This file is indexed.

/usr/include/grantlee/context.h is in libgrantlee-dev 0.4.0-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
/*
  This file is part of the Grantlee template system.

  Copyright (c) 2009,2010 Stephen Kelly <steveire@gmail.com>

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either version
  2.1 of the Licence, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library.  If not, see <http://www.gnu.org/licenses/>.

*/

#ifndef GRANTLEE_CONTEXT_H
#define GRANTLEE_CONTEXT_H

#include "abstractlocalizer.h"
#include "grantlee_core_export.h"

#include <QtCore/QVariantHash>

namespace Grantlee
{

class RenderContext;

class ContextPrivate;

/// @headerfile context.h grantlee/context.h

/**
  @brief The Context class holds the context to render a template with.

  For application developers, using the Context class is a matter of inserting keys and
  values as appropriate for rendering a template using the insert method.

  @code
    Template t = engine->newTemplate( "Name is {% name %} and age is {% age %}.", "some_template" );

    Context c1;
    c1.insert( "name", "Tom" );
    c1.insert( "age", 34 );

    Context c2;
    c2.insert( "name", "Harry" );
    c2.insert( "age", 43 );

    t->render(c1); // Returns "Name is Tom and age is 43."
    t->render(c2); // Returns "Name is Harry and age is 34."
  @endcode

  Note that one Template may be rendered multiple times with different contexts. Note also that any QVariant may be inserted
  into a Context object. Most commonly, QObjects will be used here.
  @see @ref custom_objects

  @section context_stack Context Stack.

  For template tag developers, some other Context API is relevant.

  It is possible to push and pop layers of context while a template is being rendered. This is useful if your template
  tag makes additional variables temporarily available in a part of a template. Template tags should only modify layers of context
  that they push themselves, and should pop any layers created before finishing its rendering step.

  See for example the @gr_tag{with} tag. In a template such as
  @code
    Some content
    {% with person.name|toUpper as lowerName %}
      Name is {% lowerName %}
    {% endwith %}
  @endcode

  In this case, lowerName is available in the context only between the @gr_tag{with} and @gr_tag{endwith} tags. The implementation of
  the @gr_tag{with} tag render method is:

  @code
    void WithNode::render( OutputStream *stream, Context *c )
    {
      c->push();
      // {% with m_filterExpression as m_name %}
      c->insert( m_name, m_filterExpression.resolve( c ) );
      m_list.render( stream, c );
      c->pop(); // The section of context defining m_name is removed.
    }
  @endcode

  Note that a context may temporarily override a variable in a parent context. This is why it is important to push a new context when
  adding items to context and pop it when finished.

  @code
    Some content
    {% with "foo" as var %}
      Var is {% var %}         // Var is "foo"
      {% with "bar" as var %}
        Var is {% var %}       // Var is "bar"
      {% endwith %}
      Var is {% var %}         // Var is "foo"
    {% endwith %}
  @endcode

  @author Stephen Kelly <steveire@gmail.com>
*/
class GRANTLEE_CORE_EXPORT Context
{
public:

  /**
    Creates an empty context
  */
  Context();
  /**
    Sets every key in the hash as a property name with the variant as the value.
  */
  explicit Context( const QVariantHash &hash );


  /**
    Copy Constructor
  */
  Context( const Context &other );

  /**
    Assignmant operator
  */
  Context& operator =( const Context &other );

#ifndef Q_QDOC
  /**
    @internal

    Whether to automatically escape all context content. This is not usually used directly. Use the @gr_tag{autoescape} tag instead.
  */
  bool autoEscape() const;

  /**
    @internal

    Sets whether to automatically escape all context content. This is not usually used directly. Use the @gr_tag{autoescape} tag instead.
  */
  void setAutoEscape( bool autoescape );
#endif
  /**
    Destructor
  */
  ~Context();

  /**
    Returns the context object identified by the key @p str
  */
  QVariant lookup( const QString &str ) const;

  /**
    Insert the context object @p object identified by @p name into the Context.
  */
  void insert( const QString &name, QObject *object );

  /**
    Insert the context object @p variant identified by @p name into the Context.
  */
  void insert( const QString &name, const QVariant &variant );

  /**
    Pushes a new context.
    @see @ref context_stack
  */
  void push();

  /**
    Pops the context.
    @see @ref context_stack
  */
  void pop();

#ifndef Q_QDOC
  /**
    @internal Returns the context hash at depth @p depth.
  */
  QVariantHash stackHash( int depth ) const;

  /**
    @internal
    Returns whether template being rendered is being mutated.
  */
  bool isMutating() const;

  /**
    @internal
    Sets whether template being rendered is being mutated to @p mutating.
  */
  void setMutating( bool mutating );

  /**
    @internal
  */
  void addExternalMedia( const QString &absolutePart, const QString &relativePart );

  /**
    @internal
  */
  void clearExternalMedia();
#endif

  /**
    Sets the localizer to be used.

    The Context takes ownerwhip of the localizer.
  */
  void setLocalizer( AbstractLocalizer::Ptr localizer );

  /**
    Returns the localizer currently in use.
  */
  AbstractLocalizer::Ptr localizer() const;

  /**
    Returns the external media encountered in the Template while rendering.
  */
  QList<QPair<QString, QString> > externalMedia() const;

  /**
    The type of urls to external media that should be put in the template.
  */
  enum UrlType
  {
    AbsoluteUrls,   ///< Absolute URLs should be put in the template.
    RelativeUrls    ///< Relative URLs should be put in the template.
  };

  /**
    Sets the type of external media URL to be used in the template to @p type.
    @see @ref media_finder_tag
  */
  void setUrlType( UrlType type );

  /**
    The type of URL used in the template.
  */
  UrlType urlType() const;

  /**
    Sets the relative path to external media to be used in templates to @p relativePath
    @see @ref media_finder_tag
  */
  void setRelativeMediaPath( const QString &relativePath );

  /**
    The relative path to external media to be used in templates.
  */
  QString relativeMediaPath() const;

  /**
   * Returns a modifiable RenderContext for the Node @p scopeNode. This may be used to make
   * Template rendering threadsafe so that render state does not need to be stored in the
   * Node implementation itself.
   */
  RenderContext* renderContext() const;

private:
  Q_DECLARE_PRIVATE( Context )
  ContextPrivate * const d_ptr;
};

}

#endif