This file is indexed.

/usr/include/Nux-4.0/Nux/ScrollView.h is in libnux-4.0-dev 4.0.6+14.04.20140409-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
 * Copyright 2010-2011 Inalogic® Inc.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License, as
 * published by the  Free Software Foundation; either version 2.1 or 3.0
 * of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the applicable version of the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of both the GNU Lesser General Public
 * License along with this program. If not, see <http://www.gnu.org/licenses/>
 *
 * Authored by: Jay Taoko <jaytaoko@inalogic.com>
 *
 */


#ifndef SCROLLVIEW_H
#define SCROLLVIEW_H

#include "Nux.h"
#include "View.h"

namespace nux
{
  class HScrollBar;
  class VScrollBar;

// Rename it to ScrollArea or ScrollWindow
  class ScrollView: public View
  {
    NUX_DECLARE_OBJECT_TYPE(ScrollView, View);
  public:
    ScrollView(NUX_FILE_LINE_PROTO);
    virtual ~ScrollView();

    // API
    void EnableVerticalScrollBar(bool b);
    void EnableHorizontalScrollBar(bool b);
    virtual bool SetLayout(Layout *layout);

    /////////////////
    //  EMITERS    //
    /////////////////
    void OnSizeGrigMouseDown(int x, int y, unsigned long button_flags, unsigned long key_flags);
    void OnSizeGrigMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
    void EmitMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
    //void EmitInternalResize(int x, int y, int w, int h);


    /////////////////
    //  RECEIVERS  //
    /////////////////
    virtual void ScrollLeft(float stepx, int mousedx);
    virtual void ScrollRight(float stepx, int mousedx);
    virtual void ScrollUp(float stepy, int mousedy);
    virtual void ScrollDown(float stepy, int mousedy);

    virtual void ResetScrollToLeft();
    virtual void ResetScrollToRight();
    virtual void ResetScrollToUp();
    virtual void ResetScrollToDown();

    // amount to scroll by for each mouse wheel event
    int m_MouseWheelScrollSize;

    // Geometry of the layout that encompass the child layouts.
    //! X Position of the content
    int m_ViewContentX;
    //! Y Position of the content
    int m_ViewContentY;
    //! Width of content
    int m_ViewContentWidth;
    //! Height of content
    int m_ViewContentHeight;

    //Client View Area
    //! X position of the scroll view content area
    int m_ViewX;
    //! Y position of the scroll view content area
    int m_ViewY;
    //! Width of the scroll view content area
    int m_ViewWidth;
    //! Height of the scroll view content area
    int m_ViewHeight;

    Geometry m_ViewGeometry;
    Geometry m_ContentGeometry;

    // signals
    /*!
        Emitted when scrolling happens. the parameters to the signals are:
        int: value of the horizontal translation of the layout.
        int: value of the vertical translation of the layout.
        This signal is emitted only if the scroll view has a layout.
    */
    sigc::signal<void, int, int> scrolling;

  public:
    void    SetViewContentLeftMargin(int margin)
    {
      m_ViewContentLeftMargin = margin;
    }
    int     GetViewContentLeftMargin() const
    {
      return m_ViewContentLeftMargin;
    }
    void    SetViewContentRightMargin(int margin)
    {
      m_ViewContentRightMargin = margin;
    }
    int     GetViewContentRightMargin() const
    {
      return m_ViewContentRightMargin;
    }
    void    SetViewContentTopMargin(int margin)
    {
      m_ViewContentTopMargin = margin;
    }
    int     GetViewContentTopMargin() const
    {
      return m_ViewContentTopMargin;
    }
    void    SetViewContentBottomMargin(int margin)
    {
      m_ViewContentBottomMargin = margin;
    }
    int     GetViewContentBottomMargin() const
    {
      return m_ViewContentBottomMargin;
    }

  protected:

    virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
    virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
    virtual Area* FindAreaUnderMouse(const Point& mouse_position, NuxEventType event_type);

    void RecvMouseWheel(int x, int y, int wheel_delta,  long button_flags, unsigned long key_flags);

    //! Change Vertical Scrollbar in the ScrollView.
    /*!
        For styling purpose, allow the classes that inherit from ScrollView to
        change the vertical scrollbar.
    */
    void SetVScrollBar(VScrollBar* newVScrollBar);

    // Backup texture to speed up scrolling
    ObjectPtr<IOpenGLFrameBufferObject> m_FrameBufferObject;

    void SwapTextureIndex()
    {
      m_TextureIndex = (m_TextureIndex == 0) ? 1 : 0;
    }
    void SetTextureIndex(int index)
    {
      m_TextureIndex = index;
    }
    int GetTextureIndex()
    {
      return m_TextureIndex;
    }
    int m_TextureIndex;
    bool m_ReformatTexture;

    // ScrollBars
    HScrollBar     *_hscrollbar;
    VScrollBar     *_vscrollbar;
    bool m_horizontal_scrollbar_enable;
    bool m_vertical_scrollbar_enable;

    int m_top_border;
    int m_border;

    //! Horizontal scrollbar offsets.
    int _delta_x;

    //! Vertical scrollbar offsets.
    int _delta_y;

    void FormatContent();
    virtual void PreLayoutManagement();
    virtual long PostLayoutManagement(long LayoutResult);
    virtual void ComputeContentPosition(float offsetX, float offsetY);

  private:

    virtual bool AcceptKeyNavFocus();
    /**
        If True, the scrollbar size will be adjusted to match the size of the content.
        This is useful for the ComboBoxComplex widget.
    */
    bool m_bSizeMatchContent;

    int m_ViewContentLeftMargin;
    int m_ViewContentRightMargin;
    int m_ViewContentTopMargin;
    int m_ViewContentBottomMargin;
  };
}

#endif // SCROLLVIEW_H