/usr/src/castle-game-engine-4.1.1/x3d/x3d_texturing.inc is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 | {
Copyright 2002-2013 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TAbstractTextureCoordinateNode = class(TAbstractGeometricPropertyNode)
public
procedure CreateNode; override;
end;
TAbstractTextureNode = class(TAbstractAppearanceChildNode)
private
AlphaChannelWarningDone: boolean;
protected
{ Alpha channel detected from image contents (or children nodes),
ignoring our FdAlphaChannel field.
Actually set only when image data is loaded
(e.g. TAbstractTexture2DNode.IsTextureLoaded in case of TAbstractTexture2DNode
descendant). }
function AlphaChannelData: TAlphaChannel; virtual;
public
procedure CreateNode; override;
{ Short description how texture is defined, is it inline or loaded
from URL, is it video of simple image texture.
"none" if it's not defined at all.
Calling this @italic(may not) cause automatically loading
the texture data (for exampe, from file in case of TAbstractTexture2DNode).
So it cannot describe the actually loaded data.
In this class, simply returns NodeTypeName.
Override to say something more descriptive. }
function TextureDescription: string; virtual;
private FFdEffects: TMFNode;
public property FdEffects: TMFNode read FFdEffects;
{ Alpha channel of the loaded texture data.
Looks at loaded texture data, and at alphaChannel field
(see http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_alpha_channel_detection ) }
function AlphaChannel: TAlphaChannel;
private FFdAlphaChannel: TSFString;
public property FdAlphaChannel: TSFString read FFdAlphaChannel;
end;
TTexturePropertiesNode = class;
{ VRML/X3D texture that is 2D and is loaded (from file or some other stream).
For X3D, this descends from X3DTextureNode and is an ancestor
for X3DTexture2DNode, so X3D hierarchy is nicely preserved. }
TAbstractTexture2DNode = class(TAbstractTextureNode)
private
{ Together we call FTextureImage, FTextureDDS,
FTextureVideo, FAlphaChannelData as "texture data". }
{ FTextureImage is <> nil if texture is currently loaded (IsTextureLoaded)
and it was loaded to an image (not video).
Note that this may still have zero size (IsEmpty = @true),
IsTextureImage checks this also. }
FTextureImage: TEncodedImage;
{ Only if FTextureImage is <> nil, then FTextureDDS may also be <> nil,
it this image is part of DDS file. }
FTextureDDS: TDDSImage;
{ Analogous to FTextureImage, this is the loaded video file.
Assigned here, should always have TVideo.Loaded = @true. }
FTextureVideo: TVideo;
FAlphaChannelData: TAlphaChannel;
{ Non-nil only if FTextureImage, FTextureDDS or FTextueVideo
should be freed using
UsedCache (TextureImage_DecReference or Video_DecReference).
Also loaded FTextureVideo should always have it's own Cache property set
to this. }
UsedCache: TTexturesVideosCache;
FIsTextureLoaded: boolean;
procedure SetIsTextureLoaded(Value: boolean);
procedure FreeAndNilTextureData;
protected
function AlphaChannelData: TAlphaChannel; override;
protected
FTextureUsedFullUrl: string;
{ Loads texture data (image or video file).
It should set either FTextureImage or FTextureVideo to something non-nil
(don't care here about the previous value of these fields --- it's for
sure @nil). If FTextureImage is set, you can also set FTextureDDS.
If you leave them as @nil, this means that loading failed
(and OnWarning didn't cause an exception).
You should also set FAlphaChannelData.
You do not care in this method about things like
IsImageLoaded --- this method should just always,
unconditionally, make everything it can do to load texture data from
file(s).
You can use OnWarning inside,
so we're prepared that this may even exit with exception
(since OnWarning can raise exception).
If you set FTextureImage, you have to set it to something
returned by LoadTextureImage. See TextureImage docs.
Set WasCacheUsed here. @true means you loaded the data using Cache.
For FTextureVideo, it's Cache property should also be set to
our Cache, this happens automatically in Video_IncReference.
Also, set FTextureUsedFullUrl here.
In this class, this simply produces OnWarning with
"not implemented" message and returns @nil. It's not declared
as abstract, because there may be classes descending from this,
and we want to at least be able to parse them
and then ignore (while not overriden abstract method would cause
simple crashes). }
procedure LoadTextureData(out WasCacheUsed: boolean); virtual;
public
procedure CreateNode; override;
destructor Destroy; override;
{ TextureImage, TextureDDS and TextureVideo contain actual texture data.
TextureImage may come from inline VRML texture or could be loaded
from file (including from some URL), this doesn't concern you here.
Calls to TextureImage, TextureVideo, IsTextureImage, IsTextureVideo,
TextureDDS
will automatically load the data, so in simple situations you really
don't need to do anything. Just check and use them when you want,
and things will just work. See IsTextureLoaded for more control
about loading / unloading.
Note that either one of TextureImage or TextureVideo may be @nil,
if the other one is loaded. Or when loading failed
(warning will be reported by OnWarning).
IsTextureImage checks that TextureImage is non-nil (so it's successfully
loaded) and additionally that texture size is not zero.
Similar for IsTextureVideo.
TextureImage may have any class allowed by LoadTextureImage.
@groupBegin }
function TextureImage: TEncodedImage;
function IsTextureImage: boolean;
function TextureDDS: TDDSImage;
function TextureVideo: TVideo;
function IsTextureVideo: boolean;
{ @groupEnd }
{ Is the texture data already loaded.
Since the texture will be loaded automatically, you're usually
not interested in this property. You can read it to e.g. predict
if next TextureImage / TextureVideo call may take a long time.
(You know that if IsTextureLoaded = @true then TextureImage
just returns ready image instantly).
You can also set IsTextureLoaded.
Setting to @true means that you request the texture to be loaded @italic(now),
if it's not loaded already. Setting to @false may be useful if you want
to release resources (e.g. when you want to keep TTextureNode instance
loaded but you know that you will not need
TextureImage / TextureDDS / TextureVideo anymore).
You can also set it to @false and then back to @true if you want to
request reloading the texture from URL (e.g. if you suspect that
the URL contents changed).
Note that IsTextureLoaded is set to @true, even if actual loading
failed. You still have to check afterwards IsTextureImage and
IsTextureVideo to know if loading was actually successfull.
This is deliberate --- it means that each call to TextureImage etc.
will not unnecessarily read the disk (or even connect to internet)
when the file does not exist. Also, the loading errors reported
by OnWarning will not be repeated --- they will
occur only once, when IsTextureLoaded changes from @false to @true. }
property IsTextureLoaded: boolean
read FIsTextureLoaded write SetIsTextureLoaded;
function RepeatS: boolean; virtual; abstract;
function RepeatT: boolean; virtual; abstract;
{ Once the texture data (image or video) is loaded,
this is set to the URL that was used to load,
or '' if no URL was used. "No URL was used" may mean that
no URL was valid, or inlined image was used.
This is always a full, expanded (i.e. not relative) URL.
In case of data: URLs, this doesn't contain actual data (it would
be too long then, and TextureUsedFullUrl is mainly for showing to the
user), it's cutted. }
property TextureUsedFullUrl: string read FTextureUsedFullUrl;
{ Returns TextureProperties node, if this node has some "textureProperties"
field and it specifies TextureProperties node. Otherwise returns @nil. }
function TextureProperties: TTexturePropertiesNode; virtual;
end;
TAbstractX3DTexture2DNode = class(TAbstractTexture2DNode)
public
procedure CreateNode; override;
private FFdRepeatS: TSFBool;
public property FdRepeatS: TSFBool read FFdRepeatS;
private FFdRepeatT: TSFBool;
public property FdRepeatT: TSFBool read FFdRepeatT;
private FFdTextureProperties: TSFNode;
public property FdTextureProperties: TSFNode read FFdTextureProperties;
function RepeatS: boolean; override;
function RepeatT: boolean; override;
function TextureProperties: TTexturePropertiesNode; override;
end;
TAbstractTextureTransformNode = class(TAbstractAppearanceChildNode)
public
procedure CreateNode; override;
function TransformMatrix: TMatrix4Single; virtual; abstract;
end;
TImageTextureNode = class(TAbstractX3DTexture2DNode, IAbstractUrlObject)
protected
procedure LoadTextureData(out WasCacheUsed: boolean); override;
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdUrl: TMFString;
public property FdUrl: TMFString read FFdUrl;
function TextureDescription: string; override;
end;
TMovieTextureNode = class(TAbstractX3DTexture2DNode, IAbstractSoundSourceNode,
IAbstractUrlObject, IAbstractTimeDependentNode)
private
FDuration: TFloatTime;
FTimeDependentNodeHandler: TTimeDependentNodeHandler;
function CycleInterval: TFloatTime;
function GetTimeDependentNodeHandler: TTimeDependentNodeHandler;
protected
procedure LoadTextureData(out WasCacheUsed: boolean); override;
public
procedure CreateNode; override;
destructor Destroy; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdDescription: TSFString;
public property FdDescription: TSFString read FFdDescription;
private FFdLoop: TSFBool;
public property FdLoop: TSFBool read FFdLoop;
private FFdPauseTime: TSFTime;
public property FdPauseTime: TSFTime read FFdPauseTime;
private FFdResumeTime: TSFTime;
public property FdResumeTime: TSFTime read FFdResumeTime;
private FFdSpeed: TSFFloat;
public property FdSpeed: TSFFloat read FFdSpeed;
private FFdStartTime: TSFTime;
public property FdStartTime: TSFTime read FFdStartTime;
private FFdStopTime: TSFTime;
public property FdStopTime: TSFTime read FFdStopTime;
private FFdUrl: TMFString;
public property FdUrl: TMFString read FFdUrl;
{ Event: SFTime, out } { }
private FEventDuration_changed: TX3DEvent;
public property EventDuration_changed: TX3DEvent read FEventDuration_changed;
{ Event: SFTime, out } { }
private FEventElapsedTime: TX3DEvent;
public property EventElapsedTime: TX3DEvent read FEventElapsedTime;
{ Event: SFBool, out } { }
private FEventIsActive: TX3DEvent;
public property EventIsActive: TX3DEvent read FEventIsActive;
{ Event: SFBool, out } { }
private FEventIsPaused: TX3DEvent;
public property EventIsPaused: TX3DEvent read FEventIsPaused;
function TextureDescription: string; override;
property TimeDependentNodeHandler: TTimeDependentNodeHandler
read FTimeDependentNodeHandler;
{ Duration for this time-dependent node.
Duration is initialized from loaded video length (default is -1).
So it's automatically initialized when you call IsTextureVideo,
TextureVideo methods.
cycleInterval is just set to duration scaled by 1/Abs(speed),
like required by X3D spec.
Duration (and so, also cycleInterval) is not reset when video
is freed (like when you set
IsTextureLoaded to @false, maybe implicitly by calling
TCastleSceneCore.FreeResources with frTextureDataInNodes).
This way this is available even you freed the texture video data to
save memory. }
property Duration: TFloatTime read FDuration;
end;
TMultiTextureNode = class(TAbstractTextureNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAlpha: TSFFloat;
public property FdAlpha: TSFFloat read FFdAlpha;
private FFdColor: TSFColor;
public property FdColor: TSFColor read FFdColor;
private FFdFunction: TMFString;
public property FdFunction: TMFString read FFdFunction;
private FFdMode: TMFString;
public property FdMode: TMFString read FFdMode;
private FFdSource: TMFString;
public property FdSource: TMFString read FFdSource;
private FFdTexture: TMFNode;
public property FdTexture: TMFNode read FFdTexture;
function AlphaChannelData: TAlphaChannel; override;
end;
TMultiTextureCoordinateNode = class(TAbstractTextureCoordinateNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdTexCoord: TMFNode;
public property FdTexCoord: TMFNode read FFdTexCoord;
end;
TMultiTextureTransformNode = class(TAbstractTextureTransformNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdTextureTransform: TMFNode;
public property FdTextureTransform: TMFNode read FFdTextureTransform;
{ For MultiTextureTransform, this always raises an internal error.
Reason: you cannot get single texture transform matrix from
MultiTextureTransform.
@raises(EInternalError Always, since this method has no sense
for MultiTextureTransform.) }
function TransformMatrix: TMatrix4Single; override;
end;
TPixelTextureNode = class(TAbstractX3DTexture2DNode)
protected
procedure LoadTextureData(out WasCacheUsed: boolean); override;
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdImage: TSFImage;
public property FdImage: TSFImage read FFdImage;
function TextureDescription: string; override;
end;
TTextureCoordinateNode = class(TAbstractTextureCoordinateNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdPoint: TMFVec2f;
public property FdPoint: TMFVec2f read FFdPoint;
end;
TTextureCoordinateGeneratorNode = class(TAbstractTextureCoordinateNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdMode: TSFString;
public property FdMode: TSFString read FFdMode;
private FFdParameter: TMFFloat;
public property FdParameter: TMFFloat read FFdParameter;
private FFdProjectedLight: TSFNode;
public property FdProjectedLight: TSFNode read FFdProjectedLight;
end;
{ Old BS Contact name for TextureCoordinateGenerator.
See examples from [http://www.bitmanagement.de/developer/contact/relnotes6.html] }
TTextureCoordGenNode = class(TTextureCoordinateGeneratorNode)
public
class function ClassNodeTypeName: string; override;
end;
TTexturePropertiesNode = class(TAbstractNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAnisotropicDegree: TSFFloat;
public property FdAnisotropicDegree: TSFFloat read FFdAnisotropicDegree;
private FFdBorderColor: TSFColorRGBA;
public property FdBorderColor: TSFColorRGBA read FFdBorderColor;
private FFdBorderWidth: TSFInt32;
public property FdBorderWidth: TSFInt32 read FFdBorderWidth;
private FFdBoundaryModeS: TSFString;
public property FdBoundaryModeS: TSFString read FFdBoundaryModeS;
private FFdBoundaryModeT: TSFString;
public property FdBoundaryModeT: TSFString read FFdBoundaryModeT;
private FFdBoundaryModeR: TSFString;
public property FdBoundaryModeR: TSFString read FFdBoundaryModeR;
private FFdMagnificationFilter: TSFString;
public property FdMagnificationFilter: TSFString read FFdMagnificationFilter;
private FFdMinificationFilter: TSFString;
public property FdMinificationFilter: TSFString read FFdMinificationFilter;
private FFdTextureCompression: TSFString;
public property FdTextureCompression: TSFString read FFdTextureCompression;
private FFdTexturePriority: TSFFloat;
public property FdTexturePriority: TSFFloat read FFdTexturePriority;
private FFdGenerateMipMaps: TSFBool;
public property FdGenerateMipMaps: TSFBool read FFdGenerateMipMaps;
end;
TTextureTransformNode = class(TAbstractTextureTransformNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdCenter: TSFVec2f;
public property FdCenter: TSFVec2f read FFdCenter;
private FFdRotation: TSFFloat;
public property FdRotation: TSFFloat read FFdRotation;
private FFdScale: TSFVec2f;
public property FdScale: TSFVec2f read FFdScale;
private FFdTranslation: TSFVec2f;
public property FdTranslation: TSFVec2f read FFdTranslation;
function TransformMatrix: TMatrix4Single; override;
end;
{$endif read_interface}
{$ifdef read_implementation}
{ TAbstractTextureCoordinateNode ---------------------------------------------- }
procedure TAbstractTextureCoordinateNode.CreateNode;
begin
inherited;
{ X3D XML spec doesn't specify containerField for abstract X3D classes.
texCoord seems most sensible for this case. }
DefaultContainerField := 'texCoord';
end;
{ TAbstractTextureNode -------------------------------------------------------- }
procedure TAbstractTextureNode.CreateNode;
begin
inherited;
FFdEffects := TMFNode.Create(Self, 'effects', [TEffectNode]);
FdEffects.Exposed := false;
FdEffects.ChangesAlways := [chEverything];
Fields.Add(FFdEffects);
FFdAlphaChannel := TSFString.Create(Self, 'alphaChannel', 'AUTO');
FdAlphaChannel.Exposed := false;
FdAlphaChannel.ChangesAlways := [chVisibleVRML1State];
Fields.Add(FFdAlphaChannel);
DefaultContainerField := 'texture';
end;
function TAbstractTextureNode.TextureDescription: string;
begin
Result := NodeTypeName;
end;
function TAbstractTextureNode.AlphaChannelData: TAlphaChannel;
begin
Result := acNone;
end;
function TAbstractTextureNode.AlphaChannel: TAlphaChannel;
type
TDetectAlphaChannel = (daAuto, daNone, daSimpleYesNo, daFullRange);
function DetectAlphaChannelFromString(S: string): TDetectAlphaChannel;
begin
S := UpperCase(S);
if S = 'AUTO' then
Result := daAuto else
if S = 'NONE' then
Result := daNone else
if S = 'SIMPLE_YES_NO' then
Result := daSimpleYesNo else
if S = 'FULL_RANGE' then
Result := daFullRange else
begin
if not AlphaChannelWarningDone then
begin
OnWarning(wtMajor, 'VRML/X3D', Format('Invalid "alphaChannel" field value "%s"', [S]));
AlphaChannelWarningDone := true;
end;
Result := daAuto;
end;
end;
begin
case DetectAlphaChannelFromString(FdAlphaChannel.Value) of
daAuto : Result := AlphaChannelData;
daNone : Result := acNone;
daSimpleYesNo: Result := acSimpleYesNo;
daFullRange : Result := acFullRange;
else raise EInternalError.Create('TAbstractTextureNode.AlphaChannel:DetectAlphaChannel?');
end;
end;
{ TAbstractTexture2DNode ----------------------------------------------------------- }
procedure TAbstractTexture2DNode.CreateNode;
begin
inherited;
UsedCache := nil;
FIsTextureLoaded := false;
end;
destructor TAbstractTexture2DNode.Destroy;
begin
FreeAndNilTextureData;
inherited;
end;
procedure TAbstractTexture2DNode.FreeAndNilTextureData;
begin
if FTextureImage <> nil then
begin
if UsedCache <> nil then
begin
UsedCache.TextureImage_DecReference(FTextureImage, FTextureDDS);
UsedCache := nil;
end else
begin
FreeAndNil(FTextureImage);
FreeAndNil(FTextureDDS);
end;
end;
if FTextureVideo <> nil then
begin
if UsedCache <> nil then
begin
UsedCache.Video_DecReference(FTextureVideo);
UsedCache := nil;
end else
FreeAndNil(FTextureVideo);
end;
end;
function TAbstractTexture2DNode.TextureImage: TEncodedImage;
begin
{ Setting IsTextureLoaded property will initialize FTextureImage. }
IsTextureLoaded := true;
Result := FTextureImage;
end;
function TAbstractTexture2DNode.IsTextureImage: boolean;
begin
Result := (TextureImage <> nil) and (not TextureImage.IsEmpty);
end;
function TAbstractTexture2DNode.TextureDDS: TDDSImage;
begin
{ Setting IsTextureLoaded property will initialize
FTextureImage, FTextureDDS. }
IsTextureLoaded := true;
Result := FTextureDDS;
end;
function TAbstractTexture2DNode.TextureVideo: TVideo;
begin
{ Setting IsTextureLoaded property will initialize FTextureVideo. }
IsTextureLoaded := true;
Result := FTextureVideo;
end;
function TAbstractTexture2DNode.IsTextureVideo: boolean;
begin
Result := (TextureVideo <> nil) and
(TextureVideo.Width <> 0) and
(TextureVideo.Height <> 0);
end;
procedure TAbstractTexture2DNode.SetIsTextureLoaded(Value: boolean);
procedure DoLoadTexture;
var
WasCacheUsed: boolean;
begin
FreeAndNilTextureData;
LoadTextureData(WasCacheUsed);
if WasCacheUsed then
UsedCache := X3DCache;
end;
begin
if Value <> FIsTextureLoaded then
begin
if Value then
begin
{ actually load the texture }
DoLoadTexture;
end else
begin
{ unload the texture }
FreeAndNilTextureData;
end;
FIsTextureLoaded := Value;
end;
end;
procedure TAbstractTexture2DNode.LoadTextureData(out WasCacheUsed: boolean);
begin
WasCacheUsed := false;
FTextureUsedFullUrl := '';
OnWarning(wtMajor, 'VRML/X3D', Format('Loading textures from "%s" node not implemented', [NodeTypeName]));
end;
function TAbstractTexture2DNode.TextureProperties: TTexturePropertiesNode;
begin
Result := nil;
end;
function TAbstractTexture2DNode.AlphaChannelData: TAlphaChannel;
begin
Result := FAlphaChannelData;
end;
{ TAbstractX3DTexture2DNode ------------------------------------------------------ }
procedure TAbstractX3DTexture2DNode.CreateNode;
begin
inherited;
FFdRepeatS := TSFBool.Create(Self, 'repeatS', true);
FdRepeatS.Exposed := false;
FdRepeatS.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdRepeatS);
FFdRepeatT := TSFBool.Create(Self, 'repeatT', true);
FdRepeatT.Exposed := false;
FdRepeatT.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdRepeatT);
FFdTextureProperties := TSFNode.Create(Self, 'textureProperties', [TTexturePropertiesNode]);
FdTextureProperties.Exposed := false;
FdTextureProperties.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdTextureProperties);
end;
function TAbstractX3DTexture2DNode.RepeatS: boolean;
begin
Result := FdRepeatS.Value;
end;
function TAbstractX3DTexture2DNode.RepeatT: boolean;
begin
Result := FdRepeatT.Value;
end;
function TAbstractX3DTexture2DNode.TextureProperties: TTexturePropertiesNode;
begin
if (FdTextureProperties.Value <> nil) and
(FdTextureProperties.Value is TTexturePropertiesNode) then
Result := TTexturePropertiesNode(FdTextureProperties.Value) else
Result := nil;
end;
procedure TAbstractTextureTransformNode.CreateNode;
begin
inherited;
DefaultContainerField := 'textureTransform';
end;
procedure TImageTextureNode.CreateNode;
begin
inherited;
FFdUrl := TMFString.Create(Self, 'url', []);
FdUrl.ChangesAlways := [chTextureImage];
Fields.Add(FFdUrl);
{ X3D specification comment: [URI] }
end;
class function TImageTextureNode.ClassNodeTypeName: string;
begin
Result := 'ImageTexture';
end;
class function TImageTextureNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TImageTextureNode.LoadTextureData(out WasCacheUsed: boolean);
var
I: Integer;
FullUrl: string;
begin
WasCacheUsed := false;
FTextureUsedFullUrl := '';
for I := 0 to FdUrl.Count - 1 do
if FdUrl.Items[I] = '' then
begin
{ Empty URL would be expanded by PathFromBaseUrl to directory
and produce unclear error message. }
OnWarning(wtMinor, 'VRML/X3D', Format('Empty URL for %s ignored', [NodeTypeName]));
end else
begin
FullUrl := PathFromBaseUrl(FdUrl.Items[I]);
try
FTextureImage := X3DCache.TextureImage_IncReference(FullUrl, FTextureDDS,
FAlphaChannelData);
WasCacheUsed := true;
FTextureUsedFullUrl := URIDisplay(FullUrl);
Break;
except
on E: Exception do
{ Remember that OnWarning *may* raise an exception. }
OnWarning(wtMinor, 'Texture', Format(SLoadError,
[E.ClassName, 'texture', URIDisplay(FullUrl), E.Message]));
end;
end;
end;
function TImageTextureNode.TextureDescription: string;
begin
if TextureUsedFullUrl <> '' then
Result := 'image from file "' + TextureUsedFullUrl + '"' else
Result := 'none';
end;
procedure TMovieTextureNode.CreateNode;
begin
inherited;
FFdDescription := TSFString.Create(Self, 'description', '');
Fields.Add(FFdDescription);
FFdLoop := TSFBool.Create(Self, 'loop', false);
Fields.Add(FFdLoop);
FFdPauseTime := TSFTime.Create(Self, 'pauseTime', 0);
FdPauseTime.ChangesAlways := [chTimeStopStart];
Fields.Add(FFdPauseTime);
{ X3D specification comment: (-Inf,Inf) }
FFdResumeTime := TSFTime.Create(Self, 'resumeTime', 0);
FdResumeTime.ChangesAlways := [chTimeStopStart];
Fields.Add(FFdResumeTime);
{ X3D specification comment: (-Inf,Inf) }
FFdSpeed := TSFFloat.Create(Self, 'speed', 1.0);
Fields.Add(FFdSpeed);
{ X3D specification comment: (-Inf,Inf) }
FFdStartTime := TSFTimeIgnoreWhenActive.Create(Self, 'startTime', 0);
FdStartTime.ChangesAlways := [chTimeStopStart];
Fields.Add(FFdStartTime);
{ X3D specification comment: (-Inf,Inf) }
FFdStopTime := TSFStopTime.Create(Self, 'stopTime', 0);
FdStopTime.ChangesAlways := [chTimeStopStart];
Fields.Add(FFdStopTime);
{ X3D specification comment: (-Inf,Inf) }
FFdUrl := TMFString.Create(Self, 'url', []);
FdUrl.ChangesAlways := [chTextureImage];
Fields.Add(FFdUrl);
{ X3D specification comment: [URI] }
FEventDuration_changed := TX3DEvent.Create(Self, 'duration_changed', TSFTime, false);
Events.Add(FEventDuration_changed);
FEventElapsedTime := TX3DEvent.Create(Self, 'elapsedTime', TSFTime, false);
Events.Add(FEventElapsedTime);
FEventIsActive := TX3DEvent.Create(Self, 'isActive', TSFBool, false);
Events.Add(FEventIsActive);
FEventIsPaused := TX3DEvent.Create(Self, 'isPaused', TSFBool, false);
Events.Add(FEventIsPaused);
FDuration := -1;
FTimeDependentNodeHandler := TTimeDependentNodeHandler.Create;
FTimeDependentNodeHandler.Node := Self;
FTimeDependentNodeHandler.Fdloop := FdLoop;
FTimeDependentNodeHandler.FdpauseTime := FdPauseTime;
FTimeDependentNodeHandler.FdresumeTime := FdResumeTime;
FTimeDependentNodeHandler.FdstartTime := FdStartTime;
FTimeDependentNodeHandler.FdstopTime := FdStopTime;
FTimeDependentNodeHandler.EventisActive:= EventisActive;
FTimeDependentNodeHandler.EventisPaused := EventisPaused;
FTimeDependentNodeHandler.EventelapsedTime := EventelapsedTime;
FTimeDependentNodeHandler.OnCycleInterval := @CycleInterval;
end;
function TMovieTextureNode.GetTimeDependentNodeHandler: TTimeDependentNodeHandler;
begin
Result := FTimeDependentNodeHandler;
end;
destructor TMovieTextureNode.Destroy;
begin
FreeAndNil(FTimeDependentNodeHandler);
inherited;
end;
class function TMovieTextureNode.ClassNodeTypeName: string;
begin
Result := 'MovieTexture';
end;
class function TMovieTextureNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TMovieTextureNode.LoadTextureData(out WasCacheUsed: boolean);
var
I: Integer;
FullUrl: string;
begin
WasCacheUsed := true;
FTextureUsedFullUrl := '';
for I := 0 to FdUrl.Count - 1 do
begin
FullUrl := PathFromBaseUrl(FdUrl.Items[I]);
try
FTextureVideo := X3DCache.Video_IncReference(FullUrl, FAlphaChannelData);
{ if loading succeded, set WasCacheUsed and others and break. }
WasCacheUsed := true;
FTextureUsedFullUrl := FullUrl;
FDuration := FTextureVideo.TimeDuration;
if Scene <> nil then
EventDuration_Changed.Send(FDuration, Scene.GetTime);
Break;
except
on E: Exception do
{ Remember that OnWarning *may* raise an exception. }
OnWarning(wtMinor, 'Video', Format(SLoadError,
[E.ClassName, 'video', URIDisplay(FullUrl), E.Message]));
end;
end;
end;
function TMovieTextureNode.CycleInterval: TFloatTime;
begin
if FdSpeed.Value <> 0 then
Result := Duration / Abs(FdSpeed.Value) else
Result := 0;
end;
function TMovieTextureNode.TextureDescription: string;
begin
if TextureUsedFullUrl <> '' then
Result := 'video from file "' + TextureUsedFullUrl + '"' else
Result := 'none';
end;
procedure TMultiTextureNode.CreateNode;
begin
inherited;
FFdAlpha := TSFFloat.Create(Self, 'alpha', 1);
FdAlpha.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdAlpha);
{ X3D specification comment: [0,1] }
FFdColor := TSFColor.Create(Self, 'color', Vector3Single(1, 1, 1));
FdColor.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdColor);
{ X3D specification comment: [0,1] }
FFdFunction := TMFString.Create(Self, 'function', []);
FdFunction.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdFunction);
FFdMode := TMFString.Create(Self, 'mode', []);
FdMode.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdMode);
FFdSource := TMFString.Create(Self, 'source', []);
FdSource.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdSource);
FFdTexture := TMFNode.Create(Self, 'texture', [TAbstractTextureNode]);
FdTexture.ChangesAlways := [chTextureRendererProperties];
Fields.Add(FFdTexture);
end;
class function TMultiTextureNode.ClassNodeTypeName: string;
begin
Result := 'MultiTexture';
end;
class function TMultiTextureNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TMultiTextureNode.AlphaChannelData: TAlphaChannel;
var
ChildTex: TX3DNode;
I: Integer;
begin
Result := acNone;
for I := 0 to FdTexture.Count - 1 do
begin
ChildTex := FdTexture[I];
if (ChildTex <> nil) and
(ChildTex is TAbstractTextureNode) then
AlphaMaxTo1st(Result, TAbstractTextureNode(ChildTex).AlphaChannel);
end;
end;
procedure TMultiTextureCoordinateNode.CreateNode;
begin
inherited;
FFdTexCoord := TMFNode.Create(Self, 'texCoord', [TAbstractTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chTextureCoordinate];
Fields.Add(FFdTexCoord);
end;
class function TMultiTextureCoordinateNode.ClassNodeTypeName: string;
begin
Result := 'MultiTextureCoordinate';
end;
class function TMultiTextureCoordinateNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TMultiTextureTransformNode.CreateNode;
begin
inherited;
FFdTextureTransform := TMFNode.Create(Self, 'textureTransform', [TAbstractTextureTransformNode]);
FdTextureTransform.ChangesAlways := [chEverything];
Fields.Add(FFdTextureTransform);
end;
class function TMultiTextureTransformNode.ClassNodeTypeName: string;
begin
Result := 'MultiTextureTransform';
end;
class function TMultiTextureTransformNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TMultiTextureTransformNode.TransformMatrix: TMatrix4Single;
begin
raise EInternalError.Create('You cannot get single TransformMatrix from MultiTextureTransform node');
Result := IdentityMatrix4Single; { avoid warnings that result not set }
end;
procedure TPixelTextureNode.CreateNode;
begin
inherited;
FFdImage := TSFImage.Create(Self, 'image', nil);
FdImage.ChangesAlways := [chTextureImage];
Fields.Add(FFdImage);
{ X3D specification comment: 0 0 }
end;
class function TPixelTextureNode.ClassNodeTypeName: string;
begin
Result := 'PixelTexture';
end;
class function TPixelTextureNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPixelTextureNode.LoadTextureData(out WasCacheUsed: boolean);
begin
WasCacheUsed := false;
if not FdImage.Value.IsEmpty then
FTextureImage := FdImage.Value.MakeCopy;
end;
function TPixelTextureNode.TextureDescription: string;
begin
if not FdImage.Value.IsEmpty then
result := Format('inlined image (width = %d; height = %d; with alpha = %s)',
[ FdImage.Value.Width, FdImage.Value.Height,
BoolToStr[FdImage.Value.HasAlpha] ]) else
result := 'none';
end;
procedure TTextureCoordinateNode.CreateNode;
begin
inherited;
FFdPoint := TMFVec2f.Create(Self, 'point', []);
FdPoint.ChangesAlways := [chTextureCoordinate];
Fields.Add(FFdPoint);
{ X3D specification comment: (-Inf,Inf) }
end;
class function TTextureCoordinateNode.ClassNodeTypeName: string;
begin
Result := 'TextureCoordinate';
end;
class function TTextureCoordinateNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TTextureCoordinateGeneratorNode.CreateNode;
begin
inherited;
FFdMode := TSFString.Create(Self, 'mode', 'SPHERE');
FdMode.ChangesAlways := [chTextureCoordinate];
Fields.Add(FFdMode);
{ X3D specification comment: [see Table 18.6] }
FFdParameter := TMFFloat.Create(Self, 'parameter', []);
FdParameter.ChangesAlways := [chTextureCoordinate];
Fields.Add(FFdParameter);
{ X3D specification comment: [see Table 18.6] }
{ Note that projectedLight node is not enumerated as an active node
for traversing (in DirectEnumerateActive), because the light doesn't
shine here. We don't want
to override it's transform with transformation of this
TextureCoordinateGenerator. }
FFdProjectedLight := TSFNode.Create(Self, 'projectedLight',
[TSpotLightNode_1, TDirectionalLightNode_1,
TSpotLightNode , TDirectionalLightNode ]);
FdProjectedLight.ChangesAlways := [chTextureCoordinate];
Fields.Add(FFdProjectedLight);
end;
class function TTextureCoordinateGeneratorNode.ClassNodeTypeName: string;
begin
Result := 'TextureCoordinateGenerator';
end;
class function TTextureCoordinateGeneratorNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
class function TTextureCoordGenNode.ClassNodeTypeName: string;
begin
Result := 'TextureCoordGen';
end;
procedure TTexturePropertiesNode.CreateNode;
begin
inherited;
FFdAnisotropicDegree := TSFFloat.Create(Self, 'anisotropicDegree', 1.0);
FdAnisotropicDegree.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdAnisotropicDegree);
{ X3D specification comment: [1,Inf) }
FFdBorderColor := TSFColorRGBA.Create(Self, 'borderColor', Vector4Single(0, 0, 0, 0));
FdBorderColor.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdBorderColor);
{ X3D specification comment: [0,1] }
FFdBorderWidth := TSFInt32.Create(Self, 'borderWidth', 0);
FdBorderWidth.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdBorderWidth);
{ X3D specification comment: [0,1] }
FFdBoundaryModeS := TSFString.Create(Self, 'boundaryModeS', 'REPEAT');
FdBoundaryModeS.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdBoundaryModeS);
{ X3D specification comment: [see Table 18.7] }
FFdBoundaryModeT := TSFString.Create(Self, 'boundaryModeT', 'REPEAT');
FdBoundaryModeT.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdBoundaryModeT);
{ X3D specification comment: [see Table 18.7] }
FFdBoundaryModeR := TSFString.Create(Self, 'boundaryModeR', 'REPEAT');
FdBoundaryModeR.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdBoundaryModeR);
{ X3D specification comment: [see Table 18.7] }
FFdMagnificationFilter := TSFString.Create(Self, 'magnificationFilter', 'FASTEST');
FdMagnificationFilter.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdMagnificationFilter);
{ X3D specification comment: [see Table 18.8] }
FFdMinificationFilter := TSFString.Create(Self, 'minificationFilter', 'FASTEST');
FdMinificationFilter.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdMinificationFilter);
{ X3D specification comment: [see Table 18.9] }
FFdTextureCompression := TSFString.Create(Self, 'textureCompression', 'FASTEST');
FdTextureCompression.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdTextureCompression);
{ X3D specification comment: [see Table 18.10] }
FFdTexturePriority := TSFFloat.Create(Self, 'texturePriority', 0);
FdTexturePriority.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdTexturePriority);
{ X3D specification comment: [0,1] }
FFdGenerateMipMaps := TSFBool.Create(Self, 'generateMipMaps', false);
FdGenerateMipMaps.Exposed := false;
FdGenerateMipMaps.ChangesAlways := [chTexturePropertiesNode];
Fields.Add(FFdGenerateMipMaps);
{ X3D XML spec (edition 2) mistakenly claims it should be
"lineProperties", which is nonsense... I set this to "textureProperties". }
DefaultContainerField := 'textureProperties';
end;
class function TTexturePropertiesNode.ClassNodeTypeName: string;
begin
Result := 'TextureProperties';
end;
class function TTexturePropertiesNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TTextureTransformNode.CreateNode;
begin
inherited;
FFdCenter := TSFVec2f.Create(Self, 'center', Vector2Single(0, 0));
FdCenter.ChangesAlways := [chTextureTransform];
Fields.Add(FFdCenter);
{ X3D specification comment: (-Inf,Inf) }
FFdRotation := TSFFloat.Create(Self, 'rotation', 0);
FFdrotation.Angle := true;
FFdrotation.ChangesAlways := [chTextureTransform];
Fields.Add(FFdRotation);
{ X3D specification comment: (-Inf,Inf) }
FFdScale := TSFVec2f.Create(Self, 'scale', Vector2Single(1, 1));
FdScale.ChangesAlways := [chTextureTransform];
Fields.Add(FFdScale);
{ X3D specification comment: (-Inf,Inf) }
FFdTranslation := TSFVec2f.Create(Self, 'translation', Vector2Single(0, 0));
FdTranslation.ChangesAlways := [chTextureTransform];
Fields.Add(FFdTranslation);
{ X3D specification comment: (-Inf,Inf) }
end;
class function TTextureTransformNode.ClassNodeTypeName: string;
begin
Result := 'TextureTransform';
end;
class function TTextureTransformNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TTextureTransformNode.TransformMatrix: TMatrix4Single;
begin
{ Yes, VRML 2 and X3D specs say in effect that the order of operations
is *reversed* with regards to VRML 1 spec.
VRML 1 spec says it's (in order) scale, rotation, translation.
VRML 2 / X3D spec say it's (in order) translation, rotation, scale.
Moreover, VRML 2 / X3D spec give explicit formula which we follow:
Tc' = -C * S * R * C * T * Tc
To test that this order matters, check e.g. VRML NIST test suite,
"Appearance -> TextureTransform" tests 15, 16 (ImageTexture),
31, 32 (MovieTexture) and 47, 48 (PixelTexture).
Current implementation passes it (results match images).
Also, results match Xj3d and OpenVRML results.
Other links:
- At least looking at source code, some old version of
FreeWRL had it reversed (matching VRML 1):
[http://search.cpan.org/src/LUKKA/FreeWRL-0.14/VRMLFunc.xs]
function TextureTransform_Rend.
- Other: [http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4320634] }
Result := TranslationMatrix(
Vector3Single( -FdCenter.Value[0], -FdCenter.Value[1], 0 ));
Result := MatrixMult(Result,
ScalingMatrix(
Vector3Single( FdScale.Value[0], FdScale.Value[1], 1 )));
Result := MatrixMult(Result,
RotationMatrixRad(FdRotation.Value, Vector3Single(0, 0, 1)));
Result := MatrixMult(Result,
TranslationMatrix( Vector3Single(
FdTranslation.Value[0] + FdCenter.Value[0],
FdTranslation.Value[1] + FdCenter.Value[1], 0)));
end;
procedure RegisterTexturingNodes;
begin
NodesManager.RegisterNodeClasses([
TImageTextureNode,
TMovieTextureNode,
TMultiTextureNode,
TMultiTextureCoordinateNode,
TMultiTextureTransformNode,
TPixelTextureNode,
TTextureCoordinateNode,
TTextureCoordinateGeneratorNode,
TTextureCoordGenNode,
TTexturePropertiesNode,
TTextureTransformNode
]);
end;
{$endif read_implementation}
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