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**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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****************************************************************************/
#ifndef QOPENGLFRAMEBUFFEROBJECT_H
#define QOPENGLFRAMEBUFFEROBJECT_H
#include <QtCore/qglobal.h>
#ifndef QT_NO_OPENGL
#include <QtGui/qopengl.h>
#include <QtGui/qpaintdevice.h>
#include <QtCore/qscopedpointer.h>
QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObjectPrivate;
class QOpenGLFramebufferObjectFormat;
class Q_GUI_EXPORT QOpenGLFramebufferObject
{
Q_DECLARE_PRIVATE(QOpenGLFramebufferObject)
public:
enum Attachment {
NoAttachment,
CombinedDepthStencil,
Depth
};
explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
#if !defined(QT_OPENGL_ES) || defined(Q_QDOC)
QOpenGLFramebufferObject(const QSize &size, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
QOpenGLFramebufferObject(int width, int height, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
#else
QOpenGLFramebufferObject(const QSize &size, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
QOpenGLFramebufferObject(int width, int height, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
#endif
QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format);
QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format);
virtual ~QOpenGLFramebufferObject();
QOpenGLFramebufferObjectFormat format() const;
bool isValid() const;
bool isBound() const;
bool bind();
bool release();
int width() const { return size().width(); }
int height() const { return size().height(); }
GLuint texture() const;
QSize size() const;
QImage toImage() const;
Attachment attachment() const;
void setAttachment(Attachment attachment);
GLuint handle() const;
static bool bindDefault();
static bool hasOpenGLFramebufferObjects();
static bool hasOpenGLFramebufferBlit();
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers = GL_COLOR_BUFFER_BIT,
GLenum filter = GL_NEAREST);
static void blitFramebuffer(QOpenGLFramebufferObject *target,
QOpenGLFramebufferObject *source,
GLbitfield buffers = GL_COLOR_BUFFER_BIT,
GLenum filter = GL_NEAREST);
private:
Q_DISABLE_COPY(QOpenGLFramebufferObject)
QScopedPointer<QOpenGLFramebufferObjectPrivate> d_ptr;
friend class QOpenGLPaintDevice;
friend class QOpenGLFBOGLPaintDevice;
};
class QOpenGLFramebufferObjectFormatPrivate;
class Q_GUI_EXPORT QOpenGLFramebufferObjectFormat
{
public:
QOpenGLFramebufferObjectFormat();
QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other);
QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other);
~QOpenGLFramebufferObjectFormat();
void setSamples(int samples);
int samples() const;
void setMipmap(bool enabled);
bool mipmap() const;
void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
QOpenGLFramebufferObject::Attachment attachment() const;
void setTextureTarget(GLenum target);
GLenum textureTarget() const;
void setInternalTextureFormat(GLenum internalTextureFormat);
GLenum internalTextureFormat() const;
bool operator==(const QOpenGLFramebufferObjectFormat& other) const;
bool operator!=(const QOpenGLFramebufferObjectFormat& other) const;
private:
QOpenGLFramebufferObjectFormatPrivate *d;
void detach();
};
QT_END_NAMESPACE
#endif // QT_NO_OPENGL
#endif // QOPENGLFRAMEBUFFEROBJECT_H
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