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/usr/src/castle-game-engine-4.1.1/3d/castleshaders.pas is in castle-game-engine-src 4.1.1-1.

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{ Shaders types. Independent from OpenGL and X3D. }
unit CastleShaders;

interface

type
  TShaderType = (stVertex, stGeometry, stFragment);

const
  ShaderTypeName: array [TShaderType] of string =
  ( 'Vertex', 'Geometry', 'Fragment' );

implementation

end.