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****************************************************************************/
#ifndef QQUICKITEM3D_H
#define QQUICKITEM3D_H
#include <Qt3DQuick/qt3dquickglobal.h>
#include <Qt3DQuick/qquickanimation3d.h>
#include <Qt3D/qglscenenode.h>
#include <Qt3D/qglpainter.h>
#include <Qt3D/qgraphicstransform3d.h>
#include <QtCore/qobject.h>
#include <QtCore/qvariant.h>
#include <QtGui/qvector3d.h>
#include <QtQuick/qquickitem.h>
QT_BEGIN_NAMESPACE
class QQuickItem3DPrivate;
class QQuickMesh;
class QQuickEffect;
class QQuickViewport;
class Q_QT3D_QUICK_EXPORT QQuickItem3D : public QQuickItem
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
Q_ENUMS(SortMode)
Q_ENUMS(CullFace)
Q_FLAGS(CullFaces)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY position3dChanged)
Q_PROPERTY(float x READ x WRITE setX NOTIFY position3dChanged)
Q_PROPERTY(float y READ y WRITE setY NOTIFY position3dChanged)
Q_PROPERTY(float z READ z WRITE setZ NOTIFY position3dChanged)
Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scale3dChanged)
Q_PROPERTY(QQmlListProperty<QQuickQGraphicsTransform3D> transform READ transform DESIGNABLE false FINAL)
Q_PROPERTY(QQmlListProperty<QQuickQGraphicsTransform3D> pretransform READ pretransform DESIGNABLE false FINAL)
Q_PROPERTY(QQuickMesh *mesh READ mesh WRITE setMesh NOTIFY meshChanged)
Q_PROPERTY(QQuickEffect *effect READ effect WRITE setEffect NOTIFY effectChanged)
Q_PROPERTY(QGLLightParameters *light READ light WRITE setLight NOTIFY lightChanged)
Q_PROPERTY(QQmlListProperty<QObject> resources READ resources DESIGNABLE false)
Q_PROPERTY(QQmlListProperty<QObject> data READ data DESIGNABLE false)
Q_PROPERTY(CullFaces cullFaces READ cullFaces WRITE setCullFaces NOTIFY meshChanged)
Q_PROPERTY(SortMode sortChildren READ sortChildren WRITE setSortChildren NOTIFY sortChildrenChanged)
Q_PROPERTY(QString meshNode READ meshNode WRITE setMeshNode NOTIFY meshNodeChanged)
Q_PROPERTY(bool inheritEvents READ inheritEvents WRITE setInheritEvents NOTIFY inheritEventsChanged)
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY enabledChanged)
Q_PROPERTY(QQmlListProperty<QQuickAnimation3D> animations READ animations NOTIFY animationsChanged DESIGNABLE false)
Q_CLASSINFO("DefaultProperty", "data")
public:
QQuickItem3D(QObject *parent = 0);
~QQuickItem3D();
enum CullFace
{
CullDisabled = 0,
CullFrontFaces = 0x0404, // GL_FRONT
CullBackFaces = 0x0405, // GL_BACK
CullAllFaces = 0x0408, // GL_FRONT_AND_BACK
CullClockwise = 0x10000
};
Q_DECLARE_FLAGS(CullFaces, CullFace)
enum SortMode
{
DefaultSorting,
BackToFront
};
QVector3D position() const;
void setPosition(const QVector3D& value);
float x() const;
void setX(float value);
float y() const;
void setY(float value);
float z() const;
void setZ(float value);
float scale() const;
void setScale(float value);
QQuickMesh *mesh() const;
void setMesh(QQuickMesh* value);
bool inheritEvents() const;
void setInheritEvents(bool inherit);
QQuickEffect *effect() const;
void setEffect(QQuickEffect *value);
QGLLightParameters *light() const;
void setLight(QGLLightParameters *value);
QQmlListProperty<QObject> data();
QQmlListProperty<QObject> resources();
QQmlListProperty<QQuickQGraphicsTransform3D> transform();
QQmlListProperty<QQuickQGraphicsTransform3D> pretransform();
CullFaces cullFaces() const;
void setCullFaces(CullFaces value);
SortMode sortChildren() const;
void setSortChildren(SortMode mode);
QString meshNode() const;
void setMeshNode(const QString &);
bool isEnabled() const;
void setEnabled(bool value);
QQmlListProperty<QQuickAnimation3D> animations();
virtual void draw(QGLPainter *painter);
virtual void initialize(QGLPainter *painter);
bool isInitialized() const;
Q_INVOKABLE QVector3D localToWorld(const QVector3D &point = QVector3D()) const;
Q_INVOKABLE QVector3D worldToLocal(const QVector3D &point = QVector3D()) const;
void componentComplete();
int objectPickId() const;
public Q_SLOTS:
void update();
void updateAnimations();
protected:
virtual void drawLightingSetup(QGLPainter *painter, const QGLLightParameters *currentLight, QMatrix4x4 ¤tLightTransform);
virtual void drawLightingCleanup(QGLPainter *painter, const QGLLightParameters *currentLight, QMatrix4x4 ¤tLightTransform);
virtual void drawCullSetup();
virtual void drawCullCleanup();
virtual void drawEffectSetup(QGLPainter *painter, bool &viewportBlend, bool &effectBlend);
virtual void drawEffectCleanup(QGLPainter *painter, bool &viewportBlend, bool &effectBlend);
virtual void drawChildren(QGLPainter *painter);
virtual void drawItem(QGLPainter *painter);
virtual void drawTransformSetup(QGLPainter *painter);
virtual void drawTransformCleanup(QGLPainter *painter);
bool event(QEvent *e);
private Q_SLOTS:
void handleEffectChanged();
void handleOpenglContextIsAboutToBeDestroyed();
Q_SIGNALS:
void position3dChanged();
void scale3dChanged();
void meshChanged();
void meshNodeChanged();
void effectChanged();
void lightChanged();
void clicked();
void doubleClicked();
void pressed();
void released();
void hoverEnter();
void hoverLeave();
void inheritEventsChanged();
void enabledChanged();
void sortChildrenChanged();
void animationsChanged();
private:
QQuickItem3DPrivate *d;
friend class QQuickItem3DPrivate;
friend class QQuickViewport;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickItem3D::CullFaces)
Q_QT3D_QUICK_EXPORT void qDumpItem(QQuickItem3D *item, bool detailed = true, int indent = 0);
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickItem3D)
#endif
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