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**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
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****************************************************************************/
#ifndef QGLRENDERSTATE_H
#define QGLRENDERSTATE_H
#include <Qt3D/qglnamespace.h>
#include <Qt3D/qglscenenode.h>
#include <QtCore/qshareddata.h>
QT_BEGIN_NAMESPACE
class QGLAbstractEffect;
class QGLMaterial;
class QGLRenderStatePrivate;
class Q_QT3D_EXPORT QGLRenderState
{
public:
QGLRenderState();
QGLRenderState(const QGLRenderState &other);
virtual ~QGLRenderState();
QGLRenderState &operator=(const QGLRenderState &rhs);
virtual void updateFrom(const QGLSceneNode *node);
QGLAbstractEffect *userEffect() const;
QGL::StandardEffect standardEffect() const;
bool hasEffect() const;
QGLMaterial *material() const;
QGLMaterial *backMaterial() const;
const QGLSceneNode *node() const;
uint hash() const;
bool operator==(const QGLRenderState &rhs) const
{
if (userEffect() != rhs.userEffect())
return false;
if (standardEffect() != rhs.standardEffect())
return false;
if (hasEffect() != rhs.hasEffect())
return false;
if (material() != rhs.material())
return false;
if (backMaterial() != rhs.backMaterial())
return false;
return true;
}
bool isValid() const;
private:
void detach();
QGLRenderStatePrivate *d;
};
inline uint qHash(const QGLRenderState &s)
{
return s.hash();
}
#ifndef QT_NO_DEBUG_STREAM
#include <QtCore/qdebug.h>
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLRenderState &order);
#endif
QT_END_NAMESPACE
#endif // QGLRENDERSTATE_H
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