/usr/src/castle-game-engine-4.1.1/base/castlexmlutils.pas is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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unit CastleXMLUtils;
interface
uses SysUtils, DOM, CastleUtils;
{ Retrieves from Element attribute Value and returns @true,
or (of there is no such attribute) returns @false
and does not modify Value. Value is a "var", not "out" param,
because in the latter case it's guaranteed that the old Value
will not be cleared. }
function DOMGetAttribute(const Element: TDOMElement;
const AttrName: string; var Value: string): boolean;
{ Like DOMGetAttribute, but reads Cardinal value. }
function DOMGetCardinalAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Cardinal): boolean;
{ Like DOMGetAttribute, but reads Integer value. }
function DOMGetIntegerAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Integer): boolean;
{ Like DOMGetAttribute, but reads Single value. }
function DOMGetSingleAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Single): boolean;
{ Like DOMGetAttribute, but reads Float value. }
function DOMGetFloatAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Float): boolean;
{ Like DOMGetAttribute, but reads Boolean value.
A boolean value is interpreted just like FPC's TXMLConfig
objects: true is designated by word @code(true), false by word
@code(false), case is ignored.
If attribute exists but it's value
is not @code(true) or @code(false), then returns @false and doesn't
modify Value paramater. So behaves just like the attribute didn't exist. }
function DOMGetBooleanAttribute(const Element: TDOMElement;
const AttrName: string; var Value: boolean): boolean;
{ This returns the @italic(one and only) child element of this Element.
If given Element has none or more than one child elements,
returns @nil. This is handy for parsing XML in cases when you
know that given element must contain exactly one other element
in correct XML file. }
function DOMGetOneChildElement(const Element: TDOMElement): TDOMElement;
type
EDOMChildElementError = class(Exception);
{ Searches children elements inside Element for element with given
ChildName.
For example
@preformatted(
<level>
<creatures>
...
</creatures>
<items>
...
</items>
</level>
)
If you pass as Element the <level> node, and 'items' as
ChildNode, then the TDOMElement representing <items>
will be returned. If given ChildName will not exist
@italic(or it will exist more than once (yes, that's checked)),
then will return @nil or raise EDOMChildElementError
(depending on RaiseOnError).
@raises(EDOMChildElementError
If child not found or found more than once and RaiseOnError) }
function DOMGetChildElement(const Element: TDOMElement;
const ChildName: string; RaiseOnError: boolean): TDOMElement;
{ This returns the text data contained in this element.
This is suitable if an element is supposed to contain only some text.
It raises an error if an element contains any other element as child.
It concatenates all text data nodes that are direct children
of this element. So if there are no text data nodes, it returns
empty string without raising any error.
AFAIK it's uncommon but
possible to have here more than one text node. Normally, more than one
text nodes occur because they are separated by other child elements,
but we already eliminated this possibility (i.e. we raise error
in this case). Still, if you operated on DOM tree, e.g. deleted
some elements, or inserted some text nodes, then I think it's possible
that you will have more than one text node within this element.
So this procedure should still work OK in this case. }
function DOMGetTextData(const Element: TDOMElement): string;
{ Gets a child of Element named ChildName, and gets text data within
this child.
This is just a shortcut for @code(DOMGetTextData(DOMGetChildElement(Element,
ChildName, true))).
@raises(EDOMChildElementError
If child not found or found more than once and RaiseOnError) }
function DOMGetTextChild(const Element: TDOMElement;
const ChildName: string): string;
type
{ Iterate over all children elements of given XML element.
Without this, typical iteration looks like
@longCode(#
var
Index: Integer;
ChildrenList: TDOMNodeList;
ChildNode: TDOMNode;
ChildElement: TDOMElement;
begin
ChildrenList := Element.ChildNodes;
try
for Index := 0 to ChildrenList.Count - 1 do
begin
ChildNode := ChildrenList.Item[Index];
if ChildNode.NodeType = ELEMENT_NODE then
begin
ChildElement := ChildNode as TDOMElement;
... here goes your code to process ChildElement ...
end;
end;
finally FreeChildNodes(ChildrenList); end;
end;
#)
... which is an easy code, but it becomes tiresome
to write this over and over again, especially
for units that heavily process XML (like X3D XML or Collada readers).
So this class allows you to write instead
@longCode(#
var
I: TXMLElementIterator;
begin
I := TXMLElementIterator.Create(Element);
try
while I.GetNext do
begin
... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#) }
TXMLElementIterator = class
private
ChildNodes: TDOMNodeList;
ChildIndex: Integer;
FCurrent: TDOMElement;
public
constructor Create(ParentElement: TDOMElement);
destructor Destroy; override;
function GetNext: boolean; virtual;
property Current: TDOMElement read FCurrent;
end;
{ Iterate over children elements of given XML element, that have matching TagName. }
TXMLElementFilteringIterator = class(TXMLElementIterator)
private
FTagName: string;
public
constructor Create(ParentElement: TDOMElement; const TagName: string);
function GetNext: boolean; override;
end;
{ Iterate over all CDATA nodes of given XML element.
Simple usage:
@longCode(#
var
I: TXMLCDataIterator;
begin
I := TXMLCDataIterator.Create(Element);
try
while I.GetNext do
begin
... here goes your code to process I.Current ...
end;
finally FreeAndNil(I) end;
end;
#) }
TXMLCDataIterator = class
private
ChildNodes: TDOMNodeList;
ChildIndex: Integer;
FCurrent: string;
public
constructor Create(ParentElement: TDOMElement);
destructor Destroy; override;
function GetNext: boolean;
property Current: string read FCurrent;
end;
{ If needed, free result of TDOMElement.ChildNodes.
This abstracts FPC DOM unit differences:
@unorderedList(
@item(
For FPC <= 2.2.x, it was needed to call ChildNodes.Release when you're
done with them.)
@item(
For FPC trunk, you do not have to free them at all (since rev 13143),
and their Release method doesn't exist (since rev 13113).)
) }
procedure FreeChildNodes(const ChildNodes: TDOMNodeList);
implementation
function DOMGetAttribute(const Element: TDOMElement;
const AttrName: string; var Value: string): boolean;
var
AttrNode: TDOMNode;
begin
AttrNode := Element.Attributes.GetNamedItem(AttrName);
Result := AttrNode <> nil;
if Result then
begin
Check(AttrNode.NodeType = ATTRIBUTE_NODE,
'All element attributes must have ATTRIBUTE_NODE');
Value := (AttrNode as TDOMAttr).Value;
end;
end;
function DOMGetCardinalAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Cardinal): boolean;
var
ValueStr: string;
begin
Result := DOMGetAttribute(Element, AttrName, ValueStr);
if Result then
Value := StrToInt(ValueStr);
end;
function DOMGetIntegerAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Integer): boolean;
var
ValueStr: string;
begin
Result := DOMGetAttribute(Element, AttrName, ValueStr);
if Result then
Value := StrToInt(ValueStr);
end;
function DOMGetSingleAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Single): boolean;
var
ValueStr: string;
begin
Result := DOMGetAttribute(Element, AttrName, ValueStr);
if Result then
Value := StrToFloat(ValueStr);
end;
function DOMGetFloatAttribute(const Element: TDOMElement;
const AttrName: string; var Value: Float): boolean;
var
ValueStr: string;
begin
Result := DOMGetAttribute(Element, AttrName, ValueStr);
if Result then
Value := StrToFloat(ValueStr);
end;
function DOMGetBooleanAttribute(const Element: TDOMElement;
const AttrName: string; var Value: boolean): boolean;
var
ValueStr: string;
begin
Result := DOMGetAttribute(Element, AttrName, ValueStr);
if Result then
begin
if AnsiCompareText(ValueStr, 'TRUE') = 0 then
Value := true else
if AnsiCompareText(ValueStr, 'FALSE') = 0 then
Value := false else
Result := false;
end;
end;
function DOMGetOneChildElement(const Element: TDOMElement): TDOMElement;
var
Children: TDOMNodeList;
Node: TDOMNode;
I: Integer;
begin
Result := nil;
Children := Element.ChildNodes;
try
for I := 0 to Integer(Children.Count) - 1 do
begin
Node := Children.Item[I];
if Node.NodeType = ELEMENT_NODE then
begin
if Result = nil then
Result := Node as TDOMElement else
begin
{ More than one element in Children. }
Result := nil;
Exit;
end;
end;
end;
finally FreeChildNodes(Children) end;
end;
function DOMGetChildElement(const Element: TDOMElement;
const ChildName: string; RaiseOnError: boolean): TDOMElement;
var
Children: TDOMNodeList;
Node: TDOMNode;
I: Integer;
begin
Result := nil;
Children := Element.ChildNodes;
try
for I := 0 to Integer(Children.Count) - 1 do
begin
Node := Children.Item[I];
if (Node.NodeType = ELEMENT_NODE) and
((Node as TDOMElement).TagName = ChildName) then
begin
if Result = nil then
Result := TDOMElement(Node) else
begin
if RaiseOnError then
raise EDOMChildElementError.CreateFmt(
'Child "%s" occurs more than once', [ChildName]) else
Exit(nil);
end;
end;
end;
finally FreeChildNodes(Children) end;
if (Result = nil) and RaiseOnError then
raise EDOMChildElementError.CreateFmt(
'Child "%s" not found', [ChildName])
end;
function DOMGetTextData(const Element: TDOMElement): string;
var
Children: TDOMNodeList;
Node: TDOMNode;
I: Integer;
begin
Result := '';
Children := Element.ChildNodes;
try
for I := 0 to Integer(Children.Count) - 1 do
begin
Node := Children.Item[I];
case Node.NodeType of
TEXT_NODE: Result += (Node as TDOMText).Data;
ELEMENT_NODE: raise Exception.CreateFmt(
'Child elements not allowed within element <%s>', [Element.TagName]);
end;
end;
finally FreeChildNodes(Children) end;
end;
function DOMGetTextChild(const Element: TDOMElement;
const ChildName: string): string;
begin
Result := DOMGetTextData(DOMGetChildElement(Element, ChildName, true));
end;
{ TXMLElementIterator -------------------------------------------------------- }
constructor TXMLElementIterator.Create(ParentElement: TDOMElement);
begin
inherited Create;
ChildNodes := ParentElement.ChildNodes;
ChildIndex := -1;
end;
destructor TXMLElementIterator.Destroy;
begin
FreeChildNodes(ChildNodes);
inherited;
end;
function TXMLElementIterator.GetNext: boolean;
var
ChildNode: TDOMNode;
begin
repeat
Inc(ChildIndex);
if ChildIndex >= Integer(ChildNodes.Count) then
begin
Result := false;
Break;
end else
begin
ChildNode := ChildNodes[ChildIndex];
if ChildNode.NodeType = ELEMENT_NODE then
begin
Result := true;
FCurrent := ChildNode as TDOMElement;
Break;
end;
end;
until false;
end;
{ TXMLElementFilteringIterator ----------------------------------------------- }
constructor TXMLElementFilteringIterator.Create(ParentElement: TDOMElement; const TagName: string);
begin
inherited Create(ParentElement);
FTagName := TagName;
end;
function TXMLElementFilteringIterator.GetNext: boolean;
begin
repeat
Result := inherited GetNext;
until (not Result) or (Current.TagName = FTagName);
end;
{ TXMLCDataIterator -------------------------------------------------------- }
constructor TXMLCDataIterator.Create(ParentElement: TDOMElement);
begin
inherited Create;
ChildNodes := ParentElement.ChildNodes;
ChildIndex := -1;
end;
destructor TXMLCDataIterator.Destroy;
begin
FreeChildNodes(ChildNodes);
inherited;
end;
function TXMLCDataIterator.GetNext: boolean;
var
ChildNode: TDOMNode;
begin
repeat
Inc(ChildIndex);
if ChildIndex >= Integer(ChildNodes.Count) then
begin
Result := false;
Break;
end else
begin
ChildNode := ChildNodes[ChildIndex];
if ChildNode.NodeType = CDATA_SECTION_NODE then
begin
Result := true;
FCurrent := (ChildNode as TDOMCDataSection).Data;
Break;
end;
end;
until false;
end;
procedure FreeChildNodes(const ChildNodes: TDOMNodeList);
begin
{$ifdef VER2_0} ChildNodes.Release; {$endif}
{$ifdef VER2_1} ChildNodes.Release; {$endif}
{$ifdef VER2_2} ChildNodes.Release; {$endif}
end;
end.
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