/usr/share/games/colobot/levels/defi102.txt is in colobot-common 0.1.2-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | Title.E text="Massacre"
Resume.E text="Use a loop in order to destroy four targets."
ScriptName.E text="Go"
Title.F text="Massacre"
Resume.F text="Détruire quatre cibles à l'aide d'une boucle."
ScriptName.F text="Go"
Title.R text="Резня"
Resume.R text="Используйте цикл чтобы уничтожить все цели."
ScriptName.R text="Вперед"
// End of level headers translations
Instructions name="dfor.txt" immediat=1
HelpFile name="cbot.txt"
EndingFile win=1 lost=0
Audio track=0
AmbientColor air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078 // grey
FogColor air=0.306;0.306;0.498;0.000 water=0.263;0.314;0.392;0.000 // magenta
VehicleColor color=0.659;0.620;0.463;0.000 // sable
DeepView air=125.00 water=25.00
FogStart air=0.9 water=0.5
SecondTexture rank=1
ForegroundName image="lens5.png"
Background up=0.753;0.627;0.627;0.000 down=0.816;0.753;0.502;0.000 cloudUp=0.502;0.251;0.251;0.000 cloudDown=0.824;0.824;0.000;
TerrainGenerate vision=250.00 depth=1 slope=3.0
TerrainWind speed=-3.0;0.0
TerrainRelief image="relief02.png" factor=1.0
TerrainResource image="res00.png"
//TerrainWater image="water12.png" level=30.0 moveX=1.0 moveY=0.3
TerrainCloud image="cloud03.png" level=125.0
TerrainMaterial id=1 image="desert4" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial image="desert4" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.4
TerrainMaterial image="desert4" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.4
TerrainMaterial image="desert4" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.25 v=0.25 up=2 down=2 left=1 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.4
TerrainMaterial image="desert4" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.4
TerrainMaterial image="desert4" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.50 v=0.50 up=1 down=1 left=2 right=2 hard=0.4
TerrainMaterial image="desert4" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.4
TerrainMaterial image="desert4" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.4
TerrainMaterial image="desert4" u=0.50 v=0.75 up=1 down=2 left=2 right=2 hard=0.4
TerrainMaterial id=2 image="desert4" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
TerrainMaterial id=3 image="desert5" u=0.00 v=0.00 up=2 down=2 left=2 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.25 v=0.00 up=3 down=2 left=2 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.50 v=0.00 up=2 down=2 left=2 right=3 hard=0.6
TerrainMaterial image="desert5" u=0.75 v=0.00 up=3 down=2 left=2 right=3 hard=0.6
TerrainMaterial image="desert5" u=0.00 v=0.25 up=2 down=3 left=2 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.25 v=0.25 up=3 down=3 left=2 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.50 v=0.25 up=2 down=3 left=2 right=3 hard=0.6
TerrainMaterial image="desert5" u=0.75 v=0.25 up=3 down=3 left=2 right=3 hard=0.6
TerrainMaterial image="desert5" u=0.00 v=0.50 up=2 down=2 left=3 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.25 v=0.50 up=3 down=2 left=3 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.50 v=0.50 up=2 down=2 left=3 right=3 hard=0.6
TerrainMaterial image="desert5" u=0.75 v=0.50 up=3 down=2 left=3 right=3 hard=0.6
TerrainMaterial image="desert5" u=0.00 v=0.75 up=2 down=3 left=3 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.25 v=0.75 up=3 down=3 left=3 right=2 hard=0.6
TerrainMaterial image="desert5" u=0.50 v=0.75 up=2 down=3 left=3 right=3 hard=0.6
TerrainMaterial id=4 image="desert5" u=0.75 v=0.75 up=3 down=3 left=3 right=3 hard=0.6
TerrainInit id=2 // roc1
TerrainLevel id=1 min= 0.0 max=99.0 slope=8.0 freq= 70.0 // sand
TerrainLevel id=2 min=37.5 max=99.0 slope=0.0 freq= 20.0 // roc2
TerrainCreate
BeginObject
CreateObject pos=27.50;-72.50 dir=0.7 type=Me option=2
CreateObject pos=32.50;-77.50 dir=1.0 type=WheeledShooter reset=1 trainer=1 soluce="tfor2.txt" select=1 camera=FIX cameraDist=100
CreateObject pos=42.50;-80.00 dir=0.0 type=Barrier1
CreateObject pos=37.50;-80.00 dir=0.0 type=Barrier1
CreateObject pos=32.50;-80.00 dir=0.0 type=Barrier1
CreateObject pos=27.50;-80.00 dir=0.0 type=Barrier1
CreateObject pos=25.00;-82.50 dir=0.5 type=Barrier1
CreateObject pos=25.00;-87.50 dir=0.5 type=Barrier1
CreateObject pos=22.50;-90.00 dir=0.0 type=Barrier1
CreateObject pos=20.00;-87.50 dir=0.5 type=Barrier1
CreateObject pos=20.00;-82.50 dir=0.5 type=Barrier1
CreateObject pos=20.00;-77.50 dir=0.5 type=Barrier1
CreateObject pos=20.00;-72.50 dir=0.5 type=Barrier1
CreateObject pos=17.50;-70.00 dir=0.0 type=Barrier1
CreateObject pos=12.50;-70.00 dir=0.0 type=Barrier1
CreateObject pos=10.00;-67.50 dir=0.5 type=Barrier1
CreateObject pos=12.50;-65.00 dir=0.0 type=Barrier1
CreateObject pos=17.50;-65.00 dir=0.0 type=Barrier1
CreateObject pos=22.50;-65.00 dir=0.0 type=Barrier1
CreateObject pos=27.50;-65.00 dir=0.0 type=Barrier1
CreateObject pos=30.00;-62.50 dir=0.5 type=Barrier1
CreateObject pos=30.00;-57.50 dir=0.5 type=Barrier1
CreateObject pos=32.50;-55.00 dir=0.0 type=Barrier1
CreateObject pos=35.00;-57.50 dir=0.5 type=Barrier1
CreateObject pos=35.00;-62.50 dir=0.5 type=Barrier1
CreateObject pos=35.00;-67.50 dir=0.5 type=Barrier1
CreateObject pos=35.00;-72.50 dir=0.5 type=Barrier1
CreateObject pos=37.50;-75.00 dir=0.0 type=Barrier1
CreateObject pos=42.50;-75.00 dir=0.0 type=Barrier1
CreateObject pos=45.00;-77.50 dir=0.5 type=Barrier1
CreateObject pos=27.50;-75.00 dir=0.0 type=Barrier1
CreateObject pos=27.50;-70.00 dir=0.0 type=Barrier1
CreateObject pos=25.00;-72.50 dir=0.5 type=Barrier1
CreateObject pos=30.00;-72.50 dir=0.5 type=Barrier1
CreateObject pos=22.50;-87.50 dir=1.5 type=TargetBot reset=1 script1="flash.txt" run=1
CreateObject pos=12.50;-67.50 dir=0.0 type=TargetBot reset=1 script1="flash.txt" run=1
CreateObject pos=32.50;-57.50 dir=0.5 type=TargetBot reset=1 script1="flash.txt" run=1
CreateObject pos=42.50;-77.50 dir=1.0 type=TargetBot reset=1 script1="flash.txt" run=1
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
WaterColor color=-0.6;-0.1;-0.1
MapColor floor=0.647;0.557;0.420 water=0.604;0.922;1.000
MapZoom factor=8
EnableResearch type=WINGER
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=WheeledShooter lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=TargetBot min=0 max=0
Camera eye=100.00;20.00;-100.00 lookat=37.50;1.00;-75.00 delay=10
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