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<h1 class="title">SoundInstance</h1>
<span class="subtitle"></span>
<!-- $$$SoundInstance-brief -->
<p>Play 3d audio content. <a href="#details">More...</a></p>
<!-- @@@SoundInstance -->
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> </b><tt>import QtAudioEngine 1.0</tt></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.0</td></tr></table><ul>
<li><a href="qml-qtaudioengine-soundinstance-members.html">List of all members, including inherited members</a></li>
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<!-- $$$SoundInstance-description -->
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<h2>Detailed Description</h2>
<p>This type is part of the <b><a href="qtaudioengine-qmlmodule.html">QtAudioEngine</a> 1.0</b> module.</p>
<p>There are two ways to create SoundInstance objects. You can obtain it by calling newInstance method of a <a href="qml-qtaudioengine-sound.html">Sound</a>:</p>
<pre class="qml">import QtQuick 2.0
import QtAudioEngine 1.0
<span class="type">Rectangle</span> {
<span class="name">id</span>:<span class="name">root</span>
<span class="name">color</span>:<span class="string">"white"</span>
<span class="name">width</span>: <span class="number">300</span>
<span class="name">height</span>: <span class="number">500</span>
<span class="type"><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></span> {
<span class="name">id</span>:<span class="name">audioengine</span>
<span class="type"><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></span> {
<span class="name">name</span>:<span class="string">"explosion01"</span>
<span class="name">source</span>: <span class="string">"explosion-01.wav"</span>
}
<span class="type"><a href="qml-qtaudioengine-sound.html">Sound</a></span> {
<span class="name">name</span>:<span class="string">"explosion"</span>
<span class="type"><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></span> {
<span class="name">sample</span>:<span class="string">"explosion01"</span>
}
}
}
property <span class="type">variant</span> <span class="name">soundEffect</span>: <span class="name">audioengine</span>.<span class="name">sounds</span>[<span class="string">"explosion"</span>].<span class="name">newInstance</span>();
<span class="type">MouseArea</span> {
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">onPressed</span>: {
<span class="name">root</span>.<span class="name">soundEffect</span>.<span class="name">play</span>();
}
}
}</pre>
<p>Or alternatively, you can explicitly define SoundInstance outside of <a href="qml-qtaudioengine-audioengine.html">AudioEngine</a> for easier qml bindings:</p>
<pre class="qml">import QtQuick 2.0
import QtAudioEngine 1.0
<span class="type">Rectangle</span> {
<span class="name">id</span>:<span class="name">root</span>
<span class="name">color</span>:<span class="string">"white"</span>
<span class="name">width</span>: <span class="number">300</span>
<span class="name">height</span>: <span class="number">500</span>
<span class="type"><a href="qml-qtaudioengine-audioengine.html">AudioEngine</a></span> {
<span class="name">id</span>:<span class="name">audioengine</span>
<span class="type"><a href="qml-qtaudioengine-audiosample.html">AudioSample</a></span> {
<span class="name">name</span>:<span class="string">"explosion01"</span>
<span class="name">source</span>: <span class="string">"explosion-01.wav"</span>
}
<span class="type"><a href="qml-qtaudioengine-sound.html">Sound</a></span> {
<span class="name">name</span>:<span class="string">"explosion"</span>
<span class="type"><a href="qml-qtaudioengine-playvariation.html">PlayVariation</a></span> {
<span class="name">sample</span>:<span class="string">"explosion01"</span>
}
}
}
<span class="type">Item</span> {
<span class="name">id</span>: <span class="name">animator</span>
<span class="name">x</span>: <span class="number">10</span> <span class="operator">+</span> <span class="name">observer</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="number">100</span>
<span class="name">y</span>: <span class="number">20</span> <span class="operator">+</span> <span class="name">observer</span>.<span class="name">percent</span> <span class="operator">*</span> <span class="number">80</span>
property <span class="type">real</span> <span class="name">percent</span>: <span class="number">0</span>
SequentialAnimation on <span class="name">percent</span> {
<span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
<span class="name">running</span>: <span class="number">true</span>
<span class="type">NumberAnimation</span> {
<span class="name">duration</span>: <span class="number">8000</span>
<span class="name">from</span>: <span class="number">0</span>
<span class="name">to</span>: <span class="number">1</span>
}
}
}
<span class="type">SoundInstance</span> {
<span class="name">id</span>:<span class="name">soundEffect</span>
<span class="name">engine</span>:<span class="name">audioengine</span>
<span class="name">sound</span>:<span class="string">"explosion"</span>
<span class="name">position</span>:<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">animator</span>.<span class="name">x</span>, <span class="name">animator</span>.<span class="name">y</span>, <span class="number">0</span>);
}
<span class="type">MouseArea</span> {
<span class="name">anchors</span>.fill: <span class="name">parent</span>
<span class="name">onPressed</span>: {
<span class="name">soundEffect</span>.<span class="name">play</span>();
}
}
}</pre>
<!-- @@@SoundInstance -->
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