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Copyright 2002. Vladimir Prus
# Copyright 2006. Rene Rivera
#
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
# Manages 'generators' --- objects which can do transformation between different
# target types and contain algorithm for finding transformation from sources to
# targets.
#
# The main entry point to this module is generators.construct rule. It is given
# a list of source targets, desired target type and a set of properties. It
# starts by selecting 'viable generators', which have any chances of producing
# the desired target type with the required properties. Generators are ranked
# and a set of the most specific ones is selected.
#
# The most specific generators have their 'run' methods called, with the
# properties and list of sources. Each one selects a target which can be
# directly consumed, and tries to convert the remaining ones to the types it can
# consume. This is done by recursively calling 'construct' with all consumable
# types.
#
# If the generator has collected all the targets it needs, it creates targets
# corresponding to result, and returns it. When all generators have been run,
# results of one of them are selected and returned as a result.
#
# It is quite possible for 'construct' to return more targets that it was asked
# for. For example, if it were asked to generate a target of type EXE, but the
# only found generator produces both EXE and TDS (file with debug) information.
# The extra target will be returned.
#
# Likewise, when generator tries to convert sources to consumable types, it can
# get more targets that it was asked for. The question is what to do with extra
# targets. Boost.Build attempts to convert them to requested types, and attempts
# that as early as possible. Specifically, this is done after invoking each
# generator. TODO: An example is needed to document the rationale for trying
# extra target conversion at that point.
#
# In order for the system to be able to use a specific generator instance 'when
# needed', the instance needs to be registered with the system using
# generators.register() or one of its related rules. Unregistered generators may
# only be run explicitly and will not be considered by Boost.Build when when
# converting between given target types.
import "class" : new ;
import property-set ;
import sequence ;
import set ;
import type ;
import utility ;
import virtual-target ;
if "--debug-generators" in [ modules.peek : ARGV ]
{
.debug = true ;
}
# Updated cached viable source target type information as needed after a new
# target type gets defined. This is needed because if a target type is a viable
# source target type for some generator then all of the target type's derived
# target types should automatically be considered as viable source target types
# for the same generator as well. Does nothing if a non-derived target type is
# passed to it.
#
rule update-cached-information-with-a-new-type ( type )
{
local base-type = [ type.base $(type) ] ;
if $(base-type)
{
for local g in $(.vstg-cached-generators)
{
if $(base-type) in $(.vstg.$(g))
{
.vstg.$(g) += $(type) ;
}
}
for local t in $(.vst-cached-types)
{
if $(base-type) in $(.vst.$(t))
{
.vst.$(t) += $(type) ;
}
}
}
}
# Clears cached viable source target type information except for target types
# and generators with all source types listed as viable. Should be called when
# something invalidates those cached values by possibly causing some new source
# types to become viable.
#
local rule invalidate-extendable-viable-source-target-type-cache ( )
{
local generators-with-cached-source-types = $(.vstg-cached-generators) ;
.vstg-cached-generators = ;
for local g in $(generators-with-cached-source-types)
{
if $(.vstg.$(g)) = *
{
.vstg-cached-generators += $(g) ;
}
else
{
.vstg.$(g) = ;
}
}
local types-with-cached-source-types = $(.vst-cached-types) ;
.vst-cached-types = ;
for local t in $(types-with-cached-source-types)
{
if $(.vst.$(t)) = *
{
.vst-cached-types += $(t) ;
}
else
{
.vst.$(t) = ;
}
}
}
# Outputs a debug message if generators debugging is on. Each element of
# 'message' is checked to see if it is a class instance. If so, instead of the
# value, the result of 'str' call is output.
#
local rule generators.dout ( message * )
{
if $(.debug)
{
ECHO [ sequence.transform utility.str : $(message) ] ;
}
}
local rule indent ( )
{
return $(.indent:J="") ;
}
local rule increase-indent ( )
{
.indent += " " ;
}
local rule decrease-indent ( )
{
.indent = $(.indent[2-]) ;
}
# Models a generator.
#
class generator
{
import "class" : new ;
import feature ;
import generators : indent increase-indent decrease-indent generators.dout ;
import utility ;
import path ;
import property ;
import sequence ;
import set ;
import type ;
import virtual-target ;
EXPORT class@generator : indent increase-indent decrease-indent
generators.dout ;
rule __init__ (
id # Identifies the generator - should be name
# of the rule which sets up the build
# actions.
composing ? # Whether generator processes each source
# target in turn, converting it to required
# types. Ordinary generators pass all
# sources together to the recursive
# generators.construct-types call.
: source-types * # Types that this generator can handle. If
# empty, the generator can consume anything.
: target-types-and-names + # Types the generator will create and,
# optionally, names for created targets.
# Each element should have the form
# type["(" name-pattern ")"], for example,
# obj(%_x). Generated target name will be
# found by replacing % with the name of
# source, provided an explicit name was not
# specified.
: requirements *
)
{
self.id = $(id) ;
self.rule-name = $(id) ;
self.composing = $(composing) ;
self.source-types = $(source-types) ;
self.target-types-and-names = $(target-types-and-names) ;
self.requirements = $(requirements) ;
for local e in $(target-types-and-names)
{
# Create three parallel lists: one with the list of target types,
# and two other with prefixes and postfixes to be added to target
# name. We use parallel lists for prefix and postfix (as opposed to
# mapping), because given target type might occur several times, for
# example "H H(%_symbols)".
local m = [ MATCH ([^\\(]*)(\\((.*)%(.*)\\))? : $(e) ] ;
self.target-types += $(m[1]) ;
self.name-prefix += $(m[3]:E="") ;
self.name-postfix += $(m[4]:E="") ;
}
for local r in [ requirements ]
{
if $(r:G=)
{
self.property-requirements += $(r) ;
}
else
{
self.feature-requirements += $(r) ;
}
}
# Note that 'transform' here, is the same as 'for_each'.
sequence.transform type.validate : $(self.source-types) ;
sequence.transform type.validate : $(self.target-types) ;
}
################# End of constructor #################
rule id ( )
{
return $(self.id) ;
}
# Returns the list of target type the generator accepts.
#
rule source-types ( )
{
return $(self.source-types) ;
}
# Returns the list of target types that this generator produces. It is
# assumed to be always the same -- i.e. it can not change depending on some
# provided list of sources.
#
rule target-types ( )
{
return $(self.target-types) ;
}
# Returns the required properties for this generator. Properties in returned
# set must be present in build properties if this generator is to be used.
# If result has grist-only element, that build properties must include some
# value of that feature.
#
# XXX: remove this method?
#
rule requirements ( )
{
return $(self.requirements) ;
}
rule set-rule-name ( rule-name )
{
self.rule-name = $(rule-name) ;
}
rule rule-name ( )
{
return $(self.rule-name) ;
}
# Returns a true value if the generator can be run with the specified
# properties.
#
rule match-rank ( property-set-to-match )
{
# See if generator requirements are satisfied by 'properties'. Treat a
# feature name in requirements (i.e. grist-only element), as matching
# any value of the feature.
if [ $(property-set-to-match).contains-raw $(self.property-requirements) ] &&
[ $(property-set-to-match).contains-features $(self.feature-requirements) ]
{
return true ;
}
else
{
return ;
}
}
# Returns another generator which differs from $(self) in
# - id
# - value to <toolset> feature in properties
#
rule clone ( new-id : new-toolset-properties + )
{
local g = [ new $(__class__) $(new-id) $(self.composing) :
$(self.source-types) : $(self.target-types-and-names) :
# Note: this does not remove any subfeatures of <toolset> which
# might cause problems.
[ property.change $(self.requirements) : <toolset> ]
$(new-toolset-properties) ] ;
return $(g) ;
}
# Creates another generator that is the same as $(self), except that if
# 'base' is in target types of $(self), 'type' will in target types of the
# new generator.
#
rule clone-and-change-target-type ( base : type )
{
local target-types ;
for local t in $(self.target-types-and-names)
{
local m = [ MATCH ([^\\(]*)(\\(.*\\))? : $(t) ] ;
if $(m) = $(base)
{
target-types += $(type)$(m[2]:E="") ;
}
else
{
target-types += $(t) ;
}
}
local g = [ new $(__class__) $(self.id) $(self.composing) :
$(self.source-types) : $(target-types) : $(self.requirements) ] ;
if $(self.rule-name)
{
$(g).set-rule-name $(self.rule-name) ;
}
return $(g) ;
}
# Tries to invoke this generator on the given sources. Returns a list of
# generated targets (instances of 'virtual-target') and optionally a set of
# properties to be added to the usage-requirements for all the generated
# targets. Returning nothing from run indicates that the generator was
# unable to create the target.
#
rule run
(
project # Project for which the targets are generated.
name ? # Used when determining the 'name' attribute for all
# generated targets. See the 'generated-targets' method.
: property-set # Desired properties for generated targets.
: sources + # Source targets.
)
{
generators.dout [ indent ] " ** generator" $(self.id) ;
generators.dout [ indent ] " composing:" $(self.composing) ;
if ! $(self.composing) && $(sources[2]) && $(self.source-types[2])
{
import errors : error : errors.error ;
errors.error "Unsupported source/source-type combination" ;
}
# We do not run composing generators if no name is specified. The reason
# is that composing generator combines several targets, which can have
# different names, and it cannot decide which name to give for produced
# target. Therefore, the name must be passed.
#
# This in effect, means that composing generators are runnable only at
# the top-level of a transformation graph, or if their name is passed
# explicitly. Thus, we dissallow composing generators in the middle. For
# example, the transformation CPP -> OBJ -> STATIC_LIB -> RSP -> EXE
# will not be allowed as the OBJ -> STATIC_LIB generator is composing.
if ! $(self.composing) || $(name)
{
run-really $(project) $(name) : $(property-set) : $(sources) ;
}
}
rule run-really ( project name ? : property-set : sources + )
{
# Targets that this generator will consume directly.
local consumed = ;
# Targets that can not be consumed and will be returned as-is.
local bypassed = ;
if $(self.composing)
{
consumed = [ convert-multiple-sources-to-consumable-types $(project)
: $(property-set) : $(sources) ] ;
}
else
{
consumed = [ convert-to-consumable-types $(project) $(name)
: $(property-set) : $(sources) ] ;
}
local result ;
if $(consumed)
{
result = [ construct-result $(consumed) : $(project) $(name) :
$(property-set) ] ;
}
if $(result)
{
generators.dout [ indent ] " SUCCESS: " $(result) ;
}
else
{
generators.dout [ indent ] " FAILURE" ;
}
generators.dout ;
return $(result) ;
}
# Constructs the dependency graph to be returned by this generator.
#
rule construct-result
(
consumed + # Already prepared list of consumable targets.
# Composing generators may receive multiple sources
# all of which will have types matching those in
# $(self.source-types). Non-composing generators with
# multiple $(self.source-types) will receive exactly
# len $(self.source-types) sources with types matching
# those in $(self.source-types). And non-composing
# generators with only a single source type may
# receive multiple sources with all of them of the
# type listed in $(self.source-types).
: project name ?
: property-set # Properties to be used for all actions created here.
)
{
local result ;
# If this is a 1->1 transformation, apply it to all consumed targets in
# order.
if ! $(self.source-types[2]) && ! $(self.composing)
{
for local r in $(consumed)
{
result += [ generated-targets $(r) : $(property-set) :
$(project) $(name) ] ;
}
}
else if $(consumed)
{
result += [ generated-targets $(consumed) : $(property-set) :
$(project) $(name) ] ;
}
return $(result) ;
}
# Determine target name from fullname (maybe including path components)
# Place optional prefix and postfix around basename
#
rule determine-target-name ( fullname : prefix ? : postfix ? )
{
# See if we need to add directory to the target name.
local dir = $(fullname:D) ;
local name = $(fullname:B) ;
name = $(prefix:E=)$(name) ;
name = $(name)$(postfix:E=) ;
if $(dir)
# Never append '..' to target path.
&& ! [ MATCH .*(\\.\\.).* : $(dir) ]
&& ! [ path.is-rooted $(dir) ]
{
# Relative path is always relative to the source directory. Retain
# it, so that users can have files with the same name in two
# different subdirectories.
name = $(dir)/$(name) ;
}
return $(name) ;
}
# Determine the name of the produced target from the names of the sources.
#
rule determine-output-name ( sources + )
{
# The simple case if when a name of source has single dot. Then, we take
# the part before dot. Several dots can be caused by:
# - using source file like a.host.cpp, or
# - a type whose suffix has a dot. Say, we can type 'host_cpp' with
# extension 'host.cpp'.
# In the first case, we want to take the part up to the last dot. In the
# second case -- not sure, but for now take the part up to the last dot
# too.
name = [ utility.basename [ $(sources[1]).name ] ] ;
for local s in $(sources[2-])
{
if [ utility.basename [ $(s).name ] ] != $(name)
{
import errors : error : errors.error ;
errors.error "$(self.id): source targets have different names: cannot determine target name" ;
}
}
return [ determine-target-name [ $(sources[1]).name ] ] ;
}
# Constructs targets that are created after consuming 'sources'. The result
# will be the list of virtual-target, which has the same length as the
# 'target-types' attribute and with corresponding types.
#
# When 'name' is empty, all source targets must have the same 'name'
# attribute value, which will be used instead of the 'name' argument.
#
# The 'name' attribute value for each generated target will be equal to the
# 'name' parameter if there is no name pattern for this type. Otherwise, the
# '%' symbol in the name pattern will be replaced with the 'name' parameter
# to obtain the 'name' attribute.
#
# For example, if targets types are T1 and T2 (with name pattern "%_x"),
# suffixes for T1 and T2 are .t1 and .t2, and source is foo.z, then created
# files would be "foo.t1" and "foo_x.t2". The 'name' attribute actually
# determines the basename of a file.
#
# Note that this pattern mechanism has nothing to do with implicit patterns
# in make. It is a way to produce a target whose name is different than the
# name of its source.
#
rule generated-targets ( sources + : property-set : project name ? )
{
if ! $(name)
{
name = [ determine-output-name $(sources) ] ;
}
# Assign an action for each target.
local action = [ action-class ] ;
local a = [ class.new $(action) $(sources) : $(self.rule-name) :
$(property-set) ] ;
# Create generated target for each target type.
local targets ;
local pre = $(self.name-prefix) ;
local post = $(self.name-postfix) ;
for local t in $(self.target-types)
{
local generated-name = $(pre[1])$(name:BS)$(post[1]) ;
generated-name = $(generated-name:R=$(name:D)) ;
pre = $(pre[2-]) ;
post = $(post[2-]) ;
targets += [ class.new file-target $(generated-name) : $(t) :
$(project) : $(a) ] ;
}
return [ sequence.transform virtual-target.register : $(targets) ] ;
}
# Attempts to convert 'sources' to targets of types that this generator can
# handle. The intention is to produce the set of targets that can be used
# when the generator is run.
#
rule convert-to-consumable-types
(
project name ?
: property-set
: sources +
: only-one ? # Convert 'source' to only one of the source types. If
# there is more that one possibility, report an error.
)
{
local _consumed ;
local missing-types ;
if $(sources[2])
{
# Do not know how to handle several sources yet. Just try to pass
# the request to other generator.
missing-types = $(self.source-types) ;
}
else
{
local temp = [ consume-directly $(sources) ] ;
if $(temp[1])
{
_consumed = $(temp[1]) ;
}
missing-types = $(temp[2-]) ;
}
# No need to search for transformation if some source type has consumed
# source and no more source types are needed.
if $(only-one) && $(_consumed)
{
missing-types = ;
}
# TODO: we should check that only one source type is created if
# 'only-one' is true.
if $(missing-types)
{
local transformed = [ generators.construct-types $(project) $(name)
: $(missing-types) : $(property-set) : $(sources) ] ;
# Add targets of right type to 'consumed'. Add others to 'bypassed'.
# The 'generators.construct' rule has done its best to convert
# everything to the required type. There is no need to rerun it on
# targets of different types.
# NOTE: ignoring usage requirements.
for local t in $(transformed[2-])
{
if [ $(t).type ] in $(missing-types)
{
_consumed += $(t) ;
}
}
}
return [ sequence.unique $(_consumed) ] ;
}
# Converts several files to consumable types. Called for composing
# generators only.
#
rule convert-multiple-sources-to-consumable-types ( project : property-set :
sources * )
{
local result ;
# We process each source one-by-one, trying to convert it to a usable
# type.
if ! $(self.source-types)
{
# Anything is acceptible
return $(sources) ;
}
else
{
local acceptible-types = [ sequence.unique
[ sequence.transform type.all-derived : $(self.source-types) ] ] ;
for local source in $(sources)
{
if ! [ $(source).type ] in $(acceptible-types)
{
local transformed = [ generators.construct-types $(project)
: $(self.source-types) : $(property-set) : $(source) ] ;
for local t in $(transformed[2-])
{
if [ $(t).type ] in $(self.source-types)
{
result += $(t) ;
}
}
if ! $(transformed)
{
generators.dout [ indent ] " failed to convert " $(source) ;
}
}
else
{
result += $(source) ;
}
}
return [ sequence.unique $(result) ] ;
}
}
rule consume-directly ( source )
{
local real-source-type = [ $(source).type ] ;
# If there are no source types, we can consume anything.
local source-types = $(self.source-types) ;
source-types ?= $(real-source-type) ;
local result = "" ;
local missing-types ;
for local st in $(source-types)
{
# The 'source' if of the right type already.
if $(real-source-type) = $(st) || [ type.is-derived
$(real-source-type) $(st) ]
{
result = $(source) ;
}
else
{
missing-types += $(st) ;
}
}
return $(result) $(missing-types) ;
}
# Returns the class to be used to actions. Default implementation returns
# "action".
#
rule action-class ( )
{
return "action" ;
}
}
# Registers a new generator instance 'g'.
#
rule register ( g )
{
.all-generators += $(g) ;
# A generator can produce several targets of the same type. We want unique
# occurrence of that generator in .generators.$(t) in that case, otherwise,
# it will be tried twice and we will get a false ambiguity.
for local t in [ sequence.unique [ $(g).target-types ] ]
{
.generators.$(t) += $(g) ;
}
# Update the set of generators for toolset.
# TODO: should we check that generator with this id is not already
# registered. For example, the fop.jam module intentionally declared two
# generators with the same id, so such check will break it.
local id = [ $(g).id ] ;
# Some generators have multiple periods in their name, so a simple $(id:S=)
# will not generate the right toolset name. E.g. if id = gcc.compile.c++,
# then .generators-for-toolset.$(id:S=) will append to
# .generators-for-toolset.gcc.compile, which is a separate value from
# .generators-for-toolset.gcc. Correcting this makes generator inheritance
# work properly. See also inherit-generators in the toolset module.
local base = $(id) ;
while $(base:S)
{
base = $(base:B) ;
}
.generators-for-toolset.$(base) += $(g) ;
# After adding a new generator that can construct new target types, we need
# to clear the related cached viable source target type information for
# constructing a specific target type or using a specific generator. Cached
# viable source target type lists affected by this are those containing any
# of the target types constructed by the new generator or any of their base
# target types.
#
# A more advanced alternative to clearing that cached viable source target
# type information would be to expand it with additional source types or
# even better - mark it as needing to be expanded on next use.
#
# Also see the http://thread.gmane.org/gmane.comp.lib.boost.build/19077
# mailing list thread for an even more advanced idea of how we could convert
# Boost Build's Jamfile processing, target selection and generator selection
# into separate steps which would prevent these caches from ever being
# invalidated.
#
# For now we just clear all the cached viable source target type information
# that does not simply state 'all types' and may implement a more detailed
# algorithm later on if it becomes needed.
invalidate-extendable-viable-source-target-type-cache ;
}
# Creates a new non-composing 'generator' class instance and registers it.
# Returns the created instance. Rationale: the instance is returned so that it
# is possible to first register a generator and then call its 'run' method,
# bypassing the whole generator selection process.
#
rule register-standard ( id : source-types * : target-types + : requirements * )
{
local g = [ new generator $(id) : $(source-types) : $(target-types) :
$(requirements) ] ;
register $(g) ;
return $(g) ;
}
# Creates a new composing 'generator' class instance and registers it.
#
rule register-composing ( id : source-types * : target-types + : requirements *
)
{
local g = [ new generator $(id) true : $(source-types) : $(target-types) :
$(requirements) ] ;
register $(g) ;
return $(g) ;
}
# Returns all generators belonging to the given 'toolset', i.e. whose ids are
# '$(toolset).<something>'.
#
rule generators-for-toolset ( toolset )
{
return $(.generators-for-toolset.$(toolset)) ;
}
# Make generator 'overrider-id' be preferred to 'overridee-id'. If, when
# searching for generators that could produce a target of a certain type, both
# those generators are among viable generators, the overridden generator is
# immediately discarded.
#
# The overridden generators are discarded immediately after computing the list
# of viable generators but before running any of them.
#
rule override ( overrider-id : overridee-id )
{
.override.$(overrider-id) += $(overridee-id) ;
}
# Returns a list of source type which can possibly be converted to 'target-type'
# by some chain of generator invocation.
#
# More formally, takes all generators for 'target-type' and returns a union of
# source types for those generators and result of calling itself recursively on
# source types.
#
# Returns '*' in case any type should be considered a viable source type for the
# given type.
#
local rule viable-source-types-real ( target-type )
{
local result ;
# 't0' is the initial list of target types we need to process to get a list
# of their viable source target types. New target types will not be added to
# this list.
local t0 = [ type.all-bases $(target-type) ] ;
# 't' is the list of target types which have not yet been processed to get a
# list of their viable source target types. This list will get expanded as
# we locate more target types to process.
local t = $(t0) ;
while $(t)
{
# Find all generators for the current type. Unlike
# 'find-viable-generators' we do not care about the property-set.
local generators = $(.generators.$(t[1])) ;
t = $(t[2-]) ;
while $(generators)
{
local g = $(generators[1]) ;
generators = $(generators[2-]) ;
if ! [ $(g).source-types ]
{
# Empty source types -- everything can be accepted.
result = * ;
# This will terminate this loop.
generators = ;
# This will terminate the outer loop.
t = ;
}
for local source-type in [ $(g).source-types ]
{
if ! $(source-type) in $(result)
{
# If a generator accepts a 'source-type' it will also
# happily accept any type derived from it.
for local n in [ type.all-derived $(source-type) ]
{
if ! $(n) in $(result)
{
# Here there is no point in adding target types to
# the list of types to process in case they are or
# have already been on that list. We optimize this
# check by realizing that we only need to avoid the
# original target type's base types. Other target
# types that are or have been on the list of target
# types to process have been added to the 'result'
# list as well and have thus already been eliminated
# by the previous if.
if ! $(n) in $(t0)
{
t += $(n) ;
}
result += $(n) ;
}
}
}
}
}
}
return $(result) ;
}
# Helper rule, caches the result of 'viable-source-types-real'.
#
rule viable-source-types ( target-type )
{
local key = .vst.$(target-type) ;
if ! $($(key))
{
.vst-cached-types += $(target-type) ;
local v = [ viable-source-types-real $(target-type) ] ;
if ! $(v)
{
v = none ;
}
$(key) = $(v) ;
}
if $($(key)) != none
{
return $($(key)) ;
}
}
# Returns the list of source types, which, when passed to 'run' method of
# 'generator', has some change of being eventually used (probably after
# conversion by other generators).
#
# Returns '*' in case any type should be considered a viable source type for the
# given generator.
#
rule viable-source-types-for-generator-real ( generator )
{
local source-types = [ $(generator).source-types ] ;
if ! $(source-types)
{
# If generator does not specify any source types, it might be a special
# generator like builtin.lib-generator which just relays to other
# generators. Return '*' to indicate that any source type is possibly
# OK, since we do not know for sure.
return * ;
}
else
{
local result ;
while $(source-types)
{
local s = $(source-types[1]) ;
source-types = $(source-types[2-]) ;
local viable-sources = [ generators.viable-source-types $(s) ] ;
if $(viable-sources) = *
{
result = * ;
source-types = ; # Terminate the loop.
}
else
{
result += [ type.all-derived $(s) ] $(viable-sources) ;
}
}
return [ sequence.unique $(result) ] ;
}
}
# Helper rule, caches the result of 'viable-source-types-for-generator'.
#
local rule viable-source-types-for-generator ( generator )
{
local key = .vstg.$(generator) ;
if ! $($(key))
{
.vstg-cached-generators += $(generator) ;
local v = [ viable-source-types-for-generator-real $(generator) ] ;
if ! $(v)
{
v = none ;
}
$(key) = $(v) ;
}
if $($(key)) != none
{
return $($(key)) ;
}
}
# Returns usage requirements + list of created targets.
#
local rule try-one-generator-really ( project name ? : generator : target-type
: property-set : sources * )
{
local targets =
[ $(generator).run $(project) $(name) : $(property-set) : $(sources) ] ;
local usage-requirements ;
local success ;
generators.dout [ indent ] returned $(targets) ;
if $(targets)
{
success = true ;
if [ class.is-a $(targets[1]) : property-set ]
{
usage-requirements = $(targets[1]) ;
targets = $(targets[2-]) ;
}
else
{
usage-requirements = [ property-set.empty ] ;
}
}
generators.dout [ indent ] " generator" [ $(generator).id ] " spawned " ;
generators.dout [ indent ] " " $(targets) ;
if $(usage-requirements)
{
generators.dout [ indent ] " with usage requirements:" $(x) ;
}
if $(success)
{
return $(usage-requirements) $(targets) ;
}
}
# Checks if generator invocation can be pruned, because it is guaranteed to
# fail. If so, quickly returns an empty list. Otherwise, calls
# try-one-generator-really.
#
local rule try-one-generator ( project name ? : generator : target-type
: property-set : sources * )
{
local source-types ;
for local s in $(sources)
{
source-types += [ $(s).type ] ;
}
local viable-source-types = [ viable-source-types-for-generator $(generator)
] ;
if $(source-types) && $(viable-source-types) != * &&
! [ set.intersection $(source-types) : $(viable-source-types) ]
{
local id = [ $(generator).id ] ;
generators.dout [ indent ] " ** generator '$(id)' pruned" ;
#generators.dout [ indent ] "source-types" '$(source-types)' ;
#generators.dout [ indent ] "viable-source-types" '$(viable-source-types)' ;
}
else
{
return [ try-one-generator-really $(project) $(name) : $(generator) :
$(target-type) : $(property-set) : $(sources) ] ;
}
}
rule construct-types ( project name ? : target-types + : property-set
: sources + )
{
local result ;
local usage-requirements = [ property-set.empty ] ;
for local t in $(target-types)
{
local r = [ construct $(project) $(name) : $(t) : $(property-set) :
$(sources) ] ;
if $(r)
{
usage-requirements = [ $(usage-requirements).add $(r[1]) ] ;
result += $(r[2-]) ;
}
}
# TODO: have to introduce parameter controlling if several types can be
# matched and add appropriate checks.
# TODO: need to review the documentation for 'construct' to see if it should
# return $(source) even if nothing can be done with it. Currents docs seem
# to imply that, contrary to the behaviour.
if $(result)
{
return $(usage-requirements) $(result) ;
}
else
{
return $(usage-requirements) $(sources) ;
}
}
# Ensures all 'targets' have their type. If this is not so, exists with error.
#
local rule ensure-type ( targets * )
{
for local t in $(targets)
{
if ! [ $(t).type ]
{
import errors ;
errors.error "target" [ $(t).str ] "has no type" ;
}
}
}
# Returns generators which can be used to construct target of specified type
# with specified properties. Uses the following algorithm:
# - iterates over requested target-type and all its bases (in the order returned
# by type.all-bases).
# - for each type find all generators that generate that type and whose
# requirements are satisfied by properties.
# - if the set of generators is not empty, returns that set.
#
# Note: this algorithm explicitly ignores generators for base classes if there
# is at least one generator for the requested target-type.
#
local rule find-viable-generators-aux ( target-type : property-set )
{
# Select generators that can create the required target type.
local viable-generators = ;
import type ;
local t = $(target-type) ;
if $(.debug)
{
generators.dout [ indent ] find-viable-generators target-type= $(target-type)
property-set= [ $(property-set).as-path ] ;
generators.dout [ indent ] "trying type" $(target-type) ;
}
local generators = $(.generators.$(target-type)) ;
if $(generators)
{
if $(.debug)
{
generators.dout [ indent ] "there are generators for this type" ;
}
}
else
{
local t = [ type.base $(target-type) ] ;
# Get the list of generators for the requested type. If no generator is
# registered, try base type, and so on.
while $(t)
{
if $(.debug)
{
generators.dout [ indent ] "trying type" $(t) ;
}
if $(.generators.$(t))
{
generators.dout [ indent ] "there are generators for this type" ;
generators = $(.generators.$(t)) ;
# We are here because there were no generators found for
# target-type but there are some generators for its base type.
# We will try to use them, but they will produce targets of
# base type, not of 'target-type'. So, we clone the generators
# and modify the list of target types.
local generators2 ;
for local g in $(generators)
{
# generators.register adds a generator to the list of
# generators for toolsets, which is a bit strange, but
# should work. That list is only used when inheriting a
# toolset, which should have been done before running
# generators.
generators2 += [ $(g).clone-and-change-target-type $(t) :
$(target-type) ] ;
generators.register $(generators2[-1]) ;
}
generators = $(generators2) ;
t = ;
}
else
{
t = [ type.base $(t) ] ;
}
}
}
for local g in $(generators)
{
if $(.debug)
{
generators.dout [ indent ] "trying generator" [ $(g).id ] "(" [ $(g).source-types ] -> [ $(g).target-types ] ")" ;
}
if [ $(g).match-rank $(property-set) ]
{
if $(.debug)
{
generators.dout [ indent ] " is viable" ;
}
viable-generators += $(g) ;
}
}
return $(viable-generators) ;
}
rule find-viable-generators ( target-type : property-set )
{
local key = $(target-type).$(property-set) ;
local l = $(.fv.$(key)) ;
if ! $(l)
{
l = [ find-viable-generators-aux $(target-type) : $(property-set) ] ;
if ! $(l)
{
l = none ;
}
.fv.$(key) = $(l) ;
}
if $(l) = none
{
l = ;
}
local viable-generators ;
for local g in $(l)
{
# Avoid trying the same generator twice on different levels.
if ! $(g) in $(.active-generators)
{
viable-generators += $(g) ;
}
else
{
generators.dout [ indent ] " generator " [ $(g).id ] "is active, discaring" ;
}
}
# Generators which override 'all'.
local all-overrides ;
# Generators which are overriden.
local overriden-ids ;
for local g in $(viable-generators)
{
local id = [ $(g).id ] ;
local this-overrides = $(.override.$(id)) ;
overriden-ids += $(this-overrides) ;
if all in $(this-overrides)
{
all-overrides += $(g) ;
}
}
if $(all-overrides)
{
viable-generators = $(all-overrides) ;
}
local result ;
for local g in $(viable-generators)
{
if ! [ $(g).id ] in $(overriden-ids)
{
result += $(g) ;
}
}
return $(result) ;
}
.construct-stack = ;
# Attempts to construct a target by finding viable generators, running them and
# selecting the dependency graph.
#
local rule construct-really ( project name ? : target-type : property-set :
sources * )
{
viable-generators = [ find-viable-generators $(target-type) :
$(property-set) ] ;
generators.dout [ indent ] "*** " [ sequence.length $(viable-generators) ]
" viable generators" ;
local result ;
local generators-that-succeeded ;
for local g in $(viable-generators)
{
# This variable will be restored on exit from this scope.
local .active-generators = $(g) $(.active-generators) ;
local r = [ try-one-generator $(project) $(name) : $(g) : $(target-type)
: $(property-set) : $(sources) ] ;
if $(r)
{
generators-that-succeeded += $(g) ;
if $(result)
{
ECHO "Error: ambiguity found when searching for best transformation" ;
ECHO "Trying to produce type '$(target-type)' from: " ;
for local s in $(sources)
{
ECHO " - " [ $(s).str ] ;
}
ECHO "Generators that succeeded:" ;
for local g in $(generators-that-succeeded)
{
ECHO " - " [ $(g).id ] ;
}
ECHO "First generator produced: " ;
for local t in $(result[2-])
{
ECHO " - " [ $(t).str ] ;
}
ECHO "Second generator produced: " ;
for local t in $(r[2-])
{
ECHO " - " [ $(t).str ] ;
}
EXIT ;
}
else
{
result = $(r) ;
}
}
}
return $(result) ;
}
# Attempts to create a target of 'target-type' with 'properties' from 'sources'.
# The 'sources' are treated as a collection of *possible* ingridients, i.e.
# there is no obligation to consume them all.
#
# Returns a list of targets. When this invocation is first instance of
# 'construct' in stack, returns only targets of requested 'target-type',
# otherwise, returns also unused sources and additionally generated targets.
#
# If 'top-level' is set, does not suppress generators that are already
# used in the stack. This may be useful in cases where a generator
# has to build a metatargets -- for example a target corresponding to
# built tool.
#
rule construct ( project name ? : target-type : property-set * : sources * : top-level ? )
{
local saved-stack ;
if $(top-level)
{
saved-active = $(.active-generators) ;
.active-generators = ;
}
if (.construct-stack)
{
ensure-type $(sources) ;
}
.construct-stack += 1 ;
increase-indent ;
if $(.debug)
{
generators.dout [ indent ] "*** construct" $(target-type) ;
for local s in $(sources)
{
generators.dout [ indent ] " from" $(s) ;
}
generators.dout [ indent ] " properties:" [ $(property-set).raw ] ;
}
local result = [ construct-really $(project) $(name) : $(target-type) :
$(property-set) : $(sources) ] ;
decrease-indent ;
.construct-stack = $(.construct-stack[2-]) ;
if $(top-level)
{
.active-generators = $(saved-active) ;
}
return $(result) ;
}
# Given 'result', obtained from some generator or generators.construct, adds
# 'raw-properties' as usage requirements to it. If result already contains usage
# requirements -- that is the first element of result of an instance of the
# property-set class, the existing usage requirements and 'raw-properties' are
# combined.
#
rule add-usage-requirements ( result * : raw-properties * )
{
if $(result)
{
if [ class.is-a $(result[1]) : property-set ]
{
return [ $(result[1]).add-raw $(raw-properties) ] $(result[2-]) ;
}
else
{
return [ property-set.create $(raw-properties) ] $(result) ;
}
}
}
rule dump ( )
{
for local g in $(.all-generators)
{
ECHO [ $(g).id ] ":" [ $(g).source-types ] -> [ $(g).target-types ] ;
}
}
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