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#ifndef QGLCAMERAANIMATION_H
#define QGLCAMERAANIMATION_H
#include <Qt3D/qt3dglobal.h>
#include <QtCore/qabstractanimation.h>
#include <QtCore/qeasingcurve.h>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
class QGLCamera;
class QGLCameraAnimationPrivate;
class Q_QT3D_EXPORT QGLCameraAnimation : public QAbstractAnimation
{
Q_OBJECT
Q_PROPERTY(QGLCamera *camera READ camera WRITE setCamera)
Q_PROPERTY(QVector3D startEye READ startEye WRITE setStartEye)
Q_PROPERTY(QVector3D startUpVector READ startUpVector WRITE setStartUpVector)
Q_PROPERTY(QVector3D startCenter READ startCenter WRITE setStartCenter)
Q_PROPERTY(QVector3D endEye READ endEye WRITE setEndEye)
Q_PROPERTY(QVector3D endUpVector READ endUpVector WRITE setEndUpVector)
Q_PROPERTY(QVector3D endCenter READ endCenter WRITE setEndCenter)
Q_PROPERTY(int duration READ duration WRITE setDuration)
Q_PROPERTY(QEasingCurve easingCurve READ easingCurve WRITE setEasingCurve)
public:
explicit QGLCameraAnimation(QObject *parent = 0);
~QGLCameraAnimation();
QGLCamera *camera() const;
void setCamera(QGLCamera *camera);
QVector3D startEye() const;
void setStartEye(const QVector3D &eye);
QVector3D startUpVector() const;
void setStartUpVector(const QVector3D &upVector);
QVector3D startCenter() const;
void setStartCenter(const QVector3D ¢er);
QVector3D endEye() const;
void setEndEye(const QVector3D &eye);
QVector3D endUpVector() const;
void setEndUpVector(const QVector3D &upVector);
QVector3D endCenter() const;
void setEndCenter(const QVector3D ¢er);
int duration() const;
void setDuration(int duration);
QEasingCurve easingCurve() const;
void setEasingCurve(const QEasingCurve &easing);
protected:
void updateCurrentTime(int currentTime);
private:
QScopedPointer<QGLCameraAnimationPrivate> d_ptr;
Q_DISABLE_COPY(QGLCameraAnimation)
Q_DECLARE_PRIVATE(QGLCameraAnimation)
};
QT_END_NAMESPACE
#endif
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