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**
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#ifndef QGLBEZIERPATCHES_H
#define QGLBEZIERPATCHES_H
#include <Qt3D/qvector2darray.h>
#include <Qt3D/qvector3darray.h>
#include <QtCore/qscopedpointer.h>
QT_BEGIN_NAMESPACE
class QGLBezierPatchesPrivate;
class QGLBuilder;
class QRay3D;
class Q_QT3D_EXPORT QGLBezierPatches
{
public:
QGLBezierPatches();
QGLBezierPatches(const QGLBezierPatches &other);
virtual ~QGLBezierPatches();
QGLBezierPatches &operator=(const QGLBezierPatches &other);
QVector3DArray positions() const;
void setPositions(const QVector3DArray &positions);
QVector2DArray textureCoords() const;
void setTextureCoords(const QVector2DArray &textureCoords);
int subdivisionDepth() const;
void setSubdivisionDepth(int value);
void transform(const QMatrix4x4 &matrix);
QGLBezierPatches transformed(const QMatrix4x4 &matrix) const;
bool intersects(const QRay3D &ray) const;
float intersection(const QRay3D &ray, QVector2D *texCoord = 0, int *patch = 0) const;
private:
QScopedPointer<QGLBezierPatchesPrivate> d_ptr;
Q_DECLARE_PRIVATE(QGLBezierPatches)
friend Q_QT3D_EXPORT QGLBuilder &operator<<(QGLBuilder &list, const QGLBezierPatches &patches);
};
Q_QT3D_EXPORT QGLBuilder &operator<<(QGLBuilder &list, const QGLBezierPatches &patches);
QT_END_NAMESPACE
#endif
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