/usr/share/games/adanaxisgpl/ruby/AdanaxisVTools.rb is in adanaxisgpl-data 1.2.5.dfsg.1-5ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | #%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisVTools.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } I/J7wA3XXJ3EahQmJ1KBBA
#
# $Id: AdanaxisVTools.rb,v 1.5 2007/06/27 12:58:13 southa Exp $
# $Log: AdanaxisVTools.rb,v $
# Revision 1.5 2007/06/27 12:58:13 southa
# Debian packaging
#
# Revision 1.4 2007/04/18 09:21:54 southa
# Header and level fixes
#
# Revision 1.3 2007/04/16 08:41:07 southa
# Level and header mods
#
# Revision 1.2 2007/03/20 17:31:23 southa
# Difficulty and GL options
#
# Revision 1.1 2007/03/19 16:01:35 southa
# Damage indicators
#
require 'Mushware.rb'
class AdanaxisVTools < MushObject
# Determine what damage icons to show when the player is hit
def self.cApproachVectorToDamageIcons(inVel)
mag = inVel.mMagnitude
maxDisp = [inVel.x.abs, inVel.y.abs, inVel.z.abs].max
if mag <= 0.0 || (maxDisp < mag * 0.25 && inVel.w > 0)
# Either small displacement and in front, or no velocity - light all icons
retArray = Array.new(6, 1.0)
else
retArray = Array.new(6, 0.0)
retArray[0] = 1.0 if inVel.x >= 0.0 && inVel.x.abs*2 > maxDisp
retArray[1] = 1.0 if inVel.x <= 0.0 && inVel.x.abs*2 > maxDisp
retArray[2] = 1.0 if inVel.y >= 0.0 && inVel.y.abs*2 > maxDisp
retArray[3] = 1.0 if inVel.y <= 0.0 && inVel.y.abs*2 > maxDisp
retArray[4] = 1.0 if inVel.z >= 0.0 && inVel.z.abs*2 > maxDisp
retArray[5] = 1.0 if inVel.z <= 0.0 && inVel.z.abs*2 > maxDisp
end
retArray
end
end
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