/usr/lib/python3/dist-packages/Onboard/TouchInput.py is in onboard 1.0.0-0ubuntu4.
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# Copyright © 2012-2013, marmuta
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
Touch input
Unify pointer and touch events and translate them into multi-touch
capable InputSequences.
"""
from __future__ import division, print_function, unicode_literals
import time
import copy
from gi.repository import Gdk
from Onboard.utils import Timer, EventSource
from Onboard.definitions import InputEventSourceEnum, TouchInputEnum
from Onboard.XInput import XIDeviceManager, XIEventType, XIEventMask
### Logging ###
import logging
_logger = logging.getLogger("TouchInput")
###############
### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################
BUTTON123_MASK = Gdk.ModifierType.BUTTON1_MASK | \
Gdk.ModifierType.BUTTON2_MASK | \
Gdk.ModifierType.BUTTON3_MASK
DRAG_GESTURE_THRESHOLD2 = 40**2 # square of the distance in pixels until
# a drag gesture is detected.
# gesture type
(
NO_GESTURE,
TAP_GESTURE,
DRAG_GESTURE,
FLICK_GESTURE,
) = range(4)
# sequence id of core pointer events (single-touch/click events)
POINTER_SEQUENCE = 0
class InputEventSource(EventSource):
"""
Setup and handle GTK or XInput device events.
"""
def __init__(self):
# There is only button-release to subscribe to currently,
# as this is all CSButtonRemapper needs to detect the end of a click.
EventSource.__init__(self, ["button-release"])
self._gtk_handler_ids = None
self._device_manager = None
self._master_device = None # receives enter/leave events
self._master_device_id = None # for convenience/performance
self._slave_devices = None # receive pointer and touch events
self._slave_device_ids = None # for convenience/performance
self._xi_grab_active = False
self._xi_grab_events_selected = False
self._xi_event_handled = False
self.connect("realize", self._on_realize_event)
self.connect("unrealize", self._on_unrealize_event)
def cleanup(self):
self._register_gtk_events(False)
self._register_xinput_events(False)
def _on_realize_event(self, user_data):
self.handle_realize_event()
def _on_unrealize_event(self, user_data):
self.handle_unrealize_event()
def handle_realize_event(self):
# register events in derived class
pass
def handle_unrealize_event(self):
self.register_input_events(False)
def grab_xi_pointer(self, active):
"""
Tell the xi event source a drag operation has started (ended)
and we want to receive events of the whole screen.
"""
self._xi_grab_active = active
# release simulated grab of slave device when the drag operation ends
if not active and \
self._xi_grab_events_selected and \
self._device_manager:
self._select_xi_grab_events(False)
def set_xi_event_handled(self, handled):
"""
Tell the xi event source to stop/continue processing of handlers for
the current event.
"""
self._xi_event_handled = handled
def register_input_events(self, register, use_gtk = False):
self._register_gtk_events(False)
self._register_xinput_events(False)
if register:
if use_gtk:
self._register_gtk_events(True)
else:
if not self._register_xinput_events(True):
_logger.warning("XInput event source failed to initialize, "
"falling back to GTK.")
self._register_gtk_events(True)
def _register_gtk_events(self, register):
""" Setup GTK event handling """
if register:
event_mask = Gdk.EventMask.BUTTON_PRESS_MASK | \
Gdk.EventMask.BUTTON_RELEASE_MASK | \
Gdk.EventMask.POINTER_MOTION_MASK | \
Gdk.EventMask.LEAVE_NOTIFY_MASK | \
Gdk.EventMask.ENTER_NOTIFY_MASK
if self._touch_events_enabled:
event_mask |= Gdk.EventMask.TOUCH_MASK
self.add_events(event_mask)
self._gtk_handler_ids = [
self.connect("button-press-event",
self._on_button_press_event),
self.connect("button_release_event",
self._on_button_release_event),
self.connect("motion-notify-event",
self._on_motion_event),
self.connect("enter-notify-event",
self._on_enter_notify),
self.connect("leave-notify-event",
self._on_leave_notify),
self.connect("touch-event",
self._on_touch_event),
]
else:
if self._gtk_handler_ids:
for id in self._gtk_handler_ids:
self.disconnect(id)
self._gtk_handler_ids = None
def _register_xinput_events(self, register):
""" Setup XInput event handling """
success = True
if register:
self._device_manager = XIDeviceManager()
if self._device_manager.is_valid():
self._device_manager.connect("device-event",
self._on_device_event)
self._device_manager.connect("device-grab",
self._on_device_grab)
self.select_xinput_devices()
else:
success = False
self._device_manager = None
else:
if self._device_manager:
self._device_manager.disconnect("device-event",
self._on_device_event)
self._device_manager.disconnect("device-grab",
self._on_device_grab)
if self._master_device:
device = self._master_device
try:
self._device_manager.unselect_events(self, device)
except Exception as ex:
_logger.warning("Failed to unselect events for device "
"{id}: {ex}"
.format(id = device.id, ex = ex))
self._master_device = None
self._master_device_id = None
if self._slave_devices:
for device in self._slave_devices:
try:
self._device_manager.unselect_events(self, device)
except Exception as ex:
_logger.warning("Failed to unselect events for device "
"{id}: {ex}"
.format(id = device.id, ex = ex))
self._slave_devices = None
self._slave_device_ids = None
return success
def select_xinput_devices(self):
""" Select pointer devices and their events we want to listen to. """
# Select events of the master pointer.
# Enter/leave events aren't supported by the slaves.
event_mask = XIEventMask.EnterMask | \
XIEventMask.LeaveMask
device = self._device_manager.get_client_pointer()
_logger.info("listening to XInput master: {}" \
.format((device.name, device.id,
device.get_config_string())))
try:
self._device_manager.select_events(self, device, event_mask)
except Exception as ex:
_logger.warning("Failed to select events for device "
"{id}: {ex}"
.format(id = device.id, ex = ex))
self._master_device = device
self._master_device_id = device.id
# Select events of all attached (non-floating) slave pointers.
event_mask = XIEventMask.ButtonPressMask | \
XIEventMask.ButtonReleaseMask | \
XIEventMask.EnterMask | \
XIEventMask.LeaveMask | \
XIEventMask.MotionMask
if self._touch_events_enabled:
event_mask |= XIEventMask.TouchMask
devices = self._device_manager.get_client_pointer_attached_slaves()
_logger.info("listening to XInput slaves: {}" \
.format([(d.name, d.id, d.get_config_string()) \
for d in devices]))
for device in devices:
try:
self._device_manager.select_events(self, device, event_mask)
except Exception as ex:
_logger.warning("Failed to select events for device "
"{id}: {ex}"
.format(id = device.id, ex = ex))
self._slave_devices = devices
self._slave_device_ids = [d.id for d in devices]
def _select_xi_grab_events(self, select):
"""
Select events for the root window to simulate a pointer grab.
Only relevant when a drag was initiated, e.g. moving/resizing
the keyboard.
"""
if select:
event_mask = XIEventMask.ButtonReleaseMask | \
XIEventMask.MotionMask
for device in self._slave_devices:
try:
self._device_manager.select_events(None, device, event_mask)
except Exception as ex:
_logger.warning("Failed to select root events for device "
"{id}: {ex}"
.format(id = device.id, ex = ex))
else:
for device in self._slave_devices:
try:
self._device_manager.unselect_events(None, device)
except Exception as ex:
_logger.warning("Failed to unselect root events for device "
"{id}: {ex}"
.format(id = device.id, ex = ex))
self._xi_grab_events_selected = select
def _on_device_grab(self, device, event):
self.select_xinput_devices()
def _on_device_event(self, event):
"""
Handler for XI2 events.
"""
event_type = event.xi_type
device_id = event.device_id
if _logger.isEnabledFor(logging.DEBUG):
self._log_event(event)
# re-select devices on changes to the device hierarchy
if event_type in XIEventType.HierarchyEvents or \
event_type == XIEventType.DeviceChanged:
self.select_xinput_devices()
return
# check device_id, discard duplicate and unknown events
if event_type == XIEventType.Enter or \
event_type == XIEventType.Leave:
# enter/leave are only expected from the master device
if not device_id == self._master_device_id:
return
else:
# all other pointer/touch events have to come from slaves
if not event.device_id in self._slave_device_ids:
return
# bail if the window isn't realized yet
win = self.get_window()
if not win:
return
# Slaves aren't grabbed for moving/resizing when simulating a drag
# operation (drag click button), or when multiple slave devices are
# involved (one for button press, another for motion).
# -> Simulate pointer grab, select root events we can track even
# outside the keyboard window.
# None of these problems are assumed to exist for touch devices.
if self._xi_grab_active and \
(event_type == XIEventType.Motion or \
event_type == XIEventType.ButtonRelease):
if not self._xi_grab_events_selected:
self._select_xi_grab_events(True)
#print(event_type, event.x_root, event.y_root)
#print(self._xi_grab_active, event_type, event.state, event.device_id, self._master_device_id, event.xid_event)
# We only get root window coordinates for root window events,
# so convert them to our target window's coordinates.
rx, ry = win.get_root_coords(0, 0)
event.x = event.x_root - rx
event.y = event.y_root - ry
else:
# Is self the hit window?
# We need this only for the multi-touch case with open
# long press popup, e.g. while shift is held down with
# one finger, touching anything in a long press popup must
# not also affect the keyboard below.
xid_event = event.xid_event
if xid_event != 0 and \
xid_event != win.get_xid():
return
# Dispatch events
self._xi_event_handled = False
if event_type == XIEventType.Motion:
self._on_motion_event(self, event)
elif event_type == XIEventType.TouchUpdate or \
event_type == XIEventType.TouchBegin or \
event_type == XIEventType.TouchEnd:
self._on_touch_event(self, event)
elif event_type == XIEventType.ButtonPress:
self._on_button_press_event(self, event)
elif event_type == XIEventType.ButtonRelease:
self._on_button_release_event(self, event)
# Notify CSButtonMapper, end remapped click.
if not self._xi_event_handled:
EventSource.emit(self, "button-release", event)
elif event_type == XIEventType.Enter:
self._on_enter_notify(self, event)
elif event_type == XIEventType.Leave:
self._on_leave_notify(self, event)
def _log_event(self, event):
win = self.get_window()
if not event.xi_type in [ XIEventType.TouchUpdate,
XIEventType.Motion]:
_logger.debug("Device event: dev_id={} src_id={} xi_type={} "
"xid_event={}({}) x={} y={} x_root={} y_root={} "
"button={} state={} sequence={}"
"".format(event.device_id,
event.source_id,
event.xi_type,
event.xid_event,
win.get_xid() if win else 0,
event.x, event.y,
event.x_root, event.y_root,
event.button, event.state,
event.sequence,
)
)
class TouchInput(InputEventSource):
"""
Unified handling of multi-touch sequences and conventional pointer input.
"""
GESTURE_DETECTION_SPAN = 100 # [ms] until two finger tap&drag is detected
GESTURE_DELAY_PAUSE = 3000 # [ms] Suspend delayed sequence begin for this
# amount of time after the last key press.
DELAY_SEQUENCE_BEGIN = True # No delivery, i.e. no key-presses after
# gesture detection, but delays press-down.
def __init__(self):
InputEventSource.__init__(self)
self._input_sequences = {}
self._touch_events_enabled = self.is_touch_enabled()
self._multi_touch_enabled = config.keyboard.touch_input == \
TouchInputEnum.MULTI
self._gestures_enabled = self._touch_events_enabled
self._last_event_was_touch = False
self._last_sequence_time = 0
self._gesture = NO_GESTURE
self._gesture_begin_point = (0, 0)
self._gesture_begin_time = 0
self._gesture_detected = False
self._gesture_cancelled = False
self._num_tap_sequences = 0
self._gesture_timer = Timer()
def is_touch_enabled(self):
return config.keyboard.touch_input != TouchInputEnum.NONE
def has_input_sequences(self):
""" Are any clicks/touches still ongoing? """
return bool(self._input_sequences)
def last_event_was_touch(self):
""" Was there just a touch event? """
return self._last_event_was_touch
def has_touch_source(self, event):
""" Was source device of event a touch screen? """
source_device = event.get_source_device()
source = source_device.get_source()
return source == Gdk.InputSource.TOUCHSCREEN
def _on_button_press_event(self, widget, event):
if self._touch_events_enabled and \
self.has_touch_source(event):
return
# - Ignore double clicks (GDK_2BUTTON_PRESS),
# we're handling those ourselves.
# - Ignore mouse wheel button events
if event.type == Gdk.EventType.BUTTON_PRESS and \
1 <= event.button <= 3:
sequence = InputSequence()
sequence.init_from_button_event(event)
sequence.primary = True
self._last_event_was_touch = False
self._input_sequence_begin(sequence)
def _on_button_release_event(self, widget, event):
sequence = self._input_sequences.get(POINTER_SEQUENCE)
if not sequence is None:
sequence.point = (event.x, event.y)
sequence.root_point = (event.x_root, event.y_root)
sequence.time = event.get_time()
self._input_sequence_end(sequence)
def _on_motion_event(self, widget, event):
if self._touch_events_enabled and \
self.has_touch_source(event):
return
sequence = self._input_sequences.get(POINTER_SEQUENCE)
if sequence is None and \
not event.state & BUTTON123_MASK:
sequence = InputSequence()
sequence.primary = True
if sequence:
sequence.init_from_motion_event(event)
self._last_event_was_touch = False
self._input_sequence_update(sequence)
def _on_enter_notify(self, widget, event):
self.on_enter_notify(widget, event)
def _on_leave_notify(self, widget, event):
self.on_leave_notify(widget, event)
def _on_touch_event(self, widget, event):
if not self.has_touch_source(event):
return
touch = event.touch
id = str(touch.sequence)
self._last_event_was_touch = True
event_type = event.type
if event_type == Gdk.EventType.TOUCH_BEGIN:
sequence = InputSequence()
sequence.init_from_touch_event(touch, id)
if len(self._input_sequences) == 0:
sequence.primary = True
self._input_sequence_begin(sequence)
elif event_type == Gdk.EventType.TOUCH_UPDATE:
sequence = self._input_sequences.get(id)
if not sequence is None:
sequence.point = (touch.x, touch.y)
sequence.root_point = (touch.x_root, touch.y_root)
sequence.time = event.get_time()
sequence.update_time = time.time()
self._input_sequence_update(sequence)
else:
if event_type == Gdk.EventType.TOUCH_END:
pass
elif event_type == Gdk.EventType.TOUCH_CANCEL:
pass
sequence = self._input_sequences.get(id)
if not sequence is None:
sequence.time = event.get_time()
self._input_sequence_end(sequence)
def _input_sequence_begin(self, sequence):
""" Button press/touch begin """
self._gesture_sequence_begin(sequence)
first_sequence = len(self._input_sequences) == 0
if first_sequence or \
self._multi_touch_enabled:
self._input_sequences[sequence.id] = sequence
if not self._gesture_detected:
if first_sequence and \
self._multi_touch_enabled and \
self.DELAY_SEQUENCE_BEGIN and \
sequence.time - self._last_sequence_time > \
self.GESTURE_DELAY_PAUSE and \
self.can_delay_sequence_begin(sequence): # ask Keyboard
# Delay the first tap; we may have to stop it
# from reaching the keyboard.
self._gesture_timer.start(self.GESTURE_DETECTION_SPAN / 1000.0,
self.on_delayed_sequence_begin,
sequence, sequence.point)
else:
# Tell the keyboard right away.
self.deliver_input_sequence_begin(sequence)
self._last_sequence_time = sequence.time
def can_delay_sequence_begin(self, sequence):
""" Overloaded in LayoutView to veto delay for move buttons. """
return True
def on_delayed_sequence_begin(self, sequence, point):
if not self._gesture_detected: # work around race condition
sequence.point = point # return to the original begin point
self.deliver_input_sequence_begin(sequence)
self._gesture_cancelled = True
return False
def deliver_input_sequence_begin(self, sequence):
self.on_input_sequence_begin(sequence)
sequence.delivered = True
def _input_sequence_update(self, sequence):
""" Pointer motion/touch update """
self._gesture_sequence_update(sequence)
if not sequence.state & BUTTON123_MASK or \
not self.in_gesture_detection_delay(sequence):
self._gesture_timer.finish() # run delayed begin before update
self.on_input_sequence_update(sequence)
def _input_sequence_end(self, sequence):
""" Button release/touch end """
self._gesture_sequence_end(sequence)
self._gesture_timer.finish() # run delayed begin before end
if sequence.id in self._input_sequences:
del self._input_sequences[sequence.id]
if sequence.delivered:
self.on_input_sequence_end(sequence)
if self._input_sequences:
self._discard_stuck_input_sequences()
self._last_sequence_time = sequence.time
def _discard_stuck_input_sequences(self):
"""
Input sequence handling requires guaranteed balancing of
begin, update and end events. There is no indication yet this
isn't always the case, but still, at this time it seems like a
good idea to prepare for the worst.
-> Clear out aged input sequences, so Onboard can start from a
fresh slate and not become terminally unresponsive.
"""
expired_time = time.time() - 30
for id, sequence in list(self._input_sequences.items()):
if sequence.update_time < expired_time:
_logger.warning("discarding expired input sequence " + str(id))
del self._input_sequences[id]
def in_gesture_detection_delay(self, sequence):
"""
Are we still in the time span where sequence begins aren't delayed
and can't be undone after gesture detection?
"""
span = sequence.time - self._gesture_begin_time
return span < self.GESTURE_DETECTION_SPAN
def _gesture_sequence_begin(self, sequence):
# first tap?
if self._num_tap_sequences == 0:
self._gesture = NO_GESTURE
self._gesture_detected = False
self._gesture_cancelled = False
self._gesture_begin_point = sequence.point
self._gesture_begin_time = sequence.time # event time
else: # subsequent taps
if self.in_gesture_detection_delay(sequence) and \
not self._gesture_cancelled:
self._gesture_timer.stop() # cancel delayed sequence begin
self._gesture_detected = True
self._num_tap_sequences += 1
def _gesture_sequence_update(self, sequence):
if self._gesture_detected and \
sequence.state & BUTTON123_MASK and \
self._gesture == NO_GESTURE:
point = sequence.point
dx = self._gesture_begin_point[0] - point[0]
dy = self._gesture_begin_point[1] - point[1]
d2 = dx * dx + dy * dy
# drag gesture?
if d2 >= DRAG_GESTURE_THRESHOLD2:
num_touches = len(self._input_sequences)
self._gesture = DRAG_GESTURE
self.on_drag_gesture_begin(num_touches)
return True
def _gesture_sequence_end(self, sequence):
if len(self._input_sequences) == 1: # last sequence of the gesture?
if self._gesture_detected:
gesture = self._gesture
if gesture == NO_GESTURE:
# tap gesture?
elapsed = sequence.time - self._gesture_begin_time
if elapsed <= 300:
self.on_tap_gesture(self._num_tap_sequences)
elif gesture == DRAG_GESTURE:
self.on_drag_gesture_end(0)
self._num_tap_sequences = 0
def on_tap_gesture(self, num_touches):
return False
def on_drag_gesture_begin(self, num_touches):
return False
def on_drag_gesture_end(self, num_touches):
return False
def redirect_sequence_update(self, sequence, func):
""" redirect input sequence update to self. """
sequence = self._get_redir_sequence(sequence)
func(sequence)
def redirect_sequence_end(self, sequence, func):
""" Redirect input sequence end to self. """
sequence = self._get_redir_sequence(sequence)
# Make sure has_input_sequences() returns False inside of func().
# Class Keyboard needs this to detect the end of input.
if sequence.id in self._input_sequences:
del self._input_sequences[sequence.id]
func(sequence)
def _get_redir_sequence(self, sequence):
""" Return a copy of <sequence>, managed in the target window. """
redir_sequence = self._input_sequences.get(sequence.id)
if redir_sequence is None:
redir_sequence = sequence.copy()
redir_sequence.initial_active_key = None
redir_sequence.active_key = None
redir_sequence.cancel_key_action = False # was canceled by long press
self._input_sequences[redir_sequence.id] = redir_sequence
# convert to the new window client coordinates
pos = self.get_position()
rp = sequence.root_point
redir_sequence.point = (rp[0] - pos[0], rp[1] - pos[1])
return redir_sequence
class InputSequence:
"""
State of a single click- or touch sequence.
On a multi-touch capable touch screen any number of
InputSequences may be in flight simultaneously.
"""
id = None # sequence id, POINTER_SEQUENCE for mouse events
point = None # (x, y)
root_point = None # (x, y)
button = None # GDK button number, 1 for touch
event_type = None # Keyboard.EventType
state = None # GDK state mask (Gdk.ModifierType)
time = None # event time
update_time = None # redundant, only used by _discard_stuck_input_sequences
primary = False # Only primary sequences may move/resize windows.
delivered = False # Sent to listeners (keyboard views)?
active_key = None # Onboard key currently pressed by this sequence.
initial_active_key = None # First Onboard key pressed by this sequence.
cancel_key_action = False # Cancel key action, e.g. due to long press.
def init_from_button_event(self, event):
self.id = POINTER_SEQUENCE
self.point = (event.x, event.y)
self.root_point = (event.x_root, event.y_root)
self.button = event.button
self.time = event.get_time()
self.update_time = time.time()
def init_from_motion_event(self, event):
self.id = POINTER_SEQUENCE
self.point = (event.x, event.y)
self.root_point = (event.x_root, event.y_root)
self.state = event.state
self.time = event.get_time()
self.update_time = time.time()
def init_from_touch_event(self, event, id):
self.id = id
self.point = (event.x, event.y)
self.root_point = (event.x_root, event.y_root)
self.button = 1
self.state = Gdk.ModifierType.BUTTON1_MASK
self.time = event.time # Begin event has no get_time() method,
# while update events lack time property.
self.update_time = time.time()
def is_touch(self):
return self.id != POINTER_SEQUENCE
def copy(self):
return copy.copy(self)
def __repr__(self):
return "{}({})".format(type(self).__name__,
repr(self.id))
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