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<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" type="topic" style="task" id="anjuta-glade-start" xml:lang="gl">

  <info xmlns:facet="http://projectmallard.org/facet/1.0/">
    <facet:tag key="all-pages" value="whatever"/> <!--Include page in index-->
    <link type="guide" xref="index#anjuta-glade" group="first"/>
    <revision pkgversion="3.0" version="0.1" date="2011-03-27" status="incomplete"/>
    <credit type="author">
      <name>Johannes Schmid</name>
      <email>jhs@gnome.org</email>
    </credit>
  </info>

  <title>Primeiros pasos co editor de interfaces de usuario</title>

<section>
<title>Iniciar o editor de interfaces de usuario</title>

<section>
<title>Crear un ficheiro de interface de usuario novo</title>
</section>

<section>
<title>Abrir un ficheiro existente de interface de usuario</title>
</section>

</section>

<section>
<title>Engadir widgets</title>

<section>
<title>Ogranizar widgets en contedores</title>
</section>

<section>
<title>Widgets comúns e para que se usan</title>
</section>

</section>

<section>
<title>Engadir propiedades do widget</title>
</section>

<section>
<title>Xerar código para widgets</title>

	<section>
		<title>Introdución</title>
		<p>In a GUI program, sometimes, some widgets are only important for
		generating events (eg: static buttons) while other ones are needed to
		get or show data to the user (eg: a text entry). In this later case,
		some code has to be generated so that these widgets can be accessed at
		runtime. With the glade plug-in, <app>Anjuta</app> is able to automatically
		generate such code.
		</p>
	</section>

	<section>
		<title>Xeración automática</title>
		<p>To automatically generate code for a widget, some conditions must be
		met: the glade plug-in must be running and the source file that will
		hold the code must be opened. To make sure that the glade plug-in is
		running, it is enough to open the <file>.ui</file> file that holds the UI for the
		current project. By default, the file that will hold the code for the
		widgets is the same one where callbacks will be created (eg:
		<file>application.c</file>). Both files can easily be found in the project file list
		and are automatically created by the project template.
		</p>

		<p>Once the glade plug-in is running and the file that will hold the code
		is open, simply double click a widget in the glade inspector.
		The associated file will then be scanned for some marker comments
		(/* ANJUTA: Widgets declaration for application.ui - DO NOT REMOVE */ and
		/* ANJUTA: Widgets initialization for application.ui - DO NOT REMOVE */) and, if
                found, code will be added right after such comments. So, for this feature to work
		correctly, it is important not to modify such marker comments.
		</p>
	</section>

</section>


</page>