This file is indexed.

/usr/share/games/alienblaster/cfg/alienBlasterDifficulty1.cfg is in alienblaster-data 1.1.0-8.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
GAME_LENGTH=300000
ITEM_LIFETIME=20000
ITEM_APPEAR_DELAY=10000
ITEM_APPEAR_RAND_DELAY=20000

ITEM_HEALTH_REPAIR_AMOUNT=100
ITEM_HEATSEAKER_AMMO=70
ITEM_NUKE_AMMO=2
ITEM_DEFLECTOR_AMMO=1
ITEM_DEFLECTOR_ACTIVATION_DIST=200
ITEM_DEFLECTOR_POWER=100
ITEM_DEFLECTOR_DURATION=15000

GENERATE_ENEMY_DELAY=200
GENERATE_ENEMY_RAND_DELAY=2500

LIGHT_FIGHTER_MAX_SHIELD=200
HEAVY_FIGHTER_MAX_SHIELD=500
LIGHT_FIGHTER_MAX_DAMAGE=200
HEAVY_FIGHTER_MAX_DAMAGE=500

LIGHT_FIGHTER_SHIELD_RECHARGE=80
HEAVY_FIGHTER_SHIELD_RECHARGE=110

HEAVY_FIGHTER_DEFLECTOR_ACTIVATION_DIST=200
HEAVY_FIGHTER_DEFLECTOR_POWER=50

FIGHTER_HITPOINTS=80
BOMBER_HITPOINTS=120
TURRET_HITPOINTS=150
BOSS1_MAIN_GUN_HITPOINTS=2000
BOSS1_ROCKET_LAUNCHER_HITPOINTS=1500
BOSS1_SHOT_BATTERY_LEFT_HITPOINTS=1000
BOSS1_SHOT_BATTERY_RIGHT_HITPOINTS=1000

COLLISION_DAMAGE_FIGHTER=20
COLLISION_DAMAGE_BOMBER=40

ENEMY_DIES_ITEM_APPEAR_CHANCE_FIGHTER=15
ENEMY_DIES_ITEM_APPEAR_CHANCE_BOMBER=12
ENEMY_DIES_ITEM_APPEAR_CHANCE_TURRET=8

ENEMY_APPEAR_CHANCE_FIGHTER=20
ENEMY_APPEAR_CHANCE_BOMBER=20
ENEMY_APPEAR_CHANCE_TURRET=10

ENEMY_COOLDOWN_FIGHTER=400
ENEMY_COOLDOWN_BOMBER=400
ENEMY_COOLDOWN_TURRET=400
ENEMY_COOLDOWN_BOSS1_MAIN_GUN=50
ENEMY_COOLDOWN_BOSS1_ROCKET_LAUNCHER=500
ENEMY_COOLDOWN_BOSS1_SHOT_BATTERY_LEFT=100
ENEMY_COOLDOWN_BOSS1_SHOT_BATTERY_RIGHT=100
ENEMY_COOLDOWN_SECONDARY_TURRET=2000

ENEMY_RAND_WAIT_FIGHTER=1500
ENEMY_RAND_WAIT_BOMBER=1000
ENEMY_RAND_WAIT_TURRET=300
ENEMY_RAND_WAIT_BOSS1_MAIN_GUN=80
ENEMY_RAND_WAIT_BOSS1_ROCKET_LAUNCHER=1000
ENEMY_RAND_WAIT_BOSS1_SHOT_BATTERY_LEFT=200
ENEMY_RAND_WAIT_BOSS1_SHOT_BATTERY_RIGHT=200
ENEMY_RAND_WAIT_SECONDARY_TURRET=10000

ITEM_APPEAR_CHANCE_PRIMARY_UPGRADE=50
ITEM_APPEAR_CHANCE_DUMBRIFE_DOUBLE=20
ITEM_APPEAR_CHANCE_KICK_ASS_ROCKET=30
ITEM_APPEAR_CHANCE_HELLFIRE=30
ITEM_APPEAR_CHANCE_MACHINE_GUN=30
ITEM_APPEAR_CHANCE_HEALTH=50
ITEM_APPEAR_CHANCE_HEATSEAKER=20
ITEM_APPEAR_CHANCE_NUKE=20
ITEM_APPEAR_CHANCE_DEFLECTOR=30
ITEM_APPEAR_CHANCE_ENERGY_BEAM=20
ITEM_APPEAR_CHANCE_LASER=20

GENERATE_FORMATION_DELAY=10000
GENERATE_FORMATION_RAND_DELAY=20000

FORMATION_MAX_NR_ENEMYS_V=7
FORMATION_MAX_NR_ENEMYS_REVERSE_V=7
FORMATION_MAX_NR_ENEMYS_BLOCK=7
FORMATION_MAX_NR_ENEMYS_LINE=6

FORMATION_SP_CHANCE_NONE=30
FORMATION_SP_CHANCE_RAND_FAST=10
FORMATION_SP_CHANCE_RAND_MEDIUM=10
FORMATION_SP_CHANCE_RAND_SLOW=10
FORMATION_SP_CHANCE_VOLLEY_FAST=10
FORMATION_SP_CHANCE_VOLLEY_MEDIUM=10
FORMATION_SP_CHANCE_VOLLEY_SLOW=10
FORMATION_SP_CHANCE_LEFT_RIGHT_FAST=10
FORMATION_SP_CHANCE_LEFT_RIGHT_MEDIUM=10
FORMATION_SP_CHANCE_RIGHT_LEFT_FAST=10
FORMATION_SP_CHANCE_RIGHT_LEFT_MEDIUM=10

FORMATION_SP_PRIM_DELAY_RAND_FAST=100
FORMATION_SP_PRIM_DELAY_RAND_MEDIUM=130
FORMATION_SP_PRIM_DELAY_RAND_SLOW=160
FORMATION_SP_PRIM_DELAY_VOLLEY_FAST=800
FORMATION_SP_PRIM_DELAY_VOLLEY_MEDIUM=1000
FORMATION_SP_PRIM_DELAY_VOLLEY_SLOW=1300
FORMATION_SP_PRIM_DELAY_LEFT_RIGHT_FAST=200
FORMATION_SP_PRIM_DELAY_LEFT_RIGHT_MEDIUM=300
FORMATION_SP_PRIM_DELAY_RIGHT_LEFT_FAST=200
FORMATION_SP_PRIM_DELAY_RIGHT_LEFT_MEDIUM=300

FORMATION_SP_PRIM_RAND_DELAY_RAND_FAST=100
FORMATION_SP_PRIM_RAND_DELAY_RAND_MEDIUM=130
FORMATION_SP_PRIM_RAND_DELAY_RAND_SLOW=160
FORMATION_SP_PRIM_RAND_DELAY_VOLLEY_FAST=1000
FORMATION_SP_PRIM_RAND_DELAY_VOLLEY_MEDIUM=1500
FORMATION_SP_PRIM_RAND_DELAY_VOLLEY_SLOW=2000
FORMATION_SP_PRIM_RAND_DELAY_LEFT_RIGHT_FAST=0
FORMATION_SP_PRIM_RAND_DELAY_LEFT_RIGHT_MEDIUM=0
FORMATION_SP_PRIM_RAND_DELAY_RIGHT_LEFT_FAST=0
FORMATION_SP_PRIM_RAND_DELAY_RIGHT_LEFT_MEDIUM=0