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Qt 5.2.1 Reference Documentation</li>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSGSimpleTextureNode Class</h1>
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<p>The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> </b><tt><span class="preprocessor">#include <QSGSimpleTextureNode></span>
</tt></td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> <tt>QT += quick</tt></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qsggeometrynode.html">QSGGeometryNode</a>.</td></tr></table><ul>
<li><a href="qsgsimpletexturenode-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2>Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformFlag</a></b> { NoTransform, MirrorHorizontally, MirrorVertically }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformMode</a></b></td></tr>
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<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#QSGSimpleTextureNode">QSGSimpleTextureNode</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture::Filtering </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#filtering">filtering</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QRectF </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#rect">rect</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#setFiltering">setFiltering</a></b>(QSGTexture::Filtering<i> filtering</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#setRect">setRect</a></b>(const QRectF &<i> r</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#setRect-2">setRect</a></b>(qreal<i> x</i>, qreal<i> y</i>, qreal<i> w</i>, qreal<i> h</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#setTexture">setTexture</a></b>(QSGTexture *<i> texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#setTextureCoordinatesTransform">setTextureCoordinatesTransform</a></b>(TextureCoordinatesTransformMode<i> mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture * </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#texture">texture</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> TextureCoordinatesTransformMode </td><td class="memItemRight bottomAlign"><b><a href="qsgsimpletexturenode.html#textureCoordinatesTransform">textureCoordinatesTransform</a></b>() const</td></tr>
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<li class="fn">4 public functions inherited from <a href="qsggeometrynode.html#public-functions">QSGGeometryNode</a></li>
<li class="fn">3 public functions inherited from <a href="qsgbasicgeometrynode.html#public-functions">QSGBasicGeometryNode</a></li>
<li class="fn">20 public functions inherited from <a href="qsgnode.html#public-functions">QSGNode</a></li>
</ul>
<a name="details"></a>
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<div class="descr">
<h2>Detailed Description</h2>
<p>The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph.</p>
<p><b>Warning:</b> The simple texture node class must have a texture before being added to the scene graph to be rendered.</p>
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<div class="types">
<h2>Member Type Documentation</h2>
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<h3 class="flags"><a name="TextureCoordinatesTransformFlag-enum"></a>enum QSGSimpleTextureNode::<span class="name">TextureCoordinatesTransformFlag</span><br/>flags QSGSimpleTextureNode::<span class="name">TextureCoordinatesTransformMode</span></h3>
<p>The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad.</p>
<table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><tt>QSGSimpleTextureNode::NoTransform</tt></td><td class="topAlign"><tt>0x00</tt></td><td class="topAlign">Texture coordinates are oriented with window coordinates i.e. with origin at top-left.</td></tr>
<tr><td class="topAlign"><tt>QSGSimpleTextureNode::MirrorHorizontally</tt></td><td class="topAlign"><tt>0x01</tt></td><td class="topAlign">Texture coordinates are inverted in the horizontal axis with respect to window coordinates</td></tr>
<tr><td class="topAlign"><tt>QSGSimpleTextureNode::MirrorVertically</tt></td><td class="topAlign"><tt>0x02</tt></td><td class="topAlign">Texture coordinates are inverted in the vertical axis with respect to window coordinates</td></tr>
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<p>The TextureCoordinatesTransformMode type is a typedef for <a href="">QFlags</a><TextureCoordinatesTransformFlag>. It stores an OR combination of TextureCoordinatesTransformFlag values.</p>
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<div class="func">
<h2>Member Function Documentation</h2>
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<h3 class="fn"><a name="QSGSimpleTextureNode"></a>QSGSimpleTextureNode::<span class="name">QSGSimpleTextureNode</span>()</h3>
<p>Constructs a new simple texture node</p>
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<h3 class="fn"><a name="filtering"></a><span class="type"><a href="qsgtexture.html#Filtering-enum">QSGTexture::Filtering</a></span> QSGSimpleTextureNode::<span class="name">filtering</span>() const</h3>
<p>Returns the filtering currently set on this texture node</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#setFiltering">setFiltering</a>().</p>
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<h3 class="fn"><a name="rect"></a><span class="type">QRectF</span> QSGSimpleTextureNode::<span class="name">rect</span>() const</h3>
<p>Returns the target rect of this texture node.</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#setRect">setRect</a>().</p>
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<h3 class="fn"><a name="setFiltering"></a><span class="type">void</span> QSGSimpleTextureNode::<span class="name">setFiltering</span>(<span class="type"><a href="qsgtexture.html#Filtering-enum">QSGTexture::Filtering</a></span><i> filtering</i>)</h3>
<p>Sets the filtering to be used for this texture node to <i>filtering</i>.</p>
<p>For smooth scaling, use <a href="qsgtexture.html#Filtering-enum">QSGTexture::Linear</a>; for normal scaling, use <a href="qsgtexture.html#Filtering-enum">QSGTexture::Nearest</a>.</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#filtering">filtering</a>().</p>
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<h3 class="fn"><a name="setRect"></a><span class="type">void</span> QSGSimpleTextureNode::<span class="name">setRect</span>(const <span class="type">QRectF</span> &<i> r</i>)</h3>
<p>Sets the target rect of this texture node to <i>r</i>.</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#rect">rect</a>().</p>
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<h3 class="fn"><a name="setRect-2"></a><span class="type">void</span> QSGSimpleTextureNode::<span class="name">setRect</span>(<span class="type">qreal</span><i> x</i>, <span class="type">qreal</span><i> y</i>, <span class="type">qreal</span><i> w</i>, <span class="type">qreal</span><i> h</i>)</h3>
<p>This is an overloaded function.</p>
<p>Sets the rectangle of this texture node to begin at (<i>x</i>, <i>y</i>) and have width <i>w</i> and height <i>h</i>.</p>
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<h3 class="fn"><a name="setTexture"></a><span class="type">void</span> QSGSimpleTextureNode::<span class="name">setTexture</span>(<span class="type"><a href="qsgtexture.html">QSGTexture</a></span> *<i> texture</i>)</h3>
<p>Sets the texture of this texture node to <i>texture</i>.</p>
<p><b>Warning:</b> A texture node must have a texture before being added to the scenegraph to be rendered.</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#texture">texture</a>().</p>
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<h3 class="fn"><a name="setTextureCoordinatesTransform"></a><span class="type">void</span> QSGSimpleTextureNode::<span class="name">setTextureCoordinatesTransform</span>(<span class="type"><a href="qsgsimpletexturenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformMode</a></span><i> mode</i>)</h3>
<p>Sets the method used to generate texture coordinates to <i>mode</i>. This can be used to obtain correct orientation of the texture. This is commonly needed when using a third party OpenGL library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#textureCoordinatesTransform">textureCoordinatesTransform</a>().</p>
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<h3 class="fn"><a name="texture"></a><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> * QSGSimpleTextureNode::<span class="name">texture</span>() const</h3>
<p>Returns the texture for this texture node</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#setTexture">setTexture</a>().</p>
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<h3 class="fn"><a name="textureCoordinatesTransform"></a><span class="type"><a href="qsgsimpletexturenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformMode</a></span> QSGSimpleTextureNode::<span class="name">textureCoordinatesTransform</span>() const</h3>
<p>Returns the mode used to generate texture coordinates for this node.</p>
<p><b>See also </b><a href="qsgsimpletexturenode.html#setTextureCoordinatesTransform">setTextureCoordinatesTransform</a>().</p>
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