/usr/lib/python3/dist-packages/Onboard/WindowUtils.py is in onboard 1.0.0-0ubuntu4.
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""" Window manipulation and other helpers """
from __future__ import division, print_function, unicode_literals
import time
from math import sqrt, pi
from gi.repository import GLib, Gtk, Gdk
from Onboard.utils import Rect, Timer
import Onboard.osk as osk
### Logging ###
import logging
from functools import reduce
_logger = logging.getLogger("WindowUtils")
###############
# window corners
class Handle:
NORTH_WEST = Gdk.WindowEdge.NORTH_WEST
NORTH = Gdk.WindowEdge.NORTH
NORTH_EAST = Gdk.WindowEdge.NORTH_EAST
WEST = Gdk.WindowEdge.WEST
EAST = Gdk.WindowEdge.EAST
SOUTH_WEST = Gdk.WindowEdge.SOUTH_WEST
SOUTH = Gdk.WindowEdge.SOUTH
SOUTH_EAST = Gdk.WindowEdge.SOUTH_EAST
class MOVE: pass
Handle.EDGES = (Handle.EAST,
Handle.SOUTH,
Handle.WEST,
Handle.NORTH)
Handle.CORNERS = (Handle.SOUTH_EAST,
Handle.SOUTH_WEST,
Handle.NORTH_WEST,
Handle.NORTH_EAST)
Handle.RESIZERS = (Handle.EAST,
Handle.SOUTH_EAST,
Handle.SOUTH,
Handle.SOUTH_WEST,
Handle.WEST,
Handle.NORTH_WEST,
Handle.NORTH,
Handle.NORTH_EAST)
Handle.TOP_RESIZERS = (
Handle.EAST,
Handle.WEST,
Handle.NORTH_WEST,
Handle.NORTH,
Handle.NORTH_EAST)
Handle.BOTTOM_RESIZERS = (
Handle.EAST,
Handle.SOUTH_EAST,
Handle.SOUTH,
Handle.SOUTH_WEST,
Handle.WEST)
Handle.ALL = Handle.RESIZERS + (Handle.MOVE, )
Handle.CURSOR_TYPES = {
Handle.NORTH_WEST : Gdk.CursorType.TOP_LEFT_CORNER,
Handle.NORTH : Gdk.CursorType.TOP_SIDE,
Handle.NORTH_EAST : Gdk.CursorType.TOP_RIGHT_CORNER,
Handle.WEST : Gdk.CursorType.LEFT_SIDE,
Handle.EAST : Gdk.CursorType.RIGHT_SIDE,
Handle.SOUTH_WEST : Gdk.CursorType.BOTTOM_LEFT_CORNER,
Handle.SOUTH : Gdk.CursorType.BOTTOM_SIDE,
Handle.SOUTH_EAST : Gdk.CursorType.BOTTOM_RIGHT_CORNER,
Handle.MOVE : Gdk.CursorType.FLEUR}
Handle.IDS = {
Handle.EAST : "E",
Handle.SOUTH_WEST : "SW",
Handle.SOUTH : "S",
Handle.SOUTH_EAST : "SE",
Handle.WEST : "W",
Handle.NORTH_WEST : "NW",
Handle.NORTH : "N",
Handle.NORTH_EAST : "NE",
Handle.MOVE : "M"}
Handle.RIDS = {
"E" : Handle.EAST,
"SW" : Handle.SOUTH_WEST,
"S" : Handle.SOUTH,
"SE" : Handle.SOUTH_EAST,
"W" : Handle.WEST,
"NW" : Handle.NORTH_WEST,
"N" : Handle.NORTH,
"NE" : Handle.NORTH_EAST,
"M" : Handle.MOVE}
class DockingEdge:
TOP = 0
BOTTOM = 3
class WindowManipulator(object):
"""
Adds resize and move capability to windows.
Meant for resizing windows without decoration or resize gripper.
Quirks to remember:
Keyboard window:
- Always use threshold when move button was pressed
in order to support long press to show the touch handles.
- Never use the threshold for the enlarged touch handles.
They are only temporarily visible and thus don't need protection.
IconPalette:
- Always use threshold when trying to move, otherwise
clicking to unhide the keyboard window won't work.
"""
def __init__(self):
self.hit_frame_width = 10 # size of resize corners and edges
self.drag_protection = True # enable protection threshold
self._temporary_unlock_time = None
# seconds until protection threshold returns
# - counts from drag end in fallback mode
# - counts from drag start in system mode
# (unfortunately)
self.temporary_unlock_delay = 6.0
self.min_window_size = (50, 50)
self._drag_start_pointer = None
self._drag_start_offset = None
self._drag_start_rect = None
self._drag_handle = None
self._drag_handles = Handle.RESIZERS
self._drag_active = False # has window move/resize actually started yet?
self._drag_threshold = 8
self._drag_snap_threshold = 16
self._lock_x_axis = False
self._lock_y_axis = False
self._last_drag_handle = None
self._monitor_rects = None # cache them to save the lookup time
def set_min_window_size(self, w, h):
self.min_window_size = (w, h)
def get_min_window_size(self):
return self.min_window_size
def get_hit_frame_width(self):
return self.hit_frame_width
def enable_drag_protection(self, enable):
self.drag_protection = enable
def reset_drag_protection(self):
self._temporary_unlock_time = None
def get_resize_frame_rect(self):
return Rect(0, 0,
self.get_allocated_width(),
self.get_allocated_height())
def get_drag_start_rect(self):
return self._drag_start_rect
def get_drag_window(self):
return self
def get_drag_handles(self):
return self._drag_handles
def set_drag_handles(self, handles):
self._drag_handles = handles
def get_drag_threshold(self):
return 8
def get_always_visible_rect(self):
""" Rectangle in canvas coordinates that must not leave the screen. """
return None
def lock_x_axis(self, lock):
""" Set to False to constraint movement in x. """
self._lock_x_axis = lock
def lock_y_axis(self, lock):
""" Set to True to constraint movement in y. """
self._lock_y_axis = lock
def handle_press(self, sequence, move_on_background = False):
hit = self.hit_test_move_resize(sequence.point)
if not hit is None:
if hit == Handle.MOVE:
self.start_move_window(sequence.root_point)
else:
self.start_resize_window(hit, sequence.root_point)
return True
if move_on_background:
self.start_move_window(sequence.root_point)
return True
return False
def handle_motion(self, sequence, fallback = False):
if not self.is_drag_initiated():
return
snap_to_cursor = False
x_root, y_root = sequence.root_point
dx = x_root - self._drag_start_pointer[0]
dy = y_root - self._drag_start_pointer[1]
# distance threshold, protection from accidental drags
if not self._drag_active:
d = sqrt(dx*dx + dy*dy)
drag_active = not self.drag_protection
if self.drag_protection:
# snap off for temporary unlocking
if self._temporary_unlock_time is None and \
d > self._drag_threshold:
self._temporary_unlock_time = 1
# Snap to cursor position for large drag thresholds
# Dragging is smoother without snapping, but for large
# thresholds, the cursor ends up far away from the
# window and there is a danger of windows going offscreen.
if d >= self._drag_snap_threshold:
snap_to_cursor = True
else:
self._drag_start_offset[0] += dx
self._drag_start_offset[1] += dy
if not self._temporary_unlock_time is None:
drag_active = True
else:
self._temporary_unlock_time = 1 # unlock for touch handles too
self._drag_active |= drag_active
# move/resize
if self._drag_active:
if fallback:
self._handle_motion_fallback(dx, dy)
else:
self._handle_motion_system(dx, dy, snap_to_cursor, sequence)
# give keyboard window a chance to react
self.on_drag_activated()
def _handle_motion_system(self, dx, dy, snap_to_cursor, sequence):
"""
Let the window manager do the moving
This fixes issues like not reaching edges at high move speed
and not being able to snap off a maximized window.
Does nothing in force-to-top mode (override redirect or
type hint "DOCK").
"""
window = self.get_drag_window()
if window:
x, y = sequence.root_point
if self.is_moving():
if snap_to_cursor:
x = x - dx # snap to cursor
y = y - dy
window.begin_move_drag(1, x, y, sequence.time)
elif self.is_resizing():
# Compensate for weird begin_resize_drag behaviour:
# catch up with the mouse cursor
if snap_to_cursor:
if not self._drag_start_rect.is_point_within((x, y)):
x, y = x + dx, y + dy
window.begin_resize_drag(self._drag_handle, 1,
x, y, sequence.time)
def stop_system_drag(self):
"""
Call this when the system drag has ended.
We need this to kick off the on_drag_done() call for KbdWindow.
"""
self.stop_drag()
def _handle_motion_fallback(self, dx, dy):
""" handle dragging for window move and resize """
if not self.is_drag_initiated():
return
wx = self._drag_start_pointer[0] + dx - self._drag_start_offset[0]
wy = self._drag_start_pointer[1] + dy - self._drag_start_offset[1]
if self._drag_handle == Handle.MOVE:
# contrain axis movement
if self._lock_x_axis:
wx = self.get_drag_window().get_position()[0]
if self._lock_y_axis:
wx = self.get_drag_window().get_position()[1]
# move window
x, y = self.limit_position(wx, wy)
w, h = None, None
else:
# resize window
wmin, hmin = self.get_min_window_size()
rect = self._drag_start_rect
x0, y0, x1, y1 = rect.to_extents()
w, h = rect.get_size()
if self._drag_handle in [Handle.NORTH,
Handle.NORTH_WEST,
Handle.NORTH_EAST]:
y0 = min(wy, y1 - hmin)
if self._drag_handle in [Handle.WEST,
Handle.NORTH_WEST,
Handle.SOUTH_WEST]:
x0 = min(wx, x1 - wmin)
if self._drag_handle in [Handle.EAST,
Handle.NORTH_EAST,
Handle.SOUTH_EAST]:
x1 = max(wx + w, x0 + wmin)
if self._drag_handle in [Handle.SOUTH,
Handle.SOUTH_WEST,
Handle.SOUTH_EAST]:
y1 = max(wy + h, y0 + hmin)
x, y, w, h = x0, y0, x1 -x0, y1 - y0
self._move_resize(x, y, w, h)
def set_drag_cursor_at(self, point, allow_drag_cursors = True):
""" set the mouse cursor """
window = self.get_window()
if not window:
return
cursor_type = None
if allow_drag_cursors or \
not self._drag_handle is None: # already dragging a handle?
cursor_type = self.get_drag_cursor_at(point)
# set/reset cursor
if not cursor_type is None:
cursor = Gdk.Cursor(cursor_type)
if cursor:
window.set_cursor(cursor)
else:
window.set_cursor(None)
def reset_drag_cursor(self):
""" set the mouse cursor """
window = self.get_window()
if not window:
return
if not self._drag_handle is None: # not dragging a handle?
window.set_cursor(None)
def get_drag_cursor_at(self, point):
hit = self._drag_handle
if hit is None:
hit = self.hit_test_move_resize(point)
if not hit is None and \
not hit == Handle.MOVE or self.is_drag_active(): # delay it for move
return Handle.CURSOR_TYPES[hit]
return None
def start_move_window(self, point = None):
self.start_drag(point)
self._drag_handle = Handle.MOVE
self._last_drag_handle = self._drag_handle
def stop_move_window(self):
self.stop_drag()
def start_resize_window(self, handle, point = None):
self.start_drag(point)
self._drag_handle = handle
self._last_drag_handle = self._drag_handle
def start_drag(self, point = None):
self._monitor_rects = None
# Find the pointer position for the occasions when we are
# not being called from an event (move button).
if not point:
rootwin = Gdk.get_default_root_window()
dunno, x_root, y_root, mask = rootwin.get_pointer()
point = (x_root, y_root)
# rmember pointer and window positions
window = self.get_drag_window()
x, y = window.get_position()
self._drag_start_pointer = point
self._drag_start_offset = [point[0] - x, point[1] - y]
self._drag_start_rect = Rect.from_position_size(window.get_position(),
window.get_size())
# not yet actually moving the window
self._drag_active = False
# get the threshold
self._drag_threshold = self.get_drag_threshold()
# check if the temporary threshold unlocking has expired
if not self.drag_protection or \
not self._temporary_unlock_time is None and \
time.time() - self._temporary_unlock_time > \
self.temporary_unlock_delay:
self._temporary_unlock_time = None
# give keyboard window a chance to react
self.on_drag_initiated()
def stop_drag(self):
if self.is_drag_initiated():
if self._temporary_unlock_time is None:
# snap back to start position
if self.drag_protection:
self._move_resize(*self._drag_start_rect)
else:
# restart the temporary unlock period
self._temporary_unlock_time = time.time()
self._drag_start_offset = None
self._drag_handle = None
self._drag_active = False
self.move_into_view()
# give keyboard window a chance to react
self.on_drag_done()
def on_drag_initiated(self):
"""
User controlled drag initiated, but drag hasn't actually begun yet.
"""
pass
def on_drag_activated(self):
"""
Moving/resizing has begun.
"""
pass
def on_drag_done(self):
"""
User controlled drag ended.
overload this in derived classes.
"""
pass
def is_drag_initiated(self):
""" Button pressed down on a drag handle, not yet actually dragging """
return bool(self._drag_start_offset)
def is_drag_active(self):
""" Are we actually moving/resizing """
return self.is_drag_initiated() and self._drag_active
def is_moving(self):
return self.is_drag_initiated() and self._drag_handle == Handle.MOVE
def was_moving(self):
return self._last_drag_handle == Handle.MOVE
def is_resizing(self):
return self.is_drag_initiated() and self._drag_handle != Handle.MOVE
def move_into_view(self):
"""
If the window has somehow ended up off-screen,
move the always-visible-rect back into view.
"""
window = self.get_drag_window()
if window: # don't crash on exit
x, y = window.get_position()
_x, _y = self.limit_position(x, y)
if _x != x or _y != y:
self._move_resize(_x, _y)
def force_into_view(self):
self.move_into_view()
if False: # Only for system drag, not needed when using fallback mode
GLib.idle_add(self._do_force_into_view)
def _do_force_into_view(self):
""" Works mostly, but occasionally the window disappears... """
window = self.get_drag_window()
x, y = window.get_position()
_x, _y = self.limit_position(x, y)
if _x != x or _y != y:
window.hide()
self._move_resize(_x, _y)
window.show()
def limit_size(self, rect):
"""
Limits the given window rect to fit on screen.
"""
screen = self.get_screen()
limits = Rect(0, 0, screen.get_width(), screen.get_height())
r = rect.copy()
if r.w > limits.w:
r.w = limits.w - 40
if r.h > limits.h:
r.h = limits.h - 20
return r
def limit_position(self, x, y, visible_rect = None, limit_rects = None):
"""
Limits the given window position to keep the current
always_visible_rect fully in view.
"""
# rect to stay always visible, in canvas coordinates
if visible_rect is None:
visible_rect = self.get_always_visible_rect()
if not limit_rects:
if not self._monitor_rects:
self._monitor_rects = get_monitor_rects(self.get_screen())
limit_rects = self._monitor_rects
x, y = limit_window_position(x, y, visible_rect, limit_rects)
return x, y
def hit_test_move_resize(self, point):
canvas_rect = self.get_resize_frame_rect()
handles = self.get_drag_handles()
hit_frame_width = self.get_hit_frame_width()
w = min(canvas_rect.w / 2, hit_frame_width)
h = min(canvas_rect.h / 2, hit_frame_width)
x, y = point
x0, y0, x1, y1 = canvas_rect.to_extents()
# try corners first
for handle in handles:
if handle == Handle.NORTH_WEST:
if x >= x0 and x < x0 + w and \
y >= y0 and y < y0 + h:
return handle
if handle == Handle.NORTH_EAST:
if x <= x1 and x > x1 - w and \
y >= y0 and y < y0 + h:
return handle
if handle == Handle.SOUTH_EAST:
if x <= x1 and x > x1 - w and \
y <= y1 and y > y1 - h:
return handle
if handle == Handle.SOUTH_WEST:
if x >= x0 and x < x0 + w and \
y <= y1 and y > y1 - h:
return handle
# then check the edges
for handle in handles:
if handle == Handle.WEST:
if x < x0 + w:
return handle
if handle == Handle.EAST:
if x > x1 - w:
return handle
if handle == Handle.NORTH:
if y < y0 + h:
return handle
if handle == Handle.SOUTH:
if y > y1 - h:
return handle
return None
def _move_resize(self, x, y, w = None, h = None):
#print("_move_resize", x, y, w, h)
window = self.get_drag_window()
gdk_win = window.get_window()
if w is None:
# Stop inserting edge move for now. In unity, when
# jamming onboard into the lower left corner the keyboard
# window disappears (Precise).
#self._insert_edge_move(window, x, y)
window.move(x, y)
#print("_move_resize: move ", x, y, " position ", window.get_position(), " origin ", _win.get_origin(), " root origin ", _win.get_root_origin())
else:
if hasattr(window, "move_resize"):
window.move_resize(x, y, w, h) # keyboard window
else:
gdk_win.move_resize(x, y, w, h) # icon palette
def _insert_edge_move(self, window, x, y):
"""
Compiz and potentially other window managers silently ignore
moves outside of some screen edges. When hitting the edge at
high speed, onboard gets stuck some distance away from it.
Fix this by inserting an intermediate move right to the edge.
Does not help with the edge below unity bar.
"""
limits = self.get_screen_limits()
one_more_x = x
one_more_y = y
pos = window.get_position()
size = window.get_size()
if pos[0] > limits.left() and \
x < limits.left():
one_more_x = limits.left()
if pos[0] + size[0] < limits.right() and \
x + size[0] > limits.right():
one_more_x = limits.right()
if pos[1] > limits.top() and \
y < limits.top():
one_more_y = limits.top()
if pos[1] + size[1] < limits.bottom() and \
y + size[1] > limits.bottom():
one_more_x = limits.right()
if one_more_x != x or one_more_y != y:
window.move(one_more_x, one_more_y)
class Orientation:
""" enum for screen orientation """
class LANDSCAPE: pass
class PORTRAIT: pass
class WindowRectTracker:
"""
Keeps track of the window rectangle when moving/resizing.
Gtk only updates the position and size asynchrounously on
configure events and hidden windows return invalid values.
Auto-show et al need valid values from get_position and
get_size at all times.
"""
def __init__(self):
self._window_rect = None
self._origin = None
self._client_offset = (0, 0)
self._screen_orientation = None
self._save_position_timer = Timer()
# init detection of screen "rotation"
screen = self.get_screen()
screen.connect('size-changed', self.on_screen_size_changed)
def cleanup(self):
self._save_position_timer.finish()
def move(self, x, y):
Gtk.Window.move(self, x, y)
def resize(self, w, h):
Gtk.Window.resize(self, w, h)
def move_resize(self, x, y, w, h):
win = self.get_window()
if win:
win.move_resize(x, y, w, h)
def get_position(self):
if self._window_rect is None:
return Gtk.Window.get_position(self)
else:
return self._window_rect.get_position()
def get_size(self):
if self._window_rect is None:
return Gtk.Window.get_size(self)
else:
return self._window_rect.get_size()
def get_origin(self):
if self._origin is None:
win = self.get_window()
if win:
origin = win.get_origin()
if len(origin) == 3: # What is the first parameter for? Gdk bug?
origin = origin[1:]
return origin
return 0
else:
return self._origin
def get_client_offset(self):
return self._client_offset
def get_rect(self):
return self._window_rect
def is_visible(self):
""" This is overloaded in KbdWindow """
return Gtk.Window.get_visible(self)
def on_screen_size_changed(self, screen):
""" detect screen rotation (tablets)"""
# Give the screen time to settle, the window manager
# may block the move to previously invalid positions and
# when docked, the slide animation may be drowned out by all
# the action in other processes.
Timer(1.5, self.on_screen_size_changed_delayed, screen)
def on_screen_size_changed_delayed(self, screen):
self.restore_window_rect()
def get_screen_orientation(self):
"""
Current orientation of the screen (tablet rotation).
Only the aspect ratio is taken into account at this time.
This appears to cover more cases than looking at monitor rotation,
in particular with multi-monitor screens.
"""
screen = self.get_screen()
if screen.get_width() >= screen.get_height():
return Orientation.LANDSCAPE
else:
return Orientation.PORTRAIT
def update_window_rect(self):
"""
Call this on configure event, the only time when
get_position, get_size, etc. can be trusted.
"""
visible = self.is_visible()
if visible:
pos = Gtk.Window.get_position(self)
size = Gtk.Window.get_size(self)
origin = self.get_window().get_origin()
if len(origin) == 3: # What is the first parameter for? Gdk bug?
origin = origin[1:]
self._window_rect = Rect.from_position_size(pos, size)
self._origin = origin
self._client_offset = (origin[0] - pos[0], origin[1] - pos[1])
self._screen_orientation = self.get_screen_orientation()
def restore_window_rect(self, startup = False):
"""
Restore window size and position.
"""
# Run pending save operations now, so they don't
# interfere with the window rect after it was restored.
self._save_position_timer.finish()
orientation = self.get_screen_orientation()
rect = self.read_window_rect(orientation)
self._screen_orientation = orientation
self._window_rect = rect
_logger.debug("restore_window_rect {rect}, {orientation}" \
.format(rect = rect, orientation = orientation))
# Give the derived class a chance to modify the rect,
# for example to correct the position for auto-show.
rect = self.on_restore_window_rect(rect)
self._window_rect = rect
# move/resize the window
if startup:
# gnome-shell doesn't take kindly to an initial move_resize().
# The window ends up at (0, 0) on and goes back there
# repeatedly when hiding and unhiding.
self.set_default_size(rect.w, rect.h)
self.move(rect.x, rect.y)
else:
self.move_resize(rect.x, rect.y, rect.w, rect.h)
# Initialize shadow variables with valid values so they
# don't get taken from the unreliable window.
# Fixes bad positioning of the very first auto-show.
if startup:
self._window_rect = rect.copy()
# Ignore frame dimensions; still better than asking the window.
self._origin = rect.left_top()
self._screen_orientation = self.get_screen_orientation()
def on_restore_window_rect(self, rect):
return rect
def save_window_rect(self, orientation = None, rect = None):
"""
Save window size and position.
"""
if orientation is None:
orientation = self._screen_orientation
if rect is None:
rect = self._window_rect
# Give the derived class a chance to modify the rect,
# for example to override it for auto-show.
rect = self.on_save_window_rect(rect)
self.write_window_rect(orientation, rect)
_logger.debug("save_window_rect {rect}, {orientation}" \
.format(rect = rect, orientation = orientation))
def on_save_window_rect(self, rect):
return rect
def read_window_rect(self, orientation, rect):
"""
Read orientation dependent rect.
Overload this in derived classes.
"""
raise NotImplementedError()
def write_window_rect(self, orientation, rect):
"""
Write orientation dependent rect.
Overload this in derived classes.
"""
raise NotImplementedError()
def start_save_position_timer(self):
"""
Trigger saving position and size to gsettings
Delay this a few seconds to avoid excessive disk writes.
Remember the current rect and rotation as the screen may have been
rotated when the saving happens.
"""
self._save_position_timer.start(5, self.save_window_rect,
self.get_screen_orientation(),
self.get_rect())
def stop_save_position_timer(self):
self._save_position_timer.stop()
def set_unity_property(window):
"""
Set custom X window property to tell unity 3D this is an on-screen
keyboard that wants to be raised on top of dash. See LP 739812, 915250.
Since onboard started detecting dash itself this isn't really needed
for unity anymore. Leave it anyway, it may come in handy in the future.
"""
gdk_win = window.get_window()
if gdk_win:
if hasattr(gdk_win, "get_xid"): # not on wayland
xid = gdk_win.get_xid()
osk.Util().set_x_property(xid, "ONSCREEN_KEYBOARD", 1)
class DwellProgress(object):
# dwell time in seconds
dwell_delay = 4
# time of dwell start
dwell_start_time = None
opacity = 1.0
def is_dwelling(self):
return not self.dwell_start_time is None
def is_done(self):
return time.time() > self.dwell_start_time + self.dwell_delay
def start_dwelling(self):
self.dwell_start_time = time.time()
def stop_dwelling(self):
self.dwell_start_time = None
def draw(self, context, rect, rgba = (1, 0, 0, .75), rgba_bg = None):
if self.is_dwelling():
if self.opacity <= 0.0:
pass
if self.opacity >= 1.0:
self._draw_dwell_progress(context, rect, rgba, rgba_bg)
else:
context.save()
context.rectangle(*rect.int())
context.clip()
context.push_group()
self._draw_dwell_progress(context, rect, rgba, rgba_bg)
context.pop_group_to_source()
context.paint_with_alpha(self.opacity);
context.restore()
def _draw_dwell_progress(self, context, rect, rgba, rgba_bg):
xc, yc = rect.get_center()
radius = min(rect.w, rect.h) / 2.0
alpha0 = -pi / 2.0
k = (time.time() - self.dwell_start_time) / self.dwell_delay
k = min(k, 1.0)
alpha = k * pi * 2.0
if rgba_bg:
context.set_source_rgba(*rgba_bg)
context.move_to(xc, yc)
context.arc(xc, yc, radius, 0, 2 * pi)
context.close_path()
context.fill()
context.move_to(xc, yc)
context.arc(xc, yc, radius, alpha0, alpha0 + alpha)
context.close_path()
context.set_source_rgba(*rgba)
context.fill_preserve()
context.set_source_rgba(0,0,0,1)
context.set_line_width(0)
context.stroke()
def limit_window_position(x, y, always_visible_rect, limit_rects = None):
"""
Limits the given window position to keep the
always_visible_rect fully in view.
"""
# rect to stay always visible, in canvas coordinates
r = always_visible_rect
if not r is None:
r = r.int() # avoid rounding errors
# transform always visible rect to screen coordinates,
# take window decoration into account.
rs = r.copy()
rs.x += x
rs.y += y
dmin = None
rsmin = None
for limits in limit_rects:
# get limited candidate rect
rsc = rs.copy()
rsc.x = max(rsc.x, limits.left())
rsc.x = min(rsc.x, limits.right() - rsc.w)
rsc.y = max(rsc.y, limits.top())
rsc.y = min(rsc.y, limits.bottom() - rsc.h)
# closest candidate rect wins
cx, cy = rsc.get_center()
dx, dy = rs.x - rsc.x, rs.y - rsc.y
d = dx * dx + dy * dy
if dmin is None or d < dmin:
dmin = d
rsmin = rsc
x = rsmin.x - r.x
y = rsmin.y - r.y
return x, y
def get_monitor_rects(screen):
"""
Screen limits, one rect per monitor. Monitors may have
different sizes and arbitrary relative positions.
"""
rects = []
if screen:
for i in range(screen.get_n_monitors()):
r = screen.get_monitor_geometry(i)
rects.append(Rect(r.x, r.y, r.width, r.height))
else:
rootwin = Gdk.get_default_root_window()
r = Rect.from_position_size(rootwin.get_position(),
(rootwin.get_width(), rootwin.get_height()))
rects.append(r)
return rects
def canvas_to_root_window_rect(window, rect):
"""
Convert rect in canvas coordinates to root window coordinates.
"""
gdk_win = window.get_window()
if gdk_win:
x0, y0 = gdk_win.get_root_coords(rect.x, rect.y)
x1, y1 = gdk_win.get_root_coords(rect.x + rect.w,
rect.y + rect.h)
rect = Rect.from_extents(x0, y0, x1, y1)
else:
rect = Rect()
return rect
def canvas_to_root_window_point(window, point):
"""
Convert point in canvas coordinates to root window coordinates.
"""
gdk_win = window.get_window()
if gdk_win:
point = gdk_win.get_root_coords(*point)
else:
point (0, 0)
return point
def get_monitor_dimensions(window):
""" Geometry and physical size of the monitor at window. """
gdk_win = window.get_window()
screen = window.get_screen()
if gdk_win and screen:
monitor = screen.get_monitor_at_window(gdk_win)
r = screen.get_monitor_geometry(monitor)
size = (r.width, r.height)
size_mm = (screen.get_monitor_width_mm(monitor),
screen.get_monitor_height_mm(monitor))
# Nexus7 simulation
device = None # keep this at None
#device = 1
if device == 0: # dimension unavailable
size_mm = 0, 0
elif device == 1: # Nexus 7, as it should report
size = 1280, 800
size_mm = 150, 94
return size, size_mm
else:
return None, None
def physical_to_monitor_pixel_size(window, size_mm, fallback_size = (0, 0)):
"""
Convert a physical size in mm to pixels of windows's monitor,
"""
sz, sz_mm = get_monitor_dimensions(window)
if sz and sz_mm:
w = sz[0] * size_mm[0] / sz_mm[0] \
if sz_mm[0] else fallback_size[0]
h = sz[1] * size_mm[1] / sz_mm[1] \
if sz_mm[0] else fallback_size[1]
else:
w = h = 0
return w, h
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