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#ifndef QTCONCURRENT_REDUCEKERNEL_H
#define QTCONCURRENT_REDUCEKERNEL_H
#include <QtConcurrent/qtconcurrent_global.h>
#ifndef QT_NO_CONCURRENT
#include <QtCore/qatomic.h>
#include <QtCore/qlist.h>
#include <QtCore/qmap.h>
#include <QtCore/qmutex.h>
#include <QtCore/qthread.h>
#include <QtCore/qthreadpool.h>
#include <QtCore/qvector.h>
QT_BEGIN_NAMESPACE
namespace QtConcurrent {
#ifndef Q_QDOC
/*
The ReduceQueueStartLimit and ReduceQueueThrottleLimit constants
limit the reduce queue size for MapReduce. When the number of
reduce blocks in the queue exceeds ReduceQueueStartLimit,
MapReduce won't start any new threads, and when it exceeds
ReduceQueueThrottleLimit running threads will be stopped.
*/
enum {
ReduceQueueStartLimit = 20,
ReduceQueueThrottleLimit = 30
};
// IntermediateResults holds a block of intermediate results from a
// map or filter functor. The begin/end offsets indicates the origin
// and range of the block.
template <typename T>
class IntermediateResults
{
public:
int begin, end;
QVector<T> vector;
};
#endif // Q_QDOC
enum ReduceOption {
UnorderedReduce = 0x1,
OrderedReduce = 0x2,
SequentialReduce = 0x4
// ParallelReduce = 0x8
};
Q_DECLARE_FLAGS(ReduceOptions, ReduceOption)
Q_DECLARE_OPERATORS_FOR_FLAGS(ReduceOptions)
#ifndef Q_QDOC
// supports both ordered and out-of-order reduction
template <typename ReduceFunctor, typename ReduceResultType, typename T>
class ReduceKernel
{
typedef QMap<int, IntermediateResults<T> > ResultsMap;
const ReduceOptions reduceOptions;
QMutex mutex;
int progress, resultsMapSize, threadCount;
ResultsMap resultsMap;
bool canReduce(int begin) const
{
return (((reduceOptions & UnorderedReduce)
&& progress == 0)
|| ((reduceOptions & OrderedReduce)
&& progress == begin));
}
void reduceResult(ReduceFunctor &reduce,
ReduceResultType &r,
const IntermediateResults<T> &result)
{
for (int i = 0; i < result.vector.size(); ++i) {
reduce(r, result.vector.at(i));
}
}
void reduceResults(ReduceFunctor &reduce,
ReduceResultType &r,
ResultsMap &map)
{
typename ResultsMap::iterator it = map.begin();
while (it != map.end()) {
reduceResult(reduce, r, it.value());
++it;
}
}
public:
ReduceKernel(ReduceOptions _reduceOptions)
: reduceOptions(_reduceOptions), progress(0), resultsMapSize(0),
threadCount(QThreadPool::globalInstance()->maxThreadCount())
{ }
void runReduce(ReduceFunctor &reduce,
ReduceResultType &r,
const IntermediateResults<T> &result)
{
QMutexLocker locker(&mutex);
if (!canReduce(result.begin)) {
++resultsMapSize;
resultsMap.insert(result.begin, result);
return;
}
if (reduceOptions & UnorderedReduce) {
// UnorderedReduce
progress = -1;
// reduce this result
locker.unlock();
reduceResult(reduce, r, result);
locker.relock();
// reduce all stored results as well
while (!resultsMap.isEmpty()) {
ResultsMap resultsMapCopy = resultsMap;
resultsMap.clear();
locker.unlock();
reduceResults(reduce, r, resultsMapCopy);
locker.relock();
resultsMapSize -= resultsMapCopy.size();
}
progress = 0;
} else {
// reduce this result
locker.unlock();
reduceResult(reduce, r, result);
locker.relock();
// OrderedReduce
progress += result.end - result.begin;
// reduce as many other results as possible
typename ResultsMap::iterator it = resultsMap.begin();
while (it != resultsMap.end()) {
if (it.value().begin != progress)
break;
locker.unlock();
reduceResult(reduce, r, it.value());
locker.relock();
--resultsMapSize;
progress += it.value().end - it.value().begin;
it = resultsMap.erase(it);
}
}
}
// final reduction
void finish(ReduceFunctor &reduce, ReduceResultType &r)
{
reduceResults(reduce, r, resultsMap);
}
inline bool shouldThrottle()
{
return (resultsMapSize > (ReduceQueueThrottleLimit * threadCount));
}
inline bool shouldStartThread()
{
return (resultsMapSize <= (ReduceQueueStartLimit * threadCount));
}
};
template <typename Sequence, typename Base, typename Functor1, typename Functor2>
struct SequenceHolder2 : public Base
{
SequenceHolder2(const Sequence &_sequence,
Functor1 functor1,
Functor2 functor2,
ReduceOptions reduceOptions)
: Base(_sequence.begin(), _sequence.end(), functor1, functor2, reduceOptions),
sequence(_sequence)
{ }
Sequence sequence;
void finish()
{
Base::finish();
// Clear the sequence to make sure all temporaries are destroyed
// before finished is signaled.
sequence = Sequence();
}
};
#endif //Q_QDOC
} // namespace QtConcurrent
QT_END_NAMESPACE
#endif // QT_NO_CONCURRENT
#endif
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