/usr/include/qt5/QtGui/qopengltexture.h is in qtbase5-dev 5.2.1+dfsg-1ubuntu14.
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**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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****************************************************************************/
#ifndef QOPENGLABSTRACTTEXTURE_H
#define QOPENGLABSTRACTTEXTURE_H
#include <QtCore/qglobal.h>
#ifndef QT_NO_OPENGL
#include <QtGui/qopengl.h>
#include <QtGui/qimage.h>
#include <QtCore/QScopedPointer>
QT_BEGIN_NAMESPACE
class QOpenGLTexturePrivate;
class QOpenGLPixelTransferOptions;
class Q_GUI_EXPORT QOpenGLTexture
{
public:
enum Target {
Target1D = 0x0DE0, // GL_TEXTURE_1D
Target1DArray = 0x8C18, // GL_TEXTURE_1D_ARRAY
Target2D = 0x0DE1, // GL_TEXTURE_2D
Target2DArray = 0x8C1A, // GL_TEXTURE_2D_ARRAY
Target3D = 0x806F, // GL_TEXTURE_3D
TargetCubeMap = 0x8513, // GL_TEXTURE_CUBE_MAP
TargetCubeMapArray = 0x9009, // GL_TEXTURE_CUBE_MAP_ARRAY
Target2DMultisample = 0x9100, // GL_TEXTURE_2D_MULTISAMPLE
Target2DMultisampleArray = 0x9102, // GL_TEXTURE_2D_MULTISAMPLE_ARRAY
TargetRectangle = 0x84F5, // GL_TEXTURE_RECTANGLE
TargetBuffer = 0x8C2A // GL_TEXTURE_BUFFER
};
enum BindingTarget {
BindingTarget1D = 0x8068, // GL_TEXTURE_BINDING_1D
BindingTarget1DArray = 0x8C1C, // GL_TEXTURE_BINDING_1D_ARRAY
BindingTarget2D = 0x8069, // GL_TEXTURE_BINDING_2D
BindingTarget2DArray = 0x8C1D, // GL_TEXTURE_BINDING_2D_ARRAY
BindingTarget3D = 0x806A, // GL_TEXTURE_BINDING_3D
BindingTargetCubeMap = 0x8514, // GL_TEXTURE_BINDING_CUBE_MAP
BindingTargetCubeMapArray = 0x900A, // GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
BindingTarget2DMultisample = 0x9104, // GL_TEXTURE_BINDING_2D_MULTISAMPLE
BindingTarget2DMultisampleArray = 0x9105, // GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
BindingTargetRectangle = 0x84F6, // GL_TEXTURE_BINDING_RECTANGLE
BindingTargetBuffer = 0x8C2C // GL_TEXTURE_BINDING_BUFFER
};
enum MipMapGeneration {
GenerateMipMaps,
DontGenerateMipMaps
};
enum TextureUnitReset {
ResetTextureUnit,
DontResetTextureUnit
};
explicit QOpenGLTexture(Target target);
explicit QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
~QOpenGLTexture();
// Creation and destruction
bool create();
void destroy();
bool isCreated() const;
GLuint textureId() const;
// Binding and releasing
void bind();
void bind(uint unit, TextureUnitReset reset = DontResetTextureUnit);
void release();
void release(uint unit, TextureUnitReset reset = DontResetTextureUnit);
bool isBound() const;
bool isBound(uint unit);
static GLuint boundTextureId(BindingTarget target);
static GLuint boundTextureId(uint unit, BindingTarget target);
enum TextureFormat {
NoFormat = 0, // GL_NONE
// Unsigned normalized formats
R8_UNorm = 0x8229, // GL_R8
RG8_UNorm = 0x822B, // GL_RG8
RGB8_UNorm = 0x8051, // GL_RGB8
RGBA8_UNorm = 0x8058, // GL_RGBA8
R16_UNorm = 0x822A, // GL_R16
RG16_UNorm = 0x822C, // GL_RG16
RGB16_UNorm = 0x8054, // GL_RGB16
RGBA16_UNorm = 0x805B, // GL_RGBA16
// Signed normalized formats
R8_SNorm = 0x8F94, // GL_R8_SNORM
RG8_SNorm = 0x8F95, // GL_RG8_SNORM
RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
R16_SNorm = 0x8F98, // GL_R16_SNORM
RG16_SNorm = 0x8F99, // GL_RG16_SNORM
RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
// Unsigned integer formats
R8U = 0x8232, // GL_R8UI
RG8U = 0x8238, // GL_RG8UI
RGB8U = 0x8D7D, // GL_RGB8UI
RGBA8U = 0x8D7C, // GL_RGBA8UI
R16U = 0x8234, // GL_R16UI
RG16U = 0x823A, // GL_RG16UI
RGB16U = 0x8D77, // GL_RGB16UI
RGBA16U = 0x8D76, // GL_RGBA16UI
R32U = 0x8236, // GL_R32UI
RG32U = 0x823C, // GL_RG32UI
RGB32U = 0x8D71, // GL_RGB32UI
RGBA32U = 0x8D70, // GL_RGBA32UI
// Signed integer formats
R8I = 0x8231, // GL_R8I
RG8I = 0x8237, // GL_RG8I
RGB8I = 0x8D8F, // GL_RGB8I
RGBA8I = 0x8D8E, // GL_RGBA8I
R16I = 0x8233, // GL_R16I
RG16I = 0x8239, // GL_RG16I
RGB16I = 0x8D89, // GL_RGB16I
RGBA16I = 0x8D88, // GL_RGBA16I
R32I = 0x8235, // GL_R32I
RG32I = 0x823B, // GL_RG32I
RGB32I = 0x8D83, // GL_RGB32I
RGBA32I = 0x8D82, // GL_RGBA32I
// Floating point formats
R16F = 0x822D, // GL_R16F
RG16F = 0x822F, // GL_RG16F
RGB16F = 0x881B, // GL_RGB16F
RGBA16F = 0x881A, // GL_RGBA16F
R32F = 0x822E, // GL_R32F
RG32F = 0x8230, // GL_RG32F
RGB32F = 0x8815, // GL_RGB32F
RGBA32F = 0x8814, // GL_RGBA32F
// Packed formats
RGB9E5 = 0x8C3D, // GL_RGB9_E5
RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
RG3B2 = 0x2A10, // GL_R3_G3_B2
R5G6B5 = 0x8D62, // GL_RGB565
RGB5A1 = 0x8057, // GL_RGB5_A1
RGBA4 = 0x8056, // GL_RGBA4
RGB10A2 = 0x906F, // GL_RGB10_A2UI
// Depth formats
D16 = 0x81A5, // GL_DEPTH_COMPONENT16
D24 = 0x81A6, // GL_DEPTH_COMPONENT24
D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
D32 = 0x81A7, // GL_DEPTH_COMPONENT32
D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
// Compressed formats
RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
// sRGB formats
SRGB8 = 0x8C41, // GL_SRGB8
SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
// ES 2 formats
DepthFormat = 0x1902, // GL_DEPTH_COMPONENT
AlphaFormat = 0x1906, // GL_ALPHA
RGBFormat = 0x1907, // GL_RGB
RGBAFormat = 0x1908, // GL_RGBA
LuminanceFormat = 0x1909, // GL_LUMINANCE
LuminanceAlphaFormat = 0x190A
};
// This is not used externally yet but is reserved to allow checking of
// compatibility between texture formats
#ifndef Q_QDOC
enum TextureFormatClass {
NoFormatClass,
FormatClass_128Bit,
FormatClass_96Bit,
FormatClass_64Bit,
FormatClass_48Bit,
FormatClass_32Bit,
FormatClass_24Bit,
FormatClass_16Bit,
FormatClass_8Bit,
FormatClass_RGTC1_R,
FormatClass_RGTC2_RG,
FormatClass_BPTC_Unorm,
FormatClass_BPTC_Float,
FormatClass_S3TC_DXT1_RGB,
FormatClass_S3TC_DXT1_RGBA,
FormatClass_S3TC_DXT3_RGBA,
FormatClass_S3TC_DXT5_RGBA,
FormatClass_Unique
};
#endif
// Storage allocation
void setFormat(TextureFormat format);
TextureFormat format() const;
void setSize(int width, int height = 1, int depth = 1);
int width() const;
int height() const;
int depth() const;
void setMipLevels(int levels);
int mipLevels() const;
int maximumMipLevels() const;
void setLayers(int layers);
int layers() const;
int faces() const;
void allocateStorage();
bool isStorageAllocated() const;
QOpenGLTexture *createTextureView(Target target,
TextureFormat viewFormat,
int minimumMipmapLevel, int maximumMipmapLevel,
int minimumLayer, int maximumLayer) const;
bool isTextureView() const;
enum CubeMapFace {
CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X
CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
CubeMapPositiveY = 0x8517, // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
CubeMapNegativeY = 0x8518, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
CubeMapPositiveZ = 0x8519, // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
CubeMapNegativeZ = 0x851A // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
enum PixelFormat {
NoSourceFormat = 0, // GL_NONE
Red = 0x1903, // GL_RED
RG = 0x8227, // GL_RG
RGB = 0x1907, // GL_RGB
BGR = 0x80E0, // GL_BGR
RGBA = 0x1908, // GL_RGBA
BGRA = 0x80E1, // GL_BGRA
Red_Integer = 0x8D94, // GL_RED_INTEGER
RG_Integer = 0x8228, // GL_RG_INTEGER
RGB_Integer = 0x8D98, // GL_RGB_INTEGER
BGR_Integer = 0x8D9A, // GL_BGR_INTEGER
RGBA_Integer = 0x8D99, // GL_RGBA_INTEGER
BGRA_Integer = 0x8D9B, // GL_BGRA_INTEGER
Depth = 0x1902, // GL_DEPTH_COMPONENT
DepthStencil = 0x84F9, // GL_DEPTH_STENCIL
Alpha = 0x1906, // GL_ALPHA
Luminance = 0x1909, // GL_LUMINANCE
LuminanceAlpha = 0x190A // GL_LUMINANCE_ALPHA
};
enum PixelType {
NoPixelType = 0, // GL_NONE
Int8 = 0x1400, // GL_BYTE
UInt8 = 0x1401, // GL_UNSIGNED_BYTE
Int16 = 0x1402, // GL_SHORT
UInt16 = 0x1403, // GL_UNSIGNED_SHORT
Int32 = 0x1404, // GL_INT
UInt32 = 0x1405, // GL_UNSIGNED_INT
Float16 = 0x140B, // GL_HALF_FLOAT
Float16OES = 0x8D61, // GL_HALF_FLOAT_OES
Float32 = 0x1406, // GL_FLOAT
UInt32_RGB9_E5 = 0x8C3E, // GL_UNSIGNED_INT_5_9_9_9_REV
UInt32_RG11B10F = 0x8C3B, // GL_UNSIGNED_INT_10F_11F_11F_REV
UInt8_RG3B2 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
UInt8_RG3B2_Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
UInt16_RGB5A1 = 0x8034, // GL_UNSIGNED_SHORT_5_5_5_1
UInt16_RGB5A1_Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
UInt16_R5G6B5 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
UInt16_R5G6B5_Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
UInt16_RGBA4 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
UInt16_RGBA4_Rev = 0x8365, // GL_UNSIGNED_SHORT_4_4_4_4_REV
UInt32_RGB10A2 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
UInt32_RGB10A2_Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
};
// Pixel transfer
void setData(int mipLevel, int layer, CubeMapFace cubeFace,
PixelFormat sourceFormat, PixelType sourceType,
void *data, const QOpenGLPixelTransferOptions * const options = 0);
void setData(int mipLevel, int layer,
PixelFormat sourceFormat, PixelType sourceType,
void *data, const QOpenGLPixelTransferOptions * const options = 0);
void setData(int mipLevel,
PixelFormat sourceFormat, PixelType sourceType,
void *data, const QOpenGLPixelTransferOptions * const options = 0);
void setData(PixelFormat sourceFormat, PixelType sourceType,
void *data, const QOpenGLPixelTransferOptions * const options = 0);
// Compressed data upload
void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
int dataSize, void *data,
const QOpenGLPixelTransferOptions * const options = 0);
void setCompressedData(int mipLevel, int layer,
int dataSize, void *data,
const QOpenGLPixelTransferOptions * const options = 0);
void setCompressedData(int mipLevel, int dataSize, void *data,
const QOpenGLPixelTransferOptions * const options = 0);
void setCompressedData(int dataSize, void *data,
const QOpenGLPixelTransferOptions * const options = 0);
// Helpful overloads for setData
void setData(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
// Features
enum Feature {
ImmutableStorage = 0x00000001,
ImmutableMultisampleStorage = 0x00000002,
TextureRectangle = 0x00000004,
TextureArrays = 0x00000008,
Texture3D = 0x00000010,
TextureMultisample = 0x00000020,
TextureBuffer = 0x00000040,
TextureCubeMapArrays = 0x00000080,
Swizzle = 0x00000100,
StencilTexturing = 0x00000200,
AnisotropicFiltering = 0x00000400,
NPOTTextures = 0x00000800,
NPOTTextureRepeat = 0x00001000,
#ifndef Q_QDOC
MaxFeatureFlag = 0x00002000
#endif
};
Q_DECLARE_FLAGS(Features, Feature)
static bool hasFeature(Feature feature);
// Texture Parameters
void setMipBaseLevel(int baseLevel);
int mipBaseLevel() const;
void setMipMaxLevel(int maxLevel);
int mipMaxLevel() const;
void setMipLevelRange(int baseLevel, int maxLevel);
QPair<int, int> mipLevelRange() const;
void setAutoMipMapGenerationEnabled(bool enabled);
bool isAutoMipMapGenerationEnabled() const;
void generateMipMaps();
void generateMipMaps(int baseLevel, bool resetBaseLevel = true);
enum SwizzleComponent {
SwizzleRed = 0x8E42, // GL_TEXTURE_SWIZZLE_R
SwizzleGreen = 0x8E43, // GL_TEXTURE_SWIZZLE_G
SwizzleBlue = 0x8E44, // GL_TEXTURE_SWIZZLE_B
SwizzleAlpha = 0x8E45 // GL_TEXTURE_SWIZZLE_A
};
enum SwizzleValue {
RedValue = 0x1903, // GL_RED
GreenValue = 0x1904, // GL_GREEN
BlueValue = 0x1905, // GL_BLUE
AlphaValue = 0x1906, // GL_ALPHA
ZeroValue = 0, // GL_ZERO
OneValue = 1 // GL_ONE
};
void setSwizzleMask(SwizzleComponent component, SwizzleValue value);
void setSwizzleMask(SwizzleValue r, SwizzleValue g,
SwizzleValue b, SwizzleValue a);
SwizzleValue swizzleMask(SwizzleComponent component) const;
enum DepthStencilMode {
DepthMode = 0x1902, // GL_DEPTH_COMPONENT
StencilMode = 0x1901 // GL_STENCIL_INDEX
};
void setDepthStencilMode(DepthStencilMode mode);
DepthStencilMode depthStencilMode() const;
// Sampling Parameters
enum Filter {
Nearest = 0x2600, // GL_NEAREST
Linear = 0x2601, // GL_LINEAR
NearestMipMapNearest = 0x2700, // GL_NEAREST_MIPMAP_NEAREST
NearestMipMapLinear = 0x2702, // GL_NEAREST_MIPMAP_LINEAR
LinearMipMapNearest = 0x2701, // GL_LINEAR_MIPMAP_NEAREST
LinearMipMapLinear = 0x2703 // GL_LINEAR_MIPMAP_LINEAR
};
void setMinificationFilter(Filter filter);
Filter minificationFilter() const;
void setMagnificationFilter(Filter filter);
Filter magnificationFilter() const;
void setMinMagFilters(Filter minificationFilter,
Filter magnificationFilter);
QPair<Filter, Filter> minMagFilters() const;
void setMaximumAnisotropy(float anisotropy);
float maximumAnisotropy() const;
enum WrapMode {
Repeat = 0x2901, // GL_REPEAT
MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE
ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER
};
enum CoordinateDirection {
DirectionS = 0x2802, // GL_TEXTURE_WRAP_S
DirectionT = 0x2803, // GL_TEXTURE_WRAP_T
DirectionR = 0x8072 // GL_TEXTURE_WRAP_R
};
void setWrapMode(WrapMode mode);
void setWrapMode(CoordinateDirection direction, WrapMode mode);
WrapMode wrapMode(CoordinateDirection direction) const;
void setBorderColor(QColor color);
void setBorderColor(float r, float g, float b, float a);
void setBorderColor(int r, int g, int b, int a);
void setBorderColor(uint r, uint g, uint b, uint a);
QColor borderColor() const;
void borderColor(float *border) const;
void borderColor(int *border) const;
void borderColor(unsigned int *border) const;
void setMinimumLevelOfDetail(float value);
float minimumLevelOfDetail() const;
void setMaximumLevelOfDetail(float value);
float maximumLevelOfDetail() const;
void setLevelOfDetailRange(float min, float max);
QPair<float, float> levelOfDetailRange() const;
void setLevelofDetailBias(float bias);
float levelofDetailBias() const;
private:
Q_DISABLE_COPY(QOpenGLTexture)
Q_DECLARE_PRIVATE(QOpenGLTexture)
QScopedPointer<QOpenGLTexturePrivate> d_ptr;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTexture::Features)
QT_END_NAMESPACE
#endif // QT_NO_OPENGL
#endif // QOPENGLABSTRACTTEXTURE_H
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