/usr/include/llvm-3.4/llvm/CodeGen/MachineConstantPool.h is in llvm-3.4-dev 1:3.4-1ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | //===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// @file
/// This file declares the MachineConstantPool class which is an abstract
/// constant pool to keep track of constants referenced by a function.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include "llvm/ADT/DenseSet.h"
#include <cassert>
#include <climits>
#include <vector>
namespace llvm {
class Constant;
class FoldingSetNodeID;
class DataLayout;
class TargetMachine;
class Type;
class MachineConstantPool;
class raw_ostream;
/// Abstract base class for all machine specific constantpool value subclasses.
///
class MachineConstantPoolValue {
virtual void anchor();
Type *Ty;
public:
explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {}
virtual ~MachineConstantPoolValue() {}
/// getType - get type of this MachineConstantPoolValue.
///
Type *getType() const { return Ty; }
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are the same as Constant::getRelocationInfo().
virtual unsigned getRelocationInfo() const = 0;
virtual int getExistingMachineCPValue(MachineConstantPool *CP,
unsigned Alignment) = 0;
virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
/// print - Implement operator<<
virtual void print(raw_ostream &O) const = 0;
};
inline raw_ostream &operator<<(raw_ostream &OS,
const MachineConstantPoolValue &V) {
V.print(OS);
return OS;
}
/// This class is a data container for one entry in a MachineConstantPool.
/// It contains a pointer to the value and an offset from the start of
/// the constant pool.
/// @brief An entry in a MachineConstantPool
class MachineConstantPoolEntry {
public:
/// The constant itself.
union {
const Constant *ConstVal;
MachineConstantPoolValue *MachineCPVal;
} Val;
/// The required alignment for this entry. The top bit is set when Val is
/// a target specific MachineConstantPoolValue.
unsigned Alignment;
MachineConstantPoolEntry(const Constant *V, unsigned A)
: Alignment(A) {
Val.ConstVal = V;
}
MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
: Alignment(A) {
Val.MachineCPVal = V;
Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
}
/// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
/// is indeed a target specific constantpool entry, not a wrapper over a
/// Constant.
bool isMachineConstantPoolEntry() const {
return (int)Alignment < 0;
}
int getAlignment() const {
return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
}
Type *getType() const;
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are:
///
/// 0: This constant pool entry is guaranteed to never have a relocation
/// applied to it (because it holds a simple constant like '4').
/// 1: This entry has relocations, but the entries are guaranteed to be
/// resolvable by the static linker, so the dynamic linker will never see
/// them.
/// 2: This entry may have arbitrary relocations.
unsigned getRelocationInfo() const;
};
/// The MachineConstantPool class keeps track of constants referenced by a
/// function which must be spilled to memory. This is used for constants which
/// are unable to be used directly as operands to instructions, which typically
/// include floating point and large integer constants.
///
/// Instructions reference the address of these constant pool constants through
/// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
/// code, these virtual address references are converted to refer to the
/// address of the function constant pool values.
/// @brief The machine constant pool.
class MachineConstantPool {
const TargetMachine &TM; ///< The target machine.
unsigned PoolAlignment; ///< The alignment for the pool.
std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
/// MachineConstantPoolValues that use an existing MachineConstantPoolEntry.
DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries;
const DataLayout *getDataLayout() const;
public:
/// @brief The only constructor.
explicit MachineConstantPool(const TargetMachine &TM)
: TM(TM), PoolAlignment(1) {}
~MachineConstantPool();
/// getConstantPoolAlignment - Return the alignment required by
/// the whole constant pool, of which the first element must be aligned.
unsigned getConstantPoolAlignment() const { return PoolAlignment; }
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify the minimum required alignment for
/// the object.
unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment);
unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment);
/// isEmpty - Return true if this constant pool contains no constants.
bool isEmpty() const { return Constants.empty(); }
const std::vector<MachineConstantPoolEntry> &getConstants() const {
return Constants;
}
/// print - Used by the MachineFunction printer to print information about
/// constant pool objects. Implemented in MachineFunction.cpp
///
void print(raw_ostream &OS) const;
/// dump - Call print(cerr) to be called from the debugger.
void dump() const;
};
} // End llvm namespace
#endif
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