/usr/src/castle-game-engine-4.1.1/x3d/x3d_scripting.inc is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2002-2013 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TScriptType = (stCompiled, stCastleScript);
TAbstractScriptNode = class(TAbstractChildNode, IAbstractUrlObject)
private
FInitialized: boolean;
procedure SetInitialized(const Value: boolean);
private
FInitializedScriptType: TScriptType;
CompiledScriptContents: TStringList;
CastleScriptProgram: TCasScriptProgram;
CastleScriptVariables: TCasScriptX3DValueList;
procedure EventUrlReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
protected
procedure ExecuteScript(const FunctionName: string;
ReceivedValue: TX3DField);
public
procedure CreateNode; override;
destructor Destroy; override;
private FFdUrl: TMFString;
public property FdUrl: TMFString read FFdUrl;
{ Initialize / shutdown of the script. Read this to know current
script state, write this is to actually initialize/shutdown if needed.
Note that the script node doesn't initialize itself at any point.
Reason: there's no comfortable moment to do this: 1. in constructor
some routes and such are not initialized yet, and we should initialize
script after whole VRML graph is loaded. 2. tricks with BeforeTraverse,
like used for TInlineNode, are not Ok, since scripts must work
even when they are in the inactive part of VRML graph.
If you want scripts to work, you have to initialize them yourself.
If you use TCastleSceneCore, this will be done for you automatically
when you change TCastleSceneCore.ProcessEvents, so it's not a problem in
practice. }
property Initialized: boolean read FInitialized write SetInitialized
default false;
{ Clear the memory when the last events were generated from this script.
@seealso TX3DRoute.ResetLastEventTime
TCasScriptVRMLValuesList.ResetLastEventTimes }
procedure ResetLastEventTimes;
end;
TScriptNode = class(TAbstractScriptNode)
private
procedure IDeclEventReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdDirectOutput: TSFBool;
public property FdDirectOutput: TSFBool read FFdDirectOutput;
private FFdMustEvaluate: TSFBool;
public property FdMustEvaluate: TSFBool read FFdMustEvaluate;
procedure PostAddInterfaceDeclaration(IDecl: TX3DInterfaceDeclaration); override;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractScriptNode.CreateNode;
begin
inherited;
FFdUrl := TMFString.Create(Self, 'url', []);
Fields.Add(FFdUrl);
Fdurl.OnReceive.Add(@EventUrlReceive);
{ X3D specification comment: [URI] }
DefaultContainerField := 'children';
{ VRML 97 says this is RestrictedAccessTypes.
X3D (both the general spec, and X3D classic encoding grammar,
so it's not by accident) allows here all access types, including inputOutput.
Some x3d-public mails confirm this was intentionally limited
(easier definition) in VRML 97, and intentionally improved in X3D. }
HasInterfaceDeclarations := AllAccessTypes;
CDataField := FdUrl;
end;
destructor TAbstractScriptNode.Destroy;
begin
{ shutdown by directly setting FInitialized to false,
we don't want to call ExecuteScript at this point (as VRML graph
is partially destroyed here). }
FInitialized := false;
FreeAndNil(CompiledScriptContents);
FreeAndNil(CastleScriptProgram);
FreeAndNil(CastleScriptVariables);
inherited;
end;
procedure TAbstractScriptNode.EventUrlReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
{ Simply shutdown + initialize from new URL }
Initialized := false;
Initialized := true;
end;
procedure TAbstractScriptNode.ExecuteScript(const FunctionName: string;
ReceivedValue: TX3DField);
var
I: Integer;
ParameterValue, ParameterTime: TCasScriptValue;
begin
if Initialized and
(Scene <> nil) then
begin
{ Disable this by default, as it really trashes the log with a lot
of messages in case script is used continously (with TimeSensor or such).
if Log then
WritelnLog('VRML Script', 'Executing "' + FunctionName + '"');
}
case FInitializedScriptType of
stCompiled:
begin
I := CompiledScriptContents.IndexOfName(FunctionName);
if I <> -1 then
Scene.ExecuteCompiledScript(CompiledScriptContents.ValueFromIndex[I], ReceivedValue) else
if CompiledScriptContents.IndexOf(FunctionName) <> -1 then
{ If FunctionName exists, without any value, then just execute
the handler of the same name. }
Scene.ExecuteCompiledScript(FunctionName, ReceivedValue);
end;
stCastleScript:
begin
{ ReceivedValue may be nil for initialize/shutdown calls. }
if ReceivedValue <> nil then
begin
ParameterValue := X3DCasScriptCreateValue(ReceivedValue);
X3DCasScriptBeforeExecute(ParameterValue, ReceivedValue);
end else
ParameterValue := nil;
ParameterTime := TCasScriptFloat.Create(true, Scene.GetTime.Seconds);
try
CastleScriptVariables.BeforeExecute;
try
if ParameterValue <> nil then
CastleScriptProgram.ExecuteFunction(FunctionName,
[ ParameterValue, ParameterTime ], true) else
CastleScriptProgram.ExecuteFunction(FunctionName,
[ ParameterTime ], true);
except
on E: ECasScriptError do
begin
OnWarning(wtMajor, 'VRML/X3D', 'Error when executing CastleScript: ' + E.Message);
Exit;
end;
end;
{ X3DCasScriptAfterExecute(ParameterValue, ...) is not called,
we don't want
to propagate changes to parameter in script to ReceivedValue.
ReceivedValue should not be even changed by event handler.
Actually, ParameterValue could be constant in script
(not Writeable), but we allow it to be writeable now, for local
changes by user (may be comfortable sometimes). }
CastleScriptVariables.AfterExecute;
finally
FreeAndNil(ParameterValue);
FreeAndNil(ParameterTime)
end;
end;
else raise EInternalError.Create('Unknown script type initialized');
end;
end;
end;
procedure TAbstractScriptNode.SetInitialized(const Value: boolean);
{ @raises(ECasScriptSyntaxError in case of program parsing error
(we just let through ECasScriptSyntaxError from ParseProgram).) }
procedure CastleScriptInitialize(const ProgramContent: string);
var
I: Integer;
begin
FreeAndNil(CastleScriptProgram);
FreeAndNil(CastleScriptVariables);
CastleScriptVariables := TCasScriptX3DValueList.Create(true);
{ Add fields and output events (coming from interface decl,
not normal Script fields/events) to CastleScriptVariables. }
for I := 0 to Fields.Count - 1 do
if Fields[I].ParentInterfaceDeclaration <> nil then
CastleScriptVariables.Add(Fields[I]);
for I := 0 to Events.Count - 1 do
if (not Events[I].InEvent) and
(Events[I].ParentInterfaceDeclaration <> nil) then
CastleScriptVariables.Add(Events[I]);
CastleScriptProgram := ParseProgram(ProgramContent, CastleScriptVariables);
CastleScriptProgram.Environment.BaseUrl := BaseUrl;
end;
function LoadUrl(Url: string; var FailedUrlsLog: string): boolean;
var
ScriptContents, MimeType: string;
ScriptContentsStream: TStream;
begin
Result := false;
try
ScriptContentsStream := Download(URL, [], MimeType);
try
if (MimeType = 'application/javascript') or // MIME official in RFC
(MimeType = 'text/javascript') or // MIME common in HTML
(MimeType = 'application/x-javascript') or // MIME commonly returned by http servers
(MimeType = 'text/ecmascript') or // MIME suggested by SVG
(MimeType = 'text/plain') then // MIME accepted just in case, discouraged
{ see about MIMEs:
http://stackoverflow.com/questions/189850/what-is-the-javascript-mime-type-what-belongs-in-the-type-attribute-of-a-script
http://annevankesteren.nl/2005/02/javascript-mime-type }
begin
OnWarning(wtMinor, 'VRML/X3D', Format(
'ECMAScript is not yet implemented, ignoring URL "%s"',
[URIDisplay(URL)]));
end else
if MimeType = 'text/x-castlescript' then
begin
ScriptContents := ReadGrowingStreamToString(ScriptContentsStream);
CastleScriptInitialize(ScriptContents);
Result := true;
FInitializedScriptType := stCastleScript;
end else
if MimeType = 'text/x-castle-compiled' then
begin
ScriptContents := ReadGrowingStreamToString(ScriptContentsStream);
FreeAndNil(CompiledScriptContents);
CompiledScriptContents := TStringList.Create;
CompiledScriptContents.Text := URIDeleteProtocol(Url);
Result := true;
FInitializedScriptType := stCompiled;
end else
begin
OnWarning(wtMinor, 'VRML/X3D', Format(
'Script MIME type not recognized in URL "%s": %s',
[URIDisplay(URL), MimeType]));
end;
finally FreeAndNil(ScriptContentsStream) end;
except
{ Catch exceptions from Download and CastleScriptInitialize }
on E: Exception do
OnWarning(wtMinor, 'VRML/X3D', Format(
'Exception %s when loading Script from URL "%s": %s',
[E.ClassName, URIDisplay(URL), E.Message ]));
end;
if Result and Log then
WritelnLog('Script', Format('Loaded from URL "%s"', [URIDisplay(URL)]));
end;
var
ValidUrlFound: boolean;
I: Integer;
FailedUrlsLog: string;
begin
if FInitialized <> Value then
begin
if Value then
begin
ValidUrlFound := false;
FailedUrlsLog := '';
for I := 0 to FdUrl.Items.Count - 1 do
begin
if LoadUrl(PathFromBaseUrl(FdUrl.Items[I]), FailedUrlsLog) then
begin
ValidUrlFound := true;
Break;
end;
end;
if ValidUrlFound then
begin
FInitialized := Value;
ExecuteScript('initialize', nil);
end else
begin
if FailedUrlsLog <> '' then
FailedUrlsLog := ' (' + FailedUrlsLog + ')';
OnWarning(wtMinor, 'VRML/X3D', 'Script node ignored: no supported protocol found' + FailedUrlsLog);
end;
end else
begin
ExecuteScript('shutdown', nil);
FInitialized := Value;
end;
end;
end;
procedure TAbstractScriptNode.ResetLastEventTimes;
begin
if Initialized and (FInitializedScriptType = stCastleScript) then
CastleScriptVariables.ResetLastEventTimes;
end;
procedure TScriptNode.CreateNode;
begin
inherited;
FFdDirectOutput := TSFBool.Create(Self, 'directOutput', false);
FFdDirectOutput.Exposed := false;
Fields.Add(FFdDirectOutput);
FFdMustEvaluate := TSFBool.Create(Self, 'mustEvaluate', false);
FFdMustEvaluate.Exposed := false;
Fields.Add(FFdMustEvaluate);
DefaultContainerField := 'children';
end;
class function TScriptNode.ClassNodeTypeName: string;
begin
Result := 'Script';
end;
class function TScriptNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TScriptNode.PostAddInterfaceDeclaration(
IDecl: TX3DInterfaceDeclaration);
begin
inherited;
if (IDecl.Event <> nil) and IDecl.Event.InEvent then
IDecl.Event.OnReceive.Add(@IDeclEventReceive) else
if (IDecl.Field <> nil) and IDecl.Field.Exposed then
IDecl.Field.OnReceive.Add(@IDeclEventReceive);
end;
procedure TScriptNode.IDeclEventReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
var
FunctionName: string;
begin
if Event.ParentExposedField <> nil then
FunctionName := Event.ParentExposedField.Name else
FunctionName := Event.Name;
ExecuteScript(FunctionName, Value);
end;
procedure RegisterScriptingNodes;
begin
NodesManager.RegisterNodeClasses([
TScriptNode
]);
end;
{$endif read_implementation}
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