This file is indexed.

/usr/include/Nux-4.0/Nux/ClientArea.h is in libnux-4.0-dev 4.0.6+14.04.20140409-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
/*
 * Copyright 2010 Inalogic® Inc.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License, as
 * published by the  Free Software Foundation; either version 2.1 or 3.0
 * of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the applicable version of the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of both the GNU Lesser General Public
 * License along with this program. If not, see <http://www.gnu.org/licenses/>
 *
 * Authored by: Jay Taoko <jaytaoko@inalogic.com>
 *
 */


#ifndef CLIENTAREA_H
#define CLIENTAREA_H

#include "InputArea.h"
#include "Painter.h"
#include "View.h"
#include "TimerProc.h"

namespace nux
{

  class ClientArea;

  struct ClientAreaDraw
  {
    ClientArea *clientarea;
    Geometry clipgeometry;
  };

  class ClientArea: public View
  {
  public:
    ClientArea(NUX_FILE_LINE_PROTO);
    ~ClientArea();

    virtual void BeginDraw(GraphicsEngine &graphics_engine, bool force_draw);
    virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
    virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);

    void EnableClientDraw(bool b)
    {
      m_IsClientAreaEnabled = b;
    };
    bool IsClientDrawEnabled() const
    {
      return m_IsClientAreaEnabled;
    };

    virtual void ClientDraw(GraphicsEngine &graphics_engine, DrawAreaContext &ctx, bool force_draw);
    virtual void RecvMouseDown(int x, int y, unsigned long button_flags, unsigned long key_flags);
    virtual void RecvMouseUp(int x, int y, unsigned long button_flags, unsigned long key_flags);
    virtual void RecvMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
    virtual void RecvMouseMove(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
    virtual void RecvKeyEvent(
      unsigned long       ,   /*event type*/
      unsigned long       ,   /*event keysym*/
      unsigned long       ,   /*event state*/
      const char*        ,   /*character*/
      unsigned short          /*key repeat count*/
    );

    sigc::signal<void, DrawAreaContext, bool> sigClientDraw;
    void SetClientViewport(GraphicsEngine &graphics_engine);
    void Setup2DMode(GraphicsEngine &graphics_engine);

    // Before the client start drawing we set up a framebuffer object. We don't want the client to start messing
    // up the whole rendering by. If we setup a framebuffer instead, the client can never know the framebuffer
    // we use fror the whole rendering. all we have to do is to copy the client framebuffer into the main framebuffer
    // after the client as finished with the draw.
    ObjectPtr<IOpenGLFrameBufferObject>& GetWindowFrameBufferObject()
    {
      return m_FrameBufferObject;
    }
    ObjectPtr<IOpenGLFrameBufferObject> m_FrameBufferObject;

  protected:
    virtual bool AcceptKeyNavFocus();

  private:
    // We use Rectangle texture to attach to the framebuffer because some GPU like the Geforce FX 5600 do not
    // have support for ARB_texture_non_power_of_two. However it does support ARB_texture_recatangle.
    ObjectPtr<IOpenGLBaseTexture> m_MainColorRT;
    ObjectPtr<IOpenGLBaseTexture> m_MainDepthRT;

    DrawAreaContext m_ctx;
    bool m_IsClientAreaEnabled;
  };


}

#endif // CLIENTAREA_H