/usr/share/games/adanaxisgpl/ruby/AdanaxisAIProjectile.rb is in adanaxisgpl-data 1.2.5.dfsg.1-5ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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##############################################################################
#
# File data-adanaxis/ruby/AdanaxisAIProjectile.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } YNRxyoroF56Ueof+iUvYlA
# $Id: AdanaxisAIProjectile.rb,v 1.6 2007/06/27 13:18:53 southa Exp $
# $Log: AdanaxisAIProjectile.rb,v $
# Revision 1.6 2007/06/27 13:18:53 southa
# Debian packaging
#
# Revision 1.5 2007/06/27 12:58:10 southa
# Debian packaging
#
# Revision 1.4 2007/04/18 09:21:51 southa
# Header and level fixes
#
# Revision 1.3 2007/04/16 08:41:05 southa
# Level and header mods
#
# Revision 1.2 2007/03/13 21:45:07 southa
# Release process
#
# Revision 1.1 2006/11/12 20:09:54 southa
# Missile guidance
#
require 'Mushware.rb'
require 'AdanaxisAI.rb'
class AdanaxisAIProjectile < AdanaxisAI
def mStateActionProjectileSeek
onTarget = false
unless @m_targetID
# No target to seek
mStateChange(AISTATE_IDLE)
else
begin
targetPiece = MushGame.cPieceLookup(@m_targetID)
targetPos = targetPiece.post.position
onTarget = MushUtil.cMissileSeek(@r_post,
targetPos, # Target
@m_seekSpeed, # Maximum speed
@m_seekAcceleration # Acceleration
)
rescue Exception => e
# Target probably destroyed
@m_targetID = nil
end
end
100
end
def mActMain
case @m_state
when AISTATE_IDLE
callInterval = nil
when AISTATE_DORMANT
mStateChange(AISTATE_PROJECTILE_SEEK)
callInterval = 100
when AISTATE_PROJECTILE_SEEK
callInterval = mStateActionProjectileSeek
else callInterval = super
end
callInterval
end
end
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