/usr/src/castle-game-engine-4.1.1/ui/opengl/castleonscreenmenuimages.pas is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | { -*- buffer-read-only: t -*- }
{ Unit automatically generated by image_to_pas tool,
to embed images in Pascal source code.
@exclude (Exclude this unit from PasDoc documentation.) }
unit CastleOnScreenMenuImages;
interface
uses CastleImages;
var
Slider_base: TRGBImage;
var
Slider_position: TRGBImage;
implementation
uses SysUtils;
{ Actual image data is included from another file, with a deliberately
non-Pascal file extension ".image_data". This way ohloh.net will
not recognize this source code as (uncommented) Pascal source code. }
{$I onscreenmenuimages.image_data}
initialization
Slider_base := TRGBImage.Create(Slider_baseWidth, Slider_baseHeight);
Move(Slider_basePixels, Slider_base.RawPixels^, SizeOf(Slider_basePixels));
Slider_position := TRGBImage.Create(Slider_positionWidth, Slider_positionHeight);
Move(Slider_positionPixels, Slider_position.RawPixels^, SizeOf(Slider_positionPixels));
finalization
FreeAndNil(Slider_base);
FreeAndNil(Slider_position);
end.
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