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#ifndef QMATRIX4X4STACK_H
#define QMATRIX4X4STACK_H
#include <Qt3D/qt3dglobal.h>
#include <QtGui/qmatrix4x4.h>
#include <QtCore/qscopedpointer.h>
QT_BEGIN_NAMESPACE
class QMatrix4x4StackPrivate;
class Q_QT3D_EXPORT QMatrix4x4Stack
{
public:
QMatrix4x4Stack();
~QMatrix4x4Stack();
const QMatrix4x4 &top() const;
void push();
void pop();
void setToIdentity();
void translate(float x, float y, float z);
void translate(const QVector3D& vector);
void scale(float x, float y, float z);
void scale(float factor);
void scale(const QVector3D& vector);
void rotate(float angle, float x, float y, float z);
void rotate(float angle, const QVector3D& vector);
void rotate(const QQuaternion &quaternion);
QMatrix4x4Stack& operator=(const QMatrix4x4& matrix);
QMatrix4x4Stack& operator*=(const QMatrix4x4& matrix);
operator const QMatrix4x4 &() const;
bool isDirty() const;
void setDirty(bool dirty);
private:
Q_DISABLE_COPY(QMatrix4x4Stack)
Q_DECLARE_PRIVATE(QMatrix4x4Stack)
QScopedPointer<QMatrix4x4StackPrivate> d_ptr;
friend class QGLPainter;
};
inline QMatrix4x4Stack::operator const QMatrix4x4 &() const
{
return top();
}
QT_END_NAMESPACE
#endif
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