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/* -*- C++ -*-

   This file implements the state handling in ThreadWeaver.

   $ Author: Mirko Boehm $
   $ Copyright: (C) 2005-2013 Mirko Boehm $
   $ Contact: mirko@kde.org
         http://www.kde.org
         http://creative-destruction.me $

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Library General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Library General Public License for more details.

   You should have received a copy of the GNU Library General Public License
   along with this library; see the file COPYING.LIB.  If not, write to
   the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
   Boston, MA 02110-1301, USA.

   $Id: State.h 32 2005-08-17 08:38:01Z mirko $
*/

#ifndef THREADWEAVER_STATE_H
#define THREADWEAVER_STATE_H



#include <threadweaver/threadweaver_export.h>

namespace ThreadWeaver {

    class Job;
    class Thread;
    class WeaverInterface;

    /** All weaver objects maintain a state of operation which can be
        queried by the application. See the threadweaver documentation on
        how the different states are related.

        State is not part of the published API.
    */
    enum StateId {
        /** The object is in the state of construction and has not yet
            started to process jobs. */
        InConstruction = 0,
        /** Jobs are being processed. */
        WorkingHard,
        /** Job processing is suspended, but some jobs which where already
            in progress are not finished yet. */
        Suspending,
        /** Job processing is suspended, and no jobs are being
            processed. */
        Suspended,
        /** The object is being destructed. Jobs might still be processed,
            the destructor will wait for all threads to exit and then
            end. */
        ShuttingDown,
        /** The object is being destructed, and all threads have
            exited. No jobs are handled anymore. */
        Destructed,
        /** Not a state, but a sentinel for the number of defined states. */
        NoOfStates
    };

    /** We use a State pattern to handle the system state in ThreadWeaver.
     */
    class THREADWEAVER_EXPORT State
    {
    public:
        /** Default constructor. */
        explicit State( WeaverInterface *weaver );

	/** Destructor. */
        virtual ~State();

        /** The ID of the current state.
            @see StateNames, StateID
        */
        QString stateName() const;
        /** The state Id. */
        virtual StateId stateId() const = 0;
        /** Suspend job processing. */
        virtual void suspend() = 0;
        /** Resume job processing. */
        virtual void resume() = 0;
        /** Assign a job to an idle thread.
            @param th the thread to give a new Job to
            @param previous the job this thread finished before calling
         * */
        virtual Job* applyForWork ( Thread *th,  Job* previous ) = 0;
        /** Wait (by suspending the calling thread) until a job becomes available. */
        virtual void waitForAvailableJob ( Thread *th ) = 0;
        /** The state has been changed so that this object is responsible for
         * state handling. */
        virtual void activated();

    protected:
        /** The Weaver interface this state handles. */
        WeaverInterface* weaver();

        class Private;
        Private * const d;
    };
}

#endif // THREADWEAVER_STATE_H