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#ifndef QVECTOR2DARRAY_H
#define QVECTOR2DARRAY_H
#include <Qt3D/qarray.h>
#include <QtGui/qvector2d.h>
QT_BEGIN_NAMESPACE
class QMatrix4x4;
class Q_QT3D_EXPORT QVector2DArray : public QArray<QVector2D>
{
public:
QVector2DArray();
QVector2DArray(int fillSize, const QVector2D& fillValue = QVector2D());
QVector2DArray(const QArray<QVector2D>& other);
void append(float x, float y);
void append(const QPointF& point);
void append(const QPoint& point);
void scale(float scale);
QVector2DArray scaled(float scale) const;
void translate(const QVector2D& value);
void translate(float x, float y);
QArray<QVector2D> translated(const QVector2D& value) const;
QArray<QVector2D> translated(float x, float y) const;
void transform(const QMatrix4x4& matrix);
QArray<QVector2D> transformed(const QMatrix4x4& matrix) const;
#if !defined(Q_NO_USING_KEYWORD) || defined(Q_QDOC)
using QArray<QVector2D>::append;
#else
inline void append(const QVector2D& value)
{ QArray<QVector2D>::append(value); }
inline void append(const QVector2D& value1, const QVector2D& value2)
{ QArray<QVector2D>::append(value1, value2); }
inline void append(const QVector2D& value1, const QVector2D& value2, const QVector2D& value3)
{ QArray<QVector2D>::append(value1, value2, value3); }
inline void append(const QVector2D& value1, const QVector2D& value2, const QVector2D& value3, const QVector2D& value4)
{ QArray<QVector2D>::append(value1, value2, value3, value4); }
inline void append(const QVector2D *values, int count)
{ QArray<QVector2D>::append(values, count); }
inline void append(const QArray<QVector2D>& other)
{ QArray<QVector2D>::append(other); }
#endif
};
inline QVector2DArray::QVector2DArray() {}
inline QVector2DArray::QVector2DArray(int fillSize, const QVector2D& fillValue)
: QArray<QVector2D>(fillSize, fillValue) {}
inline QVector2DArray::QVector2DArray(const QArray<QVector2D>& other)
: QArray<QVector2D>(other) {}
inline void QVector2DArray::append(float x, float y)
{ QArray<QVector2D>::append(QVector2D(x, y)); }
inline void QVector2DArray::append(const QPointF& point)
{ QArray<QVector2D>::append(QVector2D(point)); }
inline void QVector2DArray::append(const QPoint& point)
{ QArray<QVector2D>::append(QVector2D(point)); }
inline void QVector2DArray::translate(float x, float y)
{ translate(QVector2D(x, y)); }
inline QArray<QVector2D> QVector2DArray::translated(float x, float y) const
{ return translated(QVector2D(x, y)); }
QT_END_NAMESPACE
#endif
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