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<h1 class="title">Qt Quick Examples - Touch Interaction</h1>
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<p>This is a collection of QML Touch Interaction examples.<p class="centerAlign"><img src="images/qml-touchinteraction-example.png" alt="" /></p><p>This is a collection of small QML examples relating to touch interaction methods.</p>
<p>Multipoint Flames demonstrates distinguishing different fingers in a <a href="qml-qtquick-multipointtoucharea.html">MultiPointTouchArea</a>, by assigning a different colored flame to each touch point. The <a href="qml-qtquick-multipointtoucharea.html">MultipointTouchArea</a> sets up multiple touch points:</p>
<pre class="qml">    <span class="type"><a href="qml-qtquick-multipointtoucharea.html">MultiPointTouchArea</a></span> {
        <span class="name">anchors</span>.fill: <span class="name">parent</span>
        <span class="name">minimumTouchPoints</span>: <span class="number">1</span>
        <span class="name">maximumTouchPoints</span>: <span class="number">5</span>
        <span class="name">touchPoints</span>: [
            <span class="type"><a href="qml-qtquick-touchpoint.html">TouchPoint</a></span> { <span class="name">id</span>: <span class="name">touch1</span> },
            <span class="type"><a href="qml-qtquick-touchpoint.html">TouchPoint</a></span> { <span class="name">id</span>: <span class="name">touch2</span> },
            <span class="type"><a href="qml-qtquick-touchpoint.html">TouchPoint</a></span> { <span class="name">id</span>: <span class="name">touch11</span> },
            <span class="type"><a href="qml-qtquick-touchpoint.html">TouchPoint</a></span> { <span class="name">id</span>: <span class="name">touch21</span> },
            <span class="type"><a href="qml-qtquick-touchpoint.html">TouchPoint</a></span> { <span class="name">id</span>: <span class="name">touch31</span> }
        ]
    }</pre>
<p>The flames are then simply bound to the coordiates of the touch point, and whether it is currently pressed, like so:</p>
<pre class="qml">    <span class="type">ParticleFlame</span> {
        <span class="name">color</span>: <span class="string">&quot;red&quot;</span>
        <span class="name">emitterX</span>: <span class="name">touch1</span>.<span class="name">x</span>
        <span class="name">emitterY</span>: <span class="name">touch1</span>.<span class="name">y</span>
        <span class="name">emitting</span>: <span class="name">touch1</span>.<span class="name">pressed</span>
    }</pre>
<p>Bear-Whack demonstrates using a <a href="qml-qtquick-multipointtoucharea.html">MultiPointTouchArea</a> to add multiple finger support to a simple game. The interaction with the game is done through a <a href="qml-qtquick-particles-spritegoal.html">SpriteGoal</a> that follows the <a href="qml-qtquick-touchpoint.html">TouchPoint</a>. The TouchPoints added to the <a href="qml-qtquick-multipointtoucharea.html">MultiPointTouchArea</a> are a component with all this logic embedded into it:</p>
<pre class="qml"><span class="type"><a href="qml-qtquick-touchpoint.html">TouchPoint</a></span> {
    <span class="name">id</span>: <span class="name">container</span>
    property <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span> <span class="name">system</span>
    <span class="name">onPressedChanged</span>: {
        <span class="keyword">if</span> (<span class="name">pressed</span>) {
            <span class="name">timer</span>.<span class="name">restart</span>();
            <span class="name">child</span>.<span class="name">enabled</span> <span class="operator">=</span> <span class="number">true</span>;
            <span class="name">system</span>.<span class="name">explode</span>(<span class="name">x</span>,<span class="name">y</span>);
        }
    }
    property <span class="type">QtObject</span> <span class="name">obj</span>: <span class="name">Timer</span> {
        <span class="name">id</span>: <span class="name">timer</span>
        <span class="name">interval</span>: <span class="number">100</span>
        <span class="name">running</span>: <span class="number">false</span>
        <span class="name">repeat</span>: <span class="number">false</span>
        <span class="name">onTriggered</span>: <span class="name">child</span>.<span class="name">enabled</span> <span class="operator">=</span> <span class="number">false</span>
    }
    property <span class="type"><a href="qml-qtquick-item.html">Item</a></span> <span class="name">child</span>: <span class="name">SpriteGoal</span> {
        <span class="name">enabled</span>: <span class="number">false</span>
        <span class="name">x</span>: <span class="name">container</span>.<span class="name">area</span>.<span class="name">x</span> <span class="operator">-</span> <span class="number">16</span>
        <span class="name">y</span>: <span class="name">container</span>.<span class="name">area</span>.<span class="name">y</span> <span class="operator">-</span> <span class="number">16</span>
        <span class="name">width</span>: <span class="name">container</span>.<span class="name">area</span>.<span class="name">width</span> <span class="operator">+</span> <span class="number">32</span>
        <span class="name">height</span>: <span class="name">container</span>.<span class="name">area</span>.<span class="name">height</span> <span class="operator">+</span> <span class="number">32</span> <span class="comment">//+32 so it doesn't have to hit the exact center</span>
        <span class="name">system</span>: <span class="name">container</span>.<span class="name">system</span>
        <span class="name">parent</span>: <span class="name">container</span>.<span class="name">system</span>
        <span class="name">goalState</span>: <span class="string">&quot;falling&quot;</span>
    }
}</pre>
<p>Flick Resize uses a <a href="qml-qtquick-pincharea.html">PinchArea</a> to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the <a href="qml-qtquick-pincharea.html">PinchArea</a> signals and responding to user input.</p>
<pre class="qml"><span class="name">onPinchStarted</span>: {
    <span class="name">initialWidth</span> <span class="operator">=</span> <span class="name">flick</span>.<span class="name">contentWidth</span>
    <span class="name">initialHeight</span> <span class="operator">=</span> <span class="name">flick</span>.<span class="name">contentHeight</span>
}

<span class="name">onPinchUpdated</span>: {
    <span class="comment">// adjust content pos due to drag</span>
    <span class="name">flick</span>.<span class="name">contentX</span> <span class="operator">+=</span> <span class="name">pinch</span>.<span class="name">previousCenter</span>.<span class="name">x</span> <span class="operator">-</span> <span class="name">pinch</span>.<span class="name">center</span>.<span class="name">x</span>
    <span class="name">flick</span>.<span class="name">contentY</span> <span class="operator">+=</span> <span class="name">pinch</span>.<span class="name">previousCenter</span>.<span class="name">y</span> <span class="operator">-</span> <span class="name">pinch</span>.<span class="name">center</span>.<span class="name">y</span>

    <span class="comment">// resize content</span>
    <span class="name">flick</span>.<span class="name">resizeContent</span>(<span class="name">initialWidth</span> <span class="operator">*</span> <span class="name">pinch</span>.<span class="name">scale</span>, <span class="name">initialHeight</span> <span class="operator">*</span> <span class="name">pinch</span>.<span class="name">scale</span>, <span class="name">pinch</span>.<span class="name">center</span>)
}

<span class="name">onPinchFinished</span>: {
    <span class="comment">// Move its content within bounds.</span>
    <span class="name">flick</span>.<span class="name">returnToBounds</span>()
}</pre>
<p>Flickable is a simple example demonstrating the Flickable type. The object inside the flickable is very big, but the flickable itself is very small:</p>
<pre class="qml"><span class="type"><a href="qml-qtquick-rectangle.html">Rectangle</a></span> {
<span class="name">width</span>: <span class="number">320</span>
<span class="name">height</span>: <span class="number">480</span>
<span class="type"><a href="qml-qtquick-flickable.html">Flickable</a></span> {
    <span class="name">anchors</span>.fill: <span class="name">parent</span>
    <span class="name">contentWidth</span>: <span class="number">1200</span>
    <span class="name">contentHeight</span>: <span class="number">1200</span>
    <span class="type"><a href="qml-qtquick-rectangle.html">Rectangle</a></span> {
        <span class="name">width</span>: <span class="number">1000</span>
        <span class="name">height</span>: <span class="number">1000</span></pre>
<p>Corkboards shows a more complex Flickable usecase, with types on the flickable that respond to mouse and keyboard interaction. This doesn't require special code, the Qt Quick types automatically cooperate with Flickable for accepting the touch events.</p>
<p>Files:</p>
<ul>
<li><a href="qtquick-touchinteraction-touchinteraction-qml.html">touchinteraction/touchinteraction.qml</a></li>
<li><a href="qtquick-touchinteraction-flickable-basic-flickable-qml.html">touchinteraction/flickable/basic-flickable.qml</a></li>
<li><a href="qtquick-touchinteraction-flickable-corkboards-qml.html">touchinteraction/flickable/corkboards.qml</a></li>
<li><a href="qtquick-touchinteraction-flickable-content-panel-qml.html">touchinteraction/flickable/content/Panel.qml</a></li>
<li><a href="qtquick-touchinteraction-multipointtouch-bearwhack-qml.html">touchinteraction/multipointtouch/bearwhack.qml</a></li>
<li><a href="qtquick-touchinteraction-multipointtouch-multiflame-qml.html">touchinteraction/multipointtouch/multiflame.qml</a></li>
<li><a href="qtquick-touchinteraction-multipointtouch-content-augmentedtouchpoint-qml.html">touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml</a></li>
<li><a href="qtquick-touchinteraction-multipointtouch-content-bearwhackparticlesystem-qml.html">touchinteraction/multipointtouch/content/BearWhackParticleSystem.qml</a></li>
<li><a href="qtquick-touchinteraction-multipointtouch-content-particleflame-qml.html">touchinteraction/multipointtouch/content/ParticleFlame.qml</a></li>
<li><a href="qtquick-touchinteraction-pincharea-flickresize-qml.html">touchinteraction/pincharea/flickresize.qml</a></li>
<li><a href="qtquick-touchinteraction-main-cpp.html">touchinteraction/main.cpp</a></li>
<li><a href="qtquick-touchinteraction-touchinteraction-pro.html">touchinteraction/touchinteraction.pro</a></li>
<li><a href="qtquick-touchinteraction-touchinteraction-qmlproject.html">touchinteraction/touchinteraction.qmlproject</a></li>
<li><a href="qtquick-touchinteraction-touchinteraction-qrc.html">touchinteraction/touchinteraction.qrc</a></li>
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