This file is indexed.

/usr/src/castle-game-engine-4.1.1/base/castlexmlutils.pas is in castle-game-engine-src 4.1.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
{ Various XML and DOM utilities. }
unit CastleXMLUtils;

interface

uses SysUtils, DOM, CastleUtils;

{ Retrieves from Element attribute Value and returns @true,
  or (of there is no such attribute) returns @false
  and does not modify Value. Value is a "var", not "out" param,
  because in the latter case it's guaranteed that the old Value
  will not be cleared. }
function DOMGetAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: string): boolean;

{ Like DOMGetAttribute, but reads Cardinal value. }
function DOMGetCardinalAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Cardinal): boolean;

{ Like DOMGetAttribute, but reads Integer value. }
function DOMGetIntegerAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Integer): boolean;

{ Like DOMGetAttribute, but reads Single value. }
function DOMGetSingleAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Single): boolean;

{ Like DOMGetAttribute, but reads Float value. }
function DOMGetFloatAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Float): boolean;

{ Like DOMGetAttribute, but reads Boolean value.
  A boolean value is interpreted just like FPC's TXMLConfig
  objects: true is designated by word @code(true), false by word
  @code(false), case is ignored.

  If attribute exists but it's value
  is not @code(true) or @code(false), then returns @false and doesn't
  modify Value paramater. So behaves just like the attribute didn't exist. }
function DOMGetBooleanAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: boolean): boolean;

{ This returns the @italic(one and only) child element of this Element.
  If given Element has none or more than one child elements,
  returns @nil. This is handy for parsing XML in cases when you
  know that given element must contain exactly one other element
  in correct XML file. }
function DOMGetOneChildElement(const Element: TDOMElement): TDOMElement;

type
  EDOMChildElementError = class(Exception);

{ Searches children elements inside Element for element with given
  ChildName.

  For example

@preformatted(
  <level>
    <creatures>
      ...
    </creatures>
    <items>
      ...
    </items>
  </level>
)

  If you pass as Element the <level> node, and 'items' as
  ChildNode, then the TDOMElement representing <items>
  will be returned. If given ChildName will not exist
  @italic(or it will exist more than once (yes, that's checked)),
  then will return @nil or raise EDOMChildElementError
  (depending on RaiseOnError).

  @raises(EDOMChildElementError
    If child not found or found more than once and RaiseOnError)  }
function DOMGetChildElement(const Element: TDOMElement;
  const ChildName: string; RaiseOnError: boolean): TDOMElement;

{ This returns the text data contained in this element.

  This is suitable if an element is supposed to contain only some text.
  It raises an error if an element contains any other element as child.

  It concatenates all text data nodes that are direct children
  of this element. So if there are no text data nodes, it returns
  empty string without raising any error.

  AFAIK it's uncommon but
  possible to have here more than one text node. Normally, more than one
  text nodes occur because they are separated by other child elements,
  but we already eliminated this possibility (i.e. we raise error
  in this case). Still, if you operated on DOM tree, e.g. deleted
  some elements, or inserted some text nodes, then I think it's possible
  that you will have more than one text node within this element.
  So this procedure should still work OK in this case. }
function DOMGetTextData(const Element: TDOMElement): string;

{ Gets a child of Element named ChildName, and gets text data within
  this child.

  This is just a shortcut for @code(DOMGetTextData(DOMGetChildElement(Element,
  ChildName, true))).

  @raises(EDOMChildElementError
    If child not found or found more than once and RaiseOnError) }
function DOMGetTextChild(const Element: TDOMElement;
  const ChildName: string): string;

type
  { Iterate over all children elements of given XML element.

    Without this, typical iteration looks like

@longCode(#
var
  Index: Integer;
  ChildrenList: TDOMNodeList;
  ChildNode: TDOMNode;
  ChildElement: TDOMElement;
begin
  ChildrenList := Element.ChildNodes;
  try
    for Index := 0 to ChildrenList.Count - 1 do
    begin
      ChildNode := ChildrenList.Item[Index];
      if ChildNode.NodeType = ELEMENT_NODE then
      begin
        ChildElement := ChildNode as TDOMElement;
        ... here goes your code to process ChildElement ...
      end;
    end;
  finally FreeChildNodes(ChildrenList); end;
end;
#)

    ... which is an easy code, but it becomes tiresome
    to write this over and over again, especially
    for units that heavily process XML (like X3D XML or Collada readers).
    So this class allows you to write instead

@longCode(#
var
  I: TXMLElementIterator;
begin
  I := TXMLElementIterator.Create(Element);
  try
    while I.GetNext do
    begin
      ... here goes your code to process I.Current ...
    end;
  finally FreeAndNil(I) end;
end;
#) }
  TXMLElementIterator = class
  private
    ChildNodes: TDOMNodeList;
    ChildIndex: Integer;
    FCurrent: TDOMElement;
  public
    constructor Create(ParentElement: TDOMElement);
    destructor Destroy; override;
    function GetNext: boolean; virtual;
    property Current: TDOMElement read FCurrent;
  end;

  { Iterate over children elements of given XML element, that have matching TagName. }
  TXMLElementFilteringIterator = class(TXMLElementIterator)
  private
    FTagName: string;
  public
    constructor Create(ParentElement: TDOMElement; const TagName: string);
    function GetNext: boolean; override;
  end;

  { Iterate over all CDATA nodes of given XML element.

    Simple usage:

@longCode(#
var
  I: TXMLCDataIterator;
begin
  I := TXMLCDataIterator.Create(Element);
  try
    while I.GetNext do
    begin
      ... here goes your code to process I.Current ...
    end;
  finally FreeAndNil(I) end;
end;
#) }
  TXMLCDataIterator = class
  private
    ChildNodes: TDOMNodeList;
    ChildIndex: Integer;
    FCurrent: string;
  public
    constructor Create(ParentElement: TDOMElement);
    destructor Destroy; override;
    function GetNext: boolean;
    property Current: string read FCurrent;
  end;

{ If needed, free result of TDOMElement.ChildNodes.

  This abstracts FPC DOM unit differences:
  @unorderedList(
    @item(
      For FPC <= 2.2.x, it was needed to call ChildNodes.Release when you're
      done with them.)

    @item(
      For FPC trunk, you do not have to free them at all (since rev 13143),
      and their Release method doesn't exist (since rev 13113).)
  ) }
procedure FreeChildNodes(const ChildNodes: TDOMNodeList);

implementation

function DOMGetAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: string): boolean;
var
  AttrNode: TDOMNode;
begin
  AttrNode := Element.Attributes.GetNamedItem(AttrName);
  Result := AttrNode <> nil;
  if Result then
  begin
    Check(AttrNode.NodeType = ATTRIBUTE_NODE,
      'All element attributes must have ATTRIBUTE_NODE');
    Value := (AttrNode as TDOMAttr).Value;
  end;
end;

function DOMGetCardinalAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Cardinal): boolean;
var
  ValueStr: string;
begin
  Result := DOMGetAttribute(Element, AttrName, ValueStr);
  if Result then
    Value := StrToInt(ValueStr);
end;

function DOMGetIntegerAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Integer): boolean;
var
  ValueStr: string;
begin
  Result := DOMGetAttribute(Element, AttrName, ValueStr);
  if Result then
    Value := StrToInt(ValueStr);
end;

function DOMGetSingleAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Single): boolean;
var
  ValueStr: string;
begin
  Result := DOMGetAttribute(Element, AttrName, ValueStr);
  if Result then
    Value := StrToFloat(ValueStr);
end;

function DOMGetFloatAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: Float): boolean;
var
  ValueStr: string;
begin
  Result := DOMGetAttribute(Element, AttrName, ValueStr);
  if Result then
    Value := StrToFloat(ValueStr);
end;

function DOMGetBooleanAttribute(const Element: TDOMElement;
  const AttrName: string; var Value: boolean): boolean;
var
  ValueStr: string;
begin
  Result := DOMGetAttribute(Element, AttrName, ValueStr);
  if Result then
  begin
    if AnsiCompareText(ValueStr, 'TRUE') = 0 then
      Value := true else
    if AnsiCompareText(ValueStr, 'FALSE') = 0 then
      Value := false else
      Result := false;
  end;
end;

function DOMGetOneChildElement(const Element: TDOMElement): TDOMElement;
var
  Children: TDOMNodeList;
  Node: TDOMNode;
  I: Integer;
begin
  Result := nil;
  Children := Element.ChildNodes;
  try
    for I := 0 to Integer(Children.Count) - 1 do
    begin
      Node := Children.Item[I];
      if Node.NodeType = ELEMENT_NODE then
      begin
        if Result = nil then
          Result := Node as TDOMElement else
        begin
          { More than one element in Children. }
          Result := nil;
          Exit;
        end;
      end;
    end;
  finally FreeChildNodes(Children) end;
end;

function DOMGetChildElement(const Element: TDOMElement;
  const ChildName: string; RaiseOnError: boolean): TDOMElement;
var
  Children: TDOMNodeList;
  Node: TDOMNode;
  I: Integer;
begin
  Result := nil;
  Children := Element.ChildNodes;
  try
    for I := 0 to Integer(Children.Count) - 1 do
    begin
      Node := Children.Item[I];
      if (Node.NodeType = ELEMENT_NODE) and
         ((Node as TDOMElement).TagName = ChildName) then
      begin
        if Result = nil then
          Result := TDOMElement(Node) else
        begin
          if RaiseOnError then
            raise EDOMChildElementError.CreateFmt(
              'Child "%s" occurs more than once', [ChildName]) else
            Exit(nil);
        end;
      end;
    end;
  finally FreeChildNodes(Children) end;

  if (Result = nil) and RaiseOnError then
    raise EDOMChildElementError.CreateFmt(
      'Child "%s" not found', [ChildName])
end;

function DOMGetTextData(const Element: TDOMElement): string;
var
  Children: TDOMNodeList;
  Node: TDOMNode;
  I: Integer;
begin
  Result := '';
  Children := Element.ChildNodes;
  try
    for I := 0 to Integer(Children.Count) - 1 do
    begin
      Node := Children.Item[I];
      case Node.NodeType of
        TEXT_NODE: Result += (Node as TDOMText).Data;
        ELEMENT_NODE: raise Exception.CreateFmt(
          'Child elements not allowed within element <%s>', [Element.TagName]);
      end;
    end;
  finally FreeChildNodes(Children) end;
end;

function DOMGetTextChild(const Element: TDOMElement;
  const ChildName: string): string;
begin
  Result := DOMGetTextData(DOMGetChildElement(Element, ChildName, true));
end;

{ TXMLElementIterator -------------------------------------------------------- }

constructor TXMLElementIterator.Create(ParentElement: TDOMElement);
begin
  inherited Create;
  ChildNodes := ParentElement.ChildNodes;
  ChildIndex := -1;
end;

destructor TXMLElementIterator.Destroy;
begin
  FreeChildNodes(ChildNodes);
  inherited;
end;

function TXMLElementIterator.GetNext: boolean;
var
  ChildNode: TDOMNode;
begin
  repeat
    Inc(ChildIndex);

    if ChildIndex >= Integer(ChildNodes.Count) then
    begin
      Result := false;
      Break;
    end else
    begin
      ChildNode := ChildNodes[ChildIndex];
      if ChildNode.NodeType = ELEMENT_NODE then
      begin
        Result := true;
        FCurrent := ChildNode as TDOMElement;
        Break;
      end;
    end;
  until false;
end;

{ TXMLElementFilteringIterator ----------------------------------------------- }

constructor TXMLElementFilteringIterator.Create(ParentElement: TDOMElement; const TagName: string);
begin
  inherited Create(ParentElement);
  FTagName := TagName;
end;

function TXMLElementFilteringIterator.GetNext: boolean;
begin
  repeat
    Result := inherited GetNext;
  until (not Result) or (Current.TagName = FTagName);
end;

{ TXMLCDataIterator -------------------------------------------------------- }

constructor TXMLCDataIterator.Create(ParentElement: TDOMElement);
begin
  inherited Create;
  ChildNodes := ParentElement.ChildNodes;
  ChildIndex := -1;
end;

destructor TXMLCDataIterator.Destroy;
begin
  FreeChildNodes(ChildNodes);
  inherited;
end;

function TXMLCDataIterator.GetNext: boolean;
var
  ChildNode: TDOMNode;
begin
  repeat
    Inc(ChildIndex);

    if ChildIndex >= Integer(ChildNodes.Count) then
    begin
      Result := false;
      Break;
    end else
    begin
      ChildNode := ChildNodes[ChildIndex];
      if ChildNode.NodeType = CDATA_SECTION_NODE then
      begin
        Result := true;
        FCurrent := (ChildNode as TDOMCDataSection).Data;
        Break;
      end;
    end;
  until false;
end;

procedure FreeChildNodes(const ChildNodes: TDOMNodeList);
begin
  {$ifdef VER2_0} ChildNodes.Release; {$endif}
  {$ifdef VER2_1} ChildNodes.Release; {$endif}
  {$ifdef VER2_2} ChildNodes.Release; {$endif}
end;

end.