/usr/include/Nux-4.0/NuxGraphics/GLVertexResourceManager.h is in libnux-4.0-dev 4.0.6+14.04.20140409-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef GLVERTEXRESOURCEMANAGER_H
#define GLVERTEXRESOURCEMANAGER_H
#include "GLResourceManager.h"
#include "IOpenGLVertexBuffer.h"
#include "IOpenGLIndexBuffer.h"
#include "IOpenGLVertexDeclaration.h"
#include "MeshData.h"
namespace nux
{
class VertexBuffer: public ResourceData
{
NUX_DECLARE_OBJECT_TYPE(VertexBuffer, ResourceData);
public:
VertexBuffer();
virtual ~VertexBuffer();
VertexBuffer(int Size, int Stride);
//! Allocate space for a "num_element", each of size "size".
/*!
@param num_element Number of elements.
@param size Number of byte for every element.
*/
void Allocate(int num_index, int size);
int GetSize() const;
int GetStride() const;
int GetNumElement() const;
const void* GetPtrRawData() const;
void* GetPtrRawData();
public:
std::vector<unsigned char> _Data;
int _Stride;
};
class IndexBuffer: public ResourceData
{
NUX_DECLARE_OBJECT_TYPE(IndexBuffer, ResourceData);
// IndexBuffer is very similar to MeshBuffer except that vertex indices
// are not inter-mixed with other vertex data. So the Stride here should be 2 bytes or 4 bytes.
public:
IndexBuffer();
virtual ~IndexBuffer();
IndexBuffer(int Size, int Stride);
void Allocate(int Size, int Stride);
int GetSize() const;
int GetStride() const;
int GetNumIndex() const;
const void* GetPtrRawData() const;
void* GetPtrRawData();
public:
std::vector<int> _Data;
int _Stride;
int _num_index;
};
class VertexDeclaration: public ResourceData
{
NUX_DECLARE_OBJECT_TYPE(NVertexDeclaration, ResourceData);
public:
VertexDeclaration();
~VertexDeclaration();
void AddVertexComponent(VERTEXELEMENT);
std::vector<VERTEXELEMENT> _declaration;
};
class CachedVertexBuffer: public CachedResourceData
{
NUX_DECLARE_OBJECT_TYPE(CachedVertexBuffer, CachedResourceData);
public:
CachedVertexBuffer(NResourceSet* ResourceManager, VertexBuffer* resource);
~CachedVertexBuffer();
ObjectPtr<IOpenGLVertexBuffer> _vertex_buffer;
bool UpdateResource(ResourceData* Resource);
int GetElementSize() const;
int GetBufferStride() const;
private:
void LoadVertexData(VertexBuffer* vertex_buffer);
int _Size;
int _Stride;
};
class CachedIndexBuffer: public CachedResourceData
{
NUX_DECLARE_OBJECT_TYPE(CachedIndexBuffer, CachedResourceData);
public:
CachedIndexBuffer(NResourceSet* ResourceManager, IndexBuffer* resource);
~CachedIndexBuffer();
ObjectPtr<IOpenGLIndexBuffer> _index_buffer;
bool UpdateResource(ResourceData* Resource);
int GetElementSize() const;
int GetBufferStride() const;
int GetNumIndex() const;
private:
void LoadIndexData(IndexBuffer* index_buffer);
int _Size;
int _Stride;
int _num_index;
};
class CachedVertexDeclaration: public CachedResourceData
{
NUX_DECLARE_OBJECT_TYPE(CachedVertexDeclaration, CachedResourceData);
public:
CachedVertexDeclaration(NResourceSet* ResourceManager, VertexDeclaration* Resource);
~CachedVertexDeclaration();
bool UpdateResource(ResourceData* Resource);
ObjectPtr<IOpenGLVertexDeclaration> _declaration;
};
class CachedMeshBuffer;
class MeshBuffer: public ResourceData
{
NUX_DECLARE_OBJECT_TYPE(MeshBuffer, ResourceData);
public:
MeshBuffer(NUX_FILE_LINE_PROTO);
virtual ~MeshBuffer();
bool Update(const MeshData* mesh_data);
ObjectPtr<CachedMeshBuffer> GetCachedMeshBuffer();
public:
VertexBuffer* _vertex_buffer;
IndexBuffer* _index_buffer;
VertexDeclaration* _vertex_declaration;
NuxMeshPrimitiveType _mesh_primitive_type;
};
class CachedMeshBuffer: public CachedResourceData
{
NUX_DECLARE_OBJECT_TYPE(CachedMeshBuffer, CachedResourceData);
public:
ObjectPtr<CachedVertexBuffer> _cached_vertex_buffer;
ObjectPtr<CachedVertexDeclaration> _cached_vertex_declaration;
ObjectPtr<CachedIndexBuffer> _cached_index_buffer;
NuxMeshPrimitiveType _mesh_primitive_type;
CachedMeshBuffer(NResourceSet* ResourceManager, MeshBuffer* resource);
~CachedMeshBuffer();
bool UpdateResource(ResourceData* Resource);
};
}
#endif // GLVERTEXRESOURCEMANAGER_H
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