This file is indexed.

/usr/share/games/colobot/levels/free101.txt is in colobot-common 0.1.2-3build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
Title.E text="Free game"
Resume.E text="Do whatever you want, build a base camp and some bots, without any precise objective."
Title.F text="Jeu libre"
Resume.F text="Construisez quelques bâtiments et robots, juste pour vous amuser, sans but précis."
Title.R text="Свободная игра"
Resume.R text="Делайте все что хотите, постройте базу и нескольких ботов."
// End of level headers translations

Instructions name="fglobal.txt"
HelpFile     name="cbot.txt"
EndingFile   win=-1 lost=-1

Audio         track=2
AmbientColor  air=0.631;0.506;0.161;0.000 water=0.078;0.078;0.078;0.078  // grey
FogColor      air=0.561;0.561;0.498;0.000 water=0.263;0.314;0.392;0.000  // magenta
VehicleColor  color=0.659;0.620;0.463;0.000  // sable
GreeneryColor color=0.631;0.592;0.161;
DeepView      air=125.00 water=25.00 
FogStart      air=0.1 water=0.5
SecondTexture rank=1
ForegroundName image="lens5.png"
Background    up=0.435;0.404;0.435;0.000 down=0.561;0.561;0.498;0.000 cloudUp=0.004;0.004;0.004;0.000 cloudDown=0.004;0.004;0.004;

TerrainGenerate vision=250.00 depth=1 slope=3.0
TerrainWind     speed=0.0;2.0
TerrainRelief   image="relief11.png" factor=1.0
TerrainResource image="res05.png"
TerrainCloud    image="cloud09.png" level=125.0

TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial      image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
TerrainMaterial      image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
TerrainMaterial      image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
TerrainMaterial      image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial      image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
TerrainMaterial      image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
TerrainMaterial      image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
TerrainMaterial      image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial      image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
TerrainMaterial      image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
TerrainMaterial      image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6

TerrainInit     id=1  // sand
TerrainLevel    id=2 min=0.0 max=99.0 slope=2.0 freq=100.0  // roc
TerrainLevel    id=1 center=-50;40 radius=20

TerrainLevel    id=4 center= -40;-350 radius=1  // road
TerrainLevel    id=4 center= -40;-340 radius=1  // road
TerrainLevel    id=4 center= -40;-330 radius=1  // road
TerrainLevel    id=4 center= -40;-320 radius=1  // road
TerrainLevel    id=4 center= -40;-310 radius=1  // road
TerrainLevel    id=4 center= -40;-300 radius=1  // road
TerrainLevel    id=4 center= -40;-290 radius=1  // road
TerrainLevel    id=4 center= -40;-280 radius=1  // road
TerrainLevel    id=4 center= -40;-270 radius=1  // road
TerrainLevel    id=4 center= -40;-260 radius=1  // road
TerrainLevel    id=4 center= -40;-250 radius=1  // road
TerrainLevel    id=4 center= -40;-240 radius=1  // road
TerrainLevel    id=4 center= -40;-230 radius=1  // road
TerrainLevel    id=4 center= -40;-220 radius=1  // road
TerrainLevel    id=4 center= -40;-210 radius=1  // road
TerrainLevel    id=4 center= -40;-200 radius=1  // road
TerrainLevel    id=4 center= -40;-190 radius=1  // road
TerrainLevel    id=4 center= -40;-180 radius=1  // road
TerrainLevel    id=4 center= -40;-170 radius=1  // road
TerrainLevel    id=4 center= -40;-160 radius=1  // road
TerrainLevel    id=4 center= -40;-150 radius=1  // road
TerrainLevel    id=4 center= -40;-140 radius=1  // road
TerrainLevel    id=4 center= -40;-130 radius=1  // road
TerrainLevel    id=4 center= -40;-120 radius=1  // road
TerrainLevel    id=4 center= -40;-110 radius=1  // road
TerrainLevel    id=4 center= -40;-100 radius=1  // road
TerrainLevel    id=4 center= -40; -90 radius=1  // road
TerrainLevel    id=4 center= -40; -80 radius=1  // road
TerrainLevel    id=4 center= -40; -70 radius=1  // road
TerrainLevel    id=4 center= -40; -60 radius=1  // road
TerrainLevel    id=5 center= -40; -50 radius=1  // road
TerrainLevel    id=4 center= -40; -40 radius=1  // road
TerrainLevel    id=4 center= -40; -30 radius=1  // road
TerrainLevel    id=4 center= -40; -20 radius=1  // road
TerrainLevel    id=4 center= -40; -10 radius=1  // road
TerrainLevel    id=4 center= -40;   0 radius=1  // road
TerrainLevel    id=4 center= -40;  10 radius=1  // road
TerrainLevel    id=4 center= -40;  20 radius=1  // road
TerrainLevel    id=4 center= -40;  30 radius=1  // road
TerrainLevel    id=5 center= -40;  40 radius=1  // road
TerrainLevel    id=4 center= -40;  50 radius=1  // road
TerrainLevel    id=4 center= -40;  60 radius=1  // road
TerrainLevel    id=4 center= -40;  70 radius=1  // road
TerrainLevel    id=4 center= -40;  80 radius=1  // road
TerrainLevel    id=4 center= -40;  90 radius=1  // road
TerrainLevel    id=4 center= -40; 100 radius=1  // road
TerrainLevel    id=4 center= -40; 110 radius=1  // road
TerrainLevel    id=4 center= -40; 120 radius=1  // road
TerrainLevel    id=4 center= -40; 130 radius=1  // road
TerrainLevel    id=4 center= -40; 140 radius=1  // road
TerrainLevel    id=4 center= -40; 150 radius=1  // road
TerrainLevel    id=4 center= -40; 160 radius=1  // road
TerrainLevel    id=4 center= -40; 170 radius=1  // road
TerrainLevel    id=4 center= -40; 180 radius=1  // road
TerrainLevel    id=4 center= -40; 190 radius=1  // road
TerrainLevel    id=4 center= -40; 200 radius=1  // road
TerrainLevel    id=4 center= -40; 210 radius=1  // road
TerrainLevel    id=4 center= -40; 220 radius=1  // road
TerrainLevel    id=4 center= -40; 230 radius=1  // road
TerrainLevel    id=4 center= -40; 240 radius=1  // road
TerrainLevel    id=4 center= -40; 250 radius=1  // road
TerrainLevel    id=4 center= -40; 260 radius=1  // road
TerrainLevel    id=4 center= -40; 270 radius=1  // road
TerrainLevel    id=4 center= -40; 280 radius=1  // road
TerrainLevel    id=4 center= -40; 290 radius=1  // road
TerrainLevel    id=4 center= -40; 300 radius=1  // road
TerrainLevel    id=4 center= -40; 310 radius=1  // road
TerrainLevel    id=4 center= -40; 320 radius=1  // road
TerrainLevel    id=4 center= -40; 330 radius=1  // road
TerrainLevel    id=4 center= -40; 340 radius=1  // road
TerrainLevel    id=4 center= -40; 350 radius=1  // road

TerrainLevel    id=3 center=-350;  40 radius=1  // road
TerrainLevel    id=3 center=-340;  40 radius=1  // road
TerrainLevel    id=3 center=-330;  40 radius=1  // road
TerrainLevel    id=3 center=-320;  40 radius=1  // road
TerrainLevel    id=3 center=-310;  40 radius=1  // road
TerrainLevel    id=3 center=-300;  40 radius=1  // road
TerrainLevel    id=3 center=-290;  40 radius=1  // road
TerrainLevel    id=3 center=-280;  40 radius=1  // road
TerrainLevel    id=3 center=-270;  40 radius=1  // road
TerrainLevel    id=3 center=-260;  40 radius=1  // road
TerrainLevel    id=3 center=-250;  40 radius=1  // road
TerrainLevel    id=3 center=-240;  40 radius=1  // road
TerrainLevel    id=3 center=-230;  40 radius=1  // road
TerrainLevel    id=3 center=-220;  40 radius=1  // road
TerrainLevel    id=3 center=-210;  40 radius=1  // road
TerrainLevel    id=3 center=-200;  40 radius=1  // road
TerrainLevel    id=3 center=-190;  40 radius=1  // road
TerrainLevel    id=3 center=-180;  40 radius=1  // road
TerrainLevel    id=3 center=-170;  40 radius=1  // road
TerrainLevel    id=3 center=-160;  40 radius=1  // road
TerrainLevel    id=3 center=-150;  40 radius=1  // road
TerrainLevel    id=3 center=-140;  40 radius=1  // road
TerrainLevel    id=3 center=-130;  40 radius=1  // road
TerrainLevel    id=5 center=-120;  40 radius=1  // road
TerrainLevel    id=3 center=-110;  40 radius=1  // road
TerrainLevel    id=3 center=-100;  40 radius=1  // road
TerrainLevel    id=3 center= -90;  40 radius=1  // road
TerrainLevel    id=3 center= -80;  40 radius=1  // road
TerrainLevel    id=3 center= -70;  40 radius=1  // road
TerrainLevel    id=3 center= -60;  40 radius=1  // road
TerrainLevel    id=3 center= -50;  40 radius=1  // road
TerrainLevel    id=3 center= -30;  40 radius=1  // road
TerrainLevel    id=3 center= -20;  40 radius=1  // road
TerrainLevel    id=3 center= -10;  40 radius=1  // road
TerrainLevel    id=3 center=   0;  40 radius=1  // road
TerrainLevel    id=3 center=  10;  40 radius=1  // road
TerrainLevel    id=3 center=  20;  40 radius=1  // road
TerrainLevel    id=5 center=  30;  40 radius=1  // road
TerrainLevel    id=3 center=  40;  40 radius=1  // road
TerrainLevel    id=3 center=  50;  40 radius=1  // road
TerrainLevel    id=3 center=  60;  40 radius=1  // road
TerrainLevel    id=3 center=  70;  40 radius=1  // road
TerrainLevel    id=3 center=  80;  40 radius=1  // road
TerrainLevel    id=3 center=  90;  40 radius=1  // road
TerrainLevel    id=3 center= 100;  40 radius=1  // road
TerrainLevel    id=3 center= 110;  40 radius=1  // road
TerrainLevel    id=3 center= 120;  40 radius=1  // road
TerrainLevel    id=3 center= 130;  40 radius=1  // road
TerrainLevel    id=3 center= 140;  40 radius=1  // road
TerrainLevel    id=3 center= 150;  40 radius=1  // road
TerrainLevel    id=3 center= 160;  40 radius=1  // road
TerrainLevel    id=3 center= 170;  40 radius=1  // road
TerrainLevel    id=3 center= 180;  40 radius=1  // road
TerrainLevel    id=3 center= 190;  40 radius=1  // road
TerrainLevel    id=3 center= 200;  40 radius=1  // road
TerrainLevel    id=3 center= 210;  40 radius=1  // road
TerrainLevel    id=3 center= 220;  40 radius=1  // road
TerrainLevel    id=3 center= 230;  40 radius=1  // road
TerrainLevel    id=3 center= 240;  40 radius=1  // road
TerrainLevel    id=3 center= 250;  40 radius=1  // road
TerrainLevel    id=3 center= 260;  40 radius=1  // road
TerrainLevel    id=3 center= 270;  40 radius=1  // road
TerrainLevel    id=3 center= 280;  40 radius=1  // road
TerrainLevel    id=3 center= 290;  40 radius=1  // road
TerrainLevel    id=3 center= 300;  40 radius=1  // road
TerrainLevel    id=3 center= 310;  40 radius=1  // road
TerrainLevel    id=3 center= 320;  40 radius=1  // road
TerrainLevel    id=3 center= 330;  40 radius=1  // road
TerrainLevel    id=3 center= 340;  40 radius=1  // road

TerrainLevel    id=4 center=  30;  30 radius=1  // road
TerrainLevel    id=4 center=  30;  20 radius=1  // road
TerrainLevel    id=4 center=  30;  10 radius=1  // road
TerrainLevel    id=4 center=  30;   0 radius=1  // road
TerrainLevel    id=4 center=  30; -10 radius=1  // road
TerrainLevel    id=4 center=  30; -20 radius=1  // road
TerrainLevel    id=4 center=  30; -30 radius=1  // road
TerrainLevel    id=4 center=  30; -40 radius=1  // road

TerrainLevel    id=3 center=  40; -50 radius=1  // road
TerrainLevel    id=5 center=  30; -50 radius=1  // road
TerrainLevel    id=3 center=  20; -50 radius=1  // road
TerrainLevel    id=3 center=  10; -50 radius=1  // road
TerrainLevel    id=3 center=   0; -50 radius=1  // road
TerrainLevel    id=3 center= -10; -50 radius=1  // road
TerrainLevel    id=3 center= -20; -50 radius=1  // road
TerrainLevel    id=3 center= -30; -50 radius=1  // road
TerrainLevel    id=3 center= -50; -50 radius=1  // road
TerrainLevel    id=3 center= -60; -50 radius=1  // road
TerrainLevel    id=3 center= -70; -50 radius=1  // road
TerrainLevel    id=3 center= -80; -50 radius=1  // road
TerrainLevel    id=3 center= -90; -50 radius=1  // road
TerrainLevel    id=3 center=-100; -50 radius=1  // road
TerrainLevel    id=3 center=-110; -50 radius=1  // road

TerrainLevel    id=4 center=-120; 130 radius=1  // road
TerrainLevel    id=4 center=-120; 120 radius=1  // road
TerrainLevel    id=4 center=-120; 110 radius=1  // road
TerrainLevel    id=4 center=-120; 100 radius=1  // road
TerrainLevel    id=4 center=-120;  90 radius=1  // road
TerrainLevel    id=4 center=-120;  80 radius=1  // road
TerrainLevel    id=4 center=-120;  70 radius=1  // road
TerrainLevel    id=4 center=-120;  60 radius=1  // road
TerrainLevel    id=4 center=-120;  50 radius=1  // road

TerrainCreate

GroundSpot pos=   0;  0 radius=40 color=0.863;0.667;0.627  // vaisseau
GroundSpot pos= -25; -8 radius=50 color=0.745;0.902;0.863  // construction
GroundSpot pos=-125;100 radius=40 color=0.745;0.863;0.627
GroundSpot pos=-107; 58 radius=20 color=0.745;0.863;0.627
GroundSpot pos= -20; 30 radius=40 color=0.745;0.863;0.627
GroundSpot pos= -48; 32 radius=20 color=0.745;0.863;0.627
GroundSpot pos= -44;-20 radius=20 color=0.745;0.863;0.627
GroundSpot pos=  10;-60 radius=40 color=0.745;0.863;0.627
GroundSpot pos= -99;-45 radius=40 color=0.745;0.863;0.627  // bbox
GroundSpot pos= -99;-22 radius=50 color=0.902;0.824;0.745

BeginObject
CreateObject pos= -53.0; 39.0 dir=0.2 type=Me option=1
CreateObject pos= -26.0;-14.0 dir=1.0 type=Titanium
CreateObject pos= -26.0;  5.0 dir=1.0 type=Titanium
CreateObject pos= -28.0; 17.0 dir=0.0 type=Titanium
CreateObject pos= -26.0; 17.0 dir=0.0 type=Titanium
CreateObject pos= -28.0; 15.0 dir=0.0 type=Titanium
CreateObject pos= -26.0; 15.0 dir=0.0 type=Titanium
CreateObject pos= -28.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos= -26.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos= -28.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos= -26.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos= -18.0;-30.0 dir=0.0 type=RadarStation

CreateObject pos=-100.0;-45.0 dir=0.0 type=GoalArea
CreateObject pos=-109.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=-109.0;-47.6 dir=0.5 type=Barrier1

CreateObject pos=48.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=48.0;-47.6 dir=0.5 type=Barrier1

CreateObject pos=-32.4;-58.0 dir=0.0 type=Barrier1
CreateObject pos=-37.6;-58.0 dir=0.0 type=Barrier1

CreateObject pos= -27.8; -37.3 dir=0.0 type=Tree0
CreateObject pos= -44.0; -51.3 dir=0.2 type=Tree1
CreateObject pos= -41.5; -26.7 dir=1.7 type=Tree2
CreateObject pos= -47.5;  -1.4 dir=0.5 type=Tree3
CreateObject pos= -44.7;   2.5 dir=0.0 type=Tree1
CreateObject pos=   9.6; -36.2 dir=1.1 type=Tree2
CreateObject pos=  28.7; -12.5 dir=0.0 type=Tree3
CreateObject pos=  28.3;  -7.0 dir=1.4 type=Tree1
CreateObject pos=  41.6;  12.1 dir=1.5 type=Tree0
CreateObject pos=  46.9;  56.8 dir=1.1 type=Tree1
CreateObject pos=-113.5; -42.7 dir=0.3 type=Tree2
CreateObject pos= -16.3; -77.7 dir=1.1 type=Tree3
CreateObject pos= -41.9;-109.4 dir=0.0 type=Tree0
CreateObject pos= -56.0;  38.3 dir=0.6 type=Tree1
CreateObject pos= -89.8;  52.3 dir=0.0 type=Tree2
CreateObject pos=-135.6;  39.6 dir=0.4 type=Tree0

CreateObject pos= -47.0;-21.2 dir=0.3 type=Greenery0
CreateObject pos= -47.6;-17.6 dir=1.9 type=Greenery1
CreateObject pos= -40.9;-22.3 dir=0.7 type=Greenery4
CreateObject pos= -16.9;-19.6 dir=0.5 type=Greenery2
CreateObject pos= -24.5;  0.5 dir=0.1 type=Greenery3
CreateObject pos= -42.0; 28.5 dir=0.8 type=Greenery4
CreateObject pos= -24.0; 37.2 dir=0.8 type=Greenery2
CreateObject pos= -18.4; 38.2 dir=1.2 type=Greenery1
CreateObject pos=  42.7;-35.2 dir=0.2 type=Greenery2
CreateObject pos=   8.5;-57.7 dir=1.6 type=Greenery4
CreateObject pos= -47.4;-70.5 dir=0.1 type=Greenery3
CreateObject pos= -87.1;-39.0 dir=0.5 type=Greenery0
CreateObject pos= -97.7;-50.2 dir=0.0 type=Greenery1
CreateObject pos=-104.3;-39.2 dir=1.4 type=Greenery3
CreateObject pos= -21.3; 22.3 dir=0.3 type=Greenery2
CreateObject pos= -52.9; 34.9 dir=0.9 type=Greenery0
CreateObject pos=-129.4;111.6 dir=0.7 type=Greenery1
CreateObject pos=-109.0;107.4 dir=0.8 type=Greenery3
CreateObject pos=-121.6;107.4 dir=0.1 type=Greenery2
CreateObject pos=-124.6; 97.8 dir=1.2 type=Greenery2
CreateObject pos=-120.7; 95.4 dir=0.5 type=Greenery3
CreateObject pos=-109.3; 87.0 dir=0.3 type=Greenery4
CreateObject pos=-108.1; 55.6 dir=0.6 type=Greenery1
CreateObject pos= -77.1; 53.1 dir=0.9 type=Greenery0

CreateObject pos=-112.4; 40.3 dir=0.0 type=Barrier1
CreateObject pos=-117.6; 40.3 dir=0.0 type=Barrier1
CreateObject pos=-112.4;139.7 dir=0.0 type=Barrier1
CreateObject pos=-117.6;139.7 dir=0.0 type=Barrier1

CreateObject pos= -30; -74 dir=1.0 type=TitaniumOre
CreateObject pos= -27; -79 dir=1.0 type=TitaniumOre
CreateObject pos=  -2; -75 dir=1.0 type=TitaniumOre
CreateObject pos=   1; -78 dir=1.0 type=TitaniumOre
CreateObject pos=   6; -76 dir=1.0 type=TitaniumOre
CreateObject pos=   7; -77 dir=1.0 type=TitaniumOre
CreateObject pos=  12; -87 dir=1.0 type=TitaniumOre
CreateObject pos=  15; -84 dir=1.0 type=TitaniumOre
CreateObject pos=  34; -66 dir=1.0 type=TitaniumOre

CreateObject pos=-133; -39 dir=0.2 type=UraniumOre
CreateObject pos=-138; -38 dir=0.2 type=UraniumOre
CreateObject pos=-140; -44 dir=1.0 type=UraniumOre
CreateObject pos=-133; -50 dir=1.3 type=UraniumOre
CreateObject pos=-109; -63 dir=1.7 type=UraniumOre

CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=0.647;0.557;0.420 water=0.604;0.922;1.000
MapZoom  factor=2

EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=1000 type=TNT min=1

Camera eye=-83.0;5.0;61.0 lookat=-53.0;0.0;39.0 delay=4