/usr/lib/python3/dist-packages/Onboard/LayoutView.py is in onboard 1.0.0-0ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 | # -*- coding: utf-8 -*-
""" Keyboard layout view """
from __future__ import division, print_function, unicode_literals
import os
import time
from math import pi
import cairo
from gi.repository import Gtk, Gdk, GdkPixbuf
from Onboard.utils import Rect, Timer, \
roundrect_arc, roundrect_curve, \
gradient_line, brighten, timeit, \
unicode_str
from Onboard.WindowUtils import get_monitor_dimensions
from Onboard.definitions import InputEventSourceEnum
from Onboard.KeyGtk import Key
from Onboard.KeyCommon import LOD
import Onboard.Keyboard
### Logging ###
import logging
_logger = logging.getLogger("LayoutView")
###############
### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################
class LayoutView:
"""
Viewer for a tree of layout items.
"""
def __init__(self, keyboard):
self.keyboard = keyboard
self.supports_alpha = False
self._lod = LOD.FULL
self._font_sizes_valid = False
self._shadow_quality_valid = False
self._last_canvas_shadow_rect = Rect()
self._starting_up = True
self._keys_pre_rendered = False
self.keyboard.register_view(self)
def cleanup(self):
self.keyboard.deregister_view(self)
# free xserver memory
self.invalidate_keys()
self.invalidate_shadows()
def handle_realize_event(self):
self.update_input_event_source()
def on_layout_loaded(self):
""" Layout has been loaded. """
self.invalidate_shadow_quality()
def get_layout(self):
return self.keyboard.layout
def get_color_scheme(self):
return self.keyboard.color_scheme
def invalidate_for_resize(self, lod = LOD.FULL):
self.invalidate_keys()
if self._lod == LOD.FULL:
self.invalidate_shadows()
self.invalidate_font_sizes()
#self.invalidate_label_extents()
def invalidate_font_sizes(self):
"""
Update font_sizes at the next possible chance.
"""
self._font_sizes_valid = False
def invalidate_keys(self):
"""
Clear cached key surfaces, e.g. after resizing,
change of theme settings.
"""
layout = self.get_layout()
if layout:
for item in layout.iter_keys():
item.invalidate_key()
def invalidate_shadows(self):
"""
Clear cached shadow surfaces, e.g. after resizing,
change of theme settings.
"""
layout = self.get_layout()
if layout:
for item in layout.iter_keys():
item.invalidate_shadow()
def invalidate_shadow_quality(self):
self._shadow_quality_valid = False
def invalidate_label_extents(self):
"""
Clear cached resolution independent label extents, e.g.
after changes to the systems font dpi setting (gtk-xft-dpi).
"""
layout = self.get_layout()
if layout:
for item in layout.iter_keys():
item.invalidate_label_extents()
def reset_lod(self):
""" Reset to full level of detail """
if self._lod != LOD.FULL:
self._lod = LOD.FULL
self.invalidate_for_resize()
self.keyboard.invalidate_context_ui()
self.keyboard.invalidate_canvas()
self.keyboard.commit_ui_updates()
def toggle_visible(self):
pass
def set_visible(self, visible):
pass
def redraw(self, items = None, invalidate = True):
"""
Queue redrawing for individual keys or the whole keyboard.
"""
if items is None:
self.queue_draw()
elif len(items) == 0:
pass
else:
area = None
for item in items:
rect = item.get_canvas_border_rect()
area = area.union(rect) if area else rect
# assume keys need to be refreshed when actively redrawn
# e.g. for pressed state changes, dwell progress updates...
if invalidate and \
item.is_key():
item.invalidate_key()
# account for stroke width, anti-aliasing
if self.get_layout():
extra_size = items[0].get_extra_render_size()
area = area.inflate(*extra_size)
self.queue_draw_area(*area)
def redraw_labels(self, invalidate = True):
self.redraw(self.update_labels(), invalidate)
def update_transparency(self):
pass
def update_input_event_source(self):
use_gtk = config.keyboard.input_event_source == InputEventSourceEnum.GTK
self.register_input_events(True, use_gtk)
def can_delay_sequence_begin(self, sequence):
"""
Veto gesture delay for move buttons. Have the keyboard start
moving right away and not lag behind the pointer.
"""
layout = self.get_layout()
if layout:
for item in layout.find_ids(["move"]):
if item.is_path_visible() and \
item.is_point_within(sequence.point):
return False
return True
def show_touch_handles(self, show, auto_hide):
pass
def apply_ui_updates(self, mask):
if mask & Onboard.Keyboard.UIMask.SIZE:
self.invalidate_for_resize()
def update_layout(self):
pass
def process_updates(self):
""" Draw now, synchronously. """
window = self.get_window()
if window:
window.process_updates(True)
def render(self, context):
""" Pre-render key surfaces for instant initial drawing. """
# lazily update font sizes and labels
if not self._font_sizes_valid:
self.update_labels()
layout = self.get_layout()
if not layout:
return
self._auto_select_shadow_quality(context)
# run through all visible layout items
for item in layout.iter_visible_items():
if item.is_key():
item.draw_shadow_cached(context)
item.draw_cached(context)
self._keys_pre_rendered = True
def _can_draw_cached(self, lod):
"""
Draw cached key surfaces?
On first startup draw cached only if keys were pre-rendered, i.e. the
time to render keys was hidden before the window was shown.
We can't easily pre-render keys in xembed mode because the window size
is unknown in advance. Draw there once uncached instead (faster).
"""
return (lod == LOD.FULL) and \
(not self._starting_up or self._keys_pre_rendered)
def draw(self, widget, context):
if not Gtk.cairo_should_draw_window(context, self.get_window()):
return
lod = self._lod
draw_cached = self._can_draw_cached(lod)
# lazily update font sizes and labels
if not self._font_sizes_valid:
self.update_labels(lod)
draw_rect = self.get_damage_rect(context)
# draw background
decorated = self._draw_background(context, lod)
layout = self.get_layout()
if not layout:
return
# draw layer 0 and None-layer background
layer_ids = layout.get_layer_ids()
if config.window.transparent_background:
alpha = 0.0
elif decorated:
alpha = self.get_background_rgba()[3]
else:
alpha = 1.0
self._draw_layer_key_background(context, alpha,
None, None, lod)
if layer_ids:
self._draw_layer_key_background(context, alpha,
None, layer_ids[0], lod)
# run through all visible layout items
for item in layout.iter_visible_items():
if item.layer_id:
self._draw_layer_background(context, item, layer_ids, decorated)
# draw key
if item.is_key() and \
draw_rect.intersects(item.get_canvas_border_rect()):
if draw_cached:
item.draw_cached(context)
else:
item.draw(context, lod)
self._starting_up = False
return decorated
def _draw_background(self, context, lod):
""" Draw keyboard background """
transparent_bg = False
plain_bg = False
if config.xid_mode and \
config.is_keep_aspect_ratio_enabled():
if self.supports_alpha:
self._clear_xid_background(context)
transparent_bg = True
else:
plain_bg = True
elif config.xid_mode:
# xembed mode
# Disable transparency in lightdm and g-s-s for now.
# There are too many issues and there is no real
# visual improvement.
plain_bg = True
elif config.has_window_decoration():
# decorated window
if self.supports_alpha and \
config.window.transparent_background:
self._clear_background(context)
else:
plain_bg = True
else:
# undecorated window
if self.supports_alpha:
self._clear_background(context)
if not config.window.transparent_background:
transparent_bg = True
else:
plain_bg = True
if plain_bg:
self._draw_plain_background(context)
if transparent_bg:
self._draw_transparent_background(context, lod)
return transparent_bg
def _clear_background(self, context):
"""
Clear the whole gtk background.
Makes the whole strut transparent in xembed mode.
"""
context.save()
context.set_operator(cairo.OPERATOR_CLEAR)
context.paint()
context.restore()
def _clear_xid_background(self, context):
""" fill with plain layer 0 color; no alpha support required """
rect = Rect(0, 0, self.get_allocated_width(),
self.get_allocated_height())
pixbuf = self._get_xid_background_image()
if not pixbuf:
return
src_size = (pixbuf.get_width(), pixbuf.get_height())
x, y = 0, rect.bottom() - src_size[1]
Gdk.cairo_set_source_pixbuf(context, pixbuf, x, y)
context.rectangle(*rect)
context.fill()
fill = self.get_background_rgba()
fill[3] = 0.5
context.set_source_rgba(*fill)
context.rectangle(*rect)
context.fill()
def _get_xid_background_image(self):
""" load the desktop background image in Unity """
try:
pixbuf = self._xid_background_image
except AttributeError:
size, size_mm = get_monitor_dimensions(self)
filename = config.get_desktop_background_filename()
try:
pixbuf = GdkPixbuf.Pixbuf. \
new_from_file_at_size(filename, *size)
except Exception as ex: # private exception gi._glib.GError when
# librsvg2-common wasn't installed
_logger.error("_get_xid_background_image(): " + \
unicode_str(ex))
pixbuf = None
self._xid_background_image = pixbuf
return pixbuf
def _draw_transparent_background(self, context, lod):
""" fill with the transparent background color """
corner_radius = config.CORNER_RADIUS
rect = self.get_keyboard_frame_rect()
fill = self.get_background_rgba()
fill_gradient = config.theme_settings.background_gradient
if lod == LOD.MINIMAL or \
fill_gradient == 0:
context.set_source_rgba(*fill)
else:
fill_gradient /= 100.0
direction = config.theme_settings.key_gradient_direction
alpha = -pi/2.0 + pi * direction / 180.0
gline = gradient_line(rect, alpha)
pat = cairo.LinearGradient (*gline)
rgba = brighten(+fill_gradient*.5, *fill)
pat.add_color_stop_rgba(0, *rgba)
rgba = brighten(-fill_gradient*.5, *fill)
pat.add_color_stop_rgba(1, *rgba)
context.set_source (pat)
if config.xid_mode:
frame = False
else:
frame = self.can_draw_frame()
if frame:
roundrect_arc(context, rect, corner_radius)
else:
context.rectangle(*rect)
context.fill()
if frame:
self.draw_window_frame(context, lod)
self.draw_keyboard_frame(context, lod)
def can_draw_frame(self):
""" overloaded in popups """
return True
def draw_window_frame(self, context, lod):
pass
def draw_keyboard_frame(self, context, lod):
""" draw frame around the (potentially aspect corrected) keyboard """
corner_radius = config.CORNER_RADIUS
rect = self.get_keyboard_frame_rect()
fill = self.get_background_rgba()
# inner decoration line
line_rect = rect.deflate(1)
roundrect_arc(context, line_rect, corner_radius)
context.stroke()
def _draw_plain_background(self, context, layer_index = 0):
""" fill with plain layer 0 color; no alpha support required """
rgba = self._get_layer_fill_rgba(layer_index)
context.set_source_rgba(*rgba)
context.paint()
def _draw_layer_background(self, context, item, layer_ids, decorated):
# layer background
layer_index = layer_ids.index(item.layer_id)
parent = item.parent
if parent and \
layer_index != 0:
rect = parent.get_canvas_rect()
context.rectangle(*rect.inflate(1))
color_scheme = self.get_color_scheme()
if color_scheme:
rgba = color_scheme.get_layer_fill_rgba(layer_index)
else:
rgba = [0.5, 0.5, 0.5, 0.9]
context.set_source_rgba(*rgba)
context.fill()
# per-layer key background
self._draw_layer_key_background(context, 1.0, item, item.layer_id)
def _draw_layer_key_background(self, context, alpha = 1.0, item = None,
layer_id = None, lod = LOD.FULL):
self._draw_dish_key_background(context, alpha, item, layer_id)
self._draw_shadows(context, layer_id, lod)
def _draw_dish_key_background(self, context, alpha = 1.0, item = None,
layer_id = None):
"""
Black background following the contours of key clusters
to simulate the opening in the keyboard plane.
"""
if config.theme_settings.key_style == "dish":
layout = self.get_layout()
context.push_group()
context.set_source_rgba(0, 0, 0, 1)
enlargement = layout.context.scale_log_to_canvas((0.8, 0.8))
corner_radius = layout.context.scale_log_to_canvas_x(2.4)
if item is None:
item = layout
for key in item.iter_layer_keys(layer_id):
rect = key.get_canvas_fullsize_rect()
rect = rect.inflate(*enlargement)
roundrect_curve(context, rect, corner_radius)
context.fill()
context.pop_group_to_source()
context.paint_with_alpha(alpha);
def _draw_shadows(self, context, layer_id, lod):
"""
Draw drop shadows for all keys.
"""
if not config.theme_settings.key_shadow_strength:
return
self._auto_select_shadow_quality(context)
# draw shadows
context.save()
self.set_shadow_scale(context, lod)
draw_rect = self.get_damage_rect(context)
layout = self.get_layout()
for item in layout.iter_layer_keys(layer_id):
if draw_rect.intersects(item.get_canvas_border_rect()):
item.draw_shadow_cached(context)
context.restore()
def _auto_select_shadow_quality(self, context):
""" auto-select shadow quality """
if not self._shadow_quality_valid:
quality = self._probe_shadow_performance(context)
Key.set_shadow_quality(quality)
self._shadow_quality_valid = True
def _probe_shadow_performance(self, context):
"""
Determine shadow quality based on the estimated render time of
the first layer's shadows.
"""
probe_begin = time.time()
quality = None
layout = self.get_layout()
max_total_time = 0.03 # upper limit refreshing all key's shadows [s]
max_probe_keys = 10
keys = None
for layer_id in layout.get_layer_ids():
layer_keys = list(layout.iter_layer_keys(layer_id))
num_first_layer_keys = len(layer_keys)
keys = layer_keys[:max_probe_keys]
break
if keys:
for quality, (steps, alpha) in enumerate(Key._shadow_presets):
begin = time.time()
for key in keys:
key.create_shadow_surface(context, steps, 0.1)
elapsed = time.time() - begin
estimate = elapsed / len(keys) * num_first_layer_keys
_logger.debug("Probing shadow performance: "
"estimated full refresh time {:6.1f}ms "
"at quality {}, {} steps." \
.format(estimate * 1000,
quality, steps))
if estimate > max_total_time:
break
_logger.info("Probing shadow performance took {:.1f}ms. "
"Selecting quality {}." \
.format((time.time() - probe_begin) * 1000,
quality))
return quality
def set_shadow_scale(self, context, lod):
"""
Shadows aren't normally refreshed while resizing.
-> scale the cached ones to fit the new canvas size.
Occasionally refresh them anyway if scaling becomes noticeable.
"""
r = self.get_keyboard_frame_rect()
if lod < LOD.FULL:
rl = self._last_canvas_shadow_rect
scale_x = r.w / rl.w
scale_y = r.h / rl.h
# scale in a reasonable range? -> draw stretched shadows
smin = 0.8
smax = 1.2
if smax > scale_x > smin and \
smax > scale_y > smin:
context.scale(scale_x, scale_y)
else:
# else scale is too far out -> refresh shadows
self.invalidate_shadows()
self._last_canvas_shadow_rect = r
else:
self._last_canvas_shadow_rect = r
def _get_layer_fill_rgba(self, layer_index):
color_scheme = self.get_color_scheme()
if color_scheme:
return color_scheme.get_layer_fill_rgba(layer_index)
else:
return [0.5, 0.5, 0.5, 1.0]
def get_background_rgba(self):
""" layer 0 color * background_transparency """
layer0_rgba = self._get_layer_fill_rgba(0)
background_alpha = config.window.get_background_opacity()
background_alpha *= layer0_rgba[3]
return layer0_rgba[:3] + [background_alpha]
def get_popup_window_rgba(self, element = "border"):
color_scheme = self.get_color_scheme()
if color_scheme:
rgba = color_scheme.get_window_rgba("key-popup", element)
else:
rgba = [0.8, 0.8, 0.8, 1.0]
background_alpha = config.window.get_background_opacity()
background_alpha *= rgba[3]
return rgba[:3] + [background_alpha]
def get_damage_rect(self, context):
clip_rect = Rect.from_extents(*context.clip_extents())
# Draw a little more than just the clip_rect.
# Prevents glitches around pressed keys in at least classic theme.
layout = self.get_layout()
if layout:
extra_size = layout.context.scale_log_to_canvas((2.0, 2.0))
else:
extra_size = 0, 0
return clip_rect.inflate(*extra_size)
def get_keyboard_frame_rect(self):
"""
Rectangle of the potentially aspect-corrected
frame around the layout.
"""
layout = self.get_layout()
if layout:
rect = layout.get_canvas_border_rect()
rect = rect.inflate(self.get_frame_width())
else:
rect = Rect(0, 0, self.get_allocated_width(),
self.get_allocated_height())
return rect
def is_docking_expanded(self):
return self.window.docking_enabled and self.window.docking_expanded
def update_labels(self, lod = LOD.FULL):
"""
Iterates through all key groups and set each key's
label font size to the maximum possible for that group.
"""
changed_keys = set()
layout = self.get_layout()
mod_mask = self.keyboard.get_mod_mask()
if layout:
if lod == LOD.FULL: # no label changes necessary while dragging
for key in layout.iter_keys():
old_label = key.get_label()
key.configure_label(mod_mask)
if key.get_label() != old_label:
changed_keys.add(key)
for keys in layout.get_key_groups().values():
max_size = 0
for key in keys:
best_size = key.get_best_font_size(mod_mask)
if best_size:
if not max_size or best_size < max_size:
max_size = best_size
for key in keys:
if key.font_size != max_size:
key.font_size = max_size
changed_keys.add(key)
self._font_sizes_valid = True
return tuple(changed_keys)
def get_key_at_location(self, point):
layout = self.get_layout()
keyboard = self.keyboard
if layout and keyboard: # may be gone on exit
return layout.get_key_at(point, keyboard.active_layer)
return None
|