/usr/src/castle-game-engine-4.1.1/x3d/x3d_rigidbodyphysics.inc is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2008-2013 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TAbstractNBodyCollidableNode = class(TAbstractChildNode, IAbstractBoundedObject)
public
procedure CreateNode; override;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
private FFdRotation: TSFRotation;
public property FdRotation: TSFRotation read FFdRotation;
private FFdTranslation: TSFVec3f;
public property FdTranslation: TSFVec3f read FFdTranslation;
private FFdBboxCenter: TSFVec3f;
public property FdBboxCenter: TSFVec3f read FFdBboxCenter;
private FFdBboxSize: TSFVec3f;
public property FdBboxSize: TSFVec3f read FFdBboxSize;
end;
TAbstractNBodyCollisionSpaceNode = class(TAbstractNode, IAbstractBoundedObject)
public
procedure CreateNode; override;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
private FFdBboxCenter: TSFVec3f;
public property FdBboxCenter: TSFVec3f read FFdBboxCenter;
private FFdBboxSize: TSFVec3f;
public property FdBboxSize: TSFVec3f read FFdBboxSize;
end;
TAbstractRigidJointNode = class(TAbstractNode)
public
procedure CreateNode; override;
private FFdBody1: TSFNode;
public property FdBody1: TSFNode read FFdBody1;
private FFdBody2: TSFNode;
public property FdBody2: TSFNode read FFdBody2;
private FFdForceOutput: TMFString;
public property FdForceOutput: TMFString read FFdForceOutput;
end;
TBallJointNode = class(TAbstractRigidJointNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAnchorPoint: TSFVec3f;
public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody1AnchorPoint: TX3DEvent;
public property EventBody1AnchorPoint: TX3DEvent read FEventBody1AnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody2AnchorPoint: TX3DEvent;
public property EventBody2AnchorPoint: TX3DEvent read FEventBody2AnchorPoint;
end;
TCollidableOffsetNode = class(TAbstractNBodyCollidableNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdCollidable: TSFNode;
public property FdCollidable: TSFNode read FFdCollidable;
end;
TCollidableShapeNode = class(TAbstractNBodyCollidableNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdShape: TSFNode;
public property FdShape: TSFNode read FFdShape;
end;
TCollisionCollectionNode = class(TAbstractChildNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAppliedParameters: TMFString;
public property FdAppliedParameters: TMFString read FFdAppliedParameters;
private FFdBounce: TSFFloat;
public property FdBounce: TSFFloat read FFdBounce;
private FFdCollidables: TMFNode;
public property FdCollidables: TMFNode read FFdCollidables;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
private FFdFrictionCoefficients: TSFVec2f;
public property FdFrictionCoefficients: TSFVec2f read FFdFrictionCoefficients;
private FFdMinBounceSpeed: TSFFloat;
public property FdMinBounceSpeed: TSFFloat read FFdMinBounceSpeed;
private FFdSlipFactors: TSFVec2f;
public property FdSlipFactors: TSFVec2f read FFdSlipFactors;
private FFdSoftnessConstantForceMix: TSFFloat;
public property FdSoftnessConstantForceMix: TSFFloat read FFdSoftnessConstantForceMix;
private FFdSoftnessErrorCorrection: TSFFloat;
public property FdSoftnessErrorCorrection: TSFFloat read FFdSoftnessErrorCorrection;
private FFdSurfaceSpeed: TSFVec2f;
public property FdSurfaceSpeed: TSFVec2f read FFdSurfaceSpeed;
end;
TCollisionSensorNode = class(TAbstractSensorNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdCollider: TSFNode;
public property FdCollider: TSFNode read FFdCollider;
{ Event: MFNode, out } { }
private FEventIntersections: TX3DEvent;
public property EventIntersections: TX3DEvent read FEventIntersections;
{ Event: MFNode, out } { }
private FEventContacts: TX3DEvent;
public property EventContacts: TX3DEvent read FEventContacts;
end;
TCollisionSpaceNode = class(TAbstractNBodyCollisionSpaceNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdCollidables: TMFNode;
public property FdCollidables: TMFNode read FFdCollidables;
private FFdUseGeometry: TSFBool;
public property FdUseGeometry: TSFBool read FFdUseGeometry;
end;
TContactNode = class(TAbstractNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAppliedParameters: TMFString;
public property FdAppliedParameters: TMFString read FFdAppliedParameters;
private FFdBody1: TSFNode;
public property FdBody1: TSFNode read FFdBody1;
private FFdBody2: TSFNode;
public property FdBody2: TSFNode read FFdBody2;
private FFdBounce: TSFFloat;
public property FdBounce: TSFFloat read FFdBounce;
private FFdContactNormal: TSFVec3f;
public property FdContactNormal: TSFVec3f read FFdContactNormal;
private FFdDepth: TSFFloat;
public property FdDepth: TSFFloat read FFdDepth;
private FFdFrictionCoefficients: TSFVec2f;
public property FdFrictionCoefficients: TSFVec2f read FFdFrictionCoefficients;
private FFdFrictionDirection: TSFVec3f;
public property FdFrictionDirection: TSFVec3f read FFdFrictionDirection;
private FFdGeometry1: TSFNode;
public property FdGeometry1: TSFNode read FFdGeometry1;
private FFdGeometry2: TSFNode;
public property FdGeometry2: TSFNode read FFdGeometry2;
private FFdMinbounceSpeed: TSFFloat;
public property FdMinbounceSpeed: TSFFloat read FFdMinbounceSpeed;
private FFdPosition: TSFVec3f;
public property FdPosition: TSFVec3f read FFdPosition;
private FFdSlipCoefficients: TSFVec2f;
public property FdSlipCoefficients: TSFVec2f read FFdSlipCoefficients;
private FFdSoftnessConstantForceMix: TSFFloat;
public property FdSoftnessConstantForceMix: TSFFloat read FFdSoftnessConstantForceMix;
private FFdSoftnessErrorCorrection: TSFFloat;
public property FdSoftnessErrorCorrection: TSFFloat read FFdSoftnessErrorCorrection;
private FFdSurfaceSpeed: TSFVec2f;
public property FdSurfaceSpeed: TSFVec2f read FFdSurfaceSpeed;
end;
TDoubleAxisHingeJointNode = class(TAbstractRigidJointNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAnchorPoint: TSFVec3f;
public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
private FFdAxis1: TSFVec3f;
public property FdAxis1: TSFVec3f read FFdAxis1;
private FFdAxis2: TSFVec3f;
public property FdAxis2: TSFVec3f read FFdAxis2;
private FFdDesiredAngularVelocity1: TSFFloat;
public property FdDesiredAngularVelocity1: TSFFloat read FFdDesiredAngularVelocity1;
private FFdDesiredAngularVelocity2: TSFFloat;
public property FdDesiredAngularVelocity2: TSFFloat read FFdDesiredAngularVelocity2;
private FFdMaxAngle1: TSFFloat;
public property FdMaxAngle1: TSFFloat read FFdMaxAngle1;
private FFdMaxTorque1: TSFFloat;
public property FdMaxTorque1: TSFFloat read FFdMaxTorque1;
private FFdMaxTorque2: TSFFloat;
public property FdMaxTorque2: TSFFloat read FFdMaxTorque2;
private FFdMinAngle1: TSFFloat;
public property FdMinAngle1: TSFFloat read FFdMinAngle1;
private FFdStopBounce1: TSFFloat;
public property FdStopBounce1: TSFFloat read FFdStopBounce1;
private FFdStopConstantForceMix1: TSFFloat;
public property FdStopConstantForceMix1: TSFFloat read FFdStopConstantForceMix1;
private FFdStopErrorCorrection1: TSFFloat;
public property FdStopErrorCorrection1: TSFFloat read FFdStopErrorCorrection1;
private FFdSuspensionErrorCorrection: TSFFloat;
public property FdSuspensionErrorCorrection: TSFFloat read FFdSuspensionErrorCorrection;
private FFdSuspensionForce: TSFFloat;
public property FdSuspensionForce: TSFFloat read FFdSuspensionForce;
{ Event: SFVec3f, out } { }
private FEventBody1AnchorPoint: TX3DEvent;
public property EventBody1AnchorPoint: TX3DEvent read FEventBody1AnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody1Axis: TX3DEvent;
public property EventBody1Axis: TX3DEvent read FEventBody1Axis;
{ Event: SFVec3f, out } { }
private FEventBody2AnchorPoint: TX3DEvent;
public property EventBody2AnchorPoint: TX3DEvent read FEventBody2AnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody2Axis: TX3DEvent;
public property EventBody2Axis: TX3DEvent read FEventBody2Axis;
{ Event: SFFloat, out } { }
private FEventHinge1Angle: TX3DEvent;
public property EventHinge1Angle: TX3DEvent read FEventHinge1Angle;
{ Event: SFFloat, out } { }
private FEventHinge1AngleRate: TX3DEvent;
public property EventHinge1AngleRate: TX3DEvent read FEventHinge1AngleRate;
{ Event: SFFloat, out } { }
private FEventHinge2Angle: TX3DEvent;
public property EventHinge2Angle: TX3DEvent read FEventHinge2Angle;
{ Event: SFFloat, out } { }
private FEventHinge2AngleRate: TX3DEvent;
public property EventHinge2AngleRate: TX3DEvent read FEventHinge2AngleRate;
end;
TMotorJointNode = class(TAbstractRigidJointNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAxis1Angle: TSFFloat;
public property FdAxis1Angle: TSFFloat read FFdAxis1Angle;
private FFdAxis1Torque: TSFFloat;
public property FdAxis1Torque: TSFFloat read FFdAxis1Torque;
private FFdAxis2Angle: TSFFloat;
public property FdAxis2Angle: TSFFloat read FFdAxis2Angle;
private FFdAxis2Torque: TSFFloat;
public property FdAxis2Torque: TSFFloat read FFdAxis2Torque;
private FFdAxis3Angle: TSFFloat;
public property FdAxis3Angle: TSFFloat read FFdAxis3Angle;
private FFdAxis3Torque: TSFFloat;
public property FdAxis3Torque: TSFFloat read FFdAxis3Torque;
private FFdEnabledAxes: TSFInt32;
public property FdEnabledAxes: TSFInt32 read FFdEnabledAxes;
private FFdMotor1Axis: TSFVec3f;
public property FdMotor1Axis: TSFVec3f read FFdMotor1Axis;
private FFdMotor2Axis: TSFVec3f;
public property FdMotor2Axis: TSFVec3f read FFdMotor2Axis;
private FFdMotor3Axis: TSFVec3f;
public property FdMotor3Axis: TSFVec3f read FFdMotor3Axis;
private FFdStop1Bounce: TSFFloat;
public property FdStop1Bounce: TSFFloat read FFdStop1Bounce;
private FFdStop1ErrorCorrection: TSFFloat;
public property FdStop1ErrorCorrection: TSFFloat read FFdStop1ErrorCorrection;
private FFdStop2Bounce: TSFFloat;
public property FdStop2Bounce: TSFFloat read FFdStop2Bounce;
private FFdStop2ErrorCorrection: TSFFloat;
public property FdStop2ErrorCorrection: TSFFloat read FFdStop2ErrorCorrection;
private FFdStop3Bounce: TSFFloat;
public property FdStop3Bounce: TSFFloat read FFdStop3Bounce;
private FFdStop3ErrorCorrection: TSFFloat;
public property FdStop3ErrorCorrection: TSFFloat read FFdStop3ErrorCorrection;
{ Event: SFFloat, out } { }
private FEventMotor1Angle: TX3DEvent;
public property EventMotor1Angle: TX3DEvent read FEventMotor1Angle;
{ Event: SFFloat, out } { }
private FEventMotor1AngleRate: TX3DEvent;
public property EventMotor1AngleRate: TX3DEvent read FEventMotor1AngleRate;
{ Event: SFFloat, out } { }
private FEventMotor2Angle: TX3DEvent;
public property EventMotor2Angle: TX3DEvent read FEventMotor2Angle;
{ Event: SFFloat, out } { }
private FEventMotor2AngleRate: TX3DEvent;
public property EventMotor2AngleRate: TX3DEvent read FEventMotor2AngleRate;
{ Event: SFFloat, out } { }
private FEventMotor3Angle: TX3DEvent;
public property EventMotor3Angle: TX3DEvent read FEventMotor3Angle;
{ Event: SFFloat, out } { }
private FEventMotor3AngleRate: TX3DEvent;
public property EventMotor3AngleRate: TX3DEvent read FEventMotor3AngleRate;
private FFdAutoCalc: TSFBool;
public property FdAutoCalc: TSFBool read FFdAutoCalc;
end;
TRigidBodyNode = class(TAbstractNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAngularDampingFactor: TSFFloat;
public property FdAngularDampingFactor: TSFFloat read FFdAngularDampingFactor;
private FFdAngularVelocity: TSFVec3f;
public property FdAngularVelocity: TSFVec3f read FFdAngularVelocity;
private FFdAutoDamp: TSFBool;
public property FdAutoDamp: TSFBool read FFdAutoDamp;
private FFdAutoDisable: TSFBool;
public property FdAutoDisable: TSFBool read FFdAutoDisable;
private FFdCenterOfMass: TSFVec3f;
public property FdCenterOfMass: TSFVec3f read FFdCenterOfMass;
private FFdDisableAngularSpeed: TSFFloat;
public property FdDisableAngularSpeed: TSFFloat read FFdDisableAngularSpeed;
private FFdDisableLinearSpeed: TSFFloat;
public property FdDisableLinearSpeed: TSFFloat read FFdDisableLinearSpeed;
private FFdDisableTime: TSFFloat;
public property FdDisableTime: TSFFloat read FFdDisableTime;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
private FFdFiniteRotationAxis: TSFVec3f;
public property FdFiniteRotationAxis: TSFVec3f read FFdFiniteRotationAxis;
private FFdFixed: TSFBool;
public property FdFixed: TSFBool read FFdFixed;
private FFdForces: TMFVec3f;
public property FdForces: TMFVec3f read FFdForces;
private FFdGeometry: TMFNode;
public property FdGeometry: TMFNode read FFdGeometry;
private FFdInertia: TSFMatrix3f;
public property FdInertia: TSFMatrix3f read FFdInertia;
private FFdLinearDampingFactor: TSFFloat;
public property FdLinearDampingFactor: TSFFloat read FFdLinearDampingFactor;
private FFdLinearVelocity: TSFVec3f;
public property FdLinearVelocity: TSFVec3f read FFdLinearVelocity;
private FFdMass: TSFFloat;
public property FdMass: TSFFloat read FFdMass;
private FFdMassDensityModel: TSFNode;
public property FdMassDensityModel: TSFNode read FFdMassDensityModel;
private FFdOrientation: TSFRotation;
public property FdOrientation: TSFRotation read FFdOrientation;
private FFdPosition: TSFVec3f;
public property FdPosition: TSFVec3f read FFdPosition;
private FFdTorques: TMFVec3f;
public property FdTorques: TMFVec3f read FFdTorques;
private FFdUseFiniteRotation: TSFBool;
public property FdUseFiniteRotation: TSFBool read FFdUseFiniteRotation;
private FFdUseGlobalGravity: TSFBool;
public property FdUseGlobalGravity: TSFBool read FFdUseGlobalGravity;
end;
TRigidBodyCollectionNode = class(TAbstractChildNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event: MFNode, in } { }
private FEventSet_contacts: TX3DEvent;
public property EventSet_contacts: TX3DEvent read FEventSet_contacts;
private FFdAutoDisable: TSFBool;
public property FdAutoDisable: TSFBool read FFdAutoDisable;
private FFdBodies: TMFNode;
public property FdBodies: TMFNode read FFdBodies;
private FFdConstantForceMix: TSFFloat;
public property FdConstantForceMix: TSFFloat read FFdConstantForceMix;
private FFdContactSurfaceThickness: TSFFloat;
public property FdContactSurfaceThickness: TSFFloat read FFdContactSurfaceThickness;
private FFdDisableAngularSpeed: TSFFloat;
public property FdDisableAngularSpeed: TSFFloat read FFdDisableAngularSpeed;
private FFdDisableLinearSpeed: TSFFloat;
public property FdDisableLinearSpeed: TSFFloat read FFdDisableLinearSpeed;
private FFdDisableTime: TSFFloat;
public property FdDisableTime: TSFFloat read FFdDisableTime;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
private FFdErrorCorrection: TSFFloat;
public property FdErrorCorrection: TSFFloat read FFdErrorCorrection;
private FFdGravity: TSFVec3f;
public property FdGravity: TSFVec3f read FFdGravity;
private FFdIterations: TSFInt32;
public property FdIterations: TSFInt32 read FFdIterations;
private FFdJoints: TMFNode;
public property FdJoints: TMFNode read FFdJoints;
private FFdMaxCorrectionSpeed: TSFFloat;
public property FdMaxCorrectionSpeed: TSFFloat read FFdMaxCorrectionSpeed;
private FFdPreferAccuracy: TSFBool;
public property FdPreferAccuracy: TSFBool read FFdPreferAccuracy;
private FFdCollider: TSFNode;
public property FdCollider: TSFNode read FFdCollider;
end;
TSingleAxisHingeJointNode = class(TAbstractRigidJointNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAnchorPoint: TSFVec3f;
public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
private FFdAxis: TSFVec3f;
public property FdAxis: TSFVec3f read FFdAxis;
private FFdMaxAngle: TSFFloat;
public property FdMaxAngle: TSFFloat read FFdMaxAngle;
private FFdMinAngle: TSFFloat;
public property FdMinAngle: TSFFloat read FFdMinAngle;
private FFdStopBounce: TSFFloat;
public property FdStopBounce: TSFFloat read FFdStopBounce;
private FFdStopErrorCorrection: TSFFloat;
public property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;
{ Event: SFFloat, out } { }
private FEventAngle: TX3DEvent;
public property EventAngle: TX3DEvent read FEventAngle;
{ Event: SFFloat, out } { }
private FEventAngleRate: TX3DEvent;
public property EventAngleRate: TX3DEvent read FEventAngleRate;
{ Event: SFVec3f, out } { }
private FEventBody1AnchorPoint: TX3DEvent;
public property EventBody1AnchorPoint: TX3DEvent read FEventBody1AnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody2AnchorPoint: TX3DEvent;
public property EventBody2AnchorPoint: TX3DEvent read FEventBody2AnchorPoint;
end;
TSliderJointNode = class(TAbstractRigidJointNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAxis: TSFVec3f;
public property FdAxis: TSFVec3f read FFdAxis;
private FFdMaxSeparation: TSFFloat;
public property FdMaxSeparation: TSFFloat read FFdMaxSeparation;
private FFdMinSeparation: TSFFloat;
public property FdMinSeparation: TSFFloat read FFdMinSeparation;
private FFdSliderForce: TSFFloat;
public property FdSliderForce: TSFFloat read FFdSliderForce;
private FFdStopBounce: TSFFloat;
public property FdStopBounce: TSFFloat read FFdStopBounce;
private FFdStopErrorCorrection: TSFFloat;
public property FdStopErrorCorrection: TSFFloat read FFdStopErrorCorrection;
{ Event: SFFloat, out } { }
private FEventSeparation: TX3DEvent;
public property EventSeparation: TX3DEvent read FEventSeparation;
{ Event: SFFloat, out } { }
private FEventSeparationRate: TX3DEvent;
public property EventSeparationRate: TX3DEvent read FEventSeparationRate;
end;
TUniversalJointNode = class(TAbstractRigidJointNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAnchorPoint: TSFVec3f;
public property FdAnchorPoint: TSFVec3f read FFdAnchorPoint;
private FFdAxis1: TSFVec3f;
public property FdAxis1: TSFVec3f read FFdAxis1;
private FFdAxis2: TSFVec3f;
public property FdAxis2: TSFVec3f read FFdAxis2;
private FFdStopBounce1: TSFFloat;
public property FdStopBounce1: TSFFloat read FFdStopBounce1;
private FFdStop1ErrorCorrection: TSFFloat;
public property FdStop1ErrorCorrection: TSFFloat read FFdStop1ErrorCorrection;
private FFdStop2Bounce: TSFFloat;
public property FdStop2Bounce: TSFFloat read FFdStop2Bounce;
private FFdStop2ErrorCorrection: TSFFloat;
public property FdStop2ErrorCorrection: TSFFloat read FFdStop2ErrorCorrection;
{ Event: SFVec3f, out } { }
private FEventBody1AnchorPoint: TX3DEvent;
public property EventBody1AnchorPoint: TX3DEvent read FEventBody1AnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody1Axis: TX3DEvent;
public property EventBody1Axis: TX3DEvent read FEventBody1Axis;
{ Event: SFVec3f, out } { }
private FEventBody2AnchorPoint: TX3DEvent;
public property EventBody2AnchorPoint: TX3DEvent read FEventBody2AnchorPoint;
{ Event: SFVec3f, out } { }
private FEventBody2Axis: TX3DEvent;
public property EventBody2Axis: TX3DEvent read FEventBody2Axis;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractNBodyCollidableNode.CreateNode;
begin
inherited;
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
FFdRotation := TSFRotation.Create(Self, 'rotation', Vector3Single(0, 0, 1), 0);
Fields.Add(FFdRotation);
{ X3D specification comment: [0,1] }
FFdTranslation := TSFVec3f.Create(Self, 'translation', Vector3Single(0, 0, 0));
Fields.Add(FFdTranslation);
{ X3D specification comment: (-Inf,Inf) }
FFdBboxCenter := TSFVec3f.Create(Self, 'bboxCenter', Vector3Single(0, 0, 0));
FFdBboxCenter.Exposed := false;
Fields.Add(FFdBboxCenter);
{ X3D specification comment: (-Inf,Inf) }
FFdBboxSize := TSFVec3f.Create(Self, 'bboxSize', Vector3Single(-1, -1, -1));
FFdBboxSize.Exposed := false;
Fields.Add(FFdBboxSize);
{ X3D specification comment: [0,Inf) or -1 -1 -1 }
end;
procedure TAbstractNBodyCollisionSpaceNode.CreateNode;
begin
inherited;
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
FFdBboxCenter := TSFVec3f.Create(Self, 'bboxCenter', Vector3Single(0, 0, 0));
FFdBboxCenter.Exposed := false;
Fields.Add(FFdBboxCenter);
{ X3D specification comment: (-Inf,Inf) }
FFdBboxSize := TSFVec3f.Create(Self, 'bboxSize', Vector3Single(-1, -1, -1));
FFdBboxSize.Exposed := false;
Fields.Add(FFdBboxSize);
{ X3D specification comment: [0,Inf) or -1 -1 -1 }
end;
procedure TAbstractRigidJointNode.CreateNode;
begin
inherited;
FFdBody1 := TSFNode.Create(Self, 'body1', [TRigidBodyNode]);
Fields.Add(FFdBody1);
FFdBody2 := TSFNode.Create(Self, 'body2', [TRigidBodyNode]);
Fields.Add(FFdBody2);
FFdForceOutput := TMFString.Create(Self, 'forceOutput', ['NONE']);
Fields.Add(FFdForceOutput);
{ X3D specification comment: ["ALL","NONE",...] }
DefaultContainerField := 'joints';
end;
procedure TBallJointNode.CreateNode;
begin
inherited;
FFdAnchorPoint := TSFVec3f.Create(Self, 'anchorPoint', Vector3Single(0, 0, 0));
Fields.Add(FFdAnchorPoint);
FEventBody1AnchorPoint := TX3DEvent.Create(Self, 'body1AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody1AnchorPoint);
FEventBody2AnchorPoint := TX3DEvent.Create(Self, 'body2AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody2AnchorPoint);
end;
class function TBallJointNode.ClassNodeTypeName: string;
begin
Result := 'BallJoint';
end;
class function TBallJointNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TCollidableOffsetNode.CreateNode;
begin
inherited;
FFdCollidable := TSFNode.Create(Self, 'collidable', [TAbstractNBodyCollidableNode]);
FFdCollidable.Exposed := false;
Fields.Add(FFdCollidable);
end;
class function TCollidableOffsetNode.ClassNodeTypeName: string;
begin
Result := 'CollidableOffset';
end;
class function TCollidableOffsetNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TCollidableShapeNode.CreateNode;
begin
inherited;
FFdShape := TSFNode.Create(Self, 'shape', [TShapeNode]);
FFdShape.Exposed := false;
Fields.Add(FFdShape);
end;
class function TCollidableShapeNode.ClassNodeTypeName: string;
begin
Result := 'CollidableShape';
end;
class function TCollidableShapeNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TCollisionCollectionNode.CreateNode;
begin
inherited;
FFdAppliedParameters := TMFString.Create(Self, 'appliedParameters', ['BOUNCE']);
Fields.Add(FFdAppliedParameters);
{ X3D specification comment: [] }
FFdBounce := TSFFloat.Create(Self, 'bounce', 0);
Fields.Add(FFdBounce);
{ X3D specification comment: [0,1] }
FFdCollidables := TMFNode.Create(Self, 'collidables', [TAbstractNBodyCollisionSpaceNode, TAbstractNBodyCollidableNode]);
Fields.Add(FFdCollidables);
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
FFdFrictionCoefficients := TSFVec2f.Create(Self, 'frictionCoefficients', Vector2Single(0, 0));
Fields.Add(FFdFrictionCoefficients);
{ X3D specification comment: [0,Inf) }
FFdMinBounceSpeed := TSFFloat.Create(Self, 'minBounceSpeed', 0.1);
Fields.Add(FFdMinBounceSpeed);
{ X3D specification comment: [0,Inf) }
FFdSlipFactors := TSFVec2f.Create(Self, 'slipFactors', Vector2Single(0, 0));
Fields.Add(FFdSlipFactors);
{ X3D specification comment: (-Inf,Inf) }
FFdSoftnessConstantForceMix := TSFFloat.Create(Self, 'softnessConstantForceMix', 0.0001);
Fields.Add(FFdSoftnessConstantForceMix);
{ X3D specification comment: [0,1] }
FFdSoftnessErrorCorrection := TSFFloat.Create(Self, 'softnessErrorCorrection', 0.8);
Fields.Add(FFdSoftnessErrorCorrection);
{ X3D specification comment: [0,1] }
FFdSurfaceSpeed := TSFVec2f.Create(Self, 'surfaceSpeed', Vector2Single(0, 0));
Fields.Add(FFdSurfaceSpeed);
{ X3D specification comment: (-Inf,Inf) }
end;
class function TCollisionCollectionNode.ClassNodeTypeName: string;
begin
Result := 'CollisionCollection';
end;
class function TCollisionCollectionNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TCollisionSensorNode.CreateNode;
begin
inherited;
FFdCollider := TSFNode.Create(Self, 'collider', [TCollisionCollectionNode]);
Fields.Add(FFdCollider);
FEventIntersections := TX3DEvent.Create(Self, 'intersections', TMFNode, false);
Events.Add(FEventIntersections);
FEventContacts := TX3DEvent.Create(Self, 'contacts', TMFNode, false);
Events.Add(FEventContacts);
end;
class function TCollisionSensorNode.ClassNodeTypeName: string;
begin
Result := 'CollisionSensor';
end;
class function TCollisionSensorNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TCollisionSpaceNode.CreateNode;
begin
inherited;
FFdCollidables := TMFNode.Create(Self, 'collidables', [TAbstractNBodyCollisionSpaceNode, TAbstractNBodyCollidableNode]);
Fields.Add(FFdCollidables);
FFdUseGeometry := TSFBool.Create(Self, 'useGeometry', false);
Fields.Add(FFdUseGeometry);
DefaultContainerField := 'children';
end;
class function TCollisionSpaceNode.ClassNodeTypeName: string;
begin
Result := 'CollisionSpace';
end;
class function TCollisionSpaceNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TContactNode.CreateNode;
begin
inherited;
FFdAppliedParameters := TMFString.Create(Self, 'appliedParameters', ['BOUNCE']);
Fields.Add(FFdAppliedParameters);
{ X3D specification comment: [] }
FFdBody1 := TSFNode.Create(Self, 'body1', [TRigidBodyNode]);
Fields.Add(FFdBody1);
FFdBody2 := TSFNode.Create(Self, 'body2', [TRigidBodyNode]);
Fields.Add(FFdBody2);
FFdBounce := TSFFloat.Create(Self, 'bounce', 0);
Fields.Add(FFdBounce);
{ X3D specification comment: [0,1] }
FFdContactNormal := TSFVec3f.Create(Self, 'contactNormal', Vector3Single(0, 1, 0));
Fields.Add(FFdContactNormal);
{ X3D specification comment: (-Inf,Inf) }
FFdDepth := TSFFloat.Create(Self, 'depth', 0);
Fields.Add(FFdDepth);
{ X3D specification comment: (-Inf,Inf) }
FFdFrictionCoefficients := TSFVec2f.Create(Self, 'frictionCoefficients', Vector2Single(0, 0));
Fields.Add(FFdFrictionCoefficients);
{ X3D specification comment: [0,Inf) }
FFdFrictionDirection := TSFVec3f.Create(Self, 'frictionDirection', Vector3Single(0, 1, 0));
Fields.Add(FFdFrictionDirection);
{ X3D specification comment: (-Inf,Inf) }
FFdGeometry1 := TSFNode.Create(Self, 'geometry1', [TAbstractNBodyCollidableNode]);
Fields.Add(FFdGeometry1);
FFdGeometry2 := TSFNode.Create(Self, 'geometry2', [TAbstractNBodyCollidableNode]);
Fields.Add(FFdGeometry2);
FFdMinbounceSpeed := TSFFloat.Create(Self, 'minbounceSpeed', 0);
Fields.Add(FFdMinbounceSpeed);
{ X3D specification comment: [0,Inf) }
FFdPosition := TSFVec3f.Create(Self, 'position', Vector3Single(0, 0, 0));
Fields.Add(FFdPosition);
{ X3D specification comment: (-Inf,Inf) }
FFdSlipCoefficients := TSFVec2f.Create(Self, 'slipCoefficients', Vector2Single(0, 0));
Fields.Add(FFdSlipCoefficients);
{ X3D specification comment: (-Inf,Inf) }
FFdSoftnessConstantForceMix := TSFFloat.Create(Self, 'softnessConstantForceMix', 0.0001);
Fields.Add(FFdSoftnessConstantForceMix);
{ X3D specification comment: [0,1] }
FFdSoftnessErrorCorrection := TSFFloat.Create(Self, 'softnessErrorCorrection', 0.8);
Fields.Add(FFdSoftnessErrorCorrection);
{ X3D specification comment: [0,1] }
FFdSurfaceSpeed := TSFVec2f.Create(Self, 'surfaceSpeed', Vector2Single(0, 0));
Fields.Add(FFdSurfaceSpeed);
{ X3D specification comment: (-Inf,Inf) }
DefaultContainerField := 'children';
end;
class function TContactNode.ClassNodeTypeName: string;
begin
Result := 'Contact';
end;
class function TContactNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TDoubleAxisHingeJointNode.CreateNode;
begin
inherited;
FFdAnchorPoint := TSFVec3f.Create(Self, 'anchorPoint', Vector3Single(0, 0, 0));
Fields.Add(FFdAnchorPoint);
FFdAxis1 := TSFVec3f.Create(Self, 'axis1', Vector3Single(0, 0, 0));
Fields.Add(FFdAxis1);
FFdAxis2 := TSFVec3f.Create(Self, 'axis2', Vector3Single(0, 0, 0));
Fields.Add(FFdAxis2);
FFdDesiredAngularVelocity1 := TSFFloat.Create(Self, 'desiredAngularVelocity1', 0);
Fields.Add(FFdDesiredAngularVelocity1);
{ X3D specification comment: (-Inf,Inf) }
FFdDesiredAngularVelocity2 := TSFFloat.Create(Self, 'desiredAngularVelocity2', 0);
Fields.Add(FFdDesiredAngularVelocity2);
{ X3D specification comment: (-Inf,Inf) }
FFdMaxAngle1 := TSFFloat.Create(Self, 'maxAngle1', Pi);
Fields.Add(FFdMaxAngle1);
{ X3D specification comment: [-Pi,Pi] }
FFdMaxTorque1 := TSFFloat.Create(Self, 'maxTorque1', 0);
Fields.Add(FFdMaxTorque1);
{ X3D specification comment: (-Inf,Inf) }
FFdMaxTorque2 := TSFFloat.Create(Self, 'maxTorque2', 0);
Fields.Add(FFdMaxTorque2);
{ X3D specification comment: (-Inf,Inf) }
FFdMinAngle1 := TSFFloat.Create(Self, 'minAngle1', -Pi);
Fields.Add(FFdMinAngle1);
{ X3D specification comment: [-Pi,Pi] }
FFdStopBounce1 := TSFFloat.Create(Self, 'stopBounce1', 0);
Fields.Add(FFdStopBounce1);
{ X3D specification comment: [0,1] }
FFdStopConstantForceMix1 := TSFFloat.Create(Self, 'stopConstantForceMix1', 0.001);
Fields.Add(FFdStopConstantForceMix1);
{ X3D specification comment: [0,Inf) }
FFdStopErrorCorrection1 := TSFFloat.Create(Self, 'stopErrorCorrection1', 0.8);
Fields.Add(FFdStopErrorCorrection1);
{ X3D specification comment: [0,1] }
FFdSuspensionErrorCorrection := TSFFloat.Create(Self, 'suspensionErrorCorrection', 0.8);
Fields.Add(FFdSuspensionErrorCorrection);
{ X3D specification comment: [0,1] }
FFdSuspensionForce := TSFFloat.Create(Self, 'suspensionForce', 0);
Fields.Add(FFdSuspensionForce);
{ X3D specification comment: [0,Inf) }
FEventBody1AnchorPoint := TX3DEvent.Create(Self, 'body1AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody1AnchorPoint);
FEventBody1Axis := TX3DEvent.Create(Self, 'body1Axis', TSFVec3f, false);
Events.Add(FEventBody1Axis);
FEventBody2AnchorPoint := TX3DEvent.Create(Self, 'body2AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody2AnchorPoint);
FEventBody2Axis := TX3DEvent.Create(Self, 'body2Axis', TSFVec3f, false);
Events.Add(FEventBody2Axis);
FEventHinge1Angle := TX3DEvent.Create(Self, 'hinge1Angle', TSFFloat, false);
Events.Add(FEventHinge1Angle);
FEventHinge1AngleRate := TX3DEvent.Create(Self, 'hinge1AngleRate', TSFFloat, false);
Events.Add(FEventHinge1AngleRate);
FEventHinge2Angle := TX3DEvent.Create(Self, 'hinge2Angle', TSFFloat, false);
Events.Add(FEventHinge2Angle);
FEventHinge2AngleRate := TX3DEvent.Create(Self, 'hinge2AngleRate', TSFFloat, false);
Events.Add(FEventHinge2AngleRate);
end;
class function TDoubleAxisHingeJointNode.ClassNodeTypeName: string;
begin
Result := 'DoubleAxisHingeJoint';
end;
class function TDoubleAxisHingeJointNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TMotorJointNode.CreateNode;
begin
inherited;
FFdAxis1Angle := TSFFloat.Create(Self, 'axis1Angle', 0);
Fields.Add(FFdAxis1Angle);
{ X3D specification comment: [-Pi,Pi] }
FFdAxis1Torque := TSFFloat.Create(Self, 'axis1Torque', 0);
Fields.Add(FFdAxis1Torque);
{ X3D specification comment: (-Inf,Inf) }
FFdAxis2Angle := TSFFloat.Create(Self, 'axis2Angle', 0);
Fields.Add(FFdAxis2Angle);
{ X3D specification comment: [-Pi,Pi] }
FFdAxis2Torque := TSFFloat.Create(Self, 'axis2Torque', 0);
Fields.Add(FFdAxis2Torque);
{ X3D specification comment: (-Inf,Inf) }
FFdAxis3Angle := TSFFloat.Create(Self, 'axis3Angle', 0);
Fields.Add(FFdAxis3Angle);
{ X3D specification comment: [-Pi,Pi] }
FFdAxis3Torque := TSFFloat.Create(Self, 'axis3Torque', 0);
Fields.Add(FFdAxis3Torque);
{ X3D specification comment: (-Inf,Inf) }
FFdEnabledAxes := TSFInt32.Create(Self, 'enabledAxes', 1);
Fields.Add(FFdEnabledAxes);
{ X3D specification comment: [0,3] }
FFdMotor1Axis := TSFVec3f.Create(Self, 'motor1Axis', Vector3Single(0, 0, 0));
Fields.Add(FFdMotor1Axis);
FFdMotor2Axis := TSFVec3f.Create(Self, 'motor2Axis', Vector3Single(0, 0, 0));
Fields.Add(FFdMotor2Axis);
FFdMotor3Axis := TSFVec3f.Create(Self, 'motor3Axis', Vector3Single(0, 0, 0));
Fields.Add(FFdMotor3Axis);
FFdStop1Bounce := TSFFloat.Create(Self, 'stop1Bounce', 0);
Fields.Add(FFdStop1Bounce);
{ X3D specification comment: [0,1] }
FFdStop1ErrorCorrection := TSFFloat.Create(Self, 'stop1ErrorCorrection', 0.8);
Fields.Add(FFdStop1ErrorCorrection);
{ X3D specification comment: [0,1] }
FFdStop2Bounce := TSFFloat.Create(Self, 'stop2Bounce', 0);
Fields.Add(FFdStop2Bounce);
{ X3D specification comment: [0,1] }
FFdStop2ErrorCorrection := TSFFloat.Create(Self, 'stop2ErrorCorrection', 0.8);
Fields.Add(FFdStop2ErrorCorrection);
{ X3D specification comment: [0,1] }
FFdStop3Bounce := TSFFloat.Create(Self, 'stop3Bounce', 0);
Fields.Add(FFdStop3Bounce);
{ X3D specification comment: [0,1] }
FFdStop3ErrorCorrection := TSFFloat.Create(Self, 'stop3ErrorCorrection', 0.8);
Fields.Add(FFdStop3ErrorCorrection);
{ X3D specification comment: [0,1] }
FEventMotor1Angle := TX3DEvent.Create(Self, 'motor1Angle', TSFFloat, false);
Events.Add(FEventMotor1Angle);
FEventMotor1AngleRate := TX3DEvent.Create(Self, 'motor1AngleRate', TSFFloat, false);
Events.Add(FEventMotor1AngleRate);
FEventMotor2Angle := TX3DEvent.Create(Self, 'motor2Angle', TSFFloat, false);
Events.Add(FEventMotor2Angle);
FEventMotor2AngleRate := TX3DEvent.Create(Self, 'motor2AngleRate', TSFFloat, false);
Events.Add(FEventMotor2AngleRate);
FEventMotor3Angle := TX3DEvent.Create(Self, 'motor3Angle', TSFFloat, false);
Events.Add(FEventMotor3Angle);
FEventMotor3AngleRate := TX3DEvent.Create(Self, 'motor3AngleRate', TSFFloat, false);
Events.Add(FEventMotor3AngleRate);
FFdAutoCalc := TSFBool.Create(Self, 'autoCalc', false);
FFdAutoCalc.Exposed := false;
Fields.Add(FFdAutoCalc);
end;
class function TMotorJointNode.ClassNodeTypeName: string;
begin
Result := 'MotorJoint';
end;
class function TMotorJointNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TRigidBodyNode.CreateNode;
begin
inherited;
FFdAngularDampingFactor := TSFFloat.Create(Self, 'angularDampingFactor', 0.001);
Fields.Add(FFdAngularDampingFactor);
{ X3D specification comment: [0,1] }
FFdAngularVelocity := TSFVec3f.Create(Self, 'angularVelocity', Vector3Single(0, 0, 0));
Fields.Add(FFdAngularVelocity);
{ X3D specification comment: (-Inf,Inf) }
FFdAutoDamp := TSFBool.Create(Self, 'autoDamp', false);
Fields.Add(FFdAutoDamp);
FFdAutoDisable := TSFBool.Create(Self, 'autoDisable', false);
Fields.Add(FFdAutoDisable);
FFdCenterOfMass := TSFVec3f.Create(Self, 'centerOfMass', Vector3Single(0, 0, 0));
Fields.Add(FFdCenterOfMass);
{ X3D specification comment: (-Inf,Inf) }
FFdDisableAngularSpeed := TSFFloat.Create(Self, 'disableAngularSpeed', 0);
Fields.Add(FFdDisableAngularSpeed);
{ X3D specification comment: [0,Inf) }
FFdDisableLinearSpeed := TSFFloat.Create(Self, 'disableLinearSpeed', 0);
Fields.Add(FFdDisableLinearSpeed);
{ X3D specification comment: [0,Inf) }
FFdDisableTime := TSFFloat.Create(Self, 'disableTime', 0);
Fields.Add(FFdDisableTime);
{ X3D specification comment: [0,Inf) }
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
FFdFiniteRotationAxis := TSFVec3f.Create(Self, 'finiteRotationAxis', Vector3Single(0, 0, 0));
Fields.Add(FFdFiniteRotationAxis);
{ X3D specification comment: [-1,1] }
FFdFixed := TSFBool.Create(Self, 'fixed', false);
Fields.Add(FFdFixed);
FFdForces := TMFVec3f.Create(Self, 'forces', []);
Fields.Add(FFdForces);
FFdGeometry := TMFNode.Create(Self, 'geometry', [TAbstractNBodyCollidableNode]);
Fields.Add(FFdGeometry);
FFdInertia := TSFMatrix3f.Create(Self, 'inertia', IdentityMatrix3Single);
Fields.Add(FFdInertia);
FFdLinearDampingFactor := TSFFloat.Create(Self, 'linearDampingFactor', 0.001);
Fields.Add(FFdLinearDampingFactor);
{ X3D specification comment: [0,1] }
FFdLinearVelocity := TSFVec3f.Create(Self, 'linearVelocity', Vector3Single(0, 0, 0));
Fields.Add(FFdLinearVelocity);
{ X3D specification comment: (-Inf,Inf) }
FFdMass := TSFFloat.Create(Self, 'mass', 1);
Fields.Add(FFdMass);
{ X3D specification comment: (0,Inf) }
FFdMassDensityModel := TSFNode.Create(Self, 'massDensityModel', [TSphereNode, TBoxNode, TConeNode]);
Fields.Add(FFdMassDensityModel);
FFdOrientation := TSFRotation.Create(Self, 'orientation', Vector3Single(0, 0, 1), 0);
Fields.Add(FFdOrientation);
{ X3D specification comment: [0,1] }
FFdPosition := TSFVec3f.Create(Self, 'position', Vector3Single(0, 0, 0));
Fields.Add(FFdPosition);
{ X3D specification comment: (-Inf,Inf) }
FFdTorques := TMFVec3f.Create(Self, 'torques', []);
Fields.Add(FFdTorques);
FFdUseFiniteRotation := TSFBool.Create(Self, 'useFiniteRotation', false);
Fields.Add(FFdUseFiniteRotation);
FFdUseGlobalGravity := TSFBool.Create(Self, 'useGlobalGravity', true);
Fields.Add(FFdUseGlobalGravity);
DefaultContainerField := 'bodies';
end;
class function TRigidBodyNode.ClassNodeTypeName: string;
begin
Result := 'RigidBody';
end;
class function TRigidBodyNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TRigidBodyCollectionNode.CreateNode;
begin
inherited;
FEventSet_contacts := TX3DEvent.Create(Self, 'set_contacts', TMFNode, true);
Events.Add(FEventSet_contacts);
FFdAutoDisable := TSFBool.Create(Self, 'autoDisable', false);
Fields.Add(FFdAutoDisable);
FFdBodies := TMFNode.Create(Self, 'bodies', [TRigidBodyNode]);
Fields.Add(FFdBodies);
FFdConstantForceMix := TSFFloat.Create(Self, 'constantForceMix', 0.0001);
Fields.Add(FFdConstantForceMix);
{ X3D specification comment: [0,Inf) }
FFdContactSurfaceThickness := TSFFloat.Create(Self, 'contactSurfaceThickness', 0);
Fields.Add(FFdContactSurfaceThickness);
{ X3D specification comment: [0,Inf) }
FFdDisableAngularSpeed := TSFFloat.Create(Self, 'disableAngularSpeed', 0);
Fields.Add(FFdDisableAngularSpeed);
{ X3D specification comment: [0,Inf) }
FFdDisableLinearSpeed := TSFFloat.Create(Self, 'disableLinearSpeed', 0);
Fields.Add(FFdDisableLinearSpeed);
{ X3D specification comment: [0,Inf) }
FFdDisableTime := TSFFloat.Create(Self, 'disableTime', 0);
Fields.Add(FFdDisableTime);
{ X3D specification comment: [0,Inf) }
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
FFdErrorCorrection := TSFFloat.Create(Self, 'errorCorrection', 0.8);
Fields.Add(FFdErrorCorrection);
{ X3D specification comment: [0,1] }
FFdGravity := TSFVec3f.Create(Self, 'gravity', Vector3Single(0, -9.8, 0));
Fields.Add(FFdGravity);
FFdIterations := TSFInt32.Create(Self, 'iterations', 10);
Fields.Add(FFdIterations);
{ X3D specification comment: [0,Inf) }
FFdJoints := TMFNode.Create(Self, 'joints', [TAbstractRigidJointNode]);
Fields.Add(FFdJoints);
FFdMaxCorrectionSpeed := TSFFloat.Create(Self, 'maxCorrectionSpeed', -1);
Fields.Add(FFdMaxCorrectionSpeed);
{ X3D specification comment: [0,Inf) or -1 }
FFdPreferAccuracy := TSFBool.Create(Self, 'preferAccuracy', false);
Fields.Add(FFdPreferAccuracy);
FFdCollider := TSFNode.Create(Self, 'collider', [TCollisionCollectionNode]);
FFdCollider.Exposed := false;
Fields.Add(FFdCollider);
end;
class function TRigidBodyCollectionNode.ClassNodeTypeName: string;
begin
Result := 'RigidBodyCollection';
end;
class function TRigidBodyCollectionNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TSingleAxisHingeJointNode.CreateNode;
begin
inherited;
FFdAnchorPoint := TSFVec3f.Create(Self, 'anchorPoint', Vector3Single(0, 0, 0));
Fields.Add(FFdAnchorPoint);
FFdAxis := TSFVec3f.Create(Self, 'axis', Vector3Single(0, 0, 0));
Fields.Add(FFdAxis);
FFdMaxAngle := TSFFloat.Create(Self, 'maxAngle', Pi);
Fields.Add(FFdMaxAngle);
FFdMinAngle := TSFFloat.Create(Self, 'minAngle', -Pi);
Fields.Add(FFdMinAngle);
FFdStopBounce := TSFFloat.Create(Self, 'stopBounce', 0);
Fields.Add(FFdStopBounce);
{ X3D specification comment: [0,1] }
FFdStopErrorCorrection := TSFFloat.Create(Self, 'stopErrorCorrection', 0.8);
Fields.Add(FFdStopErrorCorrection);
{ X3D specification comment: [0,1] }
FEventAngle := TX3DEvent.Create(Self, 'angle', TSFFloat, false);
Events.Add(FEventAngle);
FEventAngleRate := TX3DEvent.Create(Self, 'angleRate', TSFFloat, false);
Events.Add(FEventAngleRate);
FEventBody1AnchorPoint := TX3DEvent.Create(Self, 'body1AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody1AnchorPoint);
FEventBody2AnchorPoint := TX3DEvent.Create(Self, 'body2AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody2AnchorPoint);
end;
class function TSingleAxisHingeJointNode.ClassNodeTypeName: string;
begin
Result := 'SingleAxisHingeJoint';
end;
class function TSingleAxisHingeJointNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TSliderJointNode.CreateNode;
begin
inherited;
FFdAxis := TSFVec3f.Create(Self, 'axis', Vector3Single(0, 1, 0));
Fields.Add(FFdAxis);
FFdMaxSeparation := TSFFloat.Create(Self, 'maxSeparation', 1);
Fields.Add(FFdMaxSeparation);
{ X3D specification comment: [0,Inf) }
FFdMinSeparation := TSFFloat.Create(Self, 'minSeparation', 0);
Fields.Add(FFdMinSeparation);
{ X3D specification comment: [0,Inf) }
FFdSliderForce := TSFFloat.Create(Self, 'sliderForce', 0);
Fields.Add(FFdSliderForce);
{ X3D specification comment: [0,Inf) }
FFdStopBounce := TSFFloat.Create(Self, 'stopBounce', 0);
Fields.Add(FFdStopBounce);
{ X3D specification comment: [0,1] }
FFdStopErrorCorrection := TSFFloat.Create(Self, 'stopErrorCorrection', 1);
Fields.Add(FFdStopErrorCorrection);
{ X3D specification comment: [0,1] }
FEventSeparation := TX3DEvent.Create(Self, 'separation', TSFFloat, false);
Events.Add(FEventSeparation);
FEventSeparationRate := TX3DEvent.Create(Self, 'separationRate', TSFFloat, false);
Events.Add(FEventSeparationRate);
end;
class function TSliderJointNode.ClassNodeTypeName: string;
begin
Result := 'SliderJoint';
end;
class function TSliderJointNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TUniversalJointNode.CreateNode;
begin
inherited;
FFdAnchorPoint := TSFVec3f.Create(Self, 'anchorPoint', Vector3Single(0, 0, 0));
Fields.Add(FFdAnchorPoint);
FFdAxis1 := TSFVec3f.Create(Self, 'axis1', Vector3Single(0, 0, 0));
Fields.Add(FFdAxis1);
FFdAxis2 := TSFVec3f.Create(Self, 'axis2', Vector3Single(0, 0, 0));
Fields.Add(FFdAxis2);
FFdStopBounce1 := TSFFloat.Create(Self, 'stopBounce1', 0);
Fields.Add(FFdStopBounce1);
{ X3D specification comment: [0,1] }
FFdStop1ErrorCorrection := TSFFloat.Create(Self, 'stop1ErrorCorrection', 0.8);
Fields.Add(FFdStop1ErrorCorrection);
{ X3D specification comment: [0,1] }
FFdStop2Bounce := TSFFloat.Create(Self, 'stop2Bounce', 0);
Fields.Add(FFdStop2Bounce);
{ X3D specification comment: [0,1] }
FFdStop2ErrorCorrection := TSFFloat.Create(Self, 'stop2ErrorCorrection', 0.8);
Fields.Add(FFdStop2ErrorCorrection);
{ X3D specification comment: [0,1] }
FEventBody1AnchorPoint := TX3DEvent.Create(Self, 'body1AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody1AnchorPoint);
FEventBody1Axis := TX3DEvent.Create(Self, 'body1Axis', TSFVec3f, false);
Events.Add(FEventBody1Axis);
FEventBody2AnchorPoint := TX3DEvent.Create(Self, 'body2AnchorPoint', TSFVec3f, false);
Events.Add(FEventBody2AnchorPoint);
FEventBody2Axis := TX3DEvent.Create(Self, 'body2Axis', TSFVec3f, false);
Events.Add(FEventBody2Axis);
end;
class function TUniversalJointNode.ClassNodeTypeName: string;
begin
Result := 'UniversalJoint';
end;
class function TUniversalJointNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure RegisterRigidBodyPhysicsNodes;
begin
NodesManager.RegisterNodeClasses([
TBallJointNode,
TCollidableOffsetNode,
TCollidableShapeNode,
TCollisionCollectionNode,
TCollisionSensorNode,
TCollisionSpaceNode,
TContactNode,
TDoubleAxisHingeJointNode,
TMotorJointNode,
TRigidBodyNode,
TRigidBodyCollectionNode,
TSingleAxisHingeJointNode,
TSliderJointNode,
TUniversalJointNode
]);
end;
{$endif read_implementation}
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