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**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** GNU General Public License Usage
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****************************************************************************/
#ifndef QRAY3D_H
#define QRAY3D_H
#include <Qt3D/qt3dglobal.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
QT_BEGIN_NAMESPACE
class Q_QT3D_EXPORT QRay3D
{
public:
QRay3D();
QRay3D(const QVector3D &origin, const QVector3D &direction);
QVector3D origin() const;
void setOrigin(const QVector3D & value);
QVector3D direction() const;
void setDirection(const QVector3D & value);
bool contains(const QVector3D &point) const;
bool contains(const QRay3D &ray) const;
QVector3D point(float t) const;
float projectedDistance(const QVector3D &point) const;
QVector3D project(const QVector3D &vector) const;
float distance(const QVector3D &point) const;
void transform(const QMatrix4x4 &matrix);
QRay3D transformed(const QMatrix4x4 &matrix) const;
bool operator==(const QRay3D &other);
bool operator!=(const QRay3D &other);
private:
QVector3D m_origin;
QVector3D m_direction;
};
inline QRay3D::QRay3D() : m_direction(1.0f, 0.0f, 0.0f) {}
inline QRay3D::QRay3D(const QVector3D &origin_, const QVector3D &direction_)
: m_origin(origin_)
, m_direction(direction_)
{
}
inline QVector3D QRay3D::origin() const
{
return m_origin;
}
inline void QRay3D::setOrigin(const QVector3D &value)
{
m_origin = value;
}
inline QVector3D QRay3D::direction() const
{
return m_direction;
}
inline void QRay3D::setDirection(const QVector3D & value)
{
m_direction = value;
}
inline QVector3D QRay3D::point(float t) const
{
return m_origin + t * m_direction;
}
inline void QRay3D::transform(const QMatrix4x4 &matrix)
{
m_origin = matrix * m_origin;
m_direction = matrix.mapVector(m_direction);
}
inline QRay3D QRay3D::transformed(const QMatrix4x4 &matrix) const
{
return QRay3D(matrix * m_origin, matrix.mapVector(m_direction));
}
inline bool QRay3D::operator==(const QRay3D &other)
{
return m_origin == other.origin() && m_direction == other.direction();
}
inline bool QRay3D::operator!=(const QRay3D &other)
{
return m_origin != other.origin() || m_direction != other.direction();
}
inline bool qFuzzyCompare(const QRay3D &ray1, const QRay3D &ray2)
{
return qFuzzyCompare(ray1.origin(), ray2.origin()) &&
qFuzzyCompare(ray1.direction(), ray2.direction());
}
#ifndef QT_NO_DEBUG_STREAM
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QRay3D &ray);
#endif
#ifndef QT_NO_DATASTREAM
Q_QT3D_EXPORT QDataStream &operator<<(QDataStream &stream, const QRay3D &ray);
Q_QT3D_EXPORT QDataStream &operator>>(QDataStream &stream, QRay3D &ray);
#endif
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QRay3D)
#endif
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