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/usr/share/games/adanaxisgpl/ruby/AdanaxisMagazine.rb is in adanaxisgpl-data 1.2.5.dfsg.1-5ubuntu1.

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#%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisMagazine.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'.  If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } EH5EsmFhKWZUsAM5EUZdVA
# $Id: AdanaxisMagazine.rb,v 1.8 2007/06/27 13:18:53 southa Exp $
# $Log: AdanaxisMagazine.rb,v $
# Revision 1.8  2007/06/27 13:18:53  southa
# Debian packaging
#
# Revision 1.7  2007/06/27 12:58:11  southa
# Debian packaging
#
# Revision 1.6  2007/06/14 18:55:10  southa
# Level and display tweaks
#
# Revision 1.5  2007/06/14 12:14:14  southa
# Level 30
#
# Revision 1.4  2007/04/18 09:21:52  southa
# Header and level fixes
#
# Revision 1.3  2007/04/16 08:41:06  southa
# Level and header mods
#
# Revision 1.2  2007/03/13 21:45:07  southa
# Release process
#
# Revision 1.1  2006/11/17 20:08:34  southa
# Weapon change and ammo handling
#

class AdanaxisMagazine < MushObject

  def initialize(inParams = {})
    @m_count = {}
    @m_count[:player_base] = 100
    @m_count[:player_light_cannon] = 0
    @m_count[:player_flak] = 0
    @m_count[:player_quad_cannon] = 0
    @m_count[:player_rail] = 0
    @m_count[:player_heavy_cannon] = 0
    @m_count[:player_light_missile] = 0
    @m_count[:player_heavy_missile] = 0
    @m_count[:player_flush] = 0
    @m_count[:player_nuclear] = 0
    @m_limit = {}
    @m_limit[:player_base] = 800
    @m_limit[:player_light_cannon] = 200
    @m_limit[:player_flak] = 100
    @m_limit[:player_quad_cannon] = 800
    @m_limit[:player_rail] = 100
    @m_limit[:player_heavy_cannon] = 800
    @m_limit[:player_light_missile] = 50
    @m_limit[:player_heavy_missile] = 50
    @m_limit[:player_flush] = 3
    @m_limit[:player_nuclear] = 1

    @m_warningShown = false
  end

  def mPlayerLoadAll
    @m_count[:player_base] = 800
    @m_count[:player_light_cannon] = 200
    @m_count[:player_flak] = 50
    @m_count[:player_quad_cannon] = 800
    @m_count[:player_rail] = 30
    @m_count[:player_heavy_cannon] = 200
    @m_count[:player_light_missile] = 30
    @m_count[:player_heavy_missile] = 10
    @m_count[:player_flush] = 3
    @m_count[:player_nuclear] = 1
  end

  def mAmmoAvailable(inType)
    return @m_count[inType] > 0
  end

  def mAmmoDecrement(inType)
    @m_count[inType] -= 1
    nil
  end

  def mAmmoCount(inType)
    @m_count[inType]
  end

  def mLimitedAmmoAdd(inType, inNumber)
    @m_count[inType] += inNumber
    @m_count[inType] = @m_limit[inType] if @m_count[inType] > @m_limit[inType]

    if inType == :player_nuclear && !@m_warningShown
      @m_warningShown = true
      MushGame.cNamedDialoguesAdd('^nuclear')
    end
  end
end