/usr/include/qt5/Qt3DQuick/qquickeffect.h is in qt3d5-dev 5.0~git20130731-0ubuntu5.
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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#ifndef QQUICKEFFECT_P_H
#define QQUICKEFFECT_P_H
#include <Qt3DQuick/qt3dquickglobal.h>
#include <Qt3D/qgltexture2d.h>
#include <QtCore/qobject.h>
#include <QtCore/qurl.h>
#include <QtGui/qcolor.h>
#include <QtGui/qimage.h>
#include <QtQml/qqml.h>
QT_BEGIN_NAMESPACE
class QQuickEffectPrivate;
class QGLPainter;
class QGLMaterial;
class QGLSceneNode;
class Q_QT3D_QUICK_EXPORT QQuickEffect : public QObject
{
Q_OBJECT
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY effectChanged)
Q_PROPERTY(bool useLighting READ useLighting WRITE setUseLighting NOTIFY effectChanged)
Q_PROPERTY(bool decal READ decal WRITE setDecal NOTIFY effectChanged)
Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY effectChanged)
Q_PROPERTY(QUrl texture READ texture WRITE setTexture NOTIFY effectChanged)
Q_PROPERTY(QImage textureImage READ textureImage WRITE setTextureImage NOTIFY effectChanged)
Q_PROPERTY(QGLMaterial *material READ material WRITE setMaterial NOTIFY effectChanged)
Q_PROPERTY(float progress READ progress NOTIFY progressChanged)
public:
QQuickEffect(QObject *parent = 0);
virtual ~QQuickEffect();
virtual QColor color() const;
virtual void setColor(const QColor& value);
virtual bool useLighting() const;
virtual void setUseLighting(bool value);
virtual bool decal() const;
virtual void setDecal(bool value);
virtual bool blending() const;
virtual void setBlending(bool value);
virtual QUrl texture() const;
virtual void setTexture(const QUrl& value);
virtual QImage textureImage() const;
virtual void setTextureImage(const QImage& value);
virtual QGLMaterial *material() const;
virtual void setMaterial(QGLMaterial *value);
virtual void enableEffect(QGLPainter *painter);
virtual void disableEffect(QGLPainter *painter);
virtual void applyTo(QGLSceneNode *node);
virtual float progress();
void openglContextIsAboutToBeDestroyed();
Q_SIGNALS:
void effectChanged();
void progressChanged(float progress);
protected:
QGLTexture2D *texture2D();
inline void ensureMaterial();
private:
QQuickEffectPrivate *d;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickEffect)
#endif
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