/usr/share/idl/thunderbird/imgIContainer.idl is in thunderbird-dev 1:24.4.0+build1-0ubuntu1.
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*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
%{C++
#include "gfxImageSurface.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxRect.h"
#include "gfxPattern.h"
#include "gfxASurface.h"
#include "nsRect.h"
#include "nsSize.h"
#include "limits.h"
namespace mozilla {
namespace layers {
class LayerManager;
class ImageContainer;
}
}
class nsIFrame;
namespace mozilla {
class TimeStamp;
class SVGImageContext;
}
%}
[ptr] native gfxImageSurface(gfxImageSurface);
[ptr] native gfxASurface(gfxASurface);
native gfxImageFormat(gfxASurface::gfxImageFormat);
[ptr] native gfxContext(gfxContext);
[ref] native gfxMatrix(gfxMatrix);
[ref] native gfxRect(gfxRect);
native gfxGraphicsFilter(gfxPattern::GraphicsFilter);
[ref] native nsIntRect(nsIntRect);
[ref] native nsIntSize(nsIntSize);
native nsSize(nsSize);
[ptr] native nsIFrame(nsIFrame);
[ptr] native ImageContainer(mozilla::layers::ImageContainer);
[ptr] native LayerManager(mozilla::layers::LayerManager);
[ref] native TimeStamp(mozilla::TimeStamp);
[ptr] native SVGImageContext(mozilla::SVGImageContext);
/**
* imgIContainer is the interface that represents an image. It allows
* access to frames as Thebes surfaces. It also allows drawing of images
* onto Thebes contexts.
*
* Internally, imgIContainer also manages animation of images.
*/
[scriptable, builtinclass, uuid(f9029a03-758c-4047-a1f3-4b2e51e47363)]
interface imgIContainer : nsISupports
{
/**
* The width of the container rectangle. In the case of any error,
* zero is returned, and an exception will be thrown.
*/
readonly attribute int32_t width;
/**
* The height of the container rectangle. In the case of any error,
* zero is returned, and an exception will be thrown.
*/
readonly attribute int32_t height;
/**
* The intrinsic size of this image in appunits. If the image has no intrinsic
* size in a dimension, -1 will be returned for that dimension. In the case of
* any error, an exception will be thrown.
*/
[noscript] readonly attribute nsSize intrinsicSize;
/**
* The (dimensionless) intrinsic ratio of this image. In the case of any error,
* an exception will be thrown.
*/
[noscript] readonly attribute nsSize intrinsicRatio;
/**
* Enumerated values for the 'type' attribute (below).
*/
const unsigned short TYPE_RASTER = 0;
const unsigned short TYPE_VECTOR = 1;
/**
* The type of this image (one of the TYPE_* values above).
*/
readonly attribute unsigned short type;
/**
* Direct C++ accessor for 'type' attribute, for convenience.
*/
[noscript, notxpcom] uint16_t GetType();
/**
* Whether this image is animated. You can only be guaranteed that querying
* this will not throw if STATUS_DECODE_COMPLETE is set on the imgIRequest.
*
* @throws NS_ERROR_NOT_AVAILABLE if the animated state cannot be determined.
*/
readonly attribute boolean animated;
/**
* Flags for imgIContainer operations.
*
* Meanings:
*
* FLAG_NONE: Lack of flags
*
* FLAG_SYNC_DECODE: Forces synchronous/non-progressive decode of all
* available data before the call returns. It is an error to pass this flag
* from a call stack that originates in a decoder (ie, from a decoder
* observer event).
*
* FLAG_DECODE_NO_PREMULTIPLY_ALPHA: Do not premultiply alpha if
* it's not already premultiplied in the image data.
*
* FLAG_DECODE_NO_COLORSPACE_CONVERSION: Do not do any colorspace conversion;
* ignore any embedded profiles, and don't convert to any particular destination
* space.
*
* FLAG_CLAMP: Extend the image to the fill area by clamping image sample
* coordinates instead of by tiling. This only affects 'draw'.
*
* FLAG_HIGH_QUALITY_SCALING: A hint as to whether this image should be
* scaled using the high quality scaler. Do not set this if not drawing to
* a window or not listening to invalidations.
*/
const long FLAG_NONE = 0x0;
const long FLAG_SYNC_DECODE = 0x1;
const long FLAG_DECODE_NO_PREMULTIPLY_ALPHA = 0x2;
const long FLAG_DECODE_NO_COLORSPACE_CONVERSION = 0x4;
const long FLAG_CLAMP = 0x8;
const long FLAG_HIGH_QUALITY_SCALING = 0x10;
/**
* Constants for specifying various "special" frames.
*
* FRAME_FIRST: The first frame
* FRAME_CURRENT: The current frame
*
* FRAME_MAX_VALUE should be set to the value of the maximum constant above,
* as it is used for ensuring that a valid value was passed in.
*/
const unsigned long FRAME_FIRST = 0;
const unsigned long FRAME_CURRENT = 1;
const unsigned long FRAME_MAX_VALUE = 1;
/**
* Get a surface for the given frame. This may be a platform-native,
* optimized surface, so you cannot inspect its pixel data. If you
* need that, use gfxASurface::GetAsReadableARGB32ImageSurface or
* gfxASurface::CopyToARGB32ImageSurface.
*
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @param aFlags Flags of the FLAG_* variety
*/
[noscript] gfxASurface getFrame(in uint32_t aWhichFrame,
in uint32_t aFlags);
/**
* Whether the given frame is opaque; that is, needs the background painted
* behind it.
*
* @param aWhichFrame Frame specifier of the FRAME_* variety.
*/
[notxpcom] boolean frameIsOpaque(in uint32_t aWhichFrame);
/**
* Attempts to create an ImageContainer (and Image) containing the current
* frame. Only valid for RASTER type images.
*/
[noscript] ImageContainer getImageContainer(in LayerManager aManager);
/**
* Draw a frame onto the context specified.
*
* @param aContext The Thebes context to draw the image to.
* @param aFilter The filter to be used if we're scaling the image.
* @param aUserSpaceToImageSpace The transformation from user space (e.g.,
* appunits) to image space.
* @param aFill The area in the context to draw pixels to. When aFlags includes
* FLAG_CLAMP, the image will be extended to this area by clampling
* image sample coordinates. Otherwise, the image will be
* automatically tiled as necessary.
* @param aSubimage The area of the image, in pixels, that we are allowed to
* sample from.
* @param aViewportSize
* The size (in CSS pixels) of the viewport that would be available
* for the full image to occupy, if we were drawing the full image.
* (Note that we might not actually be drawing the full image -- we
* might be restricted by aSubimage -- but we still need the full
* image's viewport-size in order for SVG images with the "viewBox"
* attribute to position their content correctly.)
* @param aSVGContext If non-null, SVG-related rendering context such as
* overridden attributes on the image document's root <svg>
* node. Ignored for raster images.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @param aFlags Flags of the FLAG_* variety
*/
[noscript] void draw(in gfxContext aContext,
in gfxGraphicsFilter aFilter,
[const] in gfxMatrix aUserSpaceToImageSpace,
[const] in gfxRect aFill,
[const] in nsIntRect aSubimage,
[const] in nsIntSize aViewportSize,
[const] in SVGImageContext aSVGContext,
in uint32_t aWhichFrame,
in uint32_t aFlags);
/*
* Ensures that an image is decoding. Calling this function guarantees that
* the image will at some point fire off decode notifications. Calling draw()
* or getFrame() triggers the same mechanism internally. Thus, if you want to
* be sure that the image will be decoded but don't want to access it until
* then, you must call requestDecode().
*/
void requestDecode();
/*
* This is equivalent to requestDecode() but it also decodes some of the image.
*/
[noscript] void startDecoding();
/*
* Returns true if no more decoding can be performed on this image. Images
* with errors return true since they cannot be decoded any further. Note that
* because decoded images may be discarded, isDecoded() may return false even
* if it has returned true in the past.
*/
[noscript, notxpcom, nostdcall] bool isDecoded();
/**
* Increments the lock count on the image. An image will not be discarded
* as long as the lock count is nonzero. Note that it is still possible for
* the image to be undecoded if decode-on-draw is enabled and the image
* was never drawn.
*
* Upon instantiation images have a lock count of zero.
*/
void lockImage();
/**
* Decreases the lock count on the image. If the lock count drops to zero,
* the image is allowed to discard its frame data to save memory.
*
* Upon instantiation images have a lock count of zero. It is an error to
* call this method without first having made a matching lockImage() call.
* In other words, the lock count is not allowed to be negative.
*/
void unlockImage();
/**
* If this image is unlocked, discard its decoded data. If the image is
* locked or has already been discarded, do nothing.
*/
void requestDiscard();
/**
* Indicates that this imgIContainer has been triggered to update
* its internal animation state. Likely this should only be called
* from within nsImageFrame or objects of similar type.
*/
[notxpcom] void requestRefresh([const] in TimeStamp aTime);
/**
* Animation mode Constants
* 0 = normal
* 1 = don't animate
* 2 = loop once
*/
const short kNormalAnimMode = 0;
const short kDontAnimMode = 1;
const short kLoopOnceAnimMode = 2;
attribute unsigned short animationMode;
/* Methods to control animation */
void resetAnimation();
/*
* Returns an index for the requested animation frame (either FRAME_FIRST or
* FRAME_CURRENT).
*
* The units of the index aren't specified, and may vary between different
* types of images. What you can rely on is that on all occasions when
* getFrameIndex(FRAME_CURRENT) returns a certain value,
* draw(..FRAME_CURRENT..) will draw the same frame. The same holds for
* FRAME_FIRST as well.
*
* @param aWhichFrame Frame specifier of the FRAME_* variety.
*/
[notxpcom] float getFrameIndex(in uint32_t aWhichFrame);
/*
* Returns the delay, in ms, between the first and second frame. If this
* returns 0, there is no delay between first and second frame (i.e., this
* image could render differently whenever it draws).
*
* If this image is not animated, or not known to be animated (see attribute
* animated), returns -1.
*/
[notxpcom] int32_t getFirstFrameDelay();
/*
* If this is an animated image that hasn't started animating already, this
* sets the animation's start time to the indicated time.
*
* This has no effect if the image isn't animated or it has started animating
* already; it also has no effect if the image format doesn't care about
* animation start time.
*
* In all cases, animation does not actually begin until startAnimation(),
* resetAnimation(), or requestRefresh() is called for the first time.
*/
[notxpcom] void setAnimationStartTime([const] in TimeStamp aTime);
};
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