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<?xml version="1.0" encoding="UTF-8"?>
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<li>Qt 5.2</li>
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<li>Qt Audio Engine QML Types</li>
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Qt 5.2.1 Reference Documentation</li>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#qt-audio-engine-features">Qt Audio Engine Features</a></li>
<li class="level1"><a href="#examples">Examples</a></li>
<li class="level1"><a href="#qml-types">QML types</a></li>
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<h1 class="title">Qt Audio Engine QML Types</h1>
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<p>Qt Audio Engine is part of the <a href="qtmultimedia-index.html">Qt Multimedia</a> module. Qt Audio Engine provides types for 3D positional audio playback and content management.</p>
<p>The QML types can be imported into your application using the following import statement in your .qml file:</p>
<pre class="cpp">import <span class="type">QtAudioEngine</span> <span class="number">1.0</span></pre>
<a name="qt-audio-engine-features"></a>
<h2>Qt Audio Engine Features</h2>
<p>Qt Audio Engine enables developers to organize wave files into discrete <a href="qml-qtaudioengine-sound.html">Sound</a> with different <a href="qml-qtaudioengine-playvariation.html">play variations</a>, group sound controls by <a href="qml-qtaudioengine-audiocategory.html">AudioCategory</a> categories and define <a href="qml-qtaudioengine-attenuationmodellinear.html">attenuation models</a> and various 3D audio settings all in one place. Playback of <a href="qml-qtaudioengine-soundinstance.html">sound instances</a> can be conveniently activated by in-app events and managed by QtAudioEngine or controlled by explicitly defining <a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a> for easier QML bindings.</p>
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<h2>Examples</h2>
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<li><a href="qtmultimedia-audioengine-example.html">Audio Engine</a></li>
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<h2>QML types</h2>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-attenuationmodellinear.html">AttenuationModelLinear</a></p></td><td class="tblDescr"><p>Defines a linear attenuation curve for a Sound.</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-attenuationmodelinverse.html">AttenuationModelInverse</a></p></td><td class="tblDescr"><p>Defines a non-linear attenuation curve for a Sound.</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audiocategory.html">AudioCategory</a></p></td><td class="tblDescr"><p>Control all active sound instances by group.</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></p></td><td class="tblDescr"><p>Organize all your 3d audio content in one place.</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audiolistener.html">AudioListener</a></p></td><td class="tblDescr"><p>Control global listener parameters.</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></p></td><td class="tblDescr"><p>Load audio samples, mostly .wav.</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></p></td><td class="tblDescr"><p>Define a playback variation for sounds. So each time the playback of the same sound can be a slightly different even with the same AudioSample.</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-sound.html">Sound</a></p></td><td class="tblDescr"><p>Define a variety of samples and parameters to be used for SoundInstance.</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtaudioengine-soundinstance.html">SoundInstance</a></p></td><td class="tblDescr"><p>Play 3d audio content.</p></td></tr>
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