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**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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****************************************************************************/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include <Qt3D/qglpainter.h>
#include <Qt3D/qglcamera.h>
#include <QWindow>
QT_BEGIN_NAMESPACE
class QGLViewPrivate;
class Q_QT3D_EXPORT QGLView : public QWindow
{
Q_OBJECT
public:
explicit QGLView(QWindow *parent = 0);
explicit QGLView(const QSurfaceFormat &format, QWindow *parent=0);
~QGLView();
enum Option
{
ObjectPicking = 0x0001,
ShowPicking = 0x0002,
CameraNavigation = 0x0004,
PaintingLog = 0x0008,
FOVZoom = 0x0010
};
Q_DECLARE_FLAGS(Options, Option)
QGLView::Options options() const;
void setOptions(QGLView::Options value);
void setOption(QGLView::Option option, bool value);
enum StereoType
{
Hardware,
RedCyanAnaglyph,
LeftRight,
RightLeft,
TopBottom,
BottomTop,
StretchedLeftRight,
StretchedRightLeft,
StretchedTopBottom,
StretchedBottomTop
};
QGLView::StereoType stereoType() const;
void setStereoType(QGLView::StereoType type);
void registerObject(int objectId, QObject *object);
void deregisterObject(int objectId);
QObject *objectForPoint(const QPoint &point);
QGLCamera *camera() const;
void setCamera(QGLCamera *camera);
QVector3D mapPoint(const QPoint &point) const;
QOpenGLContext *context();
bool isVisible() const;
Q_SIGNALS:
void quit();
public Q_SLOTS:
void update();
protected:
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
virtual void initializeGL(QGLPainter *painter);
virtual void earlyPaintGL(QGLPainter *painter);
virtual void paintGL(QGLPainter *painter);
void mousePressEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
void mouseDoubleClickEvent(QMouseEvent *e);
void mouseMoveEvent(QMouseEvent *e);
#ifndef QT_NO_WHEELEVENT
void wheelEvent(QWheelEvent *e);
#endif
void keyPressEvent(QKeyEvent *e);
void showEvent(QShowEvent *e);
void hideEvent(QHideEvent *e);
void exposeEvent(QExposeEvent *e);
void resizeEvent(QResizeEvent * e);
QPointF viewDelta(int deltax, int deltay) const;
QPointF viewDelta(const QPoint &delta) const
{ return viewDelta(delta.x(), delta.y()); }
private Q_SLOTS:
void cameraChanged();
private:
QGLViewPrivate *d;
static void sendEnterEvent(QObject *object);
static void sendLeaveEvent(QObject *object);
void wheel(int delta);
void pan(int deltax, int deltay);
void rotate(int deltax, int deltay);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLView::Options)
QT_END_NAMESPACE
#endif
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