1.5 type=WheeledSniffer trainer=1 script1="strain1.txt" run=1 power=100 selectable=0
CreateObject pos=-110; 43 cmdline=3;-43;43;-43;47;-110;47 dir=0.0 type=WheeledShooter trainer=1 script1="strain1.txt" run=1 power=100 selectable=0
CreateObject pos= 5; 5 cmdline=3;5;-5;-5;-5;-5;5 dir=0.5 type=TrackedSniffer trainer=1 script1="strain2.txt" run=1 power=100 selectable=0
CreateObject pos=-45;31 dir=1.5 type=Tech option=2 selectable=0 clip=0
CreateObject pos=-47;24 dir=1.2 type=Tech option=2 selectable=0 clip=0 script1="human02.txt" run=1
CreateObject pos=-43;28 dir=0.0 type=Tech option=2 selectable=0 clip=0 script1="human01.txt" run=1
CreateObject pos=-46;14 dir=1.0 type=Tech option=2 selectable=0 clip=0 script1="human03.txt" run=1
CreateObject pos=-44; 9 dir=1.2 type=Tech option=2 selectable=0 clip=0
CreateObject pos=-45;10 dir=0.1 type=Tech option=2 selectable=0 clip=0
//CreateObject pos=-100.0;-45.0 dir=0.0 type=GoalArea
CreateObject pos=-109.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=-109.0;-47.6 dir=0.5 type=Barrier1
CreateObject pos=48.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=48.0;-47.6 dir=0.5 type=Barrier1
CreateObject pos=-32.4;-58.0 dir=0.0 type=Barrier1
CreateObject pos=-37.6;-58.0 dir=0.0 type=Barrier1
CreateObject pos= -27.8; -37.3 dir=0.0 type=Tree0
CreateObject pos= -44.0; -51.3 dir=0.2 type=Tree1
CreateObject pos= -41.5; -26.7 dir=1.7 type=Tree2
CreateObject pos= -47.5; -7.4 dir=0.5 type=Tree3
CreateObject pos= -44.7; -3.5 dir=0.5 type=Tree1
CreateObject pos= 9.6; -36.2 dir=1.1 type=Tree2
CreateObject pos= 28.7; -12.5 dir=0.0 type=Tree3
CreateObject pos= 28.3; -7.0 dir=1.4 type=Tree1
CreateObject pos= 41.6; 12.1 dir=1.5 type=Tree0
CreateObject pos= 46.9; 56.8 dir=1.1 type=Tree1
CreateObject pos=-113.5; -42.7 dir=0.3 type=Tree2
CreateObject pos= -16.3; -77.7 dir=1.1 type=Tree3
CreateObject pos= -41.9;-109.4 dir=0.0 type=Tree0
CreateObject pos= -56.0; 38.3 dir=0.6 type=Tree1
CreateObject pos= -89.8; 52.3 dir=0.0 type=Tree2
CreateObject pos=-135.6; 39.6 dir=0.4 type=Tree0
CreateObject pos= -47.0;-21.2 dir=0.3 type=Greenery0
CreateObject pos= -47.6;-17.6 dir=1.9 type=Greenery1
CreateObject pos= -40.9;-22.3 dir=0.7 type=Greenery4
CreateObject pos= -16.9;-19.6 dir=0.5 type=Greenery2
CreateObject pos= -24.5; 0.5 dir=0.1 type=Greenery3
CreateObject pos= -24.0; 37.2 dir=0.8 type=Greenery2
CreateObject pos= -18.4; 38.2 dir=1.2 type=Greenery1
CreateObject pos= 42.7;-35.2 dir=0.2 type=Greenery2
CreateObject pos= 8.5;-57.7 dir=1.6 type=Greenery4
CreateObject pos= -47.4;-70.5 dir=0.1 type=Greenery3
CreateObject pos= -87.1;-39.0 dir=0.5 type=Greenery0
CreateObject pos= -97.7;-50.2 dir=0.0 type=Greenery1
CreateObject pos=-104.3;-39.2 dir=1.4 type=Greenery3
CreateObject pos= -21.3; 22.3 dir=0.3 type=Greenery2
CreateObject pos= -58.9; 39.9 dir=0.9 type=Greenery0
CreateObject pos= -60.0; 34.2 dir=0.4 type=Greenery2
CreateObject pos=-129.4;111.6 dir=0.7 type=Greenery1
CreateObject pos=-109.0;107.4 dir=0.8 type=Greenery3
CreateObject pos=-121.6;107.4 dir=0.1 type=Greenery2
CreateObject pos=-124.6; 97.8 dir=1.2 type=Greenery2
CreateObject pos=-120.7; 95.4 dir=0.5 type=Greenery3
CreateObject pos=-109.3; 87.0 dir=0.3 type=Greenery4
CreateObject pos=-108.1; 55.6 dir=0.6 type=Greenery1
CreateObject pos= -77.1; 53.1 dir=0.9 type=Greenery0
CreateObject pos=-112.4; 40.3 dir=0.0 type=Barrier1
CreateObject pos=-117.6; 40.3 dir=0.0 type=Barrier1
CreateObject pos=-112.4;139.7 dir=0.0 type=Barrier1
CreateObject pos=-117.6;139.7 dir=0.0 type=Barrier1
CreateObject pos=-149.0; 42.4 dir=0.5 type=Barrier1
CreateObject pos=-149.0; 47.6 dir=0.5 type=Barrier1
CreateObject pos= 60.0; 42.4 dir=0.5 type=Barrier1
CreateObject pos= 60.0; 47.6 dir=0.5 type=Barrier1
CreateObject pos= -32.4; 97.0 dir=0.0 type=Barrier1
CreateObject pos= -37.6; 97.0 dir=0.0 type=Barrier1
CreateFog pos= -92; 113 height=7.0 dim=50 delay=4.0 type=6
CreateFog pos= -92; 113 height=8.0 dim=50 delay=5.0 type=7
CreateFog pos= -74; 72 height=5.0 dim=50 delay=4.0 type=6
CreateFog pos= -74; 72 height=6.0 dim=50 delay=5.0 type=7
CreateFog pos=-120; 121 height=1.0 dim=20 delay=4.0 type=6
CreateFog pos=-120; 121 height=2.0 dim=20 delay=5.0 type=7
CreateFog pos=-110; 100 height=1.0 dim=20 delay=4.0 type=6
CreateFog pos=-110; 100 height=2.0 dim=20 delay=5.0 type=7
CreateFog pos=-129; 48 height=1.0 dim=15 delay=4.0 type=6
CreateFog pos=-129; 48 height=2.0 dim=15 delay=5.0 type=7
CreateFog pos= -94; 48 height=0.5 dim=10 delay=4.0 type=6
CreateFog pos= -94; 48 height=0.6 dim=10 delay=5.0 type=7
CreateFog pos= -75; 41 height=1.4 dim=10 delay=4.0 type=6
CreateFog pos= -75; 41 height=2.5 dim=10 delay=5.0 type=7
CreateFog pos= -56; 56 height=0.4 dim=10 delay=4.0 type=6
CreateFog pos= -56; 56 height=0.5 dim=10 delay=5.0 type=7
CreateFog pos= -30; 36 height=0.2 dim=20 delay=4.0 type=6
CreateFog pos= -30; 36 height=0.3 dim=20 delay=5.0 type=7
CreateFog pos= -40; 2 height=0.2 dim=20 delay=4.0 type=6
CreateFog pos= -40; 2 height=0.3 dim=20 delay=5.0 type=7
CreateFog pos= 15; -16 height=0.7 dim=20 delay=4.0 type=6
CreateFog pos= 15; -16 height=0.8 dim=20 delay=5.0 type=7
CreateFog pos= 7; 20 height=0.2 dim=20 delay=4.0 type=6
CreateFog pos= 7; 20 height=0.3 dim=20 delay=5.0 type=7
CreateFog pos= 28; 10 height=10.0 dim=30 delay=4.0 type=6
CreateFog pos= 28; 10 height=11.0 dim=30 delay=5.0 type=7
CreateFog pos= -22; -19 height=25.0 dim=50 delay=4.0 type=6
CreateFog pos= -22; -19 height=26.0 dim=50 delay=5.0 type=7
CreateFog pos= -48; 26 height=5.0 dim=50 delay=4.0 type=6
CreateFog pos= -48; 26 height=6.0 dim=50 delay=5.0 type=7
CreateFog pos= -38; 8 height=2.0 dim=50 delay=4.0 type=6
CreateFog pos= -38; 8 height=3.0 dim=50 delay=5.0 type=7
CreateFog pos= -4; 20 height=2.0 dim=20 delay=4.0 type=6
CreateFog pos= -4; 20 height=2.5 dim=20 delay=5.0 type=7
CreateFog pos= -35; -39 height=0.2 dim=10 delay=4.0 type=6
CreateFog pos= -35; -39 height=0.3 dim=10 delay=5.0 type=7
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
MapColor floor=0.647;0.557;0.420 water=0.604;0.922;1.000
MapZoom factor=2
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=-52.8;38.0 dist=2 type=Me min=1
EndMissionDelay win=1.0
Camera eye=-125.0;20.0;133.0 lookat=-115.0;0.0;115.0 delay=8
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