/usr/include/qt5/Qt3D/qglscenenode.h is in qt3d5-dev 5.0~git20130731-0ubuntu5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | /****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLSCENENODE_H
#define QGLSCENENODE_H
#include <QtCore/qobject.h>
#include <Qt3D/qgeometrydata.h>
#include <Qt3D/qglmaterialcollection.h>
QT_BEGIN_NAMESPACE
class QGLSceneNodePrivate;
class QGLAbstractEffect;
class QGLPickNode;
class QQuickQGraphicsTransform3D;
class Q_QT3D_EXPORT QGLSceneNode : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QGLSceneNode)
Q_ENUMS(Option)
Q_FLAGS(Options)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY updated)
Q_PROPERTY(float x READ x WRITE setX NOTIFY updated)
Q_PROPERTY(float y READ y WRITE setY NOTIFY updated)
Q_PROPERTY(float z READ z WRITE setZ NOTIFY updated)
Q_PROPERTY(QGLMaterial *material READ material WRITE setMaterial NOTIFY updated)
Q_PROPERTY(QGLMaterial *backMaterial READ backMaterial WRITE setBackMaterial NOTIFY updated)
Q_PROPERTY(Options options READ options WRITE setOptions NOTIFY updated)
public:
explicit QGLSceneNode(QObject *parent = 0);
explicit QGLSceneNode(const QGeometryData &geometry, QObject *parent = 0);
virtual ~QGLSceneNode();
enum Option
{
NoOptions = 0x0000,
CullBoundingBox = 0x0001,
ViewNormals = 0x0002,
ReportCulling = 0x0004,
HideNode = 0x0008
};
Q_DECLARE_FLAGS(Options, Option)
QGLSceneNode::Options options() const;
void setOptions(QGLSceneNode::Options options);
void setOption(QGLSceneNode::Option option, bool value);
QGeometryData geometry() const;
void setGeometry(QGeometryData);
QBox3D boundingBox() const;
QMatrix4x4 localTransform() const;
void setLocalTransform(const QMatrix4x4 &);
QVector3D position() const;
void setPosition(const QVector3D &p);
float x() const;
void setX(float x);
float y() const;
void setY(float y);
float z() const;
void setZ(float z);
QList<QQuickQGraphicsTransform3D *> transforms() const;
void setTransforms(const QList<QQuickQGraphicsTransform3D *> &transforms);
void addTransform(QQuickQGraphicsTransform3D *transform);
QGL::DrawingMode drawingMode() const;
void setDrawingMode(QGL::DrawingMode mode);
float drawingWidth() const;
void setDrawingWidth(float width);
QGL::StandardEffect effect() const;
void setEffect(QGL::StandardEffect);
QGLAbstractEffect *userEffect() const;
void setUserEffect(QGLAbstractEffect *effect);
bool hasEffect() const;
void setEffectEnabled(bool);
int start() const;
void setStart(int start);
int count() const;
void setCount(int count);
int materialIndex() const;
void setMaterialIndex(int material);
int backMaterialIndex() const;
void setBackMaterialIndex(int material);
QGLMaterial *material() const;
void setMaterial(QGLMaterial *material);
QGLMaterial *backMaterial() const;
void setBackMaterial(QGLMaterial *material);
QSharedPointer<QGLMaterialCollection> palette() const;
void setPalette(QSharedPointer<QGLMaterialCollection> palette);
QList<QGLSceneNode*> allChildren() const;
QList<QGLSceneNode *> children() const;
void addNode(QGLSceneNode *node);
void addNodes(const QList<QGLSceneNode *> &nodes);
void removeNode(QGLSceneNode *node);
void removeNodes(const QList<QGLSceneNode *> &nodes);
QGLSceneNode *findSceneNode(QString &nodePath);
QGLSceneNode *findSceneNode(QStringList &nodePath);
virtual void draw(QGLPainter *painter);
QGLPickNode *pickNode() const;
void setPickNode(QGLPickNode *node);
Q_INVOKABLE QGLSceneNode *get(const QString &name, QObject *parent = 0, bool forceCopy = false) ;
Q_INVOKABLE QGLSceneNode *get(const QStringList &names, QObject *parent = 0, bool forceCopy = false) ;
Q_INVOKABLE QGLSceneNode *except(const QString &name, QObject *parent = 0) ;
Q_INVOKABLE QGLSceneNode *except(const QStringList &names, QObject *parent = 0) ;
Q_INVOKABLE QGLSceneNode *clone(QObject *parent = 0) const;
Q_INVOKABLE QGLSceneNode *cloneWithChildren(QObject *parent = 0) const;
Q_INVOKABLE QGLSceneNode *cloneNoChildren(QObject *parent = 0) const;
Q_INVOKABLE QGLSceneNode *allExcept(const QString &name, QObject *parent = 0) const;
Q_INVOKABLE QGLSceneNode *only(const QString &name, QObject *parent = 0) const;
Q_INVOKABLE QGLSceneNode *allExcept(const QStringList &names, QObject *parent = 0) const;
Q_INVOKABLE QGLSceneNode *only(const QStringList &names, QObject *parent = 0) const;
Q_SIGNALS:
void updated();
void culled();
void displayed();
protected:
virtual void drawGeometry(QGLPainter *painter);
private Q_SLOTS:
void transformChanged();
private:
QMatrix4x4 transform() const;
void invalidateBoundingBox() const;
void invalidateTransform() const;
void drawNormalIndicators(QGLPainter *painter);
const QGLMaterial *setPainterMaterial(int material, QGLPainter *painter,
QGL::Face faces, bool &changedTex);
Q_DISABLE_COPY(QGLSceneNode)
QScopedPointer<QGLSceneNodePrivate> d_ptr;
QGLSceneNode(QGLSceneNodePrivate *d, QObject *parent);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLSceneNode::Options)
Q_QT3D_EXPORT void qDumpScene(QGLSceneNode *, bool detailed = true, int indent = 0, const QSet<QGLSceneNode*> &loop = QSet<QGLSceneNode*>());
#ifndef QT_NO_DEBUG_STREAM
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLSceneNode &node);
#endif
QT_END_NAMESPACE
#endif
|