/usr/include/Nux-4.0/Nux/Painter.h is in libnux-4.0-dev 4.0.6+14.04.20140409-0ubuntu1.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef PAINTER_H
#define PAINTER_H
#include <string>
#include <iostream>
#include <list>
#include "Utils.h"
#include "NuxGraphics/GraphicsEngine.h"
#include "PaintLayer.h"
namespace nux
{
class TextLineRenderer;
class BaseTexture;
class GeometryPositioning
{
public:
GeometryPositioning();
GeometryPositioning(
HorizontalAlignment horizontal_aligment,
VerticalAlignment vertical_aligment,
bool stretch_horizontal = FALSE,
bool stretch_vertical = FALSE,
int horizontal_margin = 0,
int vertical_margin = 0);
~GeometryPositioning();
bool m_stretch_horizontal; // if TRUE, the content width will be stretched over the width of the container.
bool m_stretch_vertical; // if TRUE, the content height will be stretched over the height of the container.
void SetAlignment(HorizontalAlignment ha, VerticalAlignment va)
{
m_vertical_aligment = va;
m_horizontal_aligment = ha;
}
VerticalAlignment m_vertical_aligment;
HorizontalAlignment m_horizontal_aligment;
int m_horizontal_margin; // Add a margin to the horizontal alignment
int m_vertical_margin; // Add a margin to the vertical alignment
};
//! Compute the position of one geometry inside an other.
/*!
Compute the position of one geometry inside an other.
@container_geo The container geometry
@content_geo The content geometry
@GeometryPositioning The parameter to use to compute the position of the content.
@return the computed geometry.
*/
Geometry ComputeGeometryPositioning(const Geometry &container_geo, const Geometry &content_geo, GeometryPositioning gctx);
//! State of UI controls
/*
Class storing the states of User interface controls such button, radio, checkbox, combobox.
*/
class InteractState
{
public:
/*
Default constructor. All states are set to false.
*/
InteractState();
InteractState(bool on, bool focus, bool prelight, bool disable);
~InteractState();
bool is_on;
bool is_focus;
bool is_prelight;
bool is_disable;
};
// enum PainterBackgroundType
// {
// eColorBackground = 0,
// eShapeBackground,
// eShapeCornerBackground,
// eTextureBackground,
// };
class TextureAlignmentStyle
{
public:
TextureAlignmentStyle()
{
horz_alignment = eTACenter;
vert_alignment = eTACenter;
horizontal_margin = 0;
vertical_margin = 0;
};
TextureAlignmentStyle(TextureAlignment horz_align, TextureAlignment vert_align)
{
horz_alignment = horz_align;
vert_alignment = vert_align;
horizontal_margin = 0;
vertical_margin = 0;
};
~TextureAlignmentStyle() {};
enum TextureAlignment horz_alignment;
enum TextureAlignment vert_alignment;
int horizontal_margin;
int vertical_margin;
};
class BasePainter
{
public:
BasePainter(WindowThread *window_thread);
virtual ~BasePainter();
int intTest;
//! Draw unscaled texture at position(x, y). The size of the quad is the size of the texture.
virtual void Draw2DTexture(GraphicsEngine &graphics_engine, BaseTexture *Texture, int x, int y) const;
virtual void Draw2DTextureAligned(GraphicsEngine &graphics_engine, BaseTexture *Texture, const Geometry &g, TextureAlignmentStyle tex_align) const;
///////////////////
////////////////////
// TEXT PAINTING //
////////////////////
virtual int PaintColorTextLineEdit(GraphicsEngine &graphics_engine, const Geometry &g,
std::string const& Str,
Color TextColor,
bool WriteAlphaChannel,
Color SelectedTextColor,
Color SelectedTextBackgroundColor,
Color TextBlinkColor,
Color CursorColor,
bool ShowCursor, unsigned int CursorPosition,
int offset = 0,
int selection_start = 0, int selection_end = 0) const;
virtual int PaintTextLineStatic(GraphicsEngine &graphics_engine,
ObjectPtr<FontTexture> Font,
Geometry const& g,
std::string const& text_line,
Color const& color = Color(0.0f, 0.0f, 0.0f, 1.0f),
bool WriteAlphaChannel = true,
TextAlignment alignment = eAlignTextLeft) const;
void Paint2DQuadColor(GraphicsEngine &graphics_engine, const Geometry &g, const Color &c0) const;
void Paint2DQuadColor(GraphicsEngine &graphics_engine, const Geometry &g, const Color &c0_top_left, const Color &c1_bottom_left, const Color &c2_bottom_right, const Color &c3_top_right) const;
void Paint2DQuadColor(GraphicsEngine &graphics_engine, int x, int y, int width, int height, const Color &c0) const;
void Paint2DQuadColor(GraphicsEngine &graphics_engine, int x, int y, int width, int height, const Color &c0_top_left, const Color &c1_bottom_left, const Color &c2_bottom_right, const Color &c3_top_right) const;
//! Paint a 2D quad with a gradient color going from Top to Bottom.
/*! Paint a 2D quad with a gradient color going from Top to Bottom.
@param g Geometry of the quad.
@param TopColor color at the top of the quad.
@param TopColor color at the bottom of the quad.
*/
void Paint2DQuadVGradient(GraphicsEngine &graphics_engine, const Geometry &g, Color TopColor, Color BottomColor) const;
//! Paint a 2D quad with a gradient color going from Left to Right.
/*! Paint a 2D quad with a gradient color going from Left to Right.
@param g Geometry of the quad.
@param LeftColor color at the top of the quad.
@param RightColor color at the bottom of the quad.
*/
void Paint2DQuadHGradient(GraphicsEngine &graphics_engine, const Geometry &g, Color LeftColor, Color RightColor) const;
void Paint2DQuadWireframe(GraphicsEngine &graphics_engine, const Geometry &g, Color c0) const;
void Paint2DQuadWireframe(GraphicsEngine &graphics_engine, const Geometry &g, Color c_top_left, Color c_bottom_left, Color c_bottom_right, Color c_top_right) const;
void Paint2DQuadWireframe(GraphicsEngine &graphics_engine, int x, int y, int width, int height, Color c0) const;
void Paint2DQuadWireframe(GraphicsEngine &graphics_engine, int x, int y, int width, int height, Color c_top_left, Color c_bottom_left, Color c_bottom_right, Color c_top_right) const;
void Draw2DTriangleColor(GraphicsEngine &graphics_engine, int x0, int y0,
int x1, int y1,
int x2, int y2,
Color c0);
void Draw2DTriangleColor(GraphicsEngine &graphics_engine, int x0, int y0,
int x1, int y1,
int x2, int y2,
Color c0, Color c1, Color c2);
//////////////////////
// DRAW LINES //
//////////////////////
void Draw2DLine(GraphicsEngine &graphics_engine, int x0, int y0,
int x1, int y1, Color c0) const;
void Draw2DLine(GraphicsEngine &graphics_engine, int x0, int y0,
int x1, int y1, Color c0, Color c1) const;
////////////////////
// Themes //
////////////////////
void PaintShape(GraphicsEngine &graphics_engine, const Geometry &geo, const Color &c0, UXStyleImageRef style, bool WriteAlpha = true) const;
void PaintShapeCorner(GraphicsEngine &graphics_engine, const Geometry &geo, const Color &c0, UXStyleImageRef style, long corners, bool WriteAlpha = true) const;
void PaintShapeROP(GraphicsEngine &graphics_engine, const Geometry &geo, const Color &c0, UXStyleImageRef style, bool WriteAlpha = true,
const ROPConfig &ROP = ROPConfig::Default) const;
void PaintShapeCornerROP(GraphicsEngine &graphics_engine,
const Geometry &geo,
const Color &c0,
UXStyleImageRef style,
long corners,
bool WriteAlpha = true,
const ROPConfig &ROP = ROPConfig::Default) const;
void PaintTextureShape(GraphicsEngine &graphics_engine, const Geometry &geo, UXStyleImageRef style) const;
void PaintTextureShape(GraphicsEngine &graphics_engine, const Geometry &geo, BaseTexture *Texture,
int border_left, int border_right, int border_top, int border_bottom, bool draw_borders_only, bool premultiply = true) const;
//! Draw Check Box.
/*!
Draw a Check box.
*/
void PaintCheckBox(GraphicsEngine &graphics_engine, const Geometry &geo, const InteractState &interaction_state,
Color check_mark_color = Color(0x0), Color check_box_color = Color(0x0));
void PaintRadioButton(GraphicsEngine &graphics_engine, const Geometry &geo, const InteractState &interaction_state,
Color check_mark_color = Color(0x0), Color check_box_color = Color(0x0));
void PaintHorizontalGradientQuad(GraphicsEngine &graphics_engine, const Geometry &geo, int num_color, float *percentage_array, Color *color_array);
public:
void PushColorLayer(GraphicsEngine &graphics_engine, const Geometry &geo,
Color color,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushShapeLayer(GraphicsEngine &graphics_engine, Geometry geo,
UXStyleImageRef imageStyle,
const Color &color,
unsigned long Corners = eAllCorners,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushSliceScaledTextureLayer(GraphicsEngine &graphics_engine, Geometry geo,
UXStyleImageRef imageStyle,
const Color &color,
unsigned long Corners = eAllCorners,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushTextureLayer(GraphicsEngine &graphics_engine, Geometry geo,
ObjectPtr<IOpenGLBaseTexture> DeviceTexture,
TexCoordXForm texxform,
const Color &color,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushColorizeTextureLayer(GraphicsEngine &graphics_engine, Geometry geo,
ObjectPtr<IOpenGLBaseTexture> DeviceTexture,
TexCoordXForm texxform,
const Color &color,
bool WriteAlpha,
const ROPConfig &ROP,
const Color &blend_color,
LayerBlendMode layer_blend_mode);
void PushDrawColorLayer(GraphicsEngine &graphics_engine, const Geometry &geo,
Color color,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushDrawShapeLayer(GraphicsEngine &graphics_engine, Geometry geo,
UXStyleImageRef imageStyle,
const Color &color,
unsigned long Corners = eAllCorners,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushDrawSliceScaledTextureLayer(GraphicsEngine &graphics_engine, Geometry geo,
UXStyleImageRef imageStyle,
const Color &color,
unsigned long Corners = eAllCorners,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushDrawTextureLayer(GraphicsEngine &graphics_engine, Geometry geo,
ObjectPtr<IOpenGLBaseTexture> DeviceTexture,
TexCoordXForm texxform,
const Color &color,
bool WriteAlpha = false,
const ROPConfig &ROP = ROPConfig::Default);
void PushDrawColorizeTextureLayer(GraphicsEngine& graphics_engine, Geometry geo,
ObjectPtr<IOpenGLBaseTexture> DeviceTexture,
TexCoordXForm texxform,
const Color &color,
bool WriteAlpha,
const ROPConfig &ROP,
const Color &blend_color,
LayerBlendMode layer_blend_mode);
void PushCompositionLayer (GraphicsEngine &graphics_engine,
Geometry geo,
ObjectPtr <IOpenGLBaseTexture> texture0,
TexCoordXForm texxform0,
const Color &color0,
ObjectPtr <IOpenGLBaseTexture> texture1,
TexCoordXForm texxform1,
const Color &color1,
LayerBlendMode layer_blend_mode,
bool WriteAlpha,
const ROPConfig &ROP);
void PushDrawCompositionLayer (GraphicsEngine &graphics_engine,
Geometry geo,
ObjectPtr <IOpenGLBaseTexture> texture0,
TexCoordXForm texxform0,
const Color &color0,
ObjectPtr <IOpenGLBaseTexture> texture1,
TexCoordXForm texxform1,
const Color &color1,
LayerBlendMode layer_blend_mode,
bool WriteAlpha,
const ROPConfig &ROP);
void PushCompositionLayer (GraphicsEngine &graphics_engine,
Geometry geo,
ObjectPtr <IOpenGLBaseTexture> texture0,
TexCoordXForm texxform0,
const Color& color0,
const Color& blend_color,
LayerBlendMode layer_blend_mode,
bool WriteAlpha,
const ROPConfig &ROP);
void PushDrawCompositionLayer (GraphicsEngine &graphics_engine,
Geometry geo,
ObjectPtr <IOpenGLBaseTexture> texture0,
TexCoordXForm texxform0,
const Color &color0,
const Color& blend_color,
LayerBlendMode layer_blend_mode,
bool WriteAlpha,
const ROPConfig &ROP);
void PushCompositionLayer (GraphicsEngine &graphics_engine,
Geometry geo,
const Color& base_color,
ObjectPtr <IOpenGLBaseTexture> texture0,
TexCoordXForm texxform0,
const Color& color0,
LayerBlendMode layer_blend_mode,
bool WriteAlpha,
const ROPConfig &ROP);
void PushDrawCompositionLayer (GraphicsEngine &graphics_engine,
Geometry geo,
const Color& base_color,
ObjectPtr <IOpenGLBaseTexture> texture0,
TexCoordXForm texxform0,
const Color &color0,
LayerBlendMode layer_blend_mode,
bool WriteAlpha,
const ROPConfig &ROP);
void PushLayer(GraphicsEngine &graphics_engine, const Geometry &geo, AbstractPaintLayer *layer);
void PushDrawLayer(GraphicsEngine &graphics_engine, const Geometry &geo, AbstractPaintLayer *layer);
//! Render a paint layer.
/*!
When calling this function make sure to assign a correct geometry to the paint layer parameter.
*/
void RenderSinglePaintLayer(GraphicsEngine &graphics_engine, Geometry geo, AbstractPaintLayer *paint_layer);
//! Deprecated. Use PopPaintLayer.
void PopBackground(int level = 1);
//! Pop the top most paint layers from the active paint layer stack.
/*!
Pop the top most paint layers from the active paint layer stack.
@param level The number of layer to pop off.
*/
void PopPaintLayer(int level = 1);
//! Deprecated. Use EmptyActivePaintLayerStack.
void EmptyBackgroundStack();
//! Empty the active paint layer stack.
/*!
Empty the active paint layer stack. All paint layers in the active stack are deleted.
*/
void EmptyActivePaintLayerStack();
//! Deprecated. Use PaintActivePaintLayerStack.
void PaintBackground(GraphicsEngine &graphics_engine, const Geometry &geo);
//! Paint all the layers in the active paint layer stack.
/*!
Paint all the layers in the active paint layer stack.
*/
void PaintActivePaintLayerStack(GraphicsEngine &graphics_engine, const Geometry &geo);
//! Paint all layers in all stacks
/*
Paint all layers in all stacks with the current model-view and projection matrices.
This is useful for redirected rendering to textures.
*/
void PaintAllLayerStack(GraphicsEngine& graphics_engine, const Geometry& geo);
//! Deprecated. Use PushPaintLayerStack.
void PushBackgroundStack();
//! Push the current paint layer stack.
/*!
Push the current paint layer stack.
*/
void PushPaintLayerStack();
//! Deprecated. Use PopPaintLayerStack.
void PopBackgroundStack();
//! Pop a previously pushed paint layer stack.
/*!
Pop a previously pushed paint layer stack.
*/
void PopPaintLayerStack();
private:
//! Clear all the pushed paint layers.
/*!
Clear all the pushed paint layers.
Each layer in a paint layer stack is deleted.
*/
void EmptyPushedPaintLayerStack();
std::list<AbstractPaintLayer*> active_paint_layer_stack_;
std::list<std::list<AbstractPaintLayer*> > pushed_paint_layer_stack_;
WindowThread *window_thread_; //!< The WindowThread to which this object belongs.
};
class PushBackgroundScope
{
public:
PushBackgroundScope(BasePainter &painter, GraphicsEngine &graphics_engine, const Geometry &geo, UXStyleImageRef image_style, bool PushAndDraw = false)
: m_painter(painter)
{
if (PushAndDraw)
m_painter.PushDrawShapeLayer(graphics_engine, geo, image_style, color::White, eAllCorners);
else
m_painter.PushShapeLayer(graphics_engine, geo, image_style, color::White, eAllCorners);
}
~PushBackgroundScope()
{
//m_painter.PopBackground();
}
private:
BasePainter &m_painter;
};
class PushShapeBackgroundScope
{
public:
PushShapeBackgroundScope(BasePainter &painter, GraphicsEngine &graphics_engine, const Geometry &geo, UXStyleImageRef image_style, const Color &color, bool PushAndDraw = false, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default)
: m_painter(painter)
{
if (PushAndDraw)
m_painter.PushDrawShapeLayer(graphics_engine, geo, image_style, color, eAllCorners, WriteAlpha, ROP);
else
m_painter.PushShapeLayer(graphics_engine, geo, image_style, color, eAllCorners, WriteAlpha, ROP);
}
~PushShapeBackgroundScope()
{
m_painter.PopBackground();
}
private:
BasePainter &m_painter;
};
class PushShapeCornerBackgroundScope
{
public:
PushShapeCornerBackgroundScope(BasePainter &painter, GraphicsEngine &graphics_engine, const Geometry &geo, UXStyleImageRef image_style, const Color &color, long corners, bool PushAndDraw = false, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default)
: m_painter(painter)
{
if (PushAndDraw)
m_painter.PushDrawShapeLayer(graphics_engine, geo, image_style, color, corners, WriteAlpha, ROP);
else
m_painter.PushShapeLayer(graphics_engine, geo, image_style, color, corners, WriteAlpha, ROP);
}
~PushShapeCornerBackgroundScope()
{
m_painter.PopBackground();
}
private:
BasePainter &m_painter;
};
class PushColorBackgroundScope
{
public:
PushColorBackgroundScope(BasePainter &painter, GraphicsEngine &graphics_engine, const Geometry &geo, const Color &color, bool PushAndDraw = false, bool WriteAlpha = false, const ROPConfig &ROP = ROPConfig::Default)
: m_painter(painter)
{
if (PushAndDraw)
m_painter.PushDrawColorLayer(graphics_engine, geo, color, WriteAlpha, ROP);
else
m_painter.PushColorLayer(graphics_engine, geo, color, WriteAlpha, ROP);
}
~PushColorBackgroundScope()
{
m_painter.PopBackground();
}
private:
BasePainter &m_painter;
};
}
#endif // PAINTER_H
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