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<A name="page_top"></A>
<A href="preface.html">Preface</A> <A href="visualselect.html">Introduction</A> <A href="index.html">Topic index</A> <A href="Glossary.html">Glossary</A><p>
<h1>Feel</h1><font size=4>AfterStep feel configuration</font><hr>
<A NAME="related"><UL>
Feel
</A>
<A href="FeelWindowBox.html">WindowBox definition</A>
</UL>
<UL><LI><A NAME="options"></A><h3>CONFIGURATION OPTIONS :</h3>
<DL>
<A NAME="options.AnimateDeskChange">
</A><DT class="dense"><B>AnimateDeskChange</B></DT>
<DD class="dense">
<P class="dense">That setting requests nice animation to be drawn over the desktop, during desktop switching.Comment it out to speed up desktop switching.</P>
</DD>
<A NAME="options.AppsBackingStore">
</A><DT class="dense"><B>AppsBackingStore</B></DT>
<DD class="dense">
<P class="dense">Specifies that app windows should request backing store.
X-terminals and low memory systems should avoid this as redrawing
will be quicker than pulling the saved image from swap space.
Backing store will always be faster than redraw on machines that
have enough memory. This causes non-<A href="SupportedHints.html#options.ICCCM">ICCCM</A> compliance.</P>
</DD>
<A NAME="options.AutoFocus">
</A><DT class="dense"><B>AutoFocus</B></DT>
<DD class="dense">
<P class="dense">Do not use. Obsolete.</P>
</DD>
<A NAME="options.AutoRaise">
</A><DT class="dense"><B><A href="Feel.html#options.AutoRaise">AutoRaise</A> <I>delay</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the delay in milliseconds of focus a window must
attain before being raised.</P>
</DD>
<A NAME="options.AutoReverse">
</A><DT class="dense"><B><A href="Feel.html#options.AutoReverse">AutoReverse</A> <I>0|1|2</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the window Warping (also called alt-tabbing) style. 0
(the default) causes switching among windows in one direction.
1 causes a closed loop switching - #1->#2->#3->#4 then
#4->#3->#2->#1. 2 causes an <A href="WharfSounds.html#options.open_folder">open</A> loop switching - #1->#2->#3->#4
then #4->#1->#2->#3 etc.</P>
</DD>
<A NAME="options.AutoTabThroughDesks">
</A><DT class="dense"><B>AutoTabThroughDesks</B></DT>
<DD class="dense">
<P class="dense">In conjunction with <A href="Feel.html#options.AutoReverse">AutoReverse</A>, this will Warp (alt-tab)
through windows on all desks.</P>
</DD>
<A NAME="options.BackingStore">
</A><DT class="dense"><B>BackingStore</B></DT>
<DD class="dense">
<P class="dense">Specifies that decorations should request backing store. Refer
to <A href="Feel.html#options.AppsBackingStore">AppsBackingStore</A> for further details.</P>
</DD>
<A NAME="options.CenterOnCirculate">
</A><DT class="dense"><B>CenterOnCirculate</B></DT>
<DD class="dense">
<P class="dense">Specifies that when Warping (alt-tabbing), the desktop
page containing the window to which the pointer is moving will
be automatically selected and afterstep will attempt to center
the target window in the desktop viewport, rather than just
flipping to the desktop the window resides in.</P>
</DD>
<A NAME="options.CirculateSkipIcons">
</A><DT class="dense"><B>CirculateSkipIcons</B></DT>
<DD class="dense">
<P class="dense">Specifies that all icons should be skipped when Warping (alt-
tabbing) between windows.</P>
</DD>
<A NAME="options.ClickTime">
</A><DT class="dense"><B>ClickTime</B></DT>
<DD class="dense">
<P class="dense"> Specifies that afterstep should consider two mouse clicks made
within delay milliseconds to be a double mouse click, and not
two single mouse clicks. The default delay is 150 milliseconds.</P>
</DD>
<A NAME="options.ClickToFocus">
</A><DT class="dense"><B>ClickToFocus</B></DT>
<DD class="dense">
<P class="dense">Specifies that the keyboard input (aka focus) stays with one
window until a new window's TitleBar is clicked on, or gains
focus through Warping or de-iconification.</P>
<P class="dense"> AfterStep will not switch focus following mouse pointer, but instead will
switch it when window is explicitly clicked. This is the same as before.
The only difference is that AfterStep will not <A href="Functions.html#options.Raise">Raise</A> window automagically,
unless some other settings are <A href="asimagexml.html#set">set</A>. Possible way to <A href="Functions.html#options.Raise">Raise</A> window on
focusing include:</P>
<P class="dense">- <A href="asimagexml.html#set">set</A> <A href="Feel.html#options.AutoRaise">AutoRaise</A> 0 in feel file ( delay of 0 )</P>
<P class="dense">- bind mouse clicks to <A href="Functions.html#options.Raise">Raise</A> or <A href="Functions.html#options.RaiseLower">RaiseLower</A> function in feel file.</P>
<P class="dense">- <A href="asimagexml.html#set">set</A> <A href="Feel.html#options.ClickToRaise">ClickToRaise</A> flag in feel file.</P>
</DD>
<A NAME="options.ClickToRaise">
</A><DT class="dense"><B>ClickToRaise</B></DT>
<DD class="dense">
<P class="dense">Specifies that windows should be raised when a button is clicked
in the titlebar, handle (low bar), or application area. buttons
specifies the list of buttons which triggers this function.
In <A href="Feel.html#options.AutoRaise">AutoRaise</A> mode this will simply raise the window <A href="asimagexml.html#if">if</A> the
click is before the delay specified in <A href="Feel.html#options.AutoRaise">AutoRaise</A>. In <A href="Feel.html#options.ClickToFocus">ClickToFocus</A>
mode, this will raise the window and give it focus.</P>
</DD>
<A NAME="options.CoverAnimationSteps">
</A><DT class="dense"><B><A href="Feel.html#options.CoverAnimationSteps">CoverAnimationSteps</A> <I>steps count</I></B></DT>
<DD class="dense">
<P class="dense"><A href="Feel.html#options.CoverAnimationSteps">CoverAnimationSteps</A> is the number of animation steps to take while removing
<A href="ColorScheme.html#color_values.blue">blue</A>-tinted cover window.</P>
</DD>
<A NAME="options.CoverAnimationType">
</A><DT class="dense"><B><A href="Feel.html#options.CoverAnimationType">CoverAnimationType</A> <I>type</I></B></DT>
<DD class="dense">
<P class="dense"><A href="Feel.html#options.CoverAnimationType">CoverAnimationType</A> determines what type of animation to use while removing
<A href="ColorScheme.html#color_values.blue">blue</A>-tinted desktop cover - use values from 0 to 13.</P>
</DD>
<A NAME="options.Cursor">
</A><DT class="dense"><B><A href="ColorScheme.html#options.Cursor">Cursor</A> <I>cursor_number cursor_type</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the <I>cursor_type</I> for the given <I>cursor_number</I>. Valid
<I>cursor_numbers</I> are 0 though 10 and listed in all the shipped
<I>feel.name</I> files. The <I>cursor_types</I> are listed in the
/usr/include/X11/cursorfont.h file.</P>
</DD>
<A NAME="options.CustomCursor">
</A><DT class="dense"><B><A href="Feel.html#options.CustomCursor">CustomCursor</A> <I>path</I></B></DT>
<DD class="dense">
<P class="dense">Adds a custom cursor from the search paths. AfterStep searches the following paths in addition to the system Xorg/Xfree paths: ~/.afterstep/desktop/cursors/ and $SHAREDIR/afterstep/desktop/cursors/.</P>
<P class="dense">Note: under Xorg, this is probably depreciated. Current Xorg uses the Xcursor library to load cursor data from a single file.</P>
</DD>
<A NAME="options.DecorateTransients">
</A><DT class="dense"><B>DecorateTransients</B></DT>
<DD class="dense">
<P class="dense"> Specifies that transient windows (pop-up dialog boxes), which
are normally not decorated, should be given the usual title and
low bars. Note: some pop-up windows and menus are not managed
by the window manager, so do not get these decorations.</P>
</DD>
<A NAME="options.DefaultWindowBox">
</A><DT class="dense"><B><A href="Feel.html#options.DefaultWindowBox">DefaultWindowBox</A> <I>"windowbox_name"</I></B></DT>
<DD class="dense">
<P class="dense"><A href="MyFrame.html#overview">Window</A> boxes are processed in order they were listed in config. If
suitable windowbox could not be found for the window in the database file - then windowbox
named in <A href="Feel.html#options.DefaultWindowBox">DefaultWindowBox</A> will be forced.</P>
</DD>
<A NAME="options.DeskAnimationSteps">
</A><DT class="dense"><B><A href="Feel.html#options.DeskAnimationSteps">DeskAnimationSteps</A> <I>steps</I></B></DT>
<DD class="dense">
<P class="dense">Specifies how many animation steps should be rendered while switching desktops/removing <A href="ColorScheme.html#color_values.blue">blue</A> cover.
Reduce that number to speedup animation.</P>
</DD>
<A NAME="options.DeskAnimationType">
</A><DT class="dense"><B><A href="Feel.html#options.DeskAnimationType">DeskAnimationType</A> <I>value</I></B></DT>
<DD class="dense">
<P class="dense">This requests particular type of animation to be rendered while switching desktops. Available values are in range of 0 to 12.</P>
</DD>
<A NAME="options.DontMoveOff">
</A><DT class="dense"><B>DontMoveOff</B></DT>
<DD class="dense">
<P class="dense">Specifies that windows should not be moved off or initially
placed off of the desktop. A few programs will not work cor-
rectly <A href="asimagexml.html#if">if</A> you use this option. This only keeps windows from
being completely lost off the edge of the desktop. It insists on
keeping 16 pixels on the desktop, but does not attempt to keep
the entire window on the desk.</P>
</DD>
<A NAME="options.DontRestoreFocus">
</A><DT class="dense"><B>DontRestoreFocus</B></DT>
<DD class="dense">
<P class="dense">Will not restore focus to the recently focused application wile
switching desktops.</P>
</DD>
<A NAME="options.EdgeResistance">
</A><DT class="dense"><B><A href="Feel.html#options.EdgeResistance">EdgeResistance</A> <I>delay pixels</I></B></DT>
<DD class="dense">
<P class="dense"> Specifies how hard it should be to change views within a desktop
by moving the mouse over the edge of the screen, and how hard it
hould be to move a window over the edge of a screen.
</P><P class="dense">
The delay in milliseconds, defines how long the pointer must
spend at the screen edge before that view becomes current. This
is useful in conjunction with <A href="Feel.html#options.EdgeScroll">EdgeScroll</A> 100 100, so the views
don't get switched accidently.
</P><P class="dense">
The pixels defines how far over the edge a window must "appear"
to move before it actually moves partially off the screen.
</P><P class="dense">
Note that with <A href="Feel.html#options.EdgeScroll">EdgeScroll</A> 0 0, it is still possible to move or
resize windows across the edge of the current screen. By setting
the pixels parameter of <A href="Feel.html#options.EdgeResistance">EdgeResistance</A> to 10000, this type of
motion is impossible. However, with EdgeResistances less than
10000, but greater than 0, moving over pages becomes difficult
but not impossible.</P>
</DD>
<A NAME="options.EdgeScroll">
</A><DT class="dense"><B><A href="Feel.html#options.EdgeScroll">EdgeScroll</A> <I>horizontal vertical</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the percentage of a page to scroll when the cursor
hits the edge of a page. Setting <A href="Feel.html#options.EdgeScroll">EdgeScroll</A> to 0 0 will disable
scrolling. Setting this option to 100 100 will scroll whole
pages. <A href="Functions.html#options.Set">Set</A> to 1000 1000, scrolling will wrap around at the edge
of the desktop. Both horizontal and vertical should be positive
numbers.</P>
</DD>
<A NAME="options.FollowTitleChanges">
</A><DT class="dense"><B>FollowTitleChanges</B></DT>
<DD class="dense">
<P class="dense">That will force AfterStep to reread and merge all the hints and
settings from the database files, whenever window changes either its
name or icon name.</P>
</DD>
<A NAME="options.Function">
</A><DT class="dense"><B>Function</B></DT>
<DD class="dense">
<P class="dense">Specifies a complex function definition and is covered in the built-in command/function.</P>
<P class="dense">See Also:
<A href="Functions.html#synopsis">AS Function</A> for further details.</P>
</DD>
<A NAME="options.IconTitle">
</A><DT class="dense"><B>IconTitle</B></DT>
<DD class="dense">
<P class="dense">Specifies that a title should be displayed under an iconified
app. The colors used are the <A href="MyStyle.html#options.ForeColor">ForeColor</A> and <A href="MyStyle.html#options.BackColor">BackColor</A> of the
ButtonTitleFocus in the look.name file. Note: less space is left
for the app's icon, so it will be resized acordingly. Only a
portion of the icon title will be displayed until the icon gains
focus, and then the title "box" will expand to reveal the window's entire name.</P>
</DD>
<A NAME="options.KeepIconWindows">
</A><DT class="dense"><B><I>KeepIconWindows</I></B></DT>
<DD class="dense">
<P class="dense">Specifies that applications should be allowed to specify their own icon
windows.</P>
</DD>
<A NAME="options.Key">
</A><DT class="dense"><B><A href="Feel.html#options.Key">Key</A> <I>keyname</I> <I>context</I> <I>modifier</I> <I>Command</I></B></DT>
<DD class="dense">
<P class="dense">Specifies a key-stroke binding definition, similar to <I>Mouse</I>.
<I>keyname</I> is the keyboard key name. Valid <I>keyname</I>'s are found in
the /usr/X11/include/X11/keysymdef.h file and are specified here without
the leading "XK_". The <I>context</I> describes where the mouse is resting
when the <I>keyname</I> is pressed and can be any combination of the
following:</P>
R = Root window (main background)
F = <A href="MyFrame.html#overview">Window</A> <A href="ASDatabaseEntry.html#options.Frame">Frame</A> (the BottomBar handle corners)
S = <A href="MyFrame.html#overview">Window</A> TitleBar or BottomBar
I = Iconified <A href="ASDatabaseEntry.html#options.Button">Button</A> (minimized window icon)
T = <A href="MyFrame.html#overview">Window</A> TitleBar
W = Application <A href="MyFrame.html#overview">Window</A>
A = Any of the above except for TitleButtons
1-10 = <A href="Look.html#options.TitleButton">TitleButton</A> number of the TitleBar [ not very useful here ]
<P class="dense"><I>modifier</I> is the key-stroke combination associated with the
<I>context</I> entry, to issue the <I>Command</I>. Valid <I>modifier</I>'s
are:</P>
<PRE>
N = No modifiers
C = Control
S = Shift
M = Meta
A = Any modifier
</PRE>
<P class="dense"><I>Command</I> can be any <B>afterstep</B> <I>Built-in</I> command/
function, <I>Popup</I> or user defined <I>Function</I>.</P>
<P class="dense">See Also:
<A href="Functions.html#synopsis">AS Function</A> for further details.</P>
</DD>
<A NAME="options.MenusHigh">
</A><DT class="dense"><B>MenusHigh</B></DT>
<DD class="dense">
<P class="dense">Specifies that any pop-up menu's submenu should appear at the
top of the parent menu instead of starting at the point in the
parent window where the submenu item lies.</P>
</DD>
<A NAME="options.Mouse">
</A><DT class="dense"><B><A href="Feel.html#options.Mouse">Mouse</A> <I>button</I> <I>context</I> <I>modifier</I> <I>Command</I></B></DT>
<DD class="dense">
<P class="dense">Specifies a mouse binding definition. <I>button</I> is the mouse button
number [0, 1, 2, or 3]. If <I>button</I> is zero, then any mouse button
invoked issues the <I>Command</I>. <I>context</I> describes where the
mouse click occurred and can be any combination of the following:</P>
<PRE>
R = Root window (main background)
F = <A href="MyFrame.html#overview">Window</A> <A href="ASDatabaseEntry.html#options.Frame">Frame</A> (the BottomBar handle corners)
S = <A href="MyFrame.html#overview">Window</A> TitleBar or BottomBar
I = Iconified <A href="ASDatabaseEntry.html#options.Button">Button</A> (minimized window icon)
T = <A href="MyFrame.html#overview">Window</A> TitleBar
W = Application <A href="MyFrame.html#overview">Window</A>
A = Any of the above except for TitleButtons
1-10 = <A href="Look.html#options.TitleButton">TitleButton</A> number of the TitleBar, corresponds to the
entry in the <I>look.name</I> file
</PRE>
<P class="dense">The action to be taken by the defined <A href="Look.html#options.TitleButton">TitleButton</A> is defined in the
<I>feel.name</I> file. Defining a <A href="Look.html#options.TitleButton">TitleButton</A> without having a corresponding
entry in the <I>feel.name</I> file will cause the <A href="Look.html#options.TitleButton">TitleButton</A> icon to be
displayed, but not react when pressed.</P>
<P class="dense"><I>modifier</I> is the key-stroke combination associated with the
<I>context</I> entry, to issue the <I>Command</I>. Valid <I>modifier</I>'s
are:</P>
<PRE>
N = No modifiers
C = Control
S = Shift
M = Meta
A = Any modifier
</PRE>
<P class="dense"><I>Command</I> can be any <B>afterstep</B> <I>Built-in</I> command/
function, <I>Popup</I> or user defined <I>Function</I>.</P>
<P class="dense">See Also:
<A href="Functions.html#synopsis">AS Function</A> for further details.</P>
</DD>
<A NAME="options.NoPPosition">
</A><DT class="dense"><B>NoPPosition</B></DT>
<DD class="dense">
<P class="dense">Species that afterstep should ignore the PPosition field when
placing new windows, in other words, windows can't choose where
to place themselves. Adherence to the PPosition field is
required for some applications.</P>
</DD>
<A NAME="options.NoSnapKey">
</A><DT class="dense"><B><A href="Feel.html#options.NoSnapKey">NoSnapKey</A> <I>key</I></B></DT>
<DD class="dense">
<P class="dense">AfterStep now has a feature that "snaps" windows to different
desktop features, such as edges of other windows and edge of the screen.
To disable it temorarily you can press and hold Shift key. <A href="MyBackground.html#options.Use">Use</A> this
setting to request different modifier key instead of Shift.</P>
</DD>
<A NAME="options.OpaqueMove">
</A><DT class="dense"><B><A href="Feel.html#options.OpaqueMove">OpaqueMove</A> <I>%</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the maximum size window where opaque window movement
should be used. % is percent of the total screen area. <A href="Functions.html#options.Set">Set</A> to
0, all windows will be moved using the traditional rubber-band
outline. <A href="Functions.html#options.Set">Set</A> to 100, all windows will be move as <A href="asimagexml.html#solid">solid</A> windows.
The default is 5 which allows small windows to be moved in an
opaque manner, but large windows to be moved as rubber-bands.
Using this option with large values can slow down video response
on slower systems.</P>
</DD>
<A NAME="options.OpaqueResize">
</A><DT class="dense"><B><A href="Feel.html#options.OpaqueResize">OpaqueResize</A> <I>%</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the maximum size window where opaque resizing should
be used. % is percent of the total screen area. <A href="Functions.html#options.Set">Set</A> to 0, all
windows will be resized using the traditional rubber-band out-
line. <A href="Functions.html#options.Set">Set</A> to 100, all windows will be resized as <A href="asimagexml.html#solid">solid</A> windows.
The default is 5 which allows small windows to be resized in an
opaque manner, but large windows to be resized as rubber-bands.
Using this option with large values can slow down video response
on slower systems.</P>
</DD>
<A NAME="options.PagingDefault">
</A><DT class="dense"><B><A href="Feel.html#options.PagingDefault">PagingDefault</A> <I>0|1</I></B></DT>
<DD class="dense">
<P class="dense">Specifies <A href="asimagexml.html#if">if</A> Paging should be enabled (1) or disabled (0).
Paging is <A href="asimagexml.html#set">set</A> to enabled by default.</P>
</DD>
<A NAME="options.PersistentMenus">
</A><DT class="dense"><B>PersistentMenus</B></DT>
<DD class="dense">
<P class="dense"><A href="Align.html#options.Right">Right</A> now <A href="asimagexml.html#if">if</A> you try to <A href="WharfSounds.html#options.open_folder">open</A> a menu when its already opened - that will
cause menu to <A href="WharfSounds.html#options.close_folder">close</A>. To disable this behaviour and instead pop-up a menu
again - use this setting.</P>
</DD>
<A NAME="options.Popup">
</A><DT class="dense"><B>Popup</B></DT>
<DD class="dense">
<P class="dense">Specifies a menu popup definition and is covered in the built-in command/function.</P>
<P class="dense">See Also:
<A href="Functions.html#synopsis">AS Function</A> for further details.</P>
</DD>
<A NAME="options.RandomPlacement">
</A><DT class="dense"><B>RandomPlacement</B></DT>
<DD class="dense">
<P class="dense">Specifies that windows which would normally require user inter-
vention for placement be automagically placed in ever-so-
slightly random locations.</P>
</DD>
<A NAME="options.RecentSubmenuItems">
</A><DT class="dense"><B><A href="Feel.html#options.RecentSubmenuItems">RecentSubmenuItems</A> <I>number_of_items</I></B></DT>
<DD class="dense">
<P class="dense">Defines maximum number of recently used submenu items
to be listed under menu item. <A href="Functions.html#options.Set">Set</A> to 0 to disable feature.
Default is 4.</P>
</DD>
<A NAME="options.SaveUnders">
</A><DT class="dense"><B>SaveUnders</B></DT>
<DD class="dense">
<P class="dense">Specifies that afterstep frames should request saveunders. This
will cause afterstep to <A href="asimagexml.html#save">save</A> those portions of windows that are
not visible to system memory. This can significantly improve
the performance during opaque moves, but it causes a significant
increase in memory usage. This can also cause garbled display
with some applications.</P>
</DD>
<A NAME="options.ScreenEdgeAtraction">
</A><DT class="dense"><B><A href="Feel.html#options.ScreenEdgeAtraction">ScreenEdgeAttraction</A> <I>distance</I></B></DT>
<DD class="dense">
<P class="dense">Defines distance from which window will be attracted to
the screen edge, while being interactively moved/resized.</P>
</DD>
<A NAME="options.ShadeAnimationSteps">
</A><DT class="dense"><B><A href="Feel.html#options.ShadeAnimationSteps">ShadeAnimationSteps</A> <I>steps</I></B></DT>
<DD class="dense">
<P class="dense">Defines how many steps to use to render animation when window gets shaded/unshaded.</P>
</DD>
<A NAME="options.ShadeAnimationSteps">
</A><DT class="dense"><B><A href="Feel.html#options.ShadeAnimationSteps">ShadeAnimationSteps</A> <I>steps</I></B></DT>
<DD class="dense">
<P class="dense">Defines how many steps to use to render animation when window gets shaded/unshaded.</P>
</DD>
<A NAME="options.SloppyFocus">
</A><DT class="dense"><B>SloppyFocus</B></DT>
<DD class="dense">
<P class="dense">Specifies that windows retain focus until the mouse moves to
another window, or Warping causes another window to gain focus.</P>
<P class="dense"><A href="Feel.html#options.SloppyFocus">SloppyFocus</A> has no effect <A href="asimagexml.html#if">if</A> <A href="Feel.html#options.ClickToFocus">ClickToFocus</A> is also specified.</P>
</DD>
<A NAME="options.SmartPlacement">
</A><DT class="dense"><B>SmartPlacement</B></DT>
<DD class="dense">
<P class="dense">Specifies that windows be placed in areas that no other windows
occupy, otherwise user intervention becomes required for placement.
Have fun, try specifying both. :-)</P>
</DD>
<A NAME="options.StickyIcons">
</A><DT class="dense"><B>StickyIcons</B></DT>
<DD class="dense">
<P class="dense">Specifies that icons should stick to the screen's glass and fol-
low it from desk/view to desk/view.</P>
</DD>
<A NAME="options.StubbornIconPlacement">
</A><DT class="dense"><B>StubbornIconPlacement</B></DT>
<DD class="dense">
<P class="dense">Specifies that icons should avoid being hidden behind windows
placed over the <A href="Look.html#options.IconBox">IconBox</A> by moving themselves around (dancing
icons).</P>
</DD>
<A NAME="options.StubbornIcons">
</A><DT class="dense"><B>StubbornIcons</B></DT>
<DD class="dense">
<P class="dense">Specifies that icons should uniconify to their original desk. By
default, icons uniconify to the current desk.</P>
</DD>
<A NAME="options.StubbornPlacement">
</A><DT class="dense"><B>StubbornPlacement</B></DT>
<DD class="dense">
<P class="dense">Specifies that new windows should avoid being placed over icons.</P>
</DD>
<A NAME="options.SuppressIcons">
</A><DT class="dense"><B>SuppressIcons</B></DT>
<DD class="dense">
<P class="dense">Specifies that no icon should be shown for any window
being iconified, similar to NoIcon.</P>
</DD>
<A NAME="options.WinListHideIcons">
</A><DT class="dense"><B>WinListHideIcons</B></DT>
<DD class="dense">
<P class="dense">When <A href="asimagexml.html#set">set</A>, Icons in internal <A href="Functions.html#options.WindowList">WindowList</A> ( the window that pops up <A href="asimagexml.html#if">if</A> you right click on root window) will not be shown.</P>
</DD>
<A NAME="options.WinListSortOrder">
</A><DT class="dense"><B><A href="Feel.html#options.WinListSortOrder">WinListSortOrder</A> <I>0/1/2/3</I></B></DT>
<DD class="dense">
<P class="dense">Arranges WinList entries based-on the following qualifiers: 0 - circulations order (default), 1 - Alpha order, 2 - Stacking order (unimplemented), 3 - creation order (unimplemented).</P>
</DD>
<A NAME="options.WindowBox">
</A><DT class="dense"><B><A href="FeelWindowBox.html#options.WindowBox">WindowBox</A> <I>"windowbox_name"</I></B></DT>
<DD class="dense">
<P class="dense"><A href="FeelWindowBox.html#options.WindowBox">WindowBox</A> defines an area on the screen/virtual desktop into which a window will
be placed on startup.</P>
<P class="dense">See Also:
<A href="FeelWindowBox.html#synopsis">Feel WindowBox definition</A> for further details.</P>
</DD>
<A NAME="options.WindowEdgeAttraction">
</A><DT class="dense"><B><A href="Feel.html#options.WindowEdgeAttraction">WindowEdgeAttraction</A> <I>distance</I></B></DT>
<DD class="dense">
<P class="dense">Defines distance from which window will be attracted to the other
window's edge, while being interactively moved/resized.</P>
</DD>
<A NAME="options.XorValue">
</A><DT class="dense"><B><I>XorValue value</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the <I>value</I> with which bits are XOR'ed when doing rubber-band
window moving or resizing. Setting this value is a trial-and-error process.</P>
</DD>
<A NAME="options.Xzap">
</A><DT class="dense"><B><I>Xzap number</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the horizontal offset of the cursor when warping. This offset
is relative to the upper-left corner of the window being warped to.</P>
</DD>
<A NAME="options.Yzap">
</A><DT class="dense"><B><I>Yzap number</I></B></DT>
<DD class="dense">
<P class="dense">Specifies the vertical offset of the cursor when warping. This offset is
relative to the upper-left corner of the window being warped to.</P>
</DD>
</DL></P></LI>
</UL>
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