/usr/src/castle-game-engine-4.1.1/x3d/x3d_layout.inc is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2008-2013 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TAbstractLayoutNode = class(TAbstractChildNode)
public
procedure CreateNode; override;
end;
TLayoutNode = class(TAbstractLayoutNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAlign: TMFString;
public property FdAlign: TMFString read FFdAlign;
private FFdOffset: TMFFloat;
public property FdOffset: TMFFloat read FFdOffset;
private FFdOffsetUnits: TMFString;
public property FdOffsetUnits: TMFString read FFdOffsetUnits;
private FFdScaleMode: TMFString;
public property FdScaleMode: TMFString read FFdScaleMode;
private FFdSize: TMFFloat;
public property FdSize: TMFFloat read FFdSize;
private FFdSizeUnits: TMFString;
public property FdSizeUnits: TMFString read FFdSizeUnits;
end;
TLayoutGroupNode = class(TAbstractX3DGroupingNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdLayout: TSFNode;
public property FdLayout: TSFNode read FFdLayout;
private FFdViewport: TSFNode;
public property FdViewport: TSFNode read FFdViewport;
end;
TLayoutLayerNode = class(TAbstractLayerNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event: MFNode, in } { }
private FEventAddChildren: TX3DEvent;
public property EventAddChildren: TX3DEvent read FEventAddChildren;
{ Event: MFNode, in } { }
private FEventRemoveChildren: TX3DEvent;
public property EventRemoveChildren: TX3DEvent read FEventRemoveChildren;
private FFdChildren: TMFNode;
public property FdChildren: TMFNode read FFdChildren;
private FFdLayout: TSFNode;
public property FdLayout: TSFNode read FFdLayout;
end;
TScreenFontStyleNode = class(TAbstractFontStyleNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdFamily: TMFString;
public property FdFamily: TMFString read FFdFamily;
private FFdHorizontal: TSFBool;
public property FdHorizontal: TSFBool read FFdHorizontal;
private FFdJustify: TMFString;
public property FdJustify: TMFString read FFdJustify;
private FFdLanguage: TSFString;
public property FdLanguage: TSFString read FFdLanguage;
private FFdLeftToRight: TSFBool;
public property FdLeftToRight: TSFBool read FFdLeftToRight;
private FFdPointSize: TSFFloat;
public property FdPointSize: TSFFloat read FFdPointSize;
private FFdSpacing: TSFFloat;
public property FdSpacing: TSFFloat read FFdSpacing;
private FFdStyle: TSFString;
public property FdStyle: TSFString read FFdStyle;
private FFdTopToBottom: TSFBool;
public property FdTopToBottom: TSFBool read FFdTopToBottom;
end;
TScreenGroupNode = class(TAbstractX3DGroupingNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractLayoutNode.CreateNode;
begin
inherited;
DefaultContainerField := 'children';
end;
procedure TLayoutNode.CreateNode;
begin
inherited;
FFdAlign := TMFString.Create(Self, 'align', ['CENTER','CENTER']);
Fields.Add(FFdAlign);
{ X3D specification comment: ["LEFT"|"CENTER"|"RIGHT","BOTTOM"|"CENTER"|"TOP"] }
FFdOffset := TMFFloat.Create(Self, 'offset', [0,0]);
Fields.Add(FFdOffset);
{ X3D specification comment: (-Inf,Inf) }
FFdOffsetUnits := TMFString.Create(Self, 'offsetUnits', ['WORLD','WORLD']);
Fields.Add(FFdOffsetUnits);
{ X3D specification comment: ["WORLD","FRACTION","PIXEL"] }
FFdScaleMode := TMFString.Create(Self, 'scaleMode', ['NONE','NONE']);
Fields.Add(FFdScaleMode);
{ X3D specification comment: ["NONE","FRACTION","STRETCH","PIXEL"] }
FFdSize := TMFFloat.Create(Self, 'size', [1,1]);
Fields.Add(FFdSize);
{ X3D specification comment: (0,Inf) }
FFdSizeUnits := TMFString.Create(Self, 'sizeUnits', ['WORLD','WORLD']);
Fields.Add(FFdSizeUnits);
{ X3D specification comment: ["WORLD","FRACTION","PIXEL"] }
DefaultContainerField := 'children';
end;
class function TLayoutNode.ClassNodeTypeName: string;
begin
Result := 'Layout';
end;
class function TLayoutNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TLayoutGroupNode.CreateNode;
begin
inherited;
FFdLayout := TSFNode.Create(Self, 'layout', [TAbstractLayoutNode]);
Fields.Add(FFdLayout);
FFdViewport := TSFNode.Create(Self, 'viewport', [TAbstractViewportNode]);
Fields.Add(FFdViewport);
DefaultContainerField := 'children';
end;
class function TLayoutGroupNode.ClassNodeTypeName: string;
begin
Result := 'LayoutGroup';
end;
class function TLayoutGroupNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TLayoutLayerNode.CreateNode;
begin
inherited;
FEventAddChildren := TX3DEvent.Create(Self, 'addChildren', TMFNode, true);
Events.Add(FEventAddChildren);
FEventRemoveChildren := TX3DEvent.Create(Self, 'removeChildren', TMFNode, true);
Events.Add(FEventRemoveChildren);
FFdChildren := TMFNode.Create(Self, 'children', [TAbstractChildNode]);
Fields.Add(FFdChildren);
FFdLayout := TSFNode.Create(Self, 'layout', [TAbstractLayoutNode]);
Fields.Add(FFdLayout);
end;
class function TLayoutLayerNode.ClassNodeTypeName: string;
begin
Result := 'LayoutLayer';
end;
class function TLayoutLayerNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TScreenFontStyleNode.CreateNode;
begin
inherited;
FFdFamily := TMFString.Create(Self, 'family', ['SERIF']);
FFdFamily.Exposed := false;
Fields.Add(FFdFamily);
FFdHorizontal := TSFBool.Create(Self, 'horizontal', true);
FFdHorizontal.Exposed := false;
Fields.Add(FFdHorizontal);
FFdJustify := TMFString.Create(Self, 'justify', ['BEGIN']);
FFdJustify.Exposed := false;
Fields.Add(FFdJustify);
{ X3D specification comment: ["BEGIN","END","FIRST","MIDDLE",""] }
FFdLanguage := TSFString.Create(Self, 'language', '');
FFdLanguage.Exposed := false;
Fields.Add(FFdLanguage);
FFdLeftToRight := TSFBool.Create(Self, 'leftToRight', true);
FFdLeftToRight.Exposed := false;
Fields.Add(FFdLeftToRight);
FFdPointSize := TSFFloat.Create(Self, 'pointSize', 12.0);
FFdPointSize.Exposed := false;
Fields.Add(FFdPointSize);
{ X3D specification comment: (0,Inf) }
FFdSpacing := TSFFloat.Create(Self, 'spacing', 1.0);
FFdSpacing.Exposed := false;
Fields.Add(FFdSpacing);
{ X3D specification comment: [0,Inf) }
FFdStyle := TSFString.Create(Self, 'style', 'PLAIN');
FFdStyle.Exposed := false;
Fields.Add(FFdStyle);
{ X3D specification comment: ["PLAIN"|"BOLD"|"ITALIC"|"BOLDITALIC"|""] }
FFdTopToBottom := TSFBool.Create(Self, 'topToBottom', true);
FFdTopToBottom.Exposed := false;
Fields.Add(FFdTopToBottom);
end;
class function TScreenFontStyleNode.ClassNodeTypeName: string;
begin
Result := 'ScreenFontStyle';
end;
class function TScreenFontStyleNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TScreenGroupNode.CreateNode;
begin
inherited;
DefaultContainerField := 'children';
end;
class function TScreenGroupNode.ClassNodeTypeName: string;
begin
Result := 'ScreenGroup';
end;
class function TScreenGroupNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure RegisterLayoutNodes;
begin
NodesManager.RegisterNodeClasses([
TLayoutNode,
TLayoutGroupNode,
TLayoutLayerNode,
TScreenFontStyleNode,
TScreenGroupNode
]);
end;
{$endif read_implementation}
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