/usr/include/Nux-4.0/NuxGraphics/NuxGraphicsResources.h is in libnux-4.0-dev 4.0.6+14.04.20140409-0ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | /*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef NUXGRAPHICSRESOURCES_H
#define NUXGRAPHICSRESOURCES_H
namespace nux
{
class FontTexture;
class NResourceCache;
class NuxGraphicsResources
{
NUX_DECLARE_GLOBAL_OBJECT(NuxGraphicsResources, NuxGraphicsGlobalSingletonInitializer);
public:
void InitializeResources();
std::string FindResourceLocation(const char *ResourceFileName, bool ErrorOnFail = false);
std::string FindUITextureLocation(const char *ResourceFileName, bool ErrorOnFail = false);
std::string FindShaderLocation(const char *ResourceFileName, bool ErrorOnFail = false);
std::string FindFontLocation(const char *ResourceFileName, bool ErrorOnFail = false);
private:
std::vector<std::string> m_FontSearchPath;
std::vector<std::string> m_ShaderSearchPath;
std::vector<std::string> m_UITextureSearchPath;
FilePath m_ResourcePathLocation;
};
}
#define GNuxGraphicsResources NUX_GLOBAL_OBJECT_INSTANCE(nux::NuxGraphicsResources)
#endif // NUXGRAPHICSRESOURCES_H
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