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Qt 5.2.1 Reference Documentation</li>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSGTextureProvider Class</h1>
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<p>The QSGTextureProvider class encapsulates texture based entities in QML. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> </b><tt><span class="preprocessor">#include <QSGTextureProvider></span>
</tt></td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> <tt>QT += quick</tt></td></tr></table><ul>
<li><a href="qsgtextureprovider-members.html">List of all members, including inherited members</a></li>
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<h2>Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual QSGTexture * </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#texture">texture</a></b>() const = 0</td></tr>
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<h2>Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#textureChanged">textureChanged</a></b>()</td></tr>
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<h2>Detailed Description</h2>
<p>The QSGTextureProvider class encapsulates texture based entities in QML.</p>
<p>The QSGTextureProvider lives primarily in the scene graph rendering thread.</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn"><a name="texture"></a><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> * QSGTextureProvider::<span class="name">texture</span>() const<tt> [pure virtual]</tt></h3>
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<h3 class="fn"><a name="textureChanged"></a><span class="type">void</span> QSGTextureProvider::<span class="name">textureChanged</span>()<tt> [signal]</tt></h3>
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