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#ifndef QGLLIGHTMODEL_H
#define QGLLIGHTMODEL_H
#include <Qt3D/qt3dglobal.h>
#include <QtCore/qobject.h>
#include <QtGui/qcolor.h>
QT_BEGIN_NAMESPACE
class QGLLightModelPrivate;
class Q_QT3D_EXPORT QGLLightModel : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QGLLightModel)
Q_ENUMS(Model)
Q_ENUMS(ColorControl)
Q_ENUMS(ViewerPosition)
Q_PROPERTY(Model model READ model WRITE setModel NOTIFY modelChanged)
Q_PROPERTY(ColorControl colorControl READ colorControl WRITE setColorControl NOTIFY colorControlChanged)
Q_PROPERTY(ViewerPosition viewerPosition READ viewerPosition WRITE setViewerPosition NOTIFY viewerPositionChanged)
Q_PROPERTY(QColor ambientSceneColor READ ambientSceneColor WRITE setAmbientSceneColor NOTIFY ambientSceneColorChanged)
public:
explicit QGLLightModel(QObject *parent = 0);
~QGLLightModel();
enum Model
{
OneSided,
TwoSided
};
enum ColorControl
{
SingleColor,
SeparateSpecularColor
};
enum ViewerPosition
{
ViewerAtInfinity,
LocalViewer
};
QGLLightModel::Model model() const;
void setModel(QGLLightModel::Model value);
QGLLightModel::ColorControl colorControl() const;
void setColorControl(QGLLightModel::ColorControl value);
QGLLightModel::ViewerPosition viewerPosition() const;
void setViewerPosition(QGLLightModel::ViewerPosition value);
QColor ambientSceneColor() const;
void setAmbientSceneColor(const QColor& value);
Q_SIGNALS:
void modelChanged();
void colorControlChanged();
void viewerPositionChanged();
void ambientSceneColorChanged();
void lightModelChanged();
private:
Q_DISABLE_COPY(QGLLightModel)
QScopedPointer<QGLLightModelPrivate> d_ptr;
};
QT_END_NAMESPACE
#endif
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