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/*
 * Copyright 2010 Inalogic® Inc.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License, as
 * published by the  Free Software Foundation; either version 2.1 or 3.0
 * of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the applicable version of the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of both the GNU Lesser General Public
 * License along with this program. If not, see <http://www.gnu.org/licenses/>
 *
 * Authored by: Jay Taoko <jaytaoko@inalogic.com>
 *
 */

#ifndef NUXGRAPHICSRESOURCES_H
#define NUXGRAPHICSRESOURCES_H

namespace nux
{

  class FontTexture;
  class NResourceCache;

  class NuxGraphicsResources
  {
    NUX_DECLARE_GLOBAL_OBJECT(NuxGraphicsResources, NuxGraphicsGlobalSingletonInitializer);
  public:

    void InitializeResources();
    std::string FindResourceLocation(const char *ResourceFileName, bool ErrorOnFail = false);
    std::string FindUITextureLocation(const char *ResourceFileName, bool ErrorOnFail = false);
    std::string FindShaderLocation(const char *ResourceFileName, bool ErrorOnFail = false);
    std::string FindFontLocation(const char *ResourceFileName, bool ErrorOnFail = false);

  private:

    std::vector<std::string> m_FontSearchPath;
    std::vector<std::string> m_ShaderSearchPath;
    std::vector<std::string> m_UITextureSearchPath;
    FilePath m_ResourcePathLocation;
  };

}

#define GNuxGraphicsResources NUX_GLOBAL_OBJECT_INSTANCE(nux::NuxGraphicsResources)

#endif // NUXGRAPHICSRESOURCES_H